Merge remote-tracking branch 'upstream/master'

This commit is contained in:
CygnusB
2020-06-25 01:22:55 -03:00
485 changed files with 102675 additions and 80445 deletions
+3 -3
View File
@@ -413,9 +413,9 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
dat += "CLOSED"
else
dat += "UNKNOWN"
dat += "</b>[GLOB.TAB][TicketHref("Refresh", ref_src)][GLOB.TAB][TicketHref("Re-Title", ref_src, "retitle")]"
dat += "</b>[FOURSPACES][TicketHref("Refresh", ref_src)][FOURSPACES][TicketHref("Re-Title", ref_src, "retitle")]"
if(state != AHELP_ACTIVE)
dat += "[GLOB.TAB][TicketHref("Reopen", ref_src, "reopen")]"
dat += "[FOURSPACES][TicketHref("Reopen", ref_src, "reopen")]"
dat += "<br><br>Opened at: [GAMETIMESTAMP("hh:mm:ss", closed_at)] (Approx [DisplayTimeText(world.time - opened_at)] ago)"
if(closed_at)
dat += "<br>Closed at: [GAMETIMESTAMP("hh:mm:ss", closed_at)] (Approx [DisplayTimeText(world.time - closed_at)] ago)"
@@ -423,7 +423,7 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
if(initiator)
dat += "<b>Actions:</b> [FullMonty(ref_src)]<br>"
else
dat += "<b>DISCONNECTED</b>[GLOB.TAB][ClosureLinks(ref_src)]<br>"
dat += "<b>DISCONNECTED</b>[FOURSPACES][ClosureLinks(ref_src)]<br>"
dat += "<br><b>Log:</b><br><br>"
for(var/I in _interactions)
dat += "[I]<br>"
@@ -56,7 +56,7 @@
if(used)
to_chat(H, "You already used this contract!")
return
var/list/candidates = pollCandidatesForMob("Do you want to play as a wizard's [href_list["school"]] apprentice?", ROLE_WIZARD, null, ROLE_WIZARD, 150, src)
var/list/candidates = pollCandidatesForMob("Do you want to play as a wizard's [href_list["school"]] apprentice?", ROLE_WIZARD, null, ROLE_WIZARD, 150, src, ignore_category = POLL_IGNORE_WIZARD)
if(LAZYLEN(candidates))
if(QDELETED(src))
return
@@ -235,7 +235,7 @@
return
if(used)
return
var/list/candidates = pollCandidatesForMob("Do you want to play as a [initial(demon_type.name)]?", ROLE_ALIEN, null, ROLE_ALIEN, 50, src)
var/list/candidates = pollCandidatesForMob("Do you want to play as a [initial(demon_type.name)]?", ROLE_ALIEN, null, ROLE_ALIEN, 50, src, ignore_category = POLL_IGNORE_DEMON)
if(LAZYLEN(candidates))
if(used || QDELETED(src))
return
@@ -1,5 +1,5 @@
/datum/surgery/organ_extraction
name = "experimental dissection"
name = "experimental organ replacement"
steps = list(/datum/surgery_step/incise, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/retract_skin, /datum/surgery_step/incise, /datum/surgery_step/extract_organ, /datum/surgery_step/gland_insert)
possible_locs = list(BODY_ZONE_CHEST)
ignore_clothes = 1
+10 -5
View File
@@ -644,6 +644,11 @@
desc = "A spell that will absorb blood from anything you touch.<br>Touching cultists and constructs can heal them.<br><b>Clicking the hand will potentially let you focus the spell into something stronger.</b>"
color = "#7D1717"
/obj/item/melee/blood_magic/manipulator/examine(mob/user)
. = ..()
if(iscultist(user))
to_chat(user, "<span class='cultitalic'>The [name] currently has <b>[uses]</b> blood charges left.</span>")
/obj/item/melee/blood_magic/manipulator/afterattack(atom/target, mob/living/carbon/human/user, proximity)
if(proximity)
if(ishuman(target))
@@ -678,9 +683,9 @@
if(ratio>1)
ratio = 1
uses -= round(overall_damage)
H.visible_message("<span class='warning'>[H] is fully healed by [H==user ? "[H.p_their()]":"[H]'s"]'s blood magic!</span>")
H.visible_message("<span class='warning'>[H] is fully healed by [H==user ? "[H.p_their()]":"[user]'s"] blood magic!</span>")
else
H.visible_message("<span class='warning'>[H] is partially healed by [H==user ? "[H.p_their()]":"[H]'s"] blood magic.</span>")
H.visible_message("<span class='warning'>[H] is partially healed by [H==user ? "[H.p_their()]":"[user]'s"] blood magic.</span>")
uses = 0
ratio *= -1
H.adjustOxyLoss((overall_damage*ratio) * (H.getOxyLoss() / overall_damage), 0)
@@ -762,7 +767,7 @@
switch(choice)
if("Blood Spear (150)")
if(uses < 150)
to_chat(user, "<span class='cultitalic'>You need 200 charges to perform this rite.</span>")
to_chat(user, "<span class='cultitalic'>You need 150 charges to perform this rite.</span>")
else
uses -= 150
var/turf/T = get_turf(user)
@@ -778,7 +783,7 @@
"<span class='cultitalic'>A [rite.name] materializes at your feet.</span>")
if("Blood Bolt Barrage (300)")
if(uses < 300)
to_chat(user, "<span class='cultitalic'>You need 400 charges to perform this rite.</span>")
to_chat(user, "<span class='cultitalic'>You need 300 charges to perform this rite.</span>")
else
var/obj/rite = new /obj/item/gun/ballistic/shotgun/boltaction/enchanted/arcane_barrage/blood()
uses -= 300
@@ -790,7 +795,7 @@
qdel(rite)
if("Blood Beam (500)")
if(uses < 500)
to_chat(user, "<span class='cultitalic'>You need 600 charges to perform this rite.</span>")
to_chat(user, "<span class='cultitalic'>You need 500 charges to perform this rite.</span>")
else
var/obj/rite = new /obj/item/blood_beam()
uses -= 500
@@ -666,6 +666,7 @@
righthand_file = 'icons/mob/inhands/weapons/polearms_righthand.dmi'
slot_flags = 0
force = 17
force_unwielded = 17
force_wielded = 24
throwforce = 40
throw_speed = 2
+7 -43
View File
@@ -22,7 +22,7 @@ Runes can either be invoked by one's self or with many different cultists. Each
icon = 'icons/obj/rune.dmi'
icon_state = "1"
resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF
layer = LOW_OBJ_LAYER
layer = SIGIL_LAYER
color = RUNE_COLOR_RED
var/invocation = "Aiy ele-mayo." //This is said by cultists when the rune is invoked.
@@ -185,9 +185,6 @@ structure_check() searches for nearby cultist structures required for the invoca
color = RUNE_COLOR_OFFER
req_cultists = 1
rune_in_use = FALSE
var/mob/living/currentconversionman
var/conversiontimeout
var/conversionresult
/obj/effect/rune/convert/do_invoke_glow()
return
@@ -236,34 +233,14 @@ structure_check() searches for nearby cultist structures required for the invoca
/obj/effect/rune/convert/proc/do_convert(mob/living/convertee, list/invokers)
if(invokers.len < 2)
for(var/M in invokers)
to_chat(M, "<span class='danger'>You need at least two invokers to convert [convertee]!</span>")
to_chat(M, "<span class='warning'>You need at least two invokers to convert [convertee]!</span>")
log_game("Offer rune failed - tried conversion with one invoker")
return 0
if(convertee.anti_magic_check(TRUE, TRUE))
if(convertee.anti_magic_check(TRUE, TRUE, FALSE, 0)) //Not chargecost because it can be spammed
for(var/M in invokers)
to_chat(M, "<span class='warning'>Something is shielding [convertee]'s mind!</span>")
log_game("Offer rune failed - convertee had anti-magic")
return 0
to_chat(convertee, "<span class='cult italic'><b>The world goes red. All at once you are aware of an evil, eldritch truth taking roots into your mind.\n\
<a href='?src=\ref[src];signmeup=1'>Click here to become a follower of Nar'sie</a></b>, or suffer a fate worse than death.</span>")
INVOKE_ASYNC(src, .proc/optinalert, convertee)
currentconversionman = convertee
conversiontimeout = world.time + (14 SECONDS)
convertee.Stun(140)
ADD_TRAIT(convertee, TRAIT_MUTE, "conversionrune")
flash_color(convertee, list("#960000", "#960000", "#960000", rgb(0,0,0)), 50)
conversionresult = FALSE
while(world.time < conversiontimeout && convertee && !conversionresult)
stoplag(1)
currentconversionman = null
if(!convertee)
return FALSE
REMOVE_TRAIT(convertee, TRAIT_MUTE, "conversionrune")
if(get_turf(convertee) != get_turf(src))
return FALSE
if(!conversionresult)
do_sacrifice(convertee, invokers, TRUE)
return FALSE
var/brutedamage = convertee.getBruteLoss()
var/burndamage = convertee.getFireLoss()
if(brutedamage || burndamage)
@@ -275,6 +252,8 @@ structure_check() searches for nearby cultist structures required for the invoca
SSticker.mode.add_cultist(convertee.mind, 1)
new /obj/item/melee/cultblade/dagger(get_turf(src))
convertee.mind.special_role = ROLE_CULTIST
to_chat(convertee, "<span class='cult italic'><b>Your blood pulses. Your head throbs. The world goes red. All at once you are aware of a horrible, horrible, truth. The veil of reality has been ripped away \
and something evil takes root.</b></span>")
to_chat(convertee, "<span class='cult italic'><b>Assist your new compatriots in their dark dealings. Your goal is theirs, and theirs is yours. You serve the Geometer above all else. Bring it back.\
</b></span>")
if(ishuman(convertee))
@@ -284,18 +263,7 @@ structure_check() searches for nearby cultist structures required for the invoca
H.cultslurring = 0
return 1
/obj/effect/rune/convert/proc/optinalert(mob/living/convertee)
var/alert = alert(convertee, "Will you embrace the Geometer of Blood or perish in futile resistance?", "Choose your own fate", "Join the Blood Cult", "Suffer a horrible demise")
if(alert == "Join the Blood Cult")
signmeup(convertee)
/obj/effect/rune/convert/proc/signmeup(mob/living/convertee)
if(currentconversionman == usr)
conversionresult = TRUE
else
to_chat(usr, "<span class='cult italic'>Your fate has already been set in stone.</span>")
/obj/effect/rune/convert/proc/do_sacrifice(mob/living/sacrificial, list/invokers, force_a_sac)
/obj/effect/rune/convert/proc/do_sacrifice(mob/living/sacrificial, list/invokers)
var/mob/living/first_invoker = invokers[1]
if(!first_invoker)
return FALSE
@@ -305,7 +273,7 @@ structure_check() searches for nearby cultist structures required for the invoca
var/big_sac = FALSE
if(!force_a_sac && (((ishuman(sacrificial) || iscyborg(sacrificial)) && sacrificial.stat != DEAD) || C.cult_team.is_sacrifice_target(sacrificial.mind)) && invokers.len < 3)
if((((ishuman(sacrificial) || iscyborg(sacrificial)) && sacrificial.stat != DEAD) || C.cult_team.is_sacrifice_target(sacrificial.mind)) && invokers.len < 3)
for(var/M in invokers)
to_chat(M, "<span class='cult italic'>[sacrificial] is too greatly linked to the world! You need three acolytes!</span>")
log_game("Offer rune failed - not enough acolytes and target is living or sac target")
@@ -345,10 +313,6 @@ structure_check() searches for nearby cultist structures required for the invoca
sacrificial.gib()
return TRUE
/obj/effect/rune/convert/Topic(href, href_list)
if(href_list["signmeup"])
signmeup(usr)
/obj/effect/rune/empower
cultist_name = "Empower"
cultist_desc = "allows cultists to prepare greater amounts of blood magic at far less of a cost."
+4 -4
View File
@@ -539,10 +539,10 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
var/list/parts = list()
parts += "The devil's true name is: [truename]"
parts += "The devil's bans were:"
parts += "[GLOB.TAB][GLOB.lawlorify[LORE][ban]]"
parts += "[GLOB.TAB][GLOB.lawlorify[LORE][bane]]"
parts += "[GLOB.TAB][GLOB.lawlorify[LORE][obligation]]"
parts += "[GLOB.TAB][GLOB.lawlorify[LORE][banish]]"
parts += "[FOURSPACES][GLOB.lawlorify[LORE][ban]]"
parts += "[FOURSPACES][GLOB.lawlorify[LORE][bane]]"
parts += "[FOURSPACES][GLOB.lawlorify[LORE][obligation]]"
parts += "[FOURSPACES][GLOB.lawlorify[LORE][banish]]"
return parts.Join("<br>")
/datum/antagonist/devil/roundend_report()
@@ -5,26 +5,48 @@ is currently following.
*/
GLOBAL_LIST_INIT(disease_ability_singletons, list(
new /datum/disease_ability/action/cough(),
new /datum/disease_ability/action/sneeze(),
new /datum/disease_ability/action/infect(),
new /datum/disease_ability/symptom/cough(),
new /datum/disease_ability/symptom/sneeze(),\
new /datum/disease_ability/symptom/hallucigen(),
new /datum/disease_ability/symptom/choking(),
new /datum/disease_ability/symptom/confusion(),
new /datum/disease_ability/symptom/youth(),
new /datum/disease_ability/symptom/vomit(),
new /datum/disease_ability/symptom/voice_change(),
new /datum/disease_ability/symptom/visionloss(),
new /datum/disease_ability/symptom/viraladaptation(),
new /datum/disease_ability/symptom/vitiligo(),
new /datum/disease_ability/symptom/sensory_restoration(),
new /datum/disease_ability/symptom/itching(),
new /datum/disease_ability/symptom/weight_loss(),
new /datum/disease_ability/symptom/metabolism_heal(),
new /datum/disease_ability/symptom/coma_heal()
))
new /datum/disease_ability/action/cough,
new /datum/disease_ability/action/sneeze,
new /datum/disease_ability/action/infect,
new /datum/disease_ability/symptom/mild/cough,
new /datum/disease_ability/symptom/mild/sneeze,
new /datum/disease_ability/symptom/medium/beard,
new /datum/disease_ability/symptom/medium/hallucigen,
new /datum/disease_ability/symptom/medium/confusion,
new /datum/disease_ability/symptom/medium/vomit,
new /datum/disease_ability/symptom/medium/voice_change,
new /datum/disease_ability/symptom/medium/visionloss,
new /datum/disease_ability/symptom/medium/deafness,
new /datum/disease_ability/symptom/powerful/narcolepsy,
new /datum/disease_ability/symptom/medium/fever,
new /datum/disease_ability/symptom/medium/shivering,
new /datum/disease_ability/symptom/medium/headache,
new /datum/disease_ability/symptom/medium/nano_boost,
new /datum/disease_ability/symptom/medium/nano_destroy,
new /datum/disease_ability/symptom/medium/viraladaptation,
new /datum/disease_ability/symptom/medium/viralevolution,
new /datum/disease_ability/symptom/medium/vitiligo,
new /datum/disease_ability/symptom/medium/revitiligo,
new /datum/disease_ability/symptom/medium/itching,
new /datum/disease_ability/symptom/medium/heal/weight_loss,
new /datum/disease_ability/symptom/medium/heal/sensory_restoration,
new /datum/disease_ability/symptom/medium/heal/mind_restoration,
new /datum/disease_ability/symptom/powerful/fire,
new /datum/disease_ability/symptom/powerful/flesh_eating,
new /datum/disease_ability/symptom/powerful/genetic_mutation,
new /datum/disease_ability/symptom/powerful/inorganic_adaptation,
new /datum/disease_ability/symptom/powerful/heal/oxygen,
new /datum/disease_ability/symptom/powerful/heal/chem,
new /datum/disease_ability/symptom/powerful/heal/coma,
new /datum/disease_ability/symptom/powerful/heal/teleport,
new /datum/disease_ability/symptom/powerful/heal/growth,
new /datum/disease_ability/symptom/powerful/heal/EMP,
new /datum/disease_ability/symptom/powerful/heal/sweat,
new /datum/disease_ability/symptom/powerful/wizarditis,
new /datum/disease_ability/symptom/medium/pierrot,
new /datum/disease_ability/symptom/medium/cockroach,
new /datum/disease_ability/symptom/powerful/youth
))
/datum/disease_ability
var/name
@@ -234,155 +256,180 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
O.AddComponent(/datum/component/infective, D.disease_template, 300)
StartCooldown()
return TRUE
/*******************BASE SYMPTOM TYPES*******************/
// cost is for convenience and can be changed. If you're changing req_tot_points then don't use the subtype...
//healing no longer costs more, sans regen coma, due to how healing symptoms have been made scary
//passive symptom abilities
/datum/disease_ability/symptom/cough
name = "Involuntary Coughing"
symptoms = list(/datum/symptom/cough)
/datum/disease_ability/symptom/mild
cost = 2
required_total_points = 4
category = "Symptom (Weak)"
/datum/disease_ability/symptom/medium
cost = 4
required_total_points = 8
category = "Symptom"
/datum/disease_ability/symptom/medium/heal
cost = 5
category = "Symptom (+)"
/datum/disease_ability/symptom/powerful
cost = 4
required_total_points = 16
category = "Symptom (Strong)"
/datum/disease_ability/symptom/powerful/heal
cost = 8
category = "Symptom (Strong+)"
/******MILD******/
/datum/disease_ability/symptom/mild/cough
name = "Involuntary Coughing"
symptoms = list(/datum/symptom/cough)
short_desc = "Cause victims to cough intermittently."
long_desc = "Cause victims to cough intermittently, spreading your infection if your transmissibility is high."
/datum/disease_ability/symptom/sneeze
/datum/disease_ability/symptom/mild/sneeze
name = "Involuntary Sneezing"
symptoms = list(/datum/symptom/sneeze)
cost = 2
required_total_points = 4
short_desc = "Cause victims to sneeze intermittently."
long_desc = "Cause victims to sneeze intermittently, spreading your infection and also increasing transmissibility and resistance, at the cost of stealth."
/datum/disease_ability/symptom/beard
//I don't think I need to justify the fact that this is the best symptom
name = "Beard Growth"
symptoms = list(/datum/symptom/beard)
cost = 1
required_total_points = 8
short_desc = "Cause all victims to grow a luscious beard."
long_desc = "Cause all victims to grow a luscious beard. Decreases stats slightly. Ineffective against Santa Claus."
/******MEDIUM******/
/datum/disease_ability/symptom/hallucigen
name = "Hallucinations"
/datum/disease_ability/symptom/medium/beard
symptoms = list(/datum/symptom/beard)
short_desc = "Cause all victims to grow a luscious beard."
long_desc = "Cause all victims to grow a luscious beard. Ineffective against Santa Claus."
/datum/disease_ability/symptom/medium/hallucigen
symptoms = list(/datum/symptom/hallucigen)
cost = 4
required_total_points = 8
short_desc = "Cause victims to hallucinate."
long_desc = "Cause victims to hallucinate. Decreases stats, especially resistance."
/datum/disease_ability/symptom/choking
name = "Choking"
symptoms = list(/datum/symptom/choking)
cost = 4
required_total_points = 8
short_desc = "Cause victims to choke."
long_desc = "Cause victims to choke, threatening asphyxiation. Decreases stats, especially transmissibility."
/datum/disease_ability/symptom/confusion
name = "Confusion"
/datum/disease_ability/symptom/medium/confusion
symptoms = list(/datum/symptom/confusion)
cost = 4
required_total_points = 8
short_desc = "Cause victims to become confused."
long_desc = "Cause victims to become confused intermittently."
/datum/disease_ability/symptom/youth
name = "Eternal Youth"
symptoms = list(/datum/symptom/youth)
cost = 4
required_total_points = 8
short_desc = "Cause victims to become eternally young."
long_desc = "Cause victims to become eternally young. Provides boosts to all stats except transmissibility."
/datum/disease_ability/symptom/vomit
name = "Vomiting"
/datum/disease_ability/symptom/medium/vomit
symptoms = list(/datum/symptom/vomit)
cost = 4
required_total_points = 8
short_desc = "Cause victims to vomit."
long_desc = "Cause victims to vomit. Slightly increases transmissibility. Vomiting also also causes the victims to lose nutrition and removes some toxin damage."
/datum/disease_ability/symptom/voice_change
name = "Voice Changing"
/datum/disease_ability/symptom/medium/voice_change
symptoms = list(/datum/symptom/voice_change)
cost = 4
required_total_points = 8
short_desc = "Change the voice of victims."
long_desc = "Change the voice of victims, causing confusion in communications."
/datum/disease_ability/symptom/visionloss
name = "Vision Loss"
/datum/disease_ability/symptom/medium/visionloss
symptoms = list(/datum/symptom/visionloss)
cost = 4
required_total_points = 8
short_desc = "Damage the eyes of victims, eventually causing blindness."
long_desc = "Damage the eyes of victims, eventually causing blindness. Decreases all stats."
/datum/disease_ability/symptom/medium/deafness
symptoms = list(/datum/symptom/deafness)
/datum/disease_ability/symptom/viraladaptation
name = "Self-Adaptation"
/datum/disease_ability/symptom/medium/fever
symptoms = list(/datum/symptom/fever)
/datum/disease_ability/symptom/medium/shivering
symptoms = list(/datum/symptom/shivering)
/datum/disease_ability/symptom/medium/headache
symptoms = list(/datum/symptom/headache)
/datum/disease_ability/symptom/medium/nano_boost
symptoms = list(/datum/symptom/nano_boost)
/datum/disease_ability/symptom/medium/nano_destroy
symptoms = list(/datum/symptom/nano_destroy)
/datum/disease_ability/symptom/medium/viraladaptation
symptoms = list(/datum/symptom/viraladaptation)
cost = 4
required_total_points = 8
short_desc = "Cause your infection to become more resistant to detection and eradication."
long_desc = "Cause your infection to mimic the function of normal body cells, becoming much harder to spot and to eradicate, but reducing its speed."
/datum/disease_ability/symptom/medium/viralevolution
symptoms = list(/datum/symptom/viralevolution)
/datum/disease_ability/symptom/vitiligo
name = "Skin Paleness"
/datum/disease_ability/symptom/medium/vitiligo
symptoms = list(/datum/symptom/vitiligo)
cost = 1
required_total_points = 8
short_desc = "Cause victims to become pale."
long_desc = "Cause victims to become pale. Decreases all stats."
/datum/disease_ability/symptom/medium/revitiligo
symptoms = list(/datum/symptom/revitiligo)
/datum/disease_ability/symptom/sensory_restoration
name = "Sensory Restoration"
symptoms = list(/datum/symptom/sensory_restoration)
cost = 4
required_total_points = 8
short_desc = "Regenerate eye and ear damage of victims."
long_desc = "Regenerate eye and ear damage of victims."
/datum/disease_ability/symptom/medium/pierrot
symptoms = list(/datum/symptom/pierrot)
/datum/disease_ability/symptom/medium/cockroach
symptoms = list(/datum/symptom/cockroach)
/datum/disease_ability/symptom/itching
name = "Itching"
/datum/disease_ability/symptom/medium/itching
symptoms = list(/datum/symptom/itching)
cost = 4
required_total_points = 8
short_desc = "Cause victims to itch."
long_desc = "Cause victims to itch, increasing all stats except stealth."
/datum/disease_ability/symptom/weight_loss
name = "Weight Loss"
/datum/disease_ability/symptom/medium/heal/weight_loss
symptoms = list(/datum/symptom/weight_loss)
cost = 4
required_total_points = 8
short_desc = "Cause victims to lose weight."
long_desc = "Cause victims to lose weight, and make it almost impossible for them to gain nutrition from food. Reduced nutrition allows your infection to spread more easily from hosts, especially by sneezing."
/datum/disease_ability/symptom/medium/heal/sensory_restoration
symptoms = list(/datum/symptom/sensory_restoration)
short_desc = "Regenerate eye and ear damage of victims."
long_desc = "Regenerate eye and ear damage of victims."
/datum/disease_ability/symptom/metabolism_heal
name = "Metabolic Boost"
symptoms = list(/datum/symptom/heal/metabolism)
/datum/disease_ability/symptom/medium/heal/mind_restoration
symptoms = list(/datum/symptom/mind_restoration)
/******POWERFUL******/
/datum/disease_ability/symptom/powerful/fire
symptoms = list(/datum/symptom/fire)
/datum/disease_ability/symptom/powerful/flesh_eating
symptoms = list(/datum/symptom/flesh_eating)
/datum/disease_ability/symptom/powerful/wizarditis //strong because it can remove hardsuits and bio protection
symptoms = list(/datum/symptom/wizarditis)
/datum/disease_ability/symptom/powerful/genetic_mutation
symptoms = list(/datum/symptom/genetic_mutation)
/datum/disease_ability/symptom/powerful/inorganic_adaptation
symptoms = list(/datum/symptom/inorganic_adaptation)
/datum/disease_ability/symptom/powerful/narcolepsy
symptoms = list(/datum/symptom/narcolepsy)
/datum/disease_ability/symptom/powerful/youth
symptoms = list(/datum/symptom/youth)
short_desc = "Cause victims to become eternally young."
long_desc = "Cause victims to become eternally young. Provides boosts to all stats except transmissibility."
/****HEALING SUBTYPE****/
/datum/disease_ability/symptom/powerful/heal/oxygen
symptoms = list(/datum/symptom/oxygen)
/datum/disease_ability/symptom/powerful/heal/chem
symptoms = list(/datum/symptom/heal/chem)
cost = 4
required_total_points = 16
short_desc = "Increase the metabolism of victims, causing them to process chemicals and grow hungry faster."
long_desc = "Increase the metabolism of victims, causing them to process chemicals twice as fast and grow hungry more quickly."
/datum/disease_ability/symptom/coma_heal
name = "Regenerative Coma"
/datum/disease_ability/symptom/powerful/heal/coma
symptoms = list(/datum/symptom/heal/coma)
cost = 8
required_total_points = 16
short_desc = "Cause victims to fall into a healing coma when hurt."
long_desc = "Cause victims to fall into a healing coma when hurt."
/datum/disease_ability/symptom/powerful/heal/teleport
symptoms = list(/datum/symptom/teleport)
/datum/disease_ability/symptom/powerful/heal/growth
symptoms = list(/datum/symptom/growth)
/datum/disease_ability/symptom/powerful/heal/EMP
symptoms = list(/datum/symptom/EMP)
/datum/disease_ability/symptom/powerful/heal/sweat
symptoms = list(/datum/symptom/sweat)
@@ -1,7 +1,8 @@
#define CHALLENGE_TELECRYSTALS 280
#define PLAYER_SCALING 1.5
#define CHALLENGE_TIME_LIMIT 3000
#define CHALLENGE_MIN_PLAYERS 50
#define CHALLENGE_PLAYERS_TARGET 50 //target players population. anything below is a malus to the challenge tc bonus.
#define TELECRYSTALS_MALUS_SCALING 1 //the higher the value, the bigger the malus.
#define CHALLENGE_SHUTTLE_DELAY 15000 // 25 minutes, so the ops have at least 5 minutes before the shuttle is callable.
GLOBAL_LIST_EMPTY(jam_on_wardec)
@@ -62,12 +63,15 @@ GLOBAL_VAR_INIT(war_declared, FALSE)
for(var/obj/machinery/computer/camera_advanced/shuttle_docker/D in GLOB.jam_on_wardec)
D.jammed = TRUE
GLOB.war_declared = TRUE
var/list/nukeops = get_antag_minds(/datum/antagonist/nukeop)
var/actual_players = GLOB.joined_player_list.len - nukeops.len
var/tc_malus = 0
if(actual_players < CHALLENGE_PLAYERS_TARGET)
tc_malus = FLOOR((CHALLENGE_TELECRYSTALS - actual_players * INVERSE(CHALLENGE_PLAYERS_TARGET)) * TELECRYSTALS_MALUS_SCALING, 1)
new uplink_type(get_turf(user), user.key, CHALLENGE_TELECRYSTALS + CEILING(PLAYER_SCALING * actual_players, 1))
new uplink_type(get_turf(user), user.key, CHALLENGE_TELECRYSTALS - tc_malus + CEILING(PLAYER_SCALING * actual_players, 1))
CONFIG_SET(number/shuttle_refuel_delay, max(CONFIG_GET(number/shuttle_refuel_delay), CHALLENGE_SHUTTLE_DELAY))
SSblackbox.record_feedback("amount", "nuclear_challenge_mode", 1)
@@ -79,11 +83,6 @@ GLOBAL_VAR_INIT(war_declared, FALSE)
to_chat(user, "You are already in the process of declaring war! Make your mind up.")
return FALSE
var/list/nukeops = get_antag_minds(/datum/antagonist/nukeop)
var/actual_players = GLOB.joined_player_list.len - nukeops.len
if(actual_players < CHALLENGE_MIN_PLAYERS)
to_chat(user, "The enemy crew is too small to be worth declaring war on.")
return FALSE
if(!user.onSyndieBase())
to_chat(user, "You have to be at your base to use this.")
return FALSE
@@ -102,5 +101,6 @@ GLOBAL_VAR_INIT(war_declared, FALSE)
#undef CHALLENGE_TELECRYSTALS
#undef CHALLENGE_TIME_LIMIT
#undef CHALLENGE_MIN_PLAYERS
#undef CHALLENGE_PLAYERS_TARGET
#undef TELECRYSTALS_MALUS_SCALING
#undef CHALLENGE_SHUTTLE_DELAY
@@ -11,9 +11,9 @@
viable_mobtypes = list(/mob/living/carbon/human)
disease_flags = CURABLE
permeability_mod = 1
severity = DISEASE_SEVERITY_HARMFUL
var/stagedamage = 0 //Highest stage reached.
severity = DISEASE_SEVERITY_DANGEROUS
var/finalstage = 0 //Because we're spawning off the cure in the final stage, we need to check if we've done the final stage's effects.
var/datum/mood_event/revenant_blight/depression
/datum/disease/revblight/cure()
if(affected_mob)
@@ -21,12 +21,13 @@
if(affected_mob.dna && affected_mob.dna.species)
affected_mob.dna.species.handle_mutant_bodyparts(affected_mob)
affected_mob.dna.species.handle_hair(affected_mob)
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
SEND_SIGNAL(affected_mob, COMSIG_CLEAR_MOOD_EVENT, "rev_blight")
..()
/datum/disease/revblight/stage_act()
if(!finalstage)
if(affected_mob.lying && prob(stage*6))
if(affected_mob.lying && prob(stage*4))
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
cure()
return
if(prob(stage*3))
@@ -34,10 +35,6 @@
affected_mob.confused += 8
affected_mob.adjustStaminaLoss(8)
new /obj/effect/temp_visual/revenant(affected_mob.loc)
if(stagedamage < stage)
stagedamage++
affected_mob.adjustToxLoss(stage*2) //should, normally, do about 30 toxin damage.
new /obj/effect/temp_visual/revenant(affected_mob.loc)
if(prob(45))
affected_mob.adjustStaminaLoss(stage)
..() //So we don't increase a stage before applying the stage damage.
@@ -46,9 +43,13 @@
if(prob(5))
affected_mob.emote("pale")
if(3)
if(!depression)
depression = SEND_SIGNAL(affected_mob, COMSIG_ADD_MOOD_EVENT, "rev_blight", /datum/mood_event/revenant_blight)
SEND_SIGNAL(affected_mob, COMSIG_DECREASE_SANITY, 0.12, SANITY_CRAZY)
if(prob(10))
affected_mob.emote(pick("pale","shiver"))
if(4)
SEND_SIGNAL(affected_mob, COMSIG_DECREASE_SANITY, 0.18, SANITY_CRAZY)
if(prob(15))
affected_mob.emote(pick("pale","shiver","cries"))
if(5)
@@ -56,12 +57,18 @@
finalstage = TRUE
to_chat(affected_mob, "<span class='revenbignotice'>You feel like [pick("nothing's worth it anymore", "nobody ever needed your help", "nothing you did mattered", "everything you tried to do was worthless")].</span>")
affected_mob.adjustStaminaLoss(45)
new /obj/effect/temp_visual/revenant(affected_mob.loc)
if(affected_mob.dna && affected_mob.dna.species)
if(affected_mob.dna?.species)
affected_mob.dna.species.handle_mutant_bodyparts(affected_mob,"#1d2953")
affected_mob.dna.species.handle_hair(affected_mob,"#1d2953")
affected_mob.visible_message("<span class='warning'>[affected_mob] looks terrifyingly gaunt...</span>", "<span class='revennotice'>You suddenly feel like your skin is <i>wrong</i>...</span>")
affected_mob.add_atom_colour("#1d2953", TEMPORARY_COLOUR_PRIORITY)
addtimer(CALLBACK(src, .proc/cure), 100)
else
return
new /obj/effect/temp_visual/revenant(affected_mob.loc)
addtimer(CALLBACK(src, .proc/curses), 150)
/datum/disease/revblight/proc/curses()
if(QDELETED(affected_mob))
return
affected_mob.playsound_local(affected_mob, 'sound/effects/curse5.ogg', 40, 1, -1)
to_chat(affected_mob, "<span class='revendanger'>You sense the terrific curse of a vengeful ghost befall upon you...</span>")
affected_mob.apply_necropolis_curse(null, 7 MINUTES) //Once the blight has done its course without being cured beforehand, it will cast a necrocurse to compensate how underpowered it's.
cure()
@@ -198,7 +198,7 @@
to_chat(user, "<span class='warning'>This artifact can only affect three undead at a time!</span>")
return
M.set_species(/datum/species/skeleton, icon_update=0)
M.set_species(/datum/species/skeleton/space, icon_update=0)
M.revive(full_heal = 1, admin_revive = 1)
spooky_scaries |= M
to_chat(M, "<span class='userdanger'>You have been revived by </span><B>[user.real_name]!</B>")
@@ -357,6 +357,9 @@
SSair.excited_groups -= src
////////////////////////SUPERCONDUCTIVITY/////////////////////////////
/atom/movable/proc/blocksTemperature()
return FALSE
/turf/proc/conductivity_directions()
if(archived_cycle < SSair.times_fired)
archive()
@@ -371,6 +374,9 @@
. |= direction
/turf/proc/neighbor_conduct_with_src(turf/open/other)
for (var/atom/movable/G in src)
if (G.blocksTemperature())
return
if(!other.blocks_air) //Open but neighbor is solid
other.temperature_share_open_to_solid(src)
else //Both tiles are solid
@@ -382,6 +388,10 @@
..()
return
for (var/atom/movable/G in src)
if (G.blocksTemperature())
return
if(!other.blocks_air) //Both tiles are open
var/turf/open/T = other
T.air.temperature_share(air, WINDOW_HEAT_TRANSFER_COEFFICIENT)
+7 -7
View File
@@ -3,18 +3,18 @@
icon_state = "pamphlet"
/obj/item/paper/pamphlet/gateway
info = "<b>Welcome to the Nanotrasen Gateway project...</b><br>\
info = "<b>Welcome to the Kinaris Gateway project...</b><br>\
Congratulations! If you're reading this, you and your superiors have decided that you're \
ready to commit to a life spent colonising the rolling hills of far away worlds. You \
must be ready for a lifetime of adventure, a little bit of hard work, and an award \
winning dental plan- but that's not all the Nanotrasen Gateway project has to offer.<br>\
winning dental plan- but that's not all the Kinaris Gateway project has to offer.<br>\
<br>Because we care about you, we feel it is only fair to make sure you know the risks \
before you commit to joining the Nanotrasen Gateway project. All away destinations have \
been fully scanned by a Nanotrasen expeditionary team, and are certified to be 100% safe. \
before you commit to joining the Kinaris Gateway project. All away destinations have \
been fully scanned by a Kinaris expeditionary team, and are certified to be 100% safe. \
We've even left a case of space beer along with the basic materials you'll need to expand \
Nanotrasen's operational area and start your new life.<br><br>\
Kinaris's operational area and start your new life.<br><br>\
<b>Gateway Operation Basics</b><br>\
All Nanotrasen approved Gateways operate on the same basic principals. They operate off \
All Kinaris approved Gateways operate on the same basic principals. They operate off \
area equipment power as you would expect, and without this supply, it cannot safely function, \
causinng it to reject all attempts at operation.<br><br>\
Once it is correctly setup, and once it has enough power to operate, the Gateway will begin \
@@ -30,7 +30,7 @@
number of cases, the Gateway they have established may not be immediately obvious. \
Do not panic if you cannot locate the return Gateway. Begin colonisation of the destination. \
<br><br><b>A New World</b><br>\
As a participant in the Nanotrasen Gateway Project, you will be on the frontiers of space. \
As a participant in the Kinaris Gateway Project, you will be on the frontiers of space. \
Though complete safety is assured, participants are advised to prepare for inhospitable \
environs."
+4 -4
View File
@@ -1,19 +1,19 @@
/datum/bounty/item/assistant/strange_object
name = "Strange Object"
description = "Nanotrasen has taken an interest in strange objects. Find one in maint, and ship it off to CentCom right away."
description = "Kinaris has taken an interest in strange objects. Find one in maint, and ship it off to CentCom right away."
reward = 1200
wanted_types = list(/obj/item/relic)
/datum/bounty/item/assistant/scooter
name = "Scooter"
description = "Nanotrasen has determined walking to be wasteful. Ship a scooter to CentCom to speed operations up."
description = "Kinaris has determined walking to be wasteful. Ship a scooter to CentCom to speed operations up."
reward = 1080 // the mat hoffman
wanted_types = list(/obj/vehicle/ridden/scooter)
include_subtypes = FALSE
/datum/bounty/item/assistant/skateboard
name = "Skateboard"
description = "Nanotrasen has determined walking to be wasteful. Ship a skateboard to CentCom to speed operations up."
description = "Kinaris has determined walking to be wasteful. Ship a skateboard to CentCom to speed operations up."
reward = 900 // the tony hawk
wanted_types = list(/obj/vehicle/ridden/scooter/skateboard)
@@ -180,7 +180,7 @@
/datum/bounty/item/assistant/ied
name = "IED"
description = "Nanotrasen's maximum security prison at CentCom is undergoing personnel training. Ship a handful of IEDs to serve as a training tools."
description = "Kinaris's prison at CentCom is undergoing personnel training. Ship a handful of IEDs to serve as a training tools."
reward = 2000
required_count = 3
wanted_types = list(/obj/item/grenade/iedcasing)
+7 -7
View File
@@ -1,12 +1,12 @@
/datum/bounty/item/chef/birthday_cake
name = "Birthday Cake"
description = "Nanotrasen's birthday is coming up! Ship them a birthday cake to celebrate!"
description = "Winfre's birthday is coming up! Ship them a birthday cake to celebrate!"
reward = 4000
wanted_types = list(/obj/item/reagent_containers/food/snacks/store/cake/birthday, /obj/item/reagent_containers/food/snacks/cakeslice/birthday)
/datum/bounty/item/chef/soup
name = "Soup"
description = "To quell the homeless uprising, Nanotrasen will be serving soup to all underpaid workers. Ship any type of soup."
description = "To quell the homeless uprising, Kinaris will be serving soup to all underpaid workers. Ship any type of soup."
reward = 3000
required_count = 3
wanted_types = list(/obj/item/reagent_containers/food/snacks/soup)
@@ -20,7 +20,7 @@
/datum/bounty/item/chef/onionrings
name = "Onion Rings"
description = "Nanotrasen is remembering Saturn day. Ship onion rings to show the station's support."
description = "Kinaris.co is remembering Saturn day. Ship onion rings to show the station's support."
reward = 3000
required_count = 3
wanted_types = list(/obj/item/reagent_containers/food/snacks/onionrings)
@@ -36,7 +36,7 @@
name = "Bread"
description = "Problems with central planning have led to bread prices skyrocketing. Ship some bread to ease tensions."
reward = 1000
wanted_types = list(/obj/item/reagent_containers/food/snacks/store/bread, /obj/item/reagent_containers/food/snacks/breadslice, /obj/item/reagent_containers/food/snacks/bun, /obj/item/reagent_containers/food/snacks/pizzabread, /obj/item/reagent_containers/food/snacks/rawpastrybase)
wanted_types = list(/obj/item/reagent_containers/food/snacks/store/bread, /obj/item/reagent_containers/food/snacks/breadslice, /obj/item/reagent_containers/food/snacks/bun, /obj/item/reagent_containers/food/snacks/pizzabread, /obj/item/reagent_containers/food/snacks/rawpastrybase)
/datum/bounty/item/chef/pie
name = "Pie"
@@ -78,7 +78,7 @@
/datum/bounty/item/chef/hotdog
name = "Hot Dog"
description = "Nanotrasen is conducting taste tests to determine the best hot dog recipe. Ship your station's version to participate."
description = "Kinaris.co is conducting taste tests to determine the best hot dog recipe. Ship your station's version to participate."
reward = 8000
wanted_types = list(/obj/item/reagent_containers/food/snacks/hotdog)
@@ -98,7 +98,7 @@
/datum/bounty/item/chef/chawanmushi
name = "Chawanmushi"
description = "Nanotrasen wants to improve relations with its sister company, Japanotrasen. Ship Chawanmushi immediately."
description = "Kinaris.Co wants to improve relations with its sister company, Donk.Co. Ship Chawanmushi immediately."
reward = 8000
wanted_types = list(/obj/item/reagent_containers/food/snacks/chawanmushi)
@@ -117,7 +117,7 @@
/datum/bounty/item/chef/pancakes
name = "Pancakes"
description = "Here at Nanotrasen we consider employees to be family. And you know what families love? Pancakes. Ship a baker's dozen."
description = "Here at Kinaris.Co we consider employees to be family. And you know what families love? Pancakes. Ship a baker's dozen."
reward = 5000
required_count = 13
wanted_types = list(/datum/crafting_recipe/food/pancakes)
+1 -1
View File
@@ -21,7 +21,7 @@
/datum/bounty/item/engineering/gas/tritium_tank
name = "Full Tank of Tritium"
description = "Station 49 is looking to kickstart their research program. Ship them a tank full of Tritium."
description = "Station 42 is looking to kickstart their research program. Ship them a tank full of Tritium."
gas_type = /datum/gas/tritium
/datum/bounty/item/engineering/pacman
+4 -4
View File
@@ -48,7 +48,7 @@
/datum/bounty/item/medical/lizard_tail
name = "Lizard Tail"
description = "The Wizard Federation has made off with Nanotrasen's supply of lizard tails. While CentCom is dealing with the wizards, can the station spare a tail of their own?"
description = "The Wizard Federation has made off with Kinaris.Co's supply of lizard tails. While CentCom is dealing with the wizards, can the station spare a tail of their own?"
reward = 3000
wanted_types = list(/obj/item/organ/tail/lizard)
@@ -60,7 +60,7 @@
/datum/bounty/item/medical/blood
name = "Generic Blood"
description = "Nanotrasen's annual blood drive is back up to full speed, following the garlic incident. Good blood in good volumes accepted for Credit returns."
description = "The Kinaris annual blood drive is back up to full speed, following the garlic incident. Good blood in good volumes accepted for Credit returns."
reward = 3500
required_count = 600
wanted_types = list(/datum/reagent/blood)
@@ -79,7 +79,7 @@
required_count = 200
wanted_types = (L,/datum/reagent/blood)
if(istype(L,/datum/reagent/blood))
wanted_types += L
wanted_types += L
/datum/bounty/item/medical/bloodu //Dosnt work do to how blood is yet*
name = "U-Type Blood"
@@ -88,7 +88,7 @@
required_count = 200
wanted_types = (U,/datum/reagent/blood)
if(istype(U,/datum/reagent/blood))
wanted_types += U
wanted_types += U
*/
+2 -2
View File
@@ -84,7 +84,7 @@ datum/bounty/reagent/simple_drink/New()
var/reagent_type = pick(possible_reagents)
wanted_reagent = new reagent_type
name = wanted_reagent.name
description = "CentCom is thirsty! Send a shipment of [name] to CentCom to quench the company's thirst."
description = "Winfre is thirsty, Send a shipment of [name] to CentCom to quench her thirst."
reward += rand(0, 2) * 500
/datum/bounty/reagent/complex_drink
@@ -112,7 +112,7 @@ datum/bounty/reagent/complex_drink/New()
/datum/reagent/consumable/bluecherryshake,\
/datum/reagent/consumable/doctor_delight,\
/datum/reagent/consumable/ethanol/silencer)
var/reagent_type = pick(possible_reagents)
wanted_reagent = new reagent_type
name = wanted_reagent.name
+6 -6
View File
@@ -7,14 +7,14 @@
/datum/bounty/item/security/recharger
name = "Rechargers"
description = "Nanotrasen military academy is conducting marksmanship exercises. They request that rechargers be shipped."
description = "Kinaris PMC is conducting marksmanship exercises. They request that rechargers be shipped."
reward = 2000
required_count = 3
wanted_types = list(/obj/machinery/recharger)
/datum/bounty/item/security/practice
name = "Practice Laser Gun"
description = "Nanotrasen Military Academy is conducting routine marksmanship exercises. The clown hid all the practice lasers, and we're not using live weapons after last time."
description = "Kinaris PMC is conducting routine marksmanship exercises. The clown hid all the practice lasers, and we're not using live weapons after last time."
reward = 3000
required_count = 3
wanted_types = list(/obj/item/gun/energy/laser/practice)
@@ -27,28 +27,28 @@
/datum/bounty/item/security/sechuds
name = "Sec HUDs"
description = "Nanotrasen military academy has started to train officers how to use Sec HUDs to the fullest affect. Please send spare Sec HUDs so we can teach the men."
description = "Nanotrasen PMC has started to train officers how to use Sec HUDs to the fullest affect. Please send spare Sec HUDs so we can teach the men."
reward = 3000
required_count = 5
wanted_types = list(/obj/item/clothing/glasses/hud/security)
/datum/bounty/item/security/techslugs
name = "Tech Slugs"
description = "Nanotrasen Military Academy is conducting an ammo loading and use lessons, on the new 'Tech Slugs'. Problem is we don't have any, please fix this..."
description = "Kinaris PMC is conducting an ammo loading and use lessons, on the new 'Tech Slugs'. Problem is we don't have any, please fix this..."
reward = 7500
required_count = 15
wanted_types = list(/obj/item/ammo_casing/shotgun/techshell)
/datum/bounty/item/security/WT550
name = "Spare WT-550 clips"
description = "Nanotrasen Military Academy's ammunition is running low, please send in spare ammo for practice."
description = "Kinaris Military Academy's ammunition is running low, please send in spare ammo for practice."
reward = 7500
required_count = 5
wanted_types = list(/obj/item/ammo_box/magazine/wt550m9)
/datum/bounty/item/security/pins
name = "Test range firing pins"
description = "Nanotrasen Military Academy just got a new set of guns, sadly they didn't come with any pins. Can you send us some Test range locked firing pins?"
description = "Kinaris PMC just got a new set of guns, sadly they didn't come with any pins. Can you send us some Test range locked firing pins?"
reward = 5000
required_count = 3
wanted_types = list(/obj/item/firing_pin/test_range)
+1 -1
View File
@@ -3,7 +3,7 @@
/datum/bounty/item/slime/New()
..()
description = "Nanotrasen's science lead is hunting for the rare and exotic [name]. A bounty has been offered for finding it."
description = "Kinaris's head xenobiologist team is hunting for the rare and exotic [name]. A bounty has been offered for finding it."
reward += rand(0, 4) * 500
/datum/bounty/item/slime/green
+1 -1
View File
@@ -10,7 +10,7 @@
if(rand(3) == 1)
stat_value *= -1
name = "Virus ([stat_name] of [stat_value])"
description = "Nanotrasen is interested in a virus with a [stat_name] stat of exactly [stat_value]. Central Command will pay handsomely for such a virus."
description = "Kinaris.Co is interested in a virus with a [stat_name] stat of exactly [stat_value]. Central Command will pay handsomely for such a virus."
reward += rand(0, 4) * 500
/datum/bounty/virus/completion_string()
+4 -4
View File
@@ -1,8 +1,8 @@
#define PRINTER_TIMEOUT 10
/obj/machinery/computer/bounty
name = "Nanotrasen bounty console"
desc = "Used to check and claim bounties offered by Nanotrasen"
name = "Kinaris.Co bounty console"
desc = "Used to check and claim bounties offered by Kinaris"
icon_screen = "bounty"
circuit = /obj/item/circuitboard/computer/bounty
light_color = "#E2853D"//orange
@@ -20,7 +20,7 @@
/obj/item/paper/bounty_printout/Initialize()
. = ..()
info = "<h2>Nanotrasen Cargo Bounties</h2></br>"
info = "<h2>Kinaris.Co Cargo Bounties</h2></br>"
for(var/datum/bounty/B in GLOB.bounties_list)
if(B.claimed)
continue
@@ -67,7 +67,7 @@
dat += "</tr>"
dat += "</table>"
var/datum/browser/popup = new(user, "bounties", "Nanotrasen Bounties", 700, 600)
var/datum/browser/popup = new(user, "bounties", "Kinaris Bounties", 700, 600)
popup.set_content(dat)
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
popup.open()
+34 -4
View File
@@ -2924,9 +2924,9 @@
name = "Kinkmate construction kit"
cost = 2000
contraband = TRUE
contains = list(/obj/item/vending_refill/kink,
/obj/item/vending_refill/kink,
/obj/item/vending_refill/kink,
contains = list(/obj/item/vending_refill/kink,
/obj/item/vending_refill/kink,
/obj/item/vending_refill/kink,
/obj/item/circuitboard/machine/kinkmate)
crate_name = "Kinkmate construction kit"
@@ -2966,6 +2966,36 @@
crate_name = "captain pen"
crate_type = /obj/structure/closet/crate/secure/weapon //It is a combat pen
/datum/supply_pack/misc/dueling_stam
name = "Dueling Pistols"
desc = "Resolve all your quarrels with some nonlethal fun."
cost = 2000
contains = list(/obj/item/storage/lockbox/dueling/hugbox/stamina,
/obj/item/storage/lockbox/dueling/hugbox/stamina,
/obj/item/storage/lockbox/dueling/hugbox/stamina,
/obj/item/storage/lockbox/dueling/hugbox/stamina,
/obj/item/storage/lockbox/dueling/hugbox/stamina)
crate_name = "dueling pistols"
/datum/supply_pack/misc/dueling_lethal
name = "Lethal Dueling Pistols"
desc = "Settle your differences the true spaceman way."
cost = 3000
contraband = TRUE
contains = list(/obj/item/storage/lockbox/dueling/hugbox,
/obj/item/storage/lockbox/dueling/hugbox,
/obj/item/storage/lockbox/dueling/hugbox)
crate_name = "dueling pistols (lethal)"
/datum/supply_pack/misc/dueling_death
name = "Elimination Dueling Pistols"
desc = "It's high noon."
cost = 5000
hidden = TRUE
contains = list(/obj/item/storage/lockbox/dueling)
crate_name = "dueling pistols (elimination)"
/datum/supply_pack/misc/exoticfootwear
name = "Exotic Footwear Crate"
desc = "Popularised by lizards and exotic dancers, the footwear included in this shipment is sure to give your feet the breathing room they deserve. Sweet Kicks Inc. is not responsible for any damage, distress, or @r0u$a1 caused by this shipment."
@@ -3006,7 +3036,7 @@
/obj/item/bedsheet/purple,
/obj/item/bedsheet/red,
/obj/item/bedsheet/yellow,
/obj/item/bedsheet/brown,
/obj/item/bedsheet/brown,
/obj/item/bedsheet/black,
/obj/item/bedsheet/rainbow)
crate_name = "colored bedsheet crate"
+2
View File
@@ -571,6 +571,8 @@ GLOBAL_LIST_EMPTY(asset_datums)
"fontawesome-webfont.woff" = 'tgui/assets/fonts/fontawesome-webfont.woff',
"font-awesome.css" = 'code/modules/goonchat/browserassets/css/font-awesome.css',
"browserOutput.css" = 'code/modules/goonchat/browserassets/css/browserOutput.css',
"browserOutput_dark.css" = 'code/modules/goonchat/browserassets/css/browserOutput_dark.css',
"browserOutput_light.css" = 'code/modules/goonchat/browserassets/css/browserOutput_light.css'
)
/datum/asset/spritesheet/goonchat
+4 -1
View File
@@ -80,4 +80,7 @@
var/client_keysend_amount = 0
var/next_keysend_reset = 0
var/next_keysend_trip_reset = 0
var/keysend_tripped = FALSE
var/keysend_tripped = FALSE
/// Messages currently seen by this client
var/list/seen_messages
+1
View File
@@ -458,6 +458,7 @@ GLOBAL_LIST_EMPTY(external_rsc_urls)
if(movingmob != null)
movingmob.client_mobs_in_contents -= mob
UNSETEMPTY(movingmob.client_mobs_in_contents)
seen_messages = null
Master.UpdateTickRate()
return ..()
+8 -20
View File
@@ -16,7 +16,7 @@ Thanks to spacemaniac and mcdonald for help with the JS side of this.
//Main windows
winset(src, "infowindow", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "info", "background-color = [COLOR_WHITEMODE_BACKGROUND];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "browseroutput", "background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "browseroutput", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "outputwindow", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "mainwindow", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND]")
winset(src, "split", "background-color = [COLOR_WHITEMODE_BACKGROUND]")
@@ -30,7 +30,9 @@ Thanks to spacemaniac and mcdonald for help with the JS side of this.
//Status and verb tabs
winset(src, "output", "background-color = [COLOR_WHITEMODE_BACKGROUND];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "statwindow", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "stat", "background-color = [COLOR_WHITEMODE_BACKGROUND];tab-background-color = [COLOR_WHITEMODE_DARKBACKGROUND];text-color = [COLOR_WHITEMODE_TEXT];tab-text-color = [COLOR_WHITEMODE_TEXT];prefix-color = [COLOR_WHITEMODE_TEXT];suffix-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "stat", "background-color = [COLOR_WHITEMODE_BACKGROUND];tab-background-color = [COLOR_WHITEMODE_DARKBACKGROUND];\
text-color = [COLOR_WHITEMODE_TEXT];tab-text-color = [COLOR_WHITEMODE_TEXT];\
prefix-color = [COLOR_WHITEMODE_TEXT];suffix-color = [COLOR_WHITEMODE_TEXT]")
//Etc.
winset(src, "say", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "asset_cache_browser", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];text-color = [COLOR_WHITEMODE_TEXT]")
@@ -54,24 +56,10 @@ Thanks to spacemaniac and mcdonald for help with the JS side of this.
//Status and verb tabs
winset(src, "output", "background-color = [COLOR_DARKMODE_BACKGROUND];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "statwindow", "background-color = [COLOR_DARKMODE_DARKBACKGROUND];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "stat", "background-color = [COLOR_DARKMODE_DARKBACKGROUND];tab-background-color = [COLOR_DARKMODE_BACKGROUND];text-color = [COLOR_DARKMODE_TEXT];tab-text-color = [COLOR_DARKMODE_TEXT];prefix-color = [COLOR_DARKMODE_TEXT];suffix-color = [COLOR_DARKMODE_TEXT]")
winset(src, "stat", "background-color = [COLOR_DARKMODE_DARKBACKGROUND];tab-background-color = [COLOR_DARKMODE_BACKGROUND];\
text-color = [COLOR_DARKMODE_TEXT];tab-text-color = [COLOR_DARKMODE_TEXT];\
prefix-color = [COLOR_DARKMODE_TEXT];suffix-color = [COLOR_DARKMODE_TEXT]")
//Etc.
winset(src, "say", "background-color = [COLOR_DARKMODE_BACKGROUND];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "asset_cache_browser", "background-color = [COLOR_DARKMODE_BACKGROUND];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "tooltip", "background-color = [COLOR_DARKMODE_BACKGROUND];text-color = [COLOR_DARKMODE_TEXT]")
/datum/asset/simple/goonchat
verify = FALSE
assets = list(
"json2.min.js" = 'code/modules/goonchat/browserassets/js/json2.min.js',
"errorHandler.js" = 'code/modules/goonchat/browserassets/js/errorHandler.js',
"browserOutput.js" = 'code/modules/goonchat/browserassets/js/browserOutput.js',
"fontawesome-webfont.eot" = 'tgui/assets/fonts/fontawesome-webfont.eot',
"fontawesome-webfont.svg" = 'tgui/assets/fonts/fontawesome-webfont.svg',
"fontawesome-webfont.ttf" = 'tgui/assets/fonts/fontawesome-webfont.ttf',
"fontawesome-webfont.woff" = 'tgui/assets/fonts/fontawesome-webfont.woff',
"font-awesome.css" = 'code/modules/goonchat/browserassets/css/font-awesome.css',
"browserOutput.css" = 'code/modules/goonchat/browserassets/css/browserOutput.css',
"browserOutput_white.css" = 'code/modules/goonchat/browserassets/css/browserOutput_white.css',
)
winset(src, "tooltip", "background-color = [COLOR_DARKMODE_BACKGROUND];text-color = [COLOR_DARKMODE_TEXT]")
+29 -2
View File
@@ -45,6 +45,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/UI_style = null
var/buttons_locked = FALSE
var/hotkeys = FALSE
var/chat_on_map = TRUE
var/max_chat_length = CHAT_MESSAGE_MAX_LENGTH
var/see_chat_non_mob = TRUE
var/tgui_fancy = TRUE
var/tgui_lock = TRUE
var/windowflashing = TRUE
@@ -776,7 +779,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
else
dat += "<b>Testicles Color:</b></a><BR>"
dat += "<span style='border: 1px solid #161616; background-color: #[features["balls_color"]];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=balls_color;task=input'>Change</a><br>"
//dat += "<b>Ball Circumference:</b> <a style='display:block;width:120px' href='?_src_=prefs;preference=balls_size;task=input'>[features["balls_size"]] inch(es)</a>" // The menu works but doesn't do anything yet. Need to figure it out.
dat += "<b>Testicles showing:</b><a style='display:block;width:50px' href='?_src_=prefs;preference=balls_shape;task=input'>[features["balls_shape"]]</a>"
dat += "<b>Produces:</b><a style='display:block;width:50px' href='?_src_=prefs;preference=balls_fluid;task=input'>[features["balls_fluid"]]</a>"
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Vagina</h3>"
dat += "<a style='display:block;width:50px' href='?_src_=prefs;preference=has_vag'>[features["has_vag"] == TRUE ? "Yes" : "No"]</a>"
@@ -807,7 +812,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "<b>Lactates:</b><a style='display:block;width:50px' href='?_src_=prefs;preference=breasts_producing'>[features["breasts_producing"] == TRUE ? "Yes" : "No"]</a>"
if(features["breasts_producing"] == TRUE)
dat += "<b>Produces:</b><a style='display:block;width:50px' href='?_src_=prefs;preference=breasts_fluid;task=input'>[features["breasts_fluid"]]</a>"
dat += "</td>"
dat += "</td>"
dat += "</tr></table>"
@@ -818,6 +823,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "<b>UI Style:</b> <a href='?_src_=prefs;task=input;preference=ui'>[UI_style]</a><br>"
dat += "<b>tgui Monitors:</b> <a href='?_src_=prefs;preference=tgui_lock'>[(tgui_lock) ? "Primary" : "All"]</a><br>"
dat += "<b>tgui Style:</b> <a href='?_src_=prefs;preference=tgui_fancy'>[(tgui_fancy) ? "Fancy" : "No Frills"]</a><br>"
dat += "<b>Show Runechat Chat Bubbles:</b> <a href='?_src_=prefs;preference=chat_on_map'>[chat_on_map ? "Enabled" : "Disabled"]</a><br>"
dat += "<b>Runechat message char limit:</b> <a href='?_src_=prefs;preference=max_chat_length;task=input'>[max_chat_length]</a><br>"
dat += "<b>See Runechat for non-mobs:</b> <a href='?_src_=prefs;preference=see_chat_non_mob'>[see_chat_non_mob ? "Enabled" : "Disabled"]</a><br>"
dat += "<br>"
dat += "<b>Action Buttons:</b> <a href='?_src_=prefs;preference=action_buttons'>[(buttons_locked) ? "Locked In Place" : "Unlocked"]</a><br>"
dat += "<b>Keybindings:</b> <a href='?_src_=prefs;preference=hotkeys'>[(hotkeys) ? "Hotkeys" : "Default"]</a><br>"
@@ -1973,6 +1981,11 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if(new_length)
features["cock_length"] = max(min( round(text2num(new_length)), COCK_SIZE_MAX),COCK_SIZE_MIN)
if("balls_size")
var/new_balls_size = input(user, "Testicle circumference in inches:\n([BALLS_SIZE_MIN]-[BALLS_SIZE_MAX])", "Character Preference") as num|null
if(new_balls_size)
features["balls_size"] = max(min( round(text2num(new_balls_size)), BALLS_SIZE_MAX),BALLS_SIZE_MIN)
if("cock_shape")
var/new_shape
new_shape = input(user, "Penis shape:", "Character Preference") as null|anything in GLOB.cock_shapes_list
@@ -1996,6 +2009,12 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if(new_shape)
features["balls_shape"] = new_shape
if("balls_fluid")
var/new_shape
new_shape = input(user, "Balls Fluid", "Character Preference") as null|anything in GLOB.genital_fluids_list
if(new_shape)
features["balls_fluid"] = new_shape
if("egg_size")
var/new_size
var/list/egg_sizes = list(1,2,3)
@@ -2023,7 +2042,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
new_shape = input(user, "Breast Shape", "Character Preference") as null|anything in GLOB.breasts_shapes_list
if(new_shape)
features["breasts_shape"] = new_shape
if("breasts_fluid")
var/new_shape
new_shape = input(user, "Breast Fluid", "Character Preference") as null|anything in GLOB.genital_fluids_list
@@ -2144,6 +2163,10 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/pickedPDASkin = input(user, "Choose your PDA reskin.", "Character Preference", pda_skin) as null|anything in GLOB.pda_reskins
if(pickedPDASkin)
pda_skin = pickedPDASkin
if ("max_chat_length")
var/desiredlength = input(user, "Choose the max character length of shown Runechat messages. Valid range is 1 to [CHAT_MESSAGE_MAX_LENGTH] (default: [initial(max_chat_length)]))", "Character Preference", max_chat_length) as null|num
if (!isnull(desiredlength))
max_chat_length = clamp(desiredlength, 1, CHAT_MESSAGE_MAX_LENGTH)
else
switch(href_list["preference"])
@@ -2229,6 +2252,10 @@ GLOBAL_LIST_EMPTY(preferences_datums)
winset(user, null, "input.focus=true input.background-color=[COLOR_INPUT_ENABLED] mainwindow.macro=old_default")
if("action_buttons")
buttons_locked = !buttons_locked
if("chat_on_map")
chat_on_map = !chat_on_map
if("see_chat_non_mob")
see_chat_non_mob = !see_chat_non_mob
if("tgui_fancy")
tgui_fancy = !tgui_fancy
if("tgui_lock")
@@ -100,6 +100,10 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["inquisitive_ghost"] >> inquisitive_ghost
S["uses_glasses_colour"]>> uses_glasses_colour
S["clientfps"] >> clientfps
S["chat_on_map"] >> chat_on_map
S["max_chat_length"] >> max_chat_length
S["see_chat_non_mob"] >> see_chat_non_mob
S["parallax"] >> parallax
S["ambientocclusion"] >> ambientocclusion
@@ -129,6 +133,9 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
lastchangelog = sanitize_text(lastchangelog, initial(lastchangelog))
UI_style = sanitize_inlist(UI_style, GLOB.available_ui_styles, GLOB.available_ui_styles[1])
hotkeys = sanitize_integer(hotkeys, 0, 1, initial(hotkeys))
chat_on_map = sanitize_integer(chat_on_map, 0, 1, initial(chat_on_map))
max_chat_length = sanitize_integer(max_chat_length, 1, CHAT_MESSAGE_MAX_LENGTH, initial(max_chat_length))
see_chat_non_mob = sanitize_integer(see_chat_non_mob, 0, 1, initial(see_chat_non_mob))
tgui_fancy = sanitize_integer(tgui_fancy, 0, 1, initial(tgui_fancy))
tgui_lock = sanitize_integer(tgui_lock, 0, 1, initial(tgui_lock))
buttons_locked = sanitize_integer(buttons_locked, 0, 1, initial(buttons_locked))
@@ -180,6 +187,9 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
WRITE_FILE(S["lastchangelog"], lastchangelog)
WRITE_FILE(S["UI_style"], UI_style)
WRITE_FILE(S["hotkeys"], hotkeys)
WRITE_FILE(S["chat_on_map"], chat_on_map)
WRITE_FILE(S["max_chat_length"], max_chat_length)
WRITE_FILE(S["see_chat_non_mob"], see_chat_non_mob)
WRITE_FILE(S["tgui_fancy"], tgui_fancy)
WRITE_FILE(S["tgui_lock"], tgui_lock)
WRITE_FILE(S["buttons_locked"], buttons_locked)
+1
View File
@@ -1,3 +1,4 @@
GLOBAL_VAR_INIT(LOOC_COLOR, null)//If this is null, use the CSS for OOC. Otherwise, use a custom colour.
GLOBAL_VAR_INIT(normal_looc_colour, "#6699CC")
+14 -2
View File
@@ -47,8 +47,8 @@
//Basically syntax is species_restricted = list("Species Name","Species Name")
//Add a "exclude" string to do the opposite, making it only only species listed that can't wear it.
//You append this to clothing objects.
//Hyper change// - Variables for HS13 checks
var/roomy = 0 //0 For false
/obj/item/clothing/Initialize()
@@ -95,6 +95,18 @@
obj_integrity = max_integrity
to_chat(user, "<span class='notice'>You fix the damage on [src] with [C].</span>")
return 1
//Hyper Change//
if(istype(W, /obj/item/bluespace_thread))
var/obj/item/bluespace_thread/B = W
if ((istype(src, /obj/item/clothing/under) || istype(src, /obj/item/clothing/suit)) && roomy != 1) //Make sure the thread is used on an item that could be ripped off in the first place
roomy = 1 //True
user.show_message("<span class='notice'>You add a few stiches to your clothing, and find them to fit a little looser.</span>", 1)
B.uses -= 1 //One use has been used
if(B.uses <= 0)
user.show_message("<span class='notice'>The thread has been used up!</span>", 1)
qdel(B)
else
user.show_message("<span class='notice'>You probably don't need any more room in that.</span>", 1)
return ..()
/obj/item/clothing/Destroy()
+78 -6
View File
@@ -16,19 +16,26 @@
dog_fashion = /datum/dog_fashion/head
/obj/item/clothing/head/hardhat/attack_self(mob/user)
on = !on
icon_state = "hardhat[on]_[item_color]"
item_state = "hardhat[on]_[item_color]"
user.update_inv_head() //so our mob-overlays update
/obj/item/clothing/head/hardhat/attack_self(mob/living/user)
toggle_helmet_light(user)
/obj/item/clothing/head/hardhat/proc/toggle_helmet_light(mob/living/user)
on = !on
if(on)
turn_on(user)
else
turn_off(user)
update_icon()
/obj/item/clothing/head/hardhat/update_icon()
icon_state = "hardhat[on]_[item_color]"
item_state = "hardhat[on]_[item_color]"
if(ishuman(loc))
var/mob/living/carbon/human/H = loc
H.update_inv_head()
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtonIcon()
A.UpdateButtonIcon(force = TRUE)
/obj/item/clothing/head/hardhat/proc/turn_on(mob/user)
set_light(brightness_on, power_on)
@@ -85,3 +92,68 @@
cold_protection = HEAD
min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
mutantrace_variation = MUTANTRACE_VARIATION
/obj/item/clothing/head/hardhat/weldhat
name = "welding hard hat"
desc = "A piece of headgear used in dangerous working conditions to protect the head. Comes with a built-in flashlight AND welding shield! The bulb seems a little smaller though."
brightness_on = 3 //Needs a little bit of tradeoff
dog_fashion = null
actions_types = list(/datum/action/item_action/toggle_helmet_light, /datum/action/item_action/toggle_welding_screen)
flash_protect = 2
tint = 2
flags_inv = HIDEEYES | HIDEFACE
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
visor_vars_to_toggle = VISOR_FLASHPROTECT | VISOR_TINT
visor_flags_inv = HIDEEYES | HIDEFACE
visor_flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
/obj/item/clothing/head/hardhat/weldhat/Initialize()
. = ..()
update_icon()
/obj/item/clothing/head/hardhat/weldhat/attack_self(mob/living/user)
toggle_helmet_light(user)
/obj/item/clothing/head/hardhat/weldhat/AltClick(mob/user)
if(user.canUseTopic(src, BE_CLOSE))
toggle_welding_screen(user)
/obj/item/clothing/head/hardhat/weldhat/proc/toggle_welding_screen(mob/living/user)
if(weldingvisortoggle(user))
playsound(src, 'sound/mecha/mechmove03.ogg', 30, TRUE) //Visors don't just come from nothing
update_icon()
/obj/item/clothing/head/hardhat/weldhat/worn_overlays(isinhands)
. = ..()
if(!isinhands)
. += mutable_appearance('icons/mob/head.dmi', "weldhelmet")
if(!up)
. += mutable_appearance('icons/mob/head.dmi', "weldvisor")
/obj/item/clothing/head/hardhat/weldhat/update_icon()
cut_overlays()
if(!up)
add_overlay("weldvisor")
..()
/obj/item/clothing/head/hardhat/weldhat/orange
icon_state = "hardhat0_orange"
item_state = "hardhat0_orange"
item_color = "orange"
/obj/item/clothing/head/hardhat/weldhat/white
desc = "A piece of headgear used in dangerous working conditions to protect the head. Comes with a built-in flashlight AND welding shield!" //This bulb is not smaller
icon_state = "hardhat0_white"
item_state = "hardhat0_white"
brightness_on = 4 //Boss always takes the best stuff
item_color = "white"
clothing_flags = STOPSPRESSUREDAMAGE
heat_protection = HEAD
max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
cold_protection = HEAD
min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
/obj/item/clothing/head/hardhat/weldhat/dblue
icon_state = "hardhat0_dblue"
item_state = "hardhat0_dblue"
item_color = "dblue"
+6 -4
View File
@@ -203,16 +203,18 @@
name = "CentCom Commander"
uniform = /obj/item/clothing/under/rank/centcom_commander
suit = /obj/item/clothing/suit/armor/bulletproof
suit = /obj/item/clothing/suit/hooded/wintercoat/centcom
shoes = /obj/item/clothing/shoes/combat/swat
gloves = /obj/item/clothing/gloves/combat
ears = /obj/item/radio/headset/headset_cent/commander
glasses = /obj/item/clothing/glasses/eyepatch
glasses = /obj/item/clothing/glasses/thermal/eyepatch
mask = /obj/item/clothing/mask/cigarette/cigar/cohiba
head = /obj/item/clothing/head/centhat
belt = /obj/item/gun/ballistic/revolver/mateba
neck = /obj/item/clothing/neck/cloak/centcom
belt = /obj/item/gun/ballistic/automatic/pistol/lato
r_pocket = /obj/item/lighter
l_pocket = /obj/item/ammo_box/a357
l_pocket = /obj/item/ammo_box/magazine/latomag
l_hand = /obj/item/ammo_box/magazine/latomag
back = /obj/item/storage/backpack/satchel/leather
id = /obj/item/card/id
+5 -4
View File
@@ -14,19 +14,20 @@
icon_state = "DS-magboots0"
magboot_state = "DS-magboots"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
alternate_worn_icon = 'icons/mob/feet.dmi'
slowdown_active = SHOES_SLOWDOWN
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
mutantrace_variation = NO_MUTANTRACE_VARIATION
mutantrace_variation = MUTANTRACE_VARIATION
/obj/item/clothing/shoes/magboots/atmos
desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle. These are painted in the colors of an atmospheric technician."
name = "atmospherics magboots"
icon_state = "atmosmagboots0"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
alternate_worn_icon = 'icons/mob/feet.dmi'
magboot_state = "atmosmagboots"
resistance_flags = FIRE_PROOF
mutantrace_variation = NO_MUTANTRACE_VARIATION
mutantrace_variation = MUTANTRACE_VARIATION
/obj/item/clothing/shoes/simonshoes
name = "Simon's Shoes"
+1 -1
View File
@@ -556,7 +556,7 @@
/obj/item/clothing/suit/space/hardsuit/captain
name = "captain's SWAT suit"
desc = "A MK.II SWAT suit with streamlined joints and armor made out of superior materials, insulated against intense heat. The most advanced tactical armor available Usually reserved for heavy hitter corporate security, this one has a regal finish in Nanotrasen company colors. Better not let the assistants get a hold of it."
desc = "A MK.II SWAT suit with streamlined joints and armor made out of superior materials, insulated against intense heat. The most advanced tactical armor available Usually reserved for heavy hitter corporate security. Better not let the assistants get a hold of it."
icon_state = "caparmor"
item_state = "capspacesuit"
armor = list("melee" = 40, "bullet" = 50, "laser" = 50, "energy" = 25, "bomb" = 50, "bio" = 100, "rad" = 50, "fire" = 100, "acid" = 100)
+10
View File
@@ -249,3 +249,13 @@
max_integrity = 200
resistance_flags = FLAMMABLE
armor = list("melee" = 20, "bullet" = 10, "laser" = 30, "energy" = 5, "bomb" = 15, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50)
/obj/item/clothing/suit/armor/monolith
name = "Monolith suit"
desc = "The producer is unknown. Its protective properties are slightly worse then those of the bulletproof vest. Its structure combines a bulletproof vest and radiation protection plates. It provides good protection from gunfire."
icon_state = "monolit"
item_state = "monolit"
blood_overlay_type = "armor"
armor = list("melee" = 15, "bullet" = 55, "laser" = 5, "energy" = 5, "bomb" = 40, "bio" = 30, "rad" = 30, "fire" = 50, "acid" = 50)
strip_delay = 70
equip_delay_other = 50
+7
View File
@@ -55,6 +55,13 @@
desc = "Worn by the Head of Personnel. It smells faintly of bureaucracy."
icon_state = "hopcloak"
/obj/item/clothing/neck/cloak/centcom
name = "central command's cloak"
desc = "Worn by High-Ranking Central Command Personnel. I guess they needed one too."
icon_state = "centcomcloak"
armor = list("melee" = 35, "bullet" = 40, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 20, "rad" = 20, "fire" = 60, "acid" = 60)
body_parts_covered = CHEST|GROIN|ARMS
/obj/item/clothing/suit/hooded/cloak/goliath
name = "goliath cloak"
icon_state = "goliath_cloak"
+15 -5
View File
@@ -113,15 +113,15 @@
item_color = "vice"
can_adjust = FALSE
/obj/item/clothing/under/rank/centcom_officer
desc = "It's a jumpsuit worn by CentCom Officers."
name = "\improper CentCom officer's jumpsuit"
desc = "CentCom officer's jumpsuit, adorned with a golden K and a star, signifying work under Kinaris."
name = "\improper CentCom Officer's jumpsuit"
icon_state = "officer"
item_state = "g_suit"
item_color = "officer"
alt_covers_chest = TRUE
/obj/item/clothing/under/rank/centcom_commander
desc = "It's a jumpsuit worn by CentCom's highest-tier Commanders."
name = "\improper CentCom officer's jumpsuit"
desc = "It's a jumpsuit worn by CentCom's highest-tier Commanders, adorned with a golden K and a star. signifying work under Kinaris."
name = "\improper CentCom Commander's jumpsuit"
icon_state = "centcom"
item_state = "dg_suit"
item_color = "centcom"
@@ -755,4 +755,14 @@
icon_state = "christmasfemaleg"
item_state = "christmasfemaleg"
body_parts_covered = CHEST|GROIN
can_adjust = FALSE
can_adjust = FALSE
/obj/item/clothing/under/zone/monolith
name = "Urban BDU"
desc = "A splinter urban camouflage Battle-Dress uniform."
icon_state = "camourban"
item_state = "camourban"
body_parts_covered = CHEST|GROIN|ARMS|LEGS
fitted = NO_FEMALE_UNIFORM
can_adjust = FALSE
resistance_flags = NONE
+4 -4
View File
@@ -14,13 +14,13 @@
announceWhen = 1
startWhen = 9
endWhen = 50
var/list/aurora_colors = list("#A2FF80", "#A2FF8B", "#A2FF96", "#A2FFA5", "#A2FFB6", "#A2FFC7", "#A2FFDE", "#A2FFEE")
var/list/aurora_colors = list("#ffd980", "#eaff80", "#eaff80", "#ffd980", "#eaff80", "#A2FFC7", "#A2FFDE", "#ffd980")
var/aurora_progress = 0 //this cycles from 1 to 8, slowly changing colors from gentle green to gentle blue
/datum/round_event/aurora_caelus/announce()
priority_announce("[station_name()]: A harmless cloud of ions is approaching your station, and will exhaust their energy battering the hull. Nanotrasen has approved a short break for all employees to relax and observe this very rare event. During this time, starlight will be bright but gentle, shifting between quiet green and blue colors. Any staff who would like to view these lights for themselves may proceed to the area nearest to them with viewing ports to open space. We hope you enjoy the lights.",
priority_announce("[station_name()]: A harmless cloud of ions is approaching your station, and will exhaust their energy battering the hull. Kinaris Command has approved a short break for all employees to relax and observe this very rare event. During this time, starlight will be bright but gentle, shifting between quiet green and blue colors. Any staff who would like to view these lights for themselves may proceed to the area nearest to them with viewing ports to open space. We hope you enjoy the lights.",
sound = 'sound/misc/notice2.ogg',
sender_override = "Nanotrasen Meteorology Division")
sender_override = "Kinaris Meteorology Division")
for(var/V in GLOB.player_list)
var/mob/M = V
if((M.client.prefs.toggles & SOUND_MIDI) && is_station_level(M.z))
@@ -51,7 +51,7 @@
fade_to_black(S)
priority_announce("The aurora caelus event is now ending. Starlight conditions will slowly return to normal. When this has concluded, please return to your workplace and continue work as normal. Have a pleasant shift, [station_name()], and thank you for watching with us.",
sound = 'sound/misc/notice2.ogg',
sender_override = "Nanotrasen Meteorology Division")
sender_override = "Kinaris Meteorology Division")
/datum/round_event/aurora_caelus/proc/fade_to_black(turf/open/space/S)
set waitfor = FALSE
+2 -2
View File
@@ -1,8 +1,8 @@
/datum/round_event_control/carp_migration
name = "Carp Migration"
typepath = /datum/round_event/carp_migration
weight = 15
min_players = 2
weight = 10 //decreased weight from 15 to 10
min_players = 5 //increased min players from 2 to 5 to reduce chances of half the crew dying in a carp breach
earliest_start = 10 MINUTES
max_occurrences = 6
+1 -1
View File
@@ -6,7 +6,7 @@
earliest_start = 10
/datum/round_event/high_priority_bounty/announce(fake)
priority_announce("Central Command has issued a high-priority cargo bounty. Details have been sent to all bounty consoles.", "Nanotrasen Bounty Program")
priority_announce("C.C has issued a high-priority bounty. Details have been uploaded to all bounty consoles.", "Kinaris Corp Bounty Program")
/datum/round_event/high_priority_bounty/start()
var/datum/bounty/B
+9 -1
View File
@@ -1,5 +1,8 @@
// Normal strength
#define SINGULO_BEACON_DISTURBANCE 0.2 //singularity beacon also improve the odds of meteor waves and speed them up a little.
#define SINGULO_BEACON_MAX_DISTURBANCE 0.6 //maximum cap due to how meteor waves can be potentially round ending.
/datum/round_event_control/meteor_wave
name = "Meteor Wave: Normal"
typepath = /datum/round_event/meteor_wave
@@ -18,6 +21,8 @@
/datum/round_event/meteor_wave/setup()
announceWhen = 1
startWhen = rand(300, 600) //Yeah for SOME REASON this is measured in seconds and not deciseconds???
if(GLOB.singularity_counter)
startWhen *= 1 - min(GLOB.singularity_counter * SINGULO_BEACON_DISTURBANCE, SINGULO_BEACON_MAX_DISTURBANCE)
endWhen = startWhen + 60
@@ -52,7 +57,7 @@
kill()
/datum/round_event/meteor_wave/announce(fake)
priority_announce("Meteors have been detected on collision course with the station. Estimated time until impact: [round(startWhen/60)] minutes.", "Meteor Alert", 'sound/ai/meteors.ogg')
priority_announce("Meteors have been detected on collision course with the station. Estimated time until impact: [round(startWhen/60)] minutes.[GLOB.singularity_counter ? " Warning: Anomalous gravity pulse detected, Syndicate technology interference likely." : ""]", "Meteor Alert", 'sound/ai/meteors.ogg')
/datum/round_event/meteor_wave/tick()
if(ISMULTIPLE(activeFor, 3))
@@ -79,3 +84,6 @@
/datum/round_event/meteor_wave/catastrophic
wave_name = "catastrophic"
#undef SINGULO_BEACON_DISTURBANCE
#undef SINGULO_BEACON_MAX_DISTURBANCE
+20 -22
View File
@@ -683,31 +683,27 @@ GLOBAL_LIST_INIT(hallucination_list, list(
if(get_dist(target,H)<get_dist(target,person))
person = H
people += H
if(person && !force_radio) //Basic talk
var/chosen = specific_message
if(!chosen)
chosen = capitalize(pick(speak_messages))
chosen = replacetext(chosen, "%TARGETNAME%", target_name)
var/image/speech_overlay = image('icons/mob/talk.dmi', person, "default0", layer = ABOVE_MOB_LAYER)
var/message = target.compose_message(person,understood_language,chosen,null,list(person.speech_span),face_name = TRUE)
feedback_details += "Type: Talk, Source: [person.real_name], Message: [message]"
to_chat(target, message)
if(target.client)
target.client.images |= speech_overlay
sleep(30)
target.client.images.Remove(speech_overlay)
else // Radio talk
var/chosen = specific_message
if(!chosen)
chosen = capitalize(pick(radio_messages))
chosen = replacetext(chosen, "%TARGETNAME%", target_name)
// Get person to affect if radio hallucination
var/is_radio = !person || force_radio
if (is_radio)
var/list/humans = list()
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
humans += H
person = pick(humans)
var/message = target.compose_message(person,understood_language,chosen,"[FREQ_COMMON]",list(person.speech_span),face_name = TRUE)
feedback_details += "Type: Radio, Source: [person.real_name], Message: [message]"
to_chat(target, message)
// Generate message
var/spans = list(person.speech_span)
var/chosen = !specific_message ? capitalize(pick(is_radio ? speak_messages : radio_messages)) : specific_message
chosen = replacetext(chosen, "%TARGETNAME%", target_name)
var/message = target.compose_message(person, understood_language, chosen, is_radio ? "[FREQ_COMMON]" : null, spans, face_name = TRUE)
feedback_details += "Type: [is_radio ? "Radio" : "Talk"], Source: [person.real_name], Message: [message]"
// Display message
if (!is_radio && !target.client?.prefs.chat_on_map)
var/image/speech_overlay = image('icons/mob/talk.dmi', person, "default0", layer = ABOVE_MOB_LAYER)
INVOKE_ASYNC(GLOBAL_PROC, /proc/flick_overlay, speech_overlay, list(target.client), 30)
if (target.client?.prefs.chat_on_map)
target.create_chat_message(person, understood_language, chosen, spans, 0)
to_chat(target, message)
qdel(src)
/datum/hallucination/message
@@ -771,7 +767,7 @@ GLOBAL_LIST_INIT(hallucination_list, list(
..()
var/turf/source = random_far_turf()
if(!sound_type)
sound_type = pick("airlock","airlock pry","console","explosion","far explosion","mech","glass","alarm","beepsky","mech","wall decon","door hack")
sound_type = pick("airlock","airlock pry","console","flash","explosion","far explosion","mech","glass","alarm","beepsky","mech","wall decon","door hack")
feedback_details += "Type: [sound_type]"
//Strange audio
switch(sound_type)
@@ -788,6 +784,8 @@ GLOBAL_LIST_INIT(hallucination_list, list(
target.playsound_local(source,'sound/effects/explosion1.ogg', 50, 1)
else
target.playsound_local(source, 'sound/effects/explosion2.ogg', 50, 1)
if("flash")
target.playsound_local(source, 'sound/weapons/flash.ogg', 50, 1)
if("far explosion")
target.playsound_local(source, 'sound/effects/explosionfar.ogg', 50, 1)
if("glass")
@@ -105,7 +105,6 @@
/obj/item/reagent_containers/food/drinks/throw_impact(atom/target, datum/thrownthing/throwinfo)
. = ..()
if(!.) //if the bottle wasn't caught
SplashReagents(target)
smash(target, throwinfo.thrower, TRUE)
/obj/item/reagent_containers/food/drinks/proc/smash(atom/target, mob/thrower, ranged = FALSE)
@@ -115,6 +114,7 @@
return
if(bartender_check(target) && ranged)
return
SplashReagents(target)
var/obj/item/broken_bottle/B = new (loc)
B.icon_state = icon_state
var/icon/I = new('icons/obj/drinks.dmi', src.icon_state)
@@ -349,6 +349,11 @@
name = "grape juice box"
desc = "Tasty grape juice in a fun little container. Non-alcoholic!"
foodtype = FRUIT
if("pineapplejuice")
icon_state = "pineapplebox"
name = "pineapple juice box"
desc = "Why would you even want this?"
foodtype = FRUIT | PINEAPPLE
if("chocolate_milk")
icon_state = "chocolatebox"
name = "carton of chocolate milk"
@@ -412,6 +412,28 @@
isGlass = FALSE
list_reagents = list("menthol" = 100)
/obj/item/reagent_containers/food/drinks/bottle/pineapplejuice
name = "pineapple juice"
desc = "Extremely tart, yellow juice."
icon_state = "pineapplejuice"
item_state = "carton"
lefthand_file = 'icons/mob/inhands/equipment/kitchen_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/kitchen_righthand.dmi'
isGlass = FALSE
list_reagents = list("pineapplejuice" = 100)
foodtype = FRUIT | PINEAPPLE
/obj/item/reagent_containers/food/drinks/bottle/strawberryjuice
name = "strawberry juice"
desc = "Slushy, reddish juice."
icon_state = "strawberryjuice"
item_state = "carton"
lefthand_file = 'icons/mob/inhands/equipment/kitchen_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/kitchen_righthand.dmi'
isGlass = FALSE
list_reagents = list("strawberryjuice" = 100)
foodtype = FRUIT
/obj/item/reagent_containers/food/drinks/bottle/grenadine
name = "Jester Grenadine"
desc = "Contains 0% real cherries!"
@@ -281,3 +281,11 @@
bonus_reagents = list("nutriment" = 8, "vitamin" = 1)
tastes = list("bun" = 4, "bacon" = 2)
foodtype = GRAIN | MEAT
/obj/item/reagent_containers/food/snacks/burger/cumburger
name = "Cumburger"
desc = "A sticky and salty burger."
icon_state = "cumburger"
tastes = list("bun" = 4, "salt" = 5)
bonus_reagents = list("nutriment" = 3, "vitamin" = 10, "semen" = 10, "aphro" = 5)
foodtype = GRAIN
@@ -138,7 +138,7 @@
name = "pineapple flavored snowcone"
desc = "A pineapple flavord snowball in a paper cup."
icon_state = "pineapple_sc"
list_reagents = list("nutriment" = 1, "water" = 1)
list_reagents = list("nutriment" = 1, "pineapplejuice" = 5)
tastes = list("ice" = 1, "water" = 1, "pineapples" = 5)
foodtype = PINEAPPLE //Pineapple to allow all that like pineapple to enjoy
@@ -538,6 +538,7 @@
desc = "A sliced piece of juicy pineapple."
icon_state = "pineapple_slice"
filling_color = "#F6CB0B"
juice_results = list("pineapplejuice" = 3)
tastes = list("pineapple" = 1)
foodtype = FRUIT | PINEAPPLE
@@ -80,6 +80,9 @@ God bless America.
I.reagents.trans_to(src, I.reagents.total_volume)
qdel(I)
return
if(istype(I,/obj/item/clothing/head/mob_holder))
to_chat(user, "<span class='warning'>This does not fit in the fryer.</span>") // TODO: Deepfrying instakills mobs, spawns a whole deep-fried mob.
return
if(!reagents.has_reagent("cooking_oil"))
to_chat(user, "<span class='warning'>[src] has no cooking oil to fry with!</span>")
return
@@ -259,10 +259,10 @@
required_reagents = list("gin" = 2, "sodawater" = 1, "limejuice" = 1)
/datum/chemical_reaction/bahama_mama
name = "Bahama mama"
name = "Bahama Mama"
id = "bahama_mama"
results = list("bahama_mama" = 6)
required_reagents = list("rum" = 2, "orangejuice" = 2, "limejuice" = 1, "ice" = 1)
results = list("bahama_mama" = 5)
required_reagents = list("rum" = 2, "creme_de_coconut" = 1, "kahlua" = 1, "pineapplejuice" = 1)
/datum/chemical_reaction/singulo
name = "Singulo"
@@ -301,6 +301,19 @@
required_reagents = list("berryjuice" = 1, "cream" = 1, "vermouth" = 1)
/datum/chemical_reaction/painkiller
name = "Painkiller"
id = "painkiller"
results = list("painkiller" = 10)
required_reagents = list("creme_de_coconut" = 5, "pineapplejuice" = 4, "orangejuice" = 1)
/datum/chemical_reaction/pina_colada
name = "Pina Colada"
id = "pina_colada"
results = list("pina_colada" = 5)
required_reagents = list("creme_de_coconut" = 1, "pineapplejuice" = 2, "rum" = 1, "limejuice" = 1)
////DRINKS THAT REQUIRED IMPROVED SPRITES BELOW:: -Agouri/////
/datum/chemical_reaction/sbiten
@@ -381,6 +394,33 @@
id = "neurotoxin"
results = list("neurotoxin" = 2)
required_reagents = list("gargleblaster" = 1, "morphine" = 1)
//FermiChem vars: Easy to make, but hard to make potent
OptimalTempMin = 200 // Lower area of bell curve for determining heat based rate reactions
OptimalTempMax = 950 // Upper end for above
ExplodeTemp = 999 //Temperature at which reaction explodes
OptimalpHMin = 2 // Lowest value of pH determining pH a 1 value for pH based rate reactions (Plateu phase)
OptimalpHMax = 3 // Higest value for above
ReactpHLim = 5 // How far out pH wil react, giving impurity place (Exponential phase)
CatalystFact = 0 // How much the catalyst affects the reaction (0 = no catalyst)
CurveSharpT = 2 // How sharp the temperature exponential curve is (to the power of value)
CurveSharppH = 4 // How sharp the pH exponential curve is (to the power of value)
ThermicConstant = 10 //Temperature change per 1u produced
HIonRelease = 0.02 //pH change per 1u reaction
RateUpLim = 5 //Optimal/max rate possible if all conditions are perfect
FermiChem = TRUE//If the chemical uses the Fermichem reaction mechanics
FermiExplode = FALSE //If the chemical explodes in a special way
PurityMin = 0 //The minimum purity something has to be above, otherwise it explodes.
clear_conversion = REACTION_CLEAR_INVERSE
/*
/datum/chemical_reaction/neurotoxin/FermiFinish(datum/reagents/holder, var/atom/my_atom)
var/datum/reagent/consumable/ethanol/neurotoxin/Nt = locate(/datum/reagent/consumable/ethanol/neurotoxin) in my_atom.reagents.reagent_list
if(Nt)
var/cached_volume = Nt.volume
if(Nt.purity < 0.5)
holder.remove_reagent(src.id, cached_volume)
holder.add_reagent("neurosmash", cached_volume)
*/
/datum/chemical_reaction/snowwhite
name = "Snow White"
@@ -806,8 +846,8 @@
/datum/chemical_reaction/hellfire
name = "Hellfire"
id = "hellfire"
results = list("hellfire" = 5)
required_reagents = list("rum" = 1, "beer" = 1, "ice" = 1, "capsaicin" = 1, "limejuice" = 1)
results = list("hellfire" = 4)
required_reagents = list("rum" = 2, "ice" = 1, "crevice_spike" = 1)
mix_message = "The liquid begins to churn as it changes to an amber orange and catches on fire."
/datum/chemical_reaction/sins_delight
@@ -816,3 +856,33 @@
results = list("sins_delight" = 5)
required_reagents = list("demonsblood" = 2, "triple_sec" = 1, "martini" = 1, "changelingsting" = 1)
mix_message = "The liquid starts swirling, before forming a pink cloud that dissipates in the air."
/datum/chemical_reaction/strawberry_daiquiri
name = "Strawberry Daiquiri"
id = "strawberry_daiquiri"
results = list("strawberry_daiquiri" = 7)
required_reagents = list("rum" = 2, "limejuice" = 1, "sugar" = 1, "strawberryjuice" = 2, "ice" = 1)
/datum/chemical_reaction/miami_vice
name = "Miami Vice"
id = "miami_vice"
results = list("miami_vice" = 2)
required_reagents = list("pina_colada" = 1, "strawberry_daiquiri" = 1)
/datum/chemical_reaction/malibu_sunset
name = "Malibu Sunset"
id = "malibu_sunset"
results = list("malibu_sunset" = 5)
required_reagents = list("creme_de_coconut" = 1, "pineapplejuice" = 1, "grenadine" = 1, "orangejuice" = 1, "ice" = 1)
/datum/chemical_reaction/liz_fizz
name = "Liz Fizz"
id = "liz_fizz"
results = list("liz_fizz" = 5)
required_reagents = list("triple_citrus" = 3, "ice" = 1, "cream" = 1)
/datum/chemical_reaction/hotlime_miami
name = "Hotlime Miami"
id = "hotlime_miami"
results = list("hotlime_miami" = 2)
required_reagents = list("ephedrine" = 1, "pina_colada" = 1)
@@ -176,7 +176,7 @@
)
result = /obj/item/reagent_containers/food/snacks/burger/purple
subcategory = CAT_BURGER
/datum/crafting_recipe/food/blackburger
name = "Black burger"
reqs = list(
@@ -186,7 +186,7 @@
)
result = /obj/item/reagent_containers/food/snacks/burger/black
subcategory = CAT_BURGER
/datum/crafting_recipe/food/whiteburger
name = "White burger"
reqs = list(
@@ -293,3 +293,12 @@
result = /obj/item/reagent_containers/food/snacks/burger/baconburger
subcategory = CAT_BURGER
/datum/crafting_recipe/food/cumburger
name = "Cumburger"
reqs = list(
/datum/reagent/consumable/semen = 10,
/obj/item/reagent_containers/food/snacks/bun = 1
)
result = /obj/item/reagent_containers/food/snacks/burger/cumburger
subcategory = CAT_BURGER
@@ -60,7 +60,7 @@
/obj/item/reagent_containers/food/drinks/sillycup = 1,
/datum/reagent/water = 5,
/datum/reagent/consumable/ice = 15,
/obj/item/reagent_containers/food/snacks/pineappleslice = 2
/datum/reagent/consumable/pineapplejuice = 5
)
result = /obj/item/reagent_containers/food/snacks/snowcones/pineapple
subcategory = CAT_ICE
+14 -48
View File
@@ -5,17 +5,9 @@ For the main html chat area
//Precaching a bunch of shit
GLOBAL_DATUM_INIT(iconCache, /savefile, new("tmp/iconCache.sav")) //Cache of icons for the browser output
//Should match the value set in the browser js
#define MAX_COOKIE_LENGTH 5
//On client, created on login
/datum/chatOutput
var/client/owner //client ref
// How many times client data has been checked
var/total_checks = 0
// When to next clear the client data checks counter
var/next_time_to_clear = 0
var/loaded = FALSE // Has the client loaded the browser output area?
var/list/messageQueue //If they haven't loaded chat, this is where messages will go until they do
var/cookieSent = FALSE // Has the client sent a cookie for analysis
@@ -90,11 +82,13 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("tmp/iconCache.sav")) //Cache of ico
if("setMusicVolume")
data = setMusicVolume(arglist(params))
if("swaptodarkmode")
swaptodarkmode()
if("colorPresetPost") //User just swapped color presets in their goonchat preferences. Do we do anything else?
switch(href_list["preset"])
if("light")
owner.force_white_theme()
if("dark" || "normal")
owner.force_dark_theme()
if("swaptolightmode")
swaptolightmode()
if(data)
ehjax_send(data = data)
@@ -156,19 +150,6 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("tmp/iconCache.sav")) //Cache of ico
//Called by client, sent data to investigate (cookie history so far)
/datum/chatOutput/proc/analyzeClientData(cookie = "")
//Spam check
if(world.time > next_time_to_clear)
next_time_to_clear = world.time + (3 SECONDS)
total_checks = 0
total_checks += 1
if(total_checks > SPAM_TRIGGER_AUTOMUTE)
message_admins("[key_name(owner)] kicked for goonchat topic spam")
qdel(owner)
return
if(!cookie)
return
@@ -177,24 +158,13 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("tmp/iconCache.sav")) //Cache of ico
if (connData && islist(connData) && connData.len > 0 && connData["connData"])
connectionHistory = connData["connData"] //lol fuck
var/list/found = new()
if(connectionHistory.len > MAX_COOKIE_LENGTH)
message_admins("[key_name(src.owner)] was kicked for an invalid ban cookie)")
qdel(owner)
return
for(var/i in connectionHistory.len to 1 step -1)
if(QDELETED(owner))
//he got cleaned up before we were done
return
var/list/row = src.connectionHistory[i]
if (!row || row.len < 3 || (!row["ckey"] || !row["compid"] || !row["ip"])) //Passed malformed history object
return
if (world.IsBanned(row["ckey"], row["ip"], row["compid"], real_bans_only=TRUE))
found = row
break
CHECK_TICK
//Uh oh this fucker has a history of playing on a banned account!!
if (found.len > 0)
@@ -213,8 +183,8 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("tmp/iconCache.sav")) //Cache of ico
log_world("\[[time2text(world.realtime, "YYYY-MM-DD hh:mm:ss")]\] Client: [(src.owner.key ? src.owner.key : src.owner)] triggered JS error: [error]")
//Global chat procs
/proc/to_chat(target, message, handle_whitespace=TRUE)
if(!target)
/proc/to_chat_immediate(target, message, handle_whitespace=TRUE)
if(!target || !message)
return
//Ok so I did my best but I accept that some calls to this will be for shit like sound and images
@@ -236,7 +206,7 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("tmp/iconCache.sav")) //Cache of ico
message = replacetext(message, "\proper", "")
if(handle_whitespace)
message = replacetext(message, "\n", "<br>")
message = replacetext(message, "\t", "[GLOB.TAB][GLOB.TAB]")
message = replacetext(message, "\t", "[FOURSPACES][FOURSPACES]")
if(islist(target))
// Do the double-encoding outside the loop to save nanoseconds
@@ -279,12 +249,8 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("tmp/iconCache.sav")) //Cache of ico
// url_encode it TWICE, this way any UTF-8 characters are able to be decoded by the Javascript.
C << output(url_encode(url_encode(message)), "browseroutput:output")
/datum/chatOutput/proc/swaptolightmode() //Dark mode light mode stuff. Yell at KMC if this breaks! (See darkmode.dm for documentation)
owner.force_white_theme()
/datum/chatOutput/proc/swaptodarkmode()
owner.force_dark_theme()
#undef MAX_COOKIE_LENGTH
/proc/to_chat(target, message, handle_whitespace = TRUE)
if(Master.current_runlevel == RUNLEVEL_INIT || !SSchat?.initialized)
to_chat_immediate(target, message, handle_whitespace)
return
SSchat.queue(target, message, handle_whitespace)
@@ -7,20 +7,16 @@ html, body {
padding: 0;
margin: 0;
height: 100%;
color: #f0f0f0;
color: #000000;
}
body {
background: #171717;
background: #E0E0E0; /*CIT CHANGE - darkens chatbox a lil*/
font-family: Verdana, sans-serif;
font-size: 9pt;
font-color: #f0f0f0;
line-height: 1.2;
overflow-x: hidden;
overflow-y: scroll;
word-wrap: break-word;
scrollbar-face-color:#1A1A1A;
scrollbar-track-color:#171717;
scrollbar-highlight-color:#171717;
word-wrap: break-word;
}
em {
@@ -60,9 +56,9 @@ img.icon {
border-radius: 10px;
}
a {color: #397ea5;}
a.visited {color: #7c00e6;}
a:visited {color: #7c00e6;}
a {color: #0000ff;}
a.visited {color: #ff00ff;}
a:visited {color: #ff00ff;}
a.popt {text-decoration: none;}
/*****************************************
@@ -93,21 +89,21 @@ a.popt {text-decoration: none;}
bottom: 0;
right: 0;
padding: 8px;
background: #202020;
background: #d0d0d0;
text-decoration: none;
font-variant: small-caps;
font-size: 1.1em;
font-weight: bold;
color: #a4bad6;
color: #333;
}
#newMessages:hover {background: #171717;}
#newMessages:hover {background: #ccc;}
#newMessages i {vertical-align: middle; padding-left: 3px;}
#ping {
position: fixed;
top: 0;
right: 115px;
width: 45px;
background: #202020;
background: #d0d0d0;
height: 30px;
padding: 8px 0 2px 0;
}
@@ -124,19 +120,19 @@ a.popt {text-decoration: none;}
right: 0;
}
#userBar .subCell {
background: #202020;
background: #d0d0d0;
height: 30px;
padding: 5px 0;
display: block;
color: #a4bad6;
color: #333;
text-decoration: none;
line-height: 28px;
border-top: 1px solid #171717;
border-top: 1px solid #b4b4b4;
}
#userBar .subCell:hover {background: #202020;}
#userBar .subCell:hover {background: #ccc;}
#userBar .toggle {
width: 40px;
background: #202020;
background: #ccc;
border-top: 0;
float: right;
text-align: center;
@@ -172,7 +168,7 @@ a.popt {text-decoration: none;}
position: fixed;
top: 50%;
left: 50%;
background: #ddd;
background: #d0d0d0;
}
.popup .close {
position: absolute;
@@ -189,7 +185,7 @@ a.popt {text-decoration: none;}
.popup .close:hover {background: #999;}
.popup .head {
background: #999;
color: #ddd;
color: #d0d0d0;
padding: 0 10px;
height: 30px;
line-height: 30px;
@@ -200,7 +196,7 @@ a.popt {text-decoration: none;}
}
.popup input {border: 1px solid #999; background: #fff; margin: 0; padding: 5px; outline: none; color: #333;}
.popup input[type=text]:hover, .popup input[type=text]:active, .popup input[type=text]:focus {border-color: green;}
.popup input[type=submit] {padding: 5px 10px; background: #999; color: #ddd; text-transform: uppercase; font-size: 0.9em; font-weight: bold;}
.popup input[type=submit] {padding: 5px 10px; background: #999; color: #d0d0d0; text-transform: uppercase; font-size: 0.9em; font-weight: bold;}
.popup input[type=submit]:hover, .popup input[type=submit]:focus, .popup input[type=submit]:active {background: #aaa; cursor: pointer;}
.changeFont {padding: 10px;}
@@ -214,7 +210,7 @@ a.popt {text-decoration: none;}
/* ADMIN CONTEXT MENU */
.contextMenu {
background-color: #ddd;
background-color: #d0d0d0;
position: fixed;
margin: 2px;
width: 150px;
@@ -246,9 +242,9 @@ a.popt {text-decoration: none;}
******************************************/
/* MOTD */
.motd {color: #a4bad6; font-family: Verdana, sans-serif;}
.motd h1, .motd h2, .motd h3, .motd h4, .motd h5, .motd h6 {color: #a4bad6; text-decoration: underline;}
.motd a, .motd a:link, .motd a:visited, .motd a:active, .motd a:hover {color: #a4bad6;}
.motd {color: #638500; font-family: Verdana, sans-serif;}
.motd h1, .motd h2, .motd h3, .motd h4, .motd h5, .motd h6 {color: #638500; text-decoration: underline;}
.motd a, .motd a:link, .motd a:visited, .motd a:active, .motd a:hover {color: #638500;}
/* ADD HERE FOR BOLD */
.bold, .name, .prefix, .ooc, .looc, .adminooc, .admin, .medal, .yell {font-weight: bold;}
@@ -259,91 +255,91 @@ a.popt {text-decoration: none;}
/* OUTPUT COLORS */
.highlight {background: yellow;}
h1, h2, h3, h4, h5, h6 {color: #a4bad6;font-family: Georgia, Verdana, sans-serif;}
h1.alert, h2.alert {color: #a4bad6;}
h1, h2, h3, h4, h5, h6 {color: #0000ff;font-family: Georgia, Verdana, sans-serif;}
h1.alert, h2.alert {color: #000000;}
em {font-style: normal; font-weight: bold;}
.ooc {color: #cca300; font-weight: bold;}
.looc {color: #d8b555; font-weight: bold;}
.antagooc {color: #ce254f; font-weight: bold;}
.ooc {color: #002eb8; font-weight: bold;}
.looc {color: #6699CC; font-weight: bold;}
.antagooc {color: #b8002e; font-weight: bold;}
.adminobserverooc {color: #0099cc; font-weight: bold;}
.adminooc {color: #3d5bc3; font-weight: bold;}
.adminooc {color: #700038; font-weight: bold;}
.adminsay {color: #ff4500; font-weight: bold;}
.admin {color: #5975da; font-weight: bold;}
.adminsay {color: #FF4500}
.admin {color: #386aff; font-weight: bold;}
.name { font-weight: bold;}
.say {}
.deadsay {color: #e2c1ff;}
.deadsay {color: #5c00e6;}
.binarysay {color: #20c20e; background-color: #000000; display: block;}
.binarysay a {color: #00ff00;}
.binarysay a:active, .binarysay a:visited {color: #88ff88;}
.radio {color: #1ecc43;}
.sciradio {color: #c68cfa;}
.comradio {color: #5177ff;}
.secradio {color: #dd3535;}
.medradio {color: #57b8f0;}
.engradio {color: #f37746;}
.suppradio {color: #b88646;}
.servradio {color: #6ca729;}
.syndradio {color: #8f4a4b;}
.centcomradio {color: #2681a5;}
.aiprivradio {color: #d65d95;}
.redteamradio {color: #ff4444;}
.blueteamradio {color: #3434fd;}
.radio {color: #008000;}
.sciradio {color: #993399;}
.comradio {color: #948f02;}
.secradio {color: #a30000;}
.medradio {color: #337296;}
.engradio {color: #fb5613;}
.suppradio {color: #a8732b;}
.servradio {color: #6eaa2c;}
.syndradio {color: #6d3f40;}
.centcomradio {color: #686868;}
.aiprivradio {color: #ff00ff;}
.redteamradio {color: #ff0000;}
.blueteamradio {color: #0000ff;}
.yell { font-weight: bold;}
.alert {color: #d82020;}
h1.alert, h2.alert {color: #99aab5;}
.alert {color: #ff0000;}
h1.alert, h2.alert {color: #000000;}
.emote { font-style: italic;}
.selecteddna {color: #ffffff; background-color: #001B1B}
.attack {color: #e01c1c;}
.disarm {color: #b42525;}
.passive {color: #a00f0f;}
.attack {color: #ff0000;}
.disarm {color: #990000;}
.passive {color: #660000;}
.userdanger {color: #c51e1e; font-weight: bold; font-size: 24px;}
.danger {color: #c51e1e;}
.warning {color: #c51e1e; font-style: italic;}
.userdanger {color: #ff0000; font-weight: bold; font-size: 24px;}
.danger {color: #ff0000;}
.warning {color: #ff0000; font-style: italic;}
.alertwarning {color: #FF0000; font-weight: bold}
.boldwarning {color: #c51e1e; font-style: italic; font-weight: bold}
.announce {color: #c51e1e; font-weight: bold;}
.boldannounce {color: #c51e1e; font-weight: bold;}
.greenannounce {color: #059223; font-weight: bold;}
.boldwarning {color: #ff0000; font-style: italic; font-weight: bold}
.announce {color: #228b22; font-weight: bold;}
.boldannounce {color: #ff0000; font-weight: bold;}
.greenannounce {color: #00ff00; font-weight: bold;}
.rose {color: #ff5050;}
.info {color: #6685f5;}
.notice {color: #6685f5;}
.boldnotice {color: #6685f5; font-weight: bold;}
.adminnotice {color: #6685f5;}
.info {color: #0000CC;}
.notice {color: #000099;}
.boldnotice {color: #000099; font-weight: bold;}
.adminnotice {color: #0000ff;}
.adminhelp {color: #ff0000; font-weight: bold;}
.unconscious {color: #a4bad6; font-weight: bold;}
.unconscious {color: #0000ff; font-weight: bold;}}
.suicide {color: #ff5050; font-style: italic;}
.red {color: #FF0000}
.pink {color: #ff70c1;}
.blue {color: #215cff}
.green {color: #059223;}
.nicegreen {color: #059223;}
.green {color: #03ff39;}
.red {color: #FF0000;}
.pink {color: #FF69Bf;}
.blue {color: #0000FF;}
.nicegreen {color: #14a833;}
.userlove {color: #ff42a6; font-style: italic; font-weight: bold; text-shadow: 0 0 6px #82365e;}
.love {color: #ff4591; font-style: italic; text-shadow: 0 0 6px #994449;}
.shadowling {color: #8e8a99;}
.cult {color: #aa1c1c;}
.shadowling {color: #3b2769;}
.cult {color: #960000;}
.cultitalic {color: #aa1c1c; font-style: italic;}
.cultbold {color: #aa1c1c; font-style: italic; font-weight: bold;}
.cultboldtalic {color: #aa1c1c; font-weight: bold; font-size: 24px;}
.cultitalic {color: #960000; font-style: italic;}
.cultbold {color: #960000; font-style: italic; font-weight: bold;}
.cultboldtalic {color: #960000; font-weight: bold; font-size: 24px;}
.cultlarge {color: #aa1c1c; font-weight: bold; font-size: 24px;}
.narsie {color: #aa1c1c; font-weight: bold; font-size: 120px;}
.narsiesmall {color: #aa1c1c; font-weight: bold; font-size: 48px;}
.cultlarge {color: #960000; font-weight: bold; font-size: 24px;}
.narsie {color: #960000; font-weight: bold; font-size: 120px;}
.narsiesmall {color: #960000; font-weight: bold; font-size: 48px;}
.colossus {color: #7F282A; font-size: 40px;}
.hierophant {color: #b441ee; font-weight: bold; font-style: italic;}
.hierophant_warning {color: #c56bf1; font-style: italic;}
.purple {color: #9956d3;}
.holoparasite {color: #88809c;}
.hierophant {color: #660099; font-weight: bold; font-style: italic;}
.hierophant_warning {color: #660099; font-style: italic;}
.purple {color: #5e2d79;}
.holoparasite {color: #35333a;}
.revennotice {color: #1d2953;}
.revenboldnotice {color: #1d2953; font-weight: bold;}
@@ -351,11 +347,11 @@ h1.alert, h2.alert {color: #99aab5;}
.revenminor {color: #823abb}
.revenwarning {color: #760fbb; font-style: italic;}
.revendanger {color: #760fbb; font-weight: bold; font-size: 24px;}
.umbra {color: #7c00e6;}
.umbra_emphasis {color: #7c00e6; font-weight: bold; font-style: italic;}
.umbra_large {color: #7c00e6; font-size: 24px; font-weight: bold; font-style: italic;}
.umbra {color: #5000A0;}
.umbra_emphasis {color: #5000A0; font-weight: bold; font-style: italic;}
.umbra_large {color: #5000A0; font-size: 24px; font-weight: bold; font-style: italic;}
.deconversion_message {color: #a947ff; font-size: 24px; font-style: italic;}
.deconversion_message {color: #5000A0; font-size: 24px; font-style: italic;}
.brass {color: #BE8700;}
.heavy_brass {color: #BE8700; font-weight: bold; font-style: italic;}
@@ -380,17 +376,17 @@ h1.alert, h2.alert {color: #99aab5;}
.neovgre {color: #6E001A; font-weight: bold; font-style: italic;}
.neovgre_small {color: #6E001A;}
.newscaster {color: #c05d5d;}
.ghostalert {color: #6600ff; font-style: italic; font-weight: bold;}
.newscaster {color: #800000;}
.ghostalert {color: #5c00e6; font-style: italic; font-weight: bold;}
.alien {color: #855d85;}
.noticealien {color: #059223;}
.alertalien {color: #059223; font-weight: bold;}
.changeling {color: #059223; font-style: italic;}
.alien {color: #543354;}
.noticealien {color: #00c000;}
.alertalien {color: #00c000; font-weight: bold;}
.changeling {color: #800080; font-style: italic;}
.spider {color: #8800ff;}
.spider {color: #4d004d;}
.interface {color: #750e75;}
.interface {color: #330033;}
.sans {font-family: "Comic Sans MS", cursive, sans-serif;}
.papyrus {font-family: "Papyrus", cursive, sans-serif;}
@@ -401,9 +397,9 @@ h1.alert, h2.alert {color: #99aab5;}
.big {font-size: 24px;}
.reallybig {font-size: 32px;}
.extremelybig {font-size: 40px;}
.greentext {color: #059223; font-size: 24px;}
.redtext {color: #c51e1e; font-size: 24px;}
.clown {color: #ff70c1; font-size: 24px; font-family: "Comic Sans MS", cursive, sans-serif; font-weight: bold;}
.greentext {color: #00FF00; font-size: 24px;}
.redtext {color: #FF0000; font-size: 24px;}
.clown {color: #FF69Bf; font-size: 24px; font-family: "Comic Sans MS", cursive, sans-serif; font-weight: bold;}
.his_grace {color: #15D512; font-family: "Courier New", cursive, sans-serif; font-style: italic;}
.velvet {color: #660015; font-weight: bold; animation: velvet 5000ms infinite;}
@keyframes velvet {
@@ -435,20 +431,20 @@ h1.alert, h2.alert {color: #99aab5;}
.memo {color: #638500; text-align: center;}
.memoedit {text-align: center; font-size: 16px;}
.abductor {color: #c204c2; font-style: italic;}
.mind_control {color: #df3da9; font-size: 3; font-weight: bold; font-style: italic;}
.abductor {color: #800080; font-style: italic;}
.mind_control {color: #A00D6F; font-size: 3; font-weight: bold; font-style: italic;}
.slime {color: #00CED1;}
.drone {color: #848482;}
.monkey {color: #975032;}
.swarmer {color: #2C75FF;}
.resonate {color: #298F85;}
.monkeyhive {color: #a56408;}
.monkeylead {color: #af6805; font-size: 2;}
.monkeyhive {color: #774704;}
.monkeylead {color: #774704; font-size: 2;}
.connectionClosed, .fatalError {background: red; color: white; padding: 5px;}
.connectionClosed.restored {background: green;}
.internal.boldnshit {color: #3d5bc3; font-weight: bold;}
.internal.boldnshit {color: #000099; font-weight: bold;}
/* HELPER CLASSES */
.text-normal {font-weight: normal; font-style: normal;}
@@ -0,0 +1,159 @@
html, body {color: #E0E0E0;}
body {
background: #171717;
font-color: #E0E0E0;
scrollbar-face-color:#1A1A1A;
scrollbar-track-color:#171717;
scrollbar-highlight-color:#171717;
}
a {color: #397ea5;}
a.visited {color: #7c00e6;}
a:visited {color: #7c00e6;}
#newMessages {
background: #242424;
color: #E0E0E0;
}
#newMessages:hover {background: #272727;}
#ping {background: #272727;}
#userBar .subCell {
background: #272727;
color: #E0E0E0;
border-top: 1px solid #171717;
}
#userBar .subCell:hover {background: #272727;}
#userBar .toggle {background: #272727;}
/* MOTD */
.motd {color: #E0E0E0; font-family: Verdana, sans-serif;}
.motd h1, .motd h2, .motd h3, .motd h4, .motd h5, .motd h6 {color: #E0E0E0; text-decoration: underline;}
.motd a, .motd a:link, .motd a:visited, .motd a:active, .motd a:hover {color: #E0E0E0;}
h1, h2, h3, h4, h5, h6 {color: #E0E0E0;font-family: Georgia, Verdana, sans-serif;}
h1.alert, h2.alert {color: #E0E0E0;}
.ooc {color: #cca300; font-weight: bold;}
.looc {color: #d8b555; font-weight: bold;}
.antagooc {color: #ce254f; font-weight: bold;}
.adminobserverooc {color: #0099cc; font-weight: bold;}
.adminooc {color: #3d5bc3; font-weight: bold;}
.admin {color: #5975da; font-weight: bold;}
.deadsay {color: #e2c1ff;}
.radio {color: #1ecc43;}
.sciradio {color: #c68cfa;}
.comradio {color: #5177ff;}
.secradio {color: #dd3535;}
.medradio {color: #57b8f0;}
.engradio {color: #f37746;}
.suppradio {color: #b88646;}
.servradio {color: #6ca729;}
.syndradio {color: #8f4a4b;}
.centcomradio {color: #2681a5;}
.aiprivradio {color: #d65d95;}
.redteamradio {color: #ff4444;}
.blueteamradio {color: #3434fd;}
.alert {color: #d82020;}
h1.alert, h2.alert {color: #99aab5;}
.attack {color: #e01c1c;}
.disarm {color: #b42525;}
.passive {color: #a00f0f;}
.userdanger {color: #c51e1e; font-weight: bold; font-size: 24px;}
.danger {color: #c51e1e;}
.warning {color: #c51e1e; font-style: italic;}
.alertwarning {color: #c51e1e; font-weight: bold}
.boldwarning {color: #c51e1e; font-style: italic; font-weight: bold}
.announce {color: #c51e1e; font-weight: bold;}
.boldannounce {color: #c51e1e; font-weight: bold;}
.greenannounce {color: #059223; font-weight: bold;}
.info {color: #6685f5;}
.notice {color: #6685f5;}
.boldnotice {color: #6685f5; font-weight: bold;}
.adminnotice {color: #6685f5;}
.adminhelp {color: #ff0000; font-weight: bold;}
.unconscious {color: #E0E0E0; font-weight: bold;}
.red {color: #FF0000}
.pink {color: #ff70c1;}
.blue {color: #215cff}
.green {color: #059223;}
.nicegreen {color: #059223;}
.userlove {color: #ff42a6; font-style: italic; font-weight: bold; text-shadow: 0 0 6px #82365e;}
.love {color: #ff4591; font-style: italic; text-shadow: 0 0 6px #994449;}
.shadowling {color: #8e8a99;}
.cult {color: #aa1c1c;}
.cultitalic {color: #aa1c1c; font-style: italic;}
.cultbold {color: #aa1c1c; font-style: italic; font-weight: bold;}
.cultboldtalic {color: #aa1c1c; font-weight: bold; font-size: 24px;}
.cultlarge {color: #aa1c1c; font-weight: bold; font-size: 24px;}
.narsie {color: #aa1c1c; font-weight: bold; font-size: 120px;}
.narsiesmall {color: #aa1c1c; font-weight: bold; font-size: 48px;}
.hierophant {color: #b441ee; font-weight: bold; font-style: italic;}
.hierophant_warning {color: #c56bf1; font-style: italic;}
.purple {color: #9956d3;}
.holoparasite {color: #88809c;}
.revennotice {color: #3645aa;}
.revenboldnotice {color: #3645aa; font-weight: bold;}
.revenbignotice {color: #3645aa; font-weight: bold; font-size: 24px;}
.revenminor {color: #823ddd}
.revenwarning {color: #8911d9; font-style: italic;}
.revendanger {color: #8911d9; font-weight: bold; font-size: 24px;}
.umbra {color: #7c00e6;}
.umbra_emphasis {color: #7c00e6; font-weight: bold; font-style: italic;}
.umbra_large {color: #7c00e6; font-size: 24px; font-weight: bold; font-style: italic;}
.deconversion_message {color: #a947ff; font-size: 24px; font-style: italic;}
.alloy {color: #545b64;}
.heavy_alloy {color: #545b64; font-weight: bold; font-style: italic;}
.nezbere_large {color: #545b64; font-size: 24px; font-weight: bold; font-style: italic;}
.nezbere {color: #545b64; font-weight: bold; font-style: italic;}
.nezbere_small {color: #545b64;}
.inathneq_large {color: #1d7dc7; font-size: 24px; font-weight: bold; font-style: italic;}
.inathneq {color: #1d7dc7; font-weight: bold; font-style: italic;}
.inathneq_small {color: #1d7dc7;}
.neovgre_large {color: #7c0622; font-size: 24px; font-weight: bold; font-style: italic;}
.neovgre {color: #7c0622; font-weight: bold; font-style: italic;}
.neovgre_small {color: #7c0622;}
.newscaster {color: #c05d5d;}
.ghostalert {color: #6600ff; font-style: italic; font-weight: bold;}
.alien {color: #855d85;}
.noticealien {color: #059223;}
.alertalien {color: #059223; font-weight: bold;}
.changeling {color: #059223; font-style: italic;}
.spider {color: #8800ff;}
.interface {color: #750e75;}
.greentext {color: #059223; font-size: 24px;}
.redtext {color: #c51e1e; font-size: 24px;}
.clown {color: #ff70c1; font-size: 24px; font-family: "Comic Sans MS", cursive, sans-serif; font-weight: bold;}
.velvet {color: #660015; font-weight: bold; animation: velvet 5000ms infinite;}
@keyframes velvet {
0% { color: #890020; }
40% { color: #c51e1e; }
50% { color: #FF8888; }
60% { color: #c51e1e; }
100% { color: #890020; }
}
.abductor {color: #c204c2; font-style: italic;}
.mind_control {color: #df3da9; font-size: 3; font-weight: bold; font-style: italic;}
.drone {color: #979795;}
.monkeyhive {color: #a56408;}
.monkeylead {color: #af6805; font-size: 2;}
.internal.boldnshit {color: #3d5bc3; font-weight: bold;}
@@ -1,236 +1,18 @@
/*****************************************
*
* GLOBAL STYLES
*
******************************************/
html, body {
padding: 0;
margin: 0;
height: 100%;
color: #000000;
}
body {
background: #eeeeee;
font-family: Verdana, sans-serif;
font-size: 9pt;
line-height: 1.2;
overflow-x: hidden;
overflow-y: scroll;
word-wrap: break-word;
}
body {background: #F1F1F1;}
em {
font-style: normal;
font-weight: bold;
}
#newMessages {background: #ddd;}
#ping {background: #ddd;}
img {
margin: 0;
padding: 0;
line-height: 1;
-ms-interpolation-mode: nearest-neighbor;
image-rendering: pixelated;
}
img.icon {
height: 1em;
min-height: 16px;
width: auto;
vertical-align: bottom;
}
.r:before { /* "repeated" badge class for combined messages */
content: 'x';
}
.r {
display: inline-block;
min-width: 0.5em;
font-size: 0.7em;
padding: 0.2em 0.3em;
line-height: 1;
color: white;
text-align: center;
white-space: nowrap;
vertical-align: middle;
background-color: crimson;
border-radius: 10px;
}
a {color: #0000ff;}
a.visited {color: #ff00ff;}
a:visited {color: #ff00ff;}
a.popt {text-decoration: none;}
/*****************************************
*
* OUTPUT NOT RELATED TO ACTUAL MESSAGES
*
******************************************/
#loading {
position: fixed;
width: 300px;
height: 150px;
text-align: center;
left: 50%;
top: 50%;
margin: -75px 0 0 -150px;
}
#loading i {display: block; padding-bottom: 3px;}
#messages {
font-size: 13px;
padding: 3px;
margin: 0;
word-wrap: break-word;
}
#newMessages {
position: fixed;
display: block;
bottom: 0;
right: 0;
padding: 8px;
background: #ddd;
text-decoration: none;
font-variant: small-caps;
font-size: 1.1em;
font-weight: bold;
color: #333;
}
#newMessages:hover {background: #ccc;}
#newMessages i {vertical-align: middle; padding-left: 3px;}
#ping {
position: fixed;
top: 0;
right: 115px;
width: 45px;
background: #ddd;
height: 30px;
padding: 8px 0 2px 0;
}
#ping i {display: block; text-align: center;}
#ping .ms {
display: block;
text-align: center;
font-size: 8pt;
padding-top: 2px;
}
#userBar {
position: fixed;
top: 0;
right: 0;
}
#userBar .subCell {
background: #ddd;
height: 30px;
padding: 5px 0;
display: block;
color: #333;
text-decoration: none;
line-height: 28px;
border-top: 1px solid #b4b4b4;
}
#userBar .subCell:hover {background: #ccc;}
#userBar .toggle {
width: 40px;
background: #ccc;
border-top: 0;
float: right;
text-align: center;
}
#userBar .sub {clear: both; display: none; width: 160px;}
#userBar .sub.scroll {overflow-y: scroll;}
#userBar .sub.subCell {padding: 3px 0 3px 8px; line-height: 30px; font-size: 0.9em; clear: both;}
#userBar .sub span {
display: block;
line-height: 30px;
float: left;
}
#userBar .sub i {
display: block;
padding: 0 5px;
font-size: 1.1em;
width: 22px;
text-align: center;
line-height: 30px;
float: right;
}
#userBar .sub input {
position: absolute;
padding: 7px 5px;
width: 121px;
line-height: 30px;
float: left;
}
#userBar .topCell {border-top: 0;}
#userBar .subCell {background: #ddd;}
/* POPUPS */
.popup {
position: fixed;
top: 50%;
left: 50%;
background: #ddd;
}
.popup .close {
position: absolute;
background: #aaa;
top: 0;
right: 0;
color: #333;
text-decoration: none;
z-index: 2;
padding: 0 10px;
height: 30px;
line-height: 30px;
}
.popup .close:hover {background: #999;}
.popup .head {
background: #999;
color: #ddd;
padding: 0 10px;
height: 30px;
line-height: 30px;
text-transform: uppercase;
font-size: 0.9em;
font-weight: bold;
border-bottom: 2px solid green;
}
.popup input {border: 1px solid #999; background: #fff; margin: 0; padding: 5px; outline: none; color: #333;}
.popup input[type=text]:hover, .popup input[type=text]:active, .popup input[type=text]:focus {border-color: green;}
.popup input[type=submit] {padding: 5px 10px; background: #999; color: #ddd; text-transform: uppercase; font-size: 0.9em; font-weight: bold;}
.popup input[type=submit]:hover, .popup input[type=submit]:focus, .popup input[type=submit]:active {background: #aaa; cursor: pointer;}
.changeFont {padding: 10px;}
.changeFont a {display: block; text-decoration: none; padding: 3px; color: #333;}
.changeFont a:hover {background: #ccc;}
.highlightPopup {padding: 10px; text-align: center;}
.highlightPopup input[type=text] {display: block; width: 215px; text-align: left; margin-top: 5px;}
.highlightPopup input.highlightColor {background-color: #FFFF00;}
.highlightPopup input.highlightTermSubmit {margin-top: 5px;}
.popup {background: #ddd;}
.popup .head {color: #ddd;}
.popup input[type=submit] {color: #ddd;}
/* ADMIN CONTEXT MENU */
.contextMenu {
background-color: #ddd;
position: fixed;
margin: 2px;
width: 150px;
}
.contextMenu a {
display: block;
padding: 2px 5px;
text-decoration: none;
color: #333;
}
.contextMenu {background-color: #ddd;}
.contextMenu a:hover {
background-color: #ccc;
}
/* ADMIN FILTER MESSAGES MENU */
.filterMessages {padding: 5px;}
.filterMessages div {padding: 2px 0;}
.filterMessages input {}
.filterMessages label {}
.icon-stack {height: 1em; line-height: 1em; width: 1em; vertical-align: middle; margin-top: -2px;}
@@ -266,8 +48,8 @@ em {font-style: normal; font-weight: bold;}
.adminobserverooc {color: #0099cc; font-weight: bold;}
.adminooc {color: #700038; font-weight: bold;}
.adminsay {color: #ff4500; font-weight: bold;}
.admin {color: #4473ff; font-weight: bold;}
.adminsay {color: #FF4500}
.admin {color: #386aff; font-weight: bold;}
.name { font-weight: bold;}
@@ -305,7 +87,7 @@ h1.alert, h2.alert {color: #000000;}
.userdanger {color: #ff0000; font-weight: bold; font-size: 24px;}
.danger {color: #ff0000;}
.warning {color: #ff0000; font-style: italic;}
.alertwarning {color: #FF0000; font-weight: bold}
.alertwarning {color: #FF0000; font-weight: bold}
.boldwarning {color: #ff0000; font-style: italic; font-weight: bold}
.announce {color: #228b22; font-weight: bold;}
.boldannounce {color: #ff0000; font-weight: bold;}
@@ -318,10 +100,10 @@ h1.alert, h2.alert {color: #000000;}
.adminhelp {color: #ff0000; font-weight: bold;}
.unconscious {color: #0000ff; font-weight: bold;}
.suicide {color: #ff5050; font-style: italic;}
.green {color: #03ff39;}
.red {color: #FF0000}
.green {color: #03ff39;}
.red {color: #FF0000;}
.pink {color: #FF69Bf;}
.blue {color: #0000FF}
.blue {color: #0000FF;}
.nicegreen {color: #14a833;}
.userlove {color: #FF1493; font-style: italic; font-weight: bold; text-shadow: 0 0 6px #ff6dbc;}
.love {color: #ff006a; font-style: italic; text-shadow: 0 0 6px #ff6d6d;}
@@ -330,7 +112,7 @@ h1.alert, h2.alert {color: #000000;}
.cultitalic {color: #960000; font-style: italic;}
.cultbold {color: #960000; font-style: italic; font-weight: bold;}
.cultboldtalic {color: #960000; font-weight: bold; font-size: 24px;}
.cultboldtalic {color: #960000; font-weight: bold; font-size: 24px;}
.cultlarge {color: #960000; font-weight: bold; font-size: 24px;}
.narsie {color: #960000; font-weight: bold; font-size: 120px;}
@@ -401,13 +183,38 @@ h1.alert, h2.alert {color: #000000;}
.redtext {color: #FF0000; font-size: 24px;}
.clown {color: #FF69Bf; font-size: 24px; font-family: "Comic Sans MS", cursive, sans-serif; font-weight: bold;}
.his_grace {color: #15D512; font-family: "Courier New", cursive, sans-serif; font-style: italic;}
.velvet {color: #660015; font-weight: bold; animation: velvet 5000ms infinite;}
@keyframes velvet {
0% { color: #400020; }
40% { color: #FF0000; }
50% { color: #FF8888; }
60% { color: #FF0000; }
100% { color: #400020; }
}
.hypnophrase {color: #202020; font-weight: bold; animation: hypnocolor 1500ms infinite;}
@keyframes hypnocolor {
0% { color: #202020; }
25% { color: #4b02ac; }
50% { color: #9f41f1; }
75% { color: #541c9c; }
100% { color: #7adbf3; }
}
.phobia {color: #dd0000; font-weight: bold; animation: phobia 750ms infinite;}
@keyframes phobia {
0% { color: #f75a5a; }
50% { color: #dd0000; }
100% { color: #f75a5a; }
}
.icon {height: 1em; width: auto;}
.memo {color: #638500; text-align: center;}
.memoedit {text-align: center; font-size: 16px;}
.abductor {color: #800080; font-style: italic;}
.mind_control {color: #A00D6F; font-size: 3; font-weight: bold; font-style: italic;}
.mind_control {color: #A00D6F; font-size: 3; font-weight: bold; font-style: italic;}
.slime {color: #00CED1;}
.drone {color: #848482;}
.monkey {color: #975032;}
@@ -419,9 +226,8 @@ h1.alert, h2.alert {color: #000000;}
.connectionClosed, .fatalError {background: red; color: white; padding: 5px;}
.connectionClosed.restored {background: green;}
.internal.boldnshit {color: blue; font-weight: bold;}
.internal.boldnshit {color: #000099; font-weight: bold;}
/* HELPER CLASSES */
.text-normal {font-weight: normal; font-style: normal;}
.hidden {display: none; visibility: hidden;}
@@ -5,8 +5,9 @@
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
<link rel="stylesheet" type="text/css" href="font-awesome.css" />
<link id="sheetofstyles" rel="stylesheet" type="text/css" href="browserOutput_white.css" />
<link rel="stylesheet" type="text/css" href="browserOutput.css" />
<link rel="stylesheet" type="text/css" href="spritesheet_chat.css" />
<link rel="stylesheet" type="text/css" id="colorPresetLink"/>
<script type="text/javascript" src="errorHandler.js"></script>
<script type="text/javascript" src="jquery.min.js"></script>
<script type="text/javascript" src="json2.min.js"></script>
@@ -29,7 +30,7 @@
<span class="ms" id="pingMs">--ms</span>
</div>
<div id="darkmodething">
<a href="#" class="subCell toggle" id="darkmodetoggle" title="Darkmode"><i class="icon-adjust"></i></a>
<a href="#" class="subCell toggle" id="changeColorPreset" title="Change color preset"><i class="icon-eye-open"></i></a>
</div>
<div id="audio">
<a href="#" class="subCell toggle" id="toggleAudio" title="Audio"><i class="icon-volume-up"></i></a>
@@ -35,7 +35,7 @@ var opts = {
'wasd': false, //Is the user in wasd mode?
'priorChatHeight': 0, //Thing for height-resizing detection
'restarting': false, //Is the round restarting?
'darkmode':false, //Are we using darkmode? If not WHY ARE YOU LIVING IN 2009???
'colorPreset': 0, // index in the color presets list.
//Options menu
'selectedSubLoop': null, //Contains the interval loop for closing the selected sub menu
@@ -73,6 +73,14 @@ var opts = {
};
// Array of names for chat display color presets.
// If not set to normal, a CSS file `browserOutput_${name}.css` will be added to the head.
var colorPresets = [
'normal',
'light',
'dark'
]
function clamp(val, min, max) {
return Math.max(min, Math.min(val, max))
}
@@ -96,6 +104,12 @@ if (typeof String.prototype.trim !== 'function') {
};
}
function updateColorPreset() {
var el = $("#colorPresetLink")[0];
el.href = "browserOutput_"+colorPresets[opts.colorPreset]+".css";
runByond('?_src_=chat&proc=colorPresetPost&preset='+colorPresets[opts.colorPreset]);
}
// Linkify the contents of a node, within its parent.
function linkify(parent, insertBefore, text) {
var start = 0;
@@ -395,19 +409,6 @@ function toHex(n) {
return "0123456789ABCDEF".charAt((n-n%16)/16) + "0123456789ABCDEF".charAt(n%16);
}
function swap() { //Swap to darkmode
if (opts.darkmode){
document.getElementById("sheetofstyles").href = "browserOutput_white.css";
opts.darkmode = false;
runByond('?_src_=chat&proc=swaptolightmode');
} else {
document.getElementById("sheetofstyles").href = "browserOutput.css";
opts.darkmode = true;
runByond('?_src_=chat&proc=swaptodarkmode');
}
setCookie('darkmode', (opts.darkmode ? 'true' : 'false'), 365);
}
function handleClientData(ckey, ip, compid) {
//byond sends player info to here
var currentData = {'ckey': ckey, 'ip': ip, 'compid': compid};
@@ -615,7 +616,7 @@ $(function() {
'shighlightColor': getCookie('highlightcolor'),
'smusicVolume': getCookie('musicVolume'),
'smessagecombining': getCookie('messagecombining'),
'sdarkmode': getCookie('darkmode'),
'scolorPreset': getCookie('colorpreset'),
};
if (savedConfig.sfontSize) {
@@ -626,9 +627,6 @@ $(function() {
$("body").css('line-height', savedConfig.slineHeight);
internalOutput('<span class="internal boldnshit">Loaded line height setting of: '+savedConfig.slineHeight+'</span>', 'internal');
}
if(savedConfig.sdarkmode == 'true'){
swap();
}
if (savedConfig.spingDisabled) {
if (savedConfig.spingDisabled == 'true') {
opts.pingDisabled = true;
@@ -654,6 +652,13 @@ $(function() {
opts.highlightColor = savedConfig.shighlightColor;
internalOutput('<span class="internal boldnshit">Loaded highlight color of: '+savedConfig.shighlightColor+'</span>', 'internal');
}
if (savedConfig.scolorPreset) {
opts.colorPreset = Number(savedConfig.scolorPreset);
updateColorPreset();
internalOutput('<span class="internal boldnshit">Loaded color preset of: '+colorPresets[opts.colorPreset]+'</span>', 'internal');
}
if (savedConfig.smusicVolume) {
var newVolume = clamp(savedConfig.smusicVolume, 0, 100);
$('#adminMusic').prop('volume', newVolume / 100);
@@ -839,9 +844,6 @@ $(function() {
$('#toggleOptions').click(function(e) {
handleToggleClick($subOptions, $(this));
});
$('#darkmodetoggle').click(function(e) {
swap();
});
$('#toggleAudio').click(function(e) {
handleToggleClick($subAudio, $(this));
});
@@ -913,7 +915,7 @@ $(function() {
$.ajax({
type: 'GET',
url: 'browserOutput_white.css',
url: 'browserOutput.css',
success: function(styleData) {
var blob = new Blob(['<head><title>Chat Log</title><style>', styleData, '</style></head><body>', $messages.html(), '</body>']);
@@ -991,7 +993,14 @@ $(function() {
$messages.empty();
opts.messageCount = 0;
});
$('#changeColorPreset').click(function() {
opts.colorPreset = (opts.colorPreset+1) % colorPresets.length;
updateColorPreset();
setCookie('colorpreset', opts.colorPreset, 365);
internalOutput('<span class="internal boldnshit">Changed color preset to: '+colorPresets[opts.colorPreset]);
});
$('#musicVolumeSpan').hover(function() {
$('#musicVolumeText').addClass('hidden');
$('#musicVolume').removeClass('hidden');
@@ -23,6 +23,8 @@
var/obj/item/clothing/CH = head
if (CS.clothing_flags & CH.clothing_flags & THICKMATERIAL)
return 1
if(HAS_TRAIT(src, TRAIT_BEEFRIEND))
return 1
return 0
@@ -262,5 +262,6 @@
name = "strawberry"
icon_state = "strawberry"
filling_color = "#7FFF00"
juice_results = list("strawberryjuice" = 0)
tastes = list("strawberries" = 1)
wine_power = 20
+1
View File
@@ -273,6 +273,7 @@
throwforce = 5
hitsound = 'sound/weapons/klonk.ogg'
attack_verb = list("klonked", "donked", "bonked")
distill_reagent = "creme_de_coconut"
var/opened = FALSE
var/carved = FALSE
var/chopped = FALSE
@@ -30,5 +30,6 @@
filling_color = "#F6CB0B"
w_class = WEIGHT_CLASS_NORMAL
foodtype = FRUIT | PINEAPPLE
juice_results = list("pineapplejuice" = 0)
tastes = list("pineapple" = 1)
wine_power = 40
+1
View File
@@ -4,6 +4,7 @@
speech_verb = "garbles"
ask_verb = "mumbles"
whisper_verb = "mutters"
sing_verb = "gibbers"
exclaim_verb = "screams incoherently"
flags = LANGUAGE_HIDE_ICON_IF_NOT_UNDERSTOOD
key = "i"
+1
View File
@@ -2,6 +2,7 @@
name = "Beachtongue"
desc = "An ancient language from the distant Beach Planet. People magically learn to speak it under the influence of space drugs."
speech_verb = "mumbles"
sing_verb = "parties"
ask_verb = "grills"
exclaim_verb = "hollers"
key = "u"
+1
View File
@@ -4,6 +4,7 @@
desc = "The common galactic tongue."
speech_verb = "says"
whisper_verb = "whispers"
sing_verb = "sings"
key = "0"
flags = TONGUELESS_SPEECH | LANGUAGE_HIDE_ICON_IF_UNDERSTOOD
default_priority = 100
+1
View File
@@ -3,6 +3,7 @@
desc = "The common language of lizard-people, composed of sibilant hisses and rattles."
speech_verb = "hisses"
ask_verb = "hisses"
sing_verb = "sings"
exclaim_verb = "roars"
key = "o"
flags = TONGUELESS_SPEECH
+1
View File
@@ -3,6 +3,7 @@
desc = "A heavily encoded damage control coordination stream, with special flags for hats."
speech_verb = "chitters"
ask_verb = "chitters inquisitively"
sing_verb = "chimes"
exclaim_verb = "chitters loudly"
spans = list(SPAN_ROBOT)
key = "d"
+1
View File
@@ -11,6 +11,7 @@
var/ask_verb = "asks" // Used when sentence ends in a ?
var/exclaim_verb = "exclaims" // Used when sentence ends in a !
var/whisper_verb = "whispers" // Optional. When not specified speech_verb + quietly/softly is used instead.
var/sing_verb = "sings" // Used for singing.
var/list/signlang_verb = list("signs", "gestures") // list of emotes that might be displayed if this language has NONVERBAL or SIGNLANG flags
var/key // Character used to speak in language
// If key is null, then the language isn't real or learnable.
+1
View File
@@ -4,6 +4,7 @@
speech_verb = "whistles"
ask_verb = "chirps"
exclaim_verb = "whistles loudly"
sing_verb = "whistles melodically"
spans = list(SPAN_ROBOT)
key = "6"
flags = NO_STUTTER
+1
View File
@@ -4,6 +4,7 @@
speech_verb = "chimpers"
ask_verb = "chimpers"
exclaim_verb = "screeches"
sing_verb = "chimpers tunefully"
key = "1"
space_chance = 100
syllables = list("oop", "aak", "chee", "eek")
+1
View File
@@ -5,6 +5,7 @@
ask_verb = "puffs inquisitively"
exclaim_verb = "poofs loudly"
whisper_verb = "puffs quietly"
sing_verb = "puffs musically"
key = "y"
sentence_chance = 0
default_priority = 80
+1
View File
@@ -4,6 +4,7 @@
speech_verb = "intones"
ask_verb = "inquires"
exclaim_verb = "invokes"
sing_verb = "intones"
key = "n"
sentence_chance = 8
space_chance = 95 //very high due to the potential length of each syllable
+1
View File
@@ -4,6 +4,7 @@
speech_verb = "tones"
ask_verb = "tones inquisitively"
exclaim_verb = "tones loudly"
sing_verb = "tones"
spans = list(SPAN_ROBOT)
key = "s"
flags = NO_STUTTER
+1
View File
@@ -4,6 +4,7 @@
speech_verb = "hisses"
ask_verb = "hisses"
exclaim_verb = "hisses"
sing_verb = "hisses musically"
key = "4"
syllables = list("sss","sSs","SSS")
default_priority = 50
+15 -16
View File
@@ -179,15 +179,14 @@
* Book
*/
/obj/item/book
name = "book"
name = "Datapad"
icon = 'icons/obj/library.dmi'
icon_state ="book"
desc = "Crack it open, inhale the musk of its pages, and learn something new."
desc = "A fancy new state of the art Digital-Readpad(tm) provided by Kinaris.Co, No more 20th century paper!"
throw_speed = 1
throw_range = 5
w_class = WEIGHT_CLASS_NORMAL //upped to three because books are, y'know, pretty big. (and you could hide them inside eachother recursively forever)
attack_verb = list("bashed", "whacked", "educated")
resistance_flags = FLAMMABLE
var/dat //Actual page content
var/due_date = 0 //Game time in 1/10th seconds
var/author //Who wrote the thing, can be changed by pen or PC. It is not automatically assigned
@@ -200,28 +199,28 @@
to_chat(user, "<span class='warning'>As you are trying to read, you suddenly feel very stupid!</span>")
return
if(ismonkey(user))
to_chat(user, "<span class='notice'>You skim through the book but can't comprehend any of it.</span>")
to_chat(user, "<span class='notice'>You skim through the datapad but can't comprehend any of it.</span>")
return
if(dat)
user << browse("<TT><I>Penned by [author].</I></TT> <BR>" + "[dat]", "window=book[window_size != null ? ";size=[window_size]" : ""]")
user.visible_message("[user] opens a book titled \"[title]\" and begins reading intently.")
user << browse("<TT><I>Created by [author].</I></TT> <BR>" + "[dat]", "window=book[window_size != null ? ";size=[window_size]" : ""]")
user.visible_message("[user] begins reading a datapad titled \"[title]\" intently.")
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "book_nerd", /datum/mood_event/book_nerd)
onclose(user, "book")
else
to_chat(user, "<span class='notice'>This book is completely blank!</span>")
to_chat(user, "<span class='notice'>This datapad is completely blank!</span>")
/obj/item/book/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/pen))
if(is_blind(user))
to_chat(user, "<span class='warning'> As you are trying to write on the book, you suddenly feel very stupid!</span>")
to_chat(user, "<span class='warning'> As you are trying to edit the datapad, you suddenly feel very stupid!</span>")
return
if(unique)
to_chat(user, "<span class='warning'>These pages don't seem to take the ink well! Looks like you can't modify it.</span>")
to_chat(user, "<span class='warning'>These entries don't seem to be editable! Looks like you can't modify it.</span>")
return
var/literate = user.is_literate()
if(!literate)
to_chat(user, "<span class='notice'>You scribble illegibly on the cover of [src]!</span>")
to_chat(user, "<span class='notice'>You enter illegible text on the cover page of [src]!</span>")
return
var/choice = input("What would you like to change?") in list("Title", "Contents", "Author", "Cancel")
if(!user.canUseTopic(src, BE_CLOSE, literate))
@@ -232,7 +231,7 @@
if(!user.canUseTopic(src, BE_CLOSE, literate))
return
if (length(newtitle) > 20)
to_chat(user, "That title won't fit on the cover!")
to_chat(user, "That title is too large for the datapad's memory!")
return
if(!newtitle)
to_chat(user, "That title is invalid.")
@@ -241,7 +240,7 @@
name = newtitle
title = newtitle
if("Contents")
var/content = stripped_input(user, "Write your book's contents (HTML NOT allowed):","","",8192)
var/content = stripped_input(user, "Write your datapad's contents (HTML NOT allowed):","","",8192)
if(!user.canUseTopic(src, BE_CLOSE, literate))
return
if(!content)
@@ -250,7 +249,7 @@
else
dat += content
if("Author")
var/newauthor = stripped_input(user, "Write the author's name:")
var/newauthor = stripped_input(user, "Enter the author's name:")
if(!user.canUseTopic(src, BE_CLOSE, literate))
return
if(!newauthor)
@@ -291,10 +290,10 @@
scanner.computer.inventory.Add(src)
to_chat(user, "[I]'s screen flashes: 'Book stored in buffer. Title added to general inventory.'")
else if(istype(I, /obj/item/kitchen/knife) || istype(I, /obj/item/wirecutters))
to_chat(user, "<span class='notice'>You begin to carve out [title]...</span>")
else if(istype(I, /obj/item/multitool))
to_chat(user, "<span class='notice'>You begin to erase the data from [title] with your PDA!...</span>")
if(do_after(user, 30, target = src))
to_chat(user, "<span class='notice'>You carve out the pages from [title]! You didn't want to read it anyway.</span>")
to_chat(user, "<span class='notice'>You erase all the page data from [title] with your PDA! You didn't want to read it anyway.</span>")
var/obj/item/storage/book/B = new
B.name = src.name
B.title = src.title
+2 -2
View File
@@ -564,10 +564,10 @@ GLOBAL_LIST(cachedbooks) // List of our cached book datums
* Book binder
*/
/obj/machinery/bookbinder
name = "book binder"
name = "Datapad transcriptor"
icon = 'icons/obj/library.dmi'
icon_state = "binder"
desc = "Only intended for binding paper products."
desc = "Reads and scans papers placed into it for text to datapad conversion."
density = TRUE
var/busy = FALSE
+1 -1
View File
@@ -58,7 +58,7 @@
B.author = query_get_random_books.item[2]
B.title = query_get_random_books.item[3]
B.dat = query_get_random_books.item[4]
B.name = "Book: [B.title]"
B.name = "Datapad: [B.title]"
B.icon_state= "book[rand(1,8)]"
qdel(query_get_random_books)
+1
View File
@@ -153,6 +153,7 @@
var/newcolor = copytext(hash, 1, 7)
add_atom_colour("#[newcolor]", FIXED_COLOUR_PRIORITY)
light_color = "#[newcolor]"
light_power = 0.3
set_light(1)
/obj/structure/chisel_message/proc/pack()
+16 -10
View File
@@ -136,7 +136,7 @@
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
hoodtype = /obj/item/clothing/head/hooded/explorer/seva
armor = list("melee" = 15, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 25, "bio" = 50, "rad" = 25, "fire" = 100, "acid" = 25)
armor = list("melee" = 15, "bullet" = 5, "laser" = 20, "energy" = 10, "bomb" = 25, "bio" = 100, "rad" = 25, "fire" = 100, "acid" = 25)
resistance_flags = FIRE_PROOF | GOLIATH_WEAKNESS
/obj/item/clothing/head/hooded/explorer/seva
@@ -145,7 +145,7 @@
icon_state = "seva"
item_state = "seva"
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
armor = list("melee" = 10, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 25, "bio" = 50, "rad" = 25, "fire" = 100, "acid" = 25)
armor = list("melee" = 10, "bullet" = 5, "laser" = 20, "energy" = 10, "bomb" = 25, "bio" = 100, "rad" = 25, "fire" = 100, "acid" = 25)
resistance_flags = FIRE_PROOF | GOLIATH_WEAKNESS
/obj/item/clothing/mask/gas/seva
@@ -153,32 +153,38 @@
desc = "A face-covering plate that can be connected to an air supply. Intended for use with the SEVA Suit."
icon_state = "seva"
item_state = "seva"
armor = list("melee" = 0, "bullet" = 0, "laser" = 10, "energy" = 5, "bomb" = 0, "bio" = 100, "rad" = 30, "fire" = 100, "acid" = 25)
resistance_flags = FIRE_PROOF
/****************Exo-Suit and Mask****************/
/obj/item/clothing/suit/hooded/explorer/exo
name = "Exo-suit"
desc = "A robust suit for exploring dangerous environments."
name = "Explorer Exoskeleton"
desc = "A very robust military exosuit. It is composed of two separate pieces of equipment: the Radiation suit which boasts heavy military kevlar around the entire body, along with composite plates on some of the outer regions of the armour."
icon_state = "exo"
item_state = "exo"
w_class = WEIGHT_CLASS_BULKY
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
hoodtype = /obj/item/clothing/head/hooded/explorer/exo
armor = list("melee" = 65, "bullet" = 5, "laser" = 5, "energy" = 5, "bomb" = 60, "bio" = 25, "rad" = 10, "fire" = 0, "acid" = 0)
armor = list("melee" = 60, "bullet" = 15, "laser" = 5, "energy" = 5, "bomb" = 60, "bio" = 25, "rad" = 10, "fire" = 0, "acid" = 0)
resistance_flags = FIRE_PROOF | GOLIATH_RESISTANCE
/obj/item/clothing/head/hooded/explorer/exo
name = "Exo-hood"
desc = "A robust helmet for exploring dangerous environments."
name = "Tactical Exo-Helmet"
desc = "A recent model of a tactical helmet that lacks camouflage. It is not known how it made its way into NT. The helmet is designed to provide a squad leader with strategic superiority over the enemy via its many scanners and satellite communications devices, which have not been installed in this particular helmet. Comes with multi-layered Kevlar protection and armored elements."
icon_state = "exo"
item_state = "exo"
armor = list("melee" = 65, "bullet" = 5, "laser" = 5, "energy" = 5, "bomb" = 60, "bio" = 25, "rad" = 10, "fire" = 0, "acid" = 0)
armor = list("melee" = 60, "bullet" = 15, "laser" = 5, "energy" = 5, "bomb" = 60, "bio" = 25, "rad" = 10, "fire" = 0, "acid" = 0)
resistance_flags = FIRE_PROOF | GOLIATH_RESISTANCE
/obj/item/clothing/mask/gas/exo
name = "Exosuit Mask"
desc = "A face-covering mask that can be connected to an air supply. Intended for use with the Exosuit."
name = "M40 Gasmask"
desc = "One of various gas masks used by the ancient U.S.A.F. and its allies to protect from field concentrations of chemical and biological agents, along with radiological fallout particles. It is not effective in an oxygen deficient environment, so it must be connected to an air supply."
icon_state = "exo"
item_state = "exo"
visor_flags = BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS
visor_flags_inv = HIDEFACIALHAIR
visor_flags_cover = MASKCOVERSMOUTH
actions_types = list(/datum/action/item_action/adjust)
armor = list("melee" = 10, "bullet" = 5, "laser" = 5, "energy" = 5, "bomb" = 0, "bio" = 50, "rad" = 0, "fire" = 20, "acid" = 40)
resistance_flags = FIRE_PROOF
@@ -261,7 +261,7 @@
desc = "A wing ripped from a watcher. Suitable as a trophy for a kinetic crusher."
icon_state = "watcher_wing"
denied_type = /obj/item/crusher_trophy/watcher_wing
bonus_value = 50
bonus_value = 30
/obj/item/crusher_trophy/watcher_wing/effect_desc()
return "mark detonation to prevent certain creatures from using certain attacks for <b>[bonus_value*0.1]</b> second\s"
@@ -442,4 +442,4 @@
new /obj/effect/temp_visual/hierophant/wall/crusher(otherT, user)
/obj/effect/temp_visual/hierophant/wall/crusher
duration = 75
duration = 55
@@ -582,7 +582,7 @@
//h13 assign your characters custom height.
if (H.custom_body_size > 0)
H.resize = (H.custom_body_size * 0.01)
H.size_multiplier = (H.custom_body_size * 0.01)
//h13 give your starting impregchance (30%)
if (H.breedable == TRUE)
@@ -43,13 +43,668 @@
/datum/sprite_accessory/tails_animated/human/none
name = "None"
icon_state = "none"
/*
/datum/sprite_accessory/tails/lizard/axolotl
name = "Axolotl"
icon_state = "axolotl"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails_animated/lizard/axolotl
name = "Axolotl"
icon_state = "axolotl"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/body_markings/guilmon
name = "Guilmon"
icon_state = "guilmon"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/markings_notmammals.dmi'
/datum/sprite_accessory/tails/lizard/guilmon
name = "Guilmon"
icon_state = "guilmon"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails_animated/lizard/guilmon
name = "Guilmon"
icon_state = "guilmon"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/******************************************
************** Human Tails ****************
*******************************************/
/datum/sprite_accessory/tails/human/none
name = "None"
icon_state = "none"
/datum/sprite_accessory/tails_animated/human/none
name = "None"
icon_state = "none"
/datum/sprite_accessory/tails/human/ailurus
name = "Red Panda"
icon_state = "wah"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = MATRIXED
/datum/sprite_accessory/tails_animated/human/ailurus
name = "Red Panda"
icon_state = "wah"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = MATRIXED
/datum/sprite_accessory/tails/human/axolotl
name = "Axolotl"
icon_state = "axolotl"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = MATRIXED
/datum/sprite_accessory/tails_animated/human/axolotl
name = "Axolotl"
icon_state = "axolotl"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = MATRIXED
/datum/sprite_accessory/tails/human/bee
name = "Bee"
icon_state = "bee"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = MATRIXED
/datum/sprite_accessory/tails_animated/human/bee
name = "Bee"
icon_state = "bee"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = MATRIXED
/datum/sprite_accessory/tails/human/cat
name = "Cat"
icon_state = "cat"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = HAIR
/datum/sprite_accessory/tails_animated/human/cat
name = "Cat"
icon_state = "cat"
color_src = HAIR*/
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = HAIR
/datum/sprite_accessory/tails/human/catbig
name = "Cat, Big"
icon_state = "catbig"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = MATRIXED
/datum/sprite_accessory/tails_animated/human/catbig
name = "Cat, Big"
icon_state = "catbig"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = MATRIXED
/datum/sprite_accessory/tails/human/cow
name = "Cow"
icon_state = "cow"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = MATRIXED
/datum/sprite_accessory/tails_animated/human/cow
name = "Cow"
icon_state = "cow"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = MATRIXED
/datum/sprite_accessory/tails/human/corvid
name = "Corvid"
icon_state = "crow"
/datum/sprite_accessory/tails_animated/human/corvid
name = "Corvid"
icon_state = "crow"
/datum/sprite_accessory/tails/human/eevee
name = "Eevee"
icon_state = "eevee"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = MATRIXED
/datum/sprite_accessory/tails_animated/human/eevee
name = "Eevee"
icon_state = "eevee"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = MATRIXED
/datum/sprite_accessory/tails/human/fennec
name = "Fennec"
icon_state = "fennec"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = MATRIXED
/datum/sprite_accessory/tails_animated/human/fennec
name = "Fennec"
icon_state = "fennec"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = MATRIXED
/datum/sprite_accessory/tails/human/fish
name = "Fish"
icon_state = "fish"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = MATRIXED
/datum/sprite_accessory/tails_animated/human/fish
name = "Fish"
icon_state = "fish"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = MATRIXED
/datum/sprite_accessory/tails/human/fox
name = "Fox"
icon_state = "fox"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = MATRIXED
/datum/sprite_accessory/tails_animated/human/fox
name = "Fox"
icon_state = "fox"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = MATRIXED
/datum/sprite_accessory/tails/human/horse
name = "Horse"
icon_state = "horse"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = HAIR
/datum/sprite_accessory/tails_animated/human/horse
name = "Horse"
icon_state = "horse"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = HAIR
/datum/sprite_accessory/tails/human/husky
name = "Husky"
icon_state = "husky"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = MATRIXED
/datum/sprite_accessory/tails_animated/human/husky
name = "Husky"
icon_state = "husky"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = MATRIXED
/datum/sprite_accessory/tails/human/insect
name = "Insect"
icon_state = "insect"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = MATRIXED
/datum/sprite_accessory/tails_animated/human/insect
name = "insect"
icon_state = "insect"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = MATRIXED
/datum/sprite_accessory/tails/human/kitsune
name = "Kitsune"
icon_state = "kitsune"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails_animated/human/kitsune
name = "Kitsune"
icon_state = "kitsune"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails/human/murid
name = "Murid"
icon_state = "murid"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails_animated/human/murid
name = "Murid"
icon_state = "murid"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails/human/otie
name = "Otusian"
icon_state = "otie"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails_animated/human/otie
name = "Otusian"
icon_state = "otie"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails/orca
name = "Orca"
icon_state = "orca"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails_animated/orca
name = "Orca"
icon_state = "orca"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails/human/pede
name = "Scolipede"
icon_state = "pede"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails_animated/human/pede
name = "Scolipede"
icon_state = "pede"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails/human/rabbit
name = "Rabbit"
icon_state = "rabbit"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails_animated/human/rabbit
name = "Rabbit"
icon_state = "rabbit"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails/human/sergal
name = "Sergal"
icon_state = "sergal"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails_animated/human/sergal
name = "Sergal"
icon_state = "sergal"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails/human/skunk
name = "skunk"
icon_state = "skunk"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails_animated/human/skunk
name = "skunk"
icon_state = "skunk"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails/human/shark
name = "Shark"
icon_state = "shark"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails_animated/human/shark
name = "Shark"
icon_state = "shark"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails/human/datashark
name = "datashark"
icon_state = "datashark"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails_animated/human/datashark
name = "datashark"
icon_state = "datashark"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails/human/straighttail
name = "Straight Tail"
icon_state = "straighttail"
/datum/sprite_accessory/tails_animated/human/straighttail
name = "Straight Tail"
icon_state = "straighttail"
/datum/sprite_accessory/tails/human/squirrel
name = "Squirrel"
icon_state = "squirrel"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails_animated/human/squirrel
name = "Squirrel"
icon_state = "squirrel"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails/human/tentacle
name = "Tentacle"
icon_state = "tentacle"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails_animated/human/tentacle
name = "Tentacle"
icon_state = "tentacle"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails/human/tiger
name = "Tiger"
icon_state = "tiger"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails_animated/human/tiger
name = "Tiger"
icon_state = "tiger"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails/human/wolf
name = "Wolf"
icon_state = "wolf"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails_animated/human/wolf
name = "Wolf"
icon_state = "wolf"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/******************************************
************** Furry Tails ****************
*******************************************/
/datum/sprite_accessory/mam_tails
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/mam_tails/none
name = "None"
icon_state = "none"
/datum/sprite_accessory/mam_tails_animated
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/mam_tails_animated/none
name = "None"
icon_state = "none"
color_src = MATRIXED
/datum/sprite_accessory/mam_tails/ailurus
name = "Red Panda"
icon_state = "wah"
extra = TRUE
/datum/sprite_accessory/mam_tails_animated/ailurus
name = "Red Panda"
icon_state = "wah"
extra = TRUE
/datum/sprite_accessory/mam_tails/axolotl
name = "Axolotl"
icon_state = "axolotl"
/datum/sprite_accessory/mam_tails_animated/axolotl
name = "Axolotl"
icon_state = "axolotl"
/datum/sprite_accessory/mam_tails/bee
name = "Bee"
icon_state = "bee"
/datum/sprite_accessory/mam_tails_animated/bee
name = "Bee"
icon_state = "bee"
/datum/sprite_accessory/mam_tails/cat
name = "Cat"
icon_state = "cat"
color_src = HAIR
/datum/sprite_accessory/mam_tails_animated/cat
name = "Cat"
icon_state = "cat"
color_src = HAIR
/datum/sprite_accessory/mam_tails/catbig
name = "Cat, Big"
icon_state = "catbig"
/datum/sprite_accessory/mam_tails_animated/catbig
name = "Cat, Big"
icon_state = "catbig"
/datum/sprite_accessory/mam_tails/corvid
name = "Corvid"
icon_state = "crow"
/datum/sprite_accessory/mam_tails_animated/corvid
name = "Corvid"
icon_state = "crow"
/datum/sprite_accessory/mam_tail/cow
name = "Cow"
icon_state = "cow"
/datum/sprite_accessory/mam_tails_animated/cow
name = "Cow"
icon_state = "cow"
/datum/sprite_accessory/mam_tails/eevee
name = "Eevee"
icon_state = "eevee"
/datum/sprite_accessory/mam_tails_animated/eevee
name = "Eevee"
icon_state = "eevee"
/datum/sprite_accessory/mam_tails/fennec
name = "Fennec"
icon_state = "fennec"
/datum/sprite_accessory/mam_tails_animated/fennec
name = "Fennec"
icon_state = "fennec"
/datum/sprite_accessory/mam_tails/human/fish
name = "Fish"
icon_state = "fish"
/datum/sprite_accessory/mam_tails_animated/human/fish
name = "Fish"
icon_state = "fish"
/datum/sprite_accessory/mam_tails/fox
name = "Fox"
icon_state = "fox"
/datum/sprite_accessory/mam_tails_animated/fox
name = "Fox"
icon_state = "fox"
/datum/sprite_accessory/mam_tails/hawk
name = "Hawk"
icon_state = "hawk"
/datum/sprite_accessory/mam_tails_animated/hawk
name = "Hawk"
icon_state = "hawk"
/datum/sprite_accessory/mam_tails/horse
name = "Horse"
icon_state = "horse"
color_src = HAIR
/datum/sprite_accessory/mam_tails_animated/horse
name = "Horse"
icon_state = "horse"
color_src = HAIR
/datum/sprite_accessory/mam_tails/husky
name = "Husky"
icon_state = "husky"
/datum/sprite_accessory/mam_tails_animated/husky
name = "Husky"
icon_state = "husky"
datum/sprite_accessory/mam_tails/insect
name = "Insect"
icon_state = "insect"
/datum/sprite_accessory/mam_tails_animated/insect
name = "Insect"
icon_state = "insect"
/datum/sprite_accessory/mam_tails/kangaroo
name = "kangaroo"
icon_state = "kangaroo"
/datum/sprite_accessory/mam_tails_animated/kangaroo
name = "kangaroo"
icon_state = "kangaroo"
/datum/sprite_accessory/mam_tails/kitsune
name = "Kitsune"
icon_state = "kitsune"
/datum/sprite_accessory/mam_tails_animated/kitsune
name = "Kitsune"
icon_state = "kitsune"
/datum/sprite_accessory/mam_tails/lab
name = "Lab"
icon_state = "lab"
/datum/sprite_accessory/mam_tails_animated/lab
name = "Lab"
icon_state = "lab"
/datum/sprite_accessory/mam_tails/murid
name = "Murid"
icon_state = "murid"
/datum/sprite_accessory/mam_tails_animated/murid
name = "Murid"
icon_state = "murid"
/datum/sprite_accessory/mam_tails/otie
name = "Otusian"
icon_state = "otie"
/datum/sprite_accessory/mam_tails_animated/otie
name = "Otusian"
icon_state = "otie"
/datum/sprite_accessory/mam_tails/orca
name = "Orca"
icon_state = "orca"
/datum/sprite_accessory/mam_tails_animated/orca
name = "Orca"
icon_state = "orca"
/datum/sprite_accessory/mam_tails/pede
name = "Scolipede"
icon_state = "pede"
/datum/sprite_accessory/mam_tails_animated/pede
name = "Scolipede"
icon_state = "pede"
/datum/sprite_accessory/mam_tails/rabbit
name = "Rabbit"
icon_state = "rabbit"
/datum/sprite_accessory/mam_tails_animated/rabbit
name = "Rabbit"
icon_state = "rabbit"
/datum/sprite_accessory/mam_tails/sergal
name = "Sergal"
icon_state = "sergal"
/datum/sprite_accessory/mam_tails_animated/sergal
name = "Sergal"
icon_state = "sergal"
/datum/sprite_accessory/mam_tails/skunk
name = "Skunk"
icon_state = "skunk"
/datum/sprite_accessory/mam_tails_animated/skunk
name = "Skunk"
icon_state = "skunk"
/datum/sprite_accessory/mam_tails/shark
name = "Shark"
icon_state = "shark"
/datum/sprite_accessory/mam_tails_animated/shark
name = "Shark"
icon_state = "shark"
/datum/sprite_accessory/mam_tails/shepherd
name = "Shepherd"
icon_state = "shepherd"
/datum/sprite_accessory/mam_tails_animated/shepherd
name = "Shepherd"
icon_state = "shepherd"
/datum/sprite_accessory/mam_tails/straighttail
name = "Straight Tail"
icon_state = "straighttail"
/datum/sprite_accessory/mam_tails_animated/straighttail
name = "Straight Tail"
icon_state = "straighttail"
/datum/sprite_accessory/mam_tails/squirrel
name = "Squirrel"
icon_state = "squirrel"
/datum/sprite_accessory/mam_tails_animated/squirrel
name = "Squirrel"
icon_state = "squirrel"
/datum/sprite_accessory/mam_tails/tentacle
name = "Tentacle"
icon_state = "tentacle"
/datum/sprite_accessory/mam_tails_animated/tentacle
name = "Tentacle"
icon_state = "tentacle"
/datum/sprite_accessory/mam_tails/tiger
name = "Tiger"
icon_state = "tiger"
/datum/sprite_accessory/mam_tails_animated/tiger
name = "Tiger"
icon_state = "tiger"
/datum/sprite_accessory/mam_tails/wolf
name = "Wolf"
icon_state = "wolf"
/datum/sprite_accessory/mam_tails_animated/wolf
name = "Wolf"
icon_state = "wolf"
+3
View File
@@ -34,6 +34,9 @@
else
to_follow = V.source
var/link = FOLLOW_LINK(src, to_follow)
// Create map text prior to modifying message for goonchat
if (client?.prefs.chat_on_map && (client.prefs.see_chat_non_mob || ismob(speaker)))
create_chat_message(speaker, message_language, raw_message, spans, message_mode)
// Recompose the message, because it's scrambled by default
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode)
to_chat(src, "[link] [message]")
+36 -16
View File
@@ -159,22 +159,35 @@
return
//END OF CIT CHANGES
var/atom/movable/thrown_thing
var/obj/item/I = src.get_active_held_item()
if(!I)
if(pulling && isliving(pulling) && grab_state >= GRAB_AGGRESSIVE)
var/mob/living/throwable_mob = pulling
if(!throwable_mob.buckled)
thrown_thing = throwable_mob
var/atom/movable/thrown_thing
var/mob/living/throwable_mob
if(istype(I, /obj/item/clothing/head/mob_holder))
var/obj/item/clothing/head/mob_holder/holder = I
if(holder.held_mob)
throwable_mob = holder.held_mob
holder.release()
if(!I || throwable_mob)
if(!throwable_mob && pulling && isliving(pulling) && grab_state >= GRAB_AGGRESSIVE)
throwable_mob = pulling
if(throwable_mob && !throwable_mob.buckled)
thrown_thing = throwable_mob
if(pulling)
stop_pulling()
if(HAS_TRAIT(src, TRAIT_PACIFISM))
to_chat(src, "<span class='notice'>You gently let go of [throwable_mob].</span>")
adjustStaminaLossBuffered(25)//CIT CHANGE - throwing an entire person shall be very tiring
var/turf/start_T = get_turf(loc) //Get the start and target tile for the descriptors
var/turf/end_T = get_turf(target)
if(start_T && end_T)
log_combat(src, throwable_mob, "thrown", addition="grab from tile in [AREACOORD(start_T)] towards tile at [AREACOORD(end_T)]")
if(HAS_TRAIT(src, TRAIT_PACIFISM))
to_chat(src, "<span class='notice'>You gently let go of [throwable_mob].</span>")
return
adjustStaminaLossBuffered(25)//CIT CHANGE - throwing an entire person shall be very tiring
var/turf/start_T = get_turf(loc) //Get the start and target tile for the descriptors
var/turf/end_T = get_turf(target)
if(start_T && end_T)
log_combat(src, throwable_mob, "thrown", addition="grab from tile in [AREACOORD(start_T)] towards tile at [AREACOORD(end_T)]")
else if(!CHECK_BITFIELD(I.item_flags, ABSTRACT) && !HAS_TRAIT(I, TRAIT_NODROP))
thrown_thing = I
@@ -194,6 +207,8 @@
newtonian_move(get_dir(target, src))
thrown_thing.throw_at(target, thrown_thing.throw_range, thrown_thing.throw_speed, src)
/mob/living/carbon/restrained(ignore_grab)
. = (handcuffed || (!ignore_grab && pulledby && pulledby.grab_state >= GRAB_AGGRESSIVE))
@@ -271,9 +286,13 @@
if(restrained())
changeNext_move(CLICK_CD_BREAKOUT)
last_special = world.time + CLICK_CD_BREAKOUT
var/buckle_cd = 600
if(handcuffed)
var/obj/item/restraints/O = src.get_item_by_slot(SLOT_HANDCUFFED)
buckle_cd = O.breakouttime
visible_message("<span class='warning'>[src] attempts to unbuckle [p_them()]self!</span>", \
"<span class='notice'>You attempt to unbuckle yourself... (This will take around one minute and you need to stay still.)</span>")
if(do_after(src, 600, 0, target = src))
"<span class='notice'>You attempt to unbuckle yourself... (This will take around [round(buckle_cd/600,1)] minute\s, and you need to stay still.)</span>")
if(do_after(src, buckle_cd, 0, target = src))
if(!buckled)
return
buckled.user_unbuckle_mob(src,src)
@@ -809,7 +828,8 @@
drop_all_held_items()
stop_pulling()
throw_alert("handcuffed", /obj/screen/alert/restrained/handcuffed, new_master = src.handcuffed)
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "handcuffed", /datum/mood_event/handcuffed)
if(handcuffed.demoralize_criminals)
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "handcuffed", /datum/mood_event/handcuffed)
else
clear_alert("handcuffed")
SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "handcuffed")
@@ -282,10 +282,17 @@
else if(check_zone(M.zone_selected) == "head")
var/mob/living/carbon/human/H = src
var/datum/species/pref_species = H.dna.species
M.visible_message("<span class='notice'>[M] gives [H] a pat on the head to make [p_them()] feel better!</span>", \
if(HAS_TRAIT(H, TRAIT_HEADPAT_SLUT))
M.visible_message("<span class='notice'>[M] gives [H] a pat on the head to make [p_them()] feel better! They seem incredibly pleased!</span>", \
"<span class='notice'>You give [H] a pat on the head to make [p_them()] feel better! They seem to like it way too much</span>")
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "lewd_headpat", /datum/mood_event/lewd_headpat)
H.adjustArousalLoss(5) //Headpats are hot af
else
M.visible_message("<span class='notice'>[M] gives [H] a pat on the head to make [p_them()] feel better!</span>", \
"<span class='notice'>You give [H] a pat on the head to make [p_them()] feel better!</span>")
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "headpat", /datum/mood_event/headpat)
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "headpat", /datum/mood_event/headpat)
if(HAS_TRAIT(M, TRAIT_FRIENDLY))
GET_COMPONENT_FROM(mood, /datum/component/mood, M)
if (mood.sanity >= SANITY_GREAT)
@@ -16,6 +16,10 @@
msg += "[t_He] [t_is] wearing [wear_mask.get_examine_string(user)] on [t_his] face.\n"
if (wear_neck)
msg += "[t_He] [t_is] wearing [wear_neck.get_examine_string(user)] around [t_his] neck.\n"
if(can_be_held)
msg += "[t_He] looks small enough to be picked up with <b>Alt+Click</b>!\n"
for(var/obj/item/I in held_items)
if(!(I.item_flags & ABSTRACT))
@@ -107,6 +107,10 @@
//Status effects
msg += status_effect_examines()
//Can be picked up?
if(can_be_held)
msg += "[t_He] looks small enough to be picked up with <b>Alt+Click</b>!\n"
//CIT CHANGES START HERE - adds genital details to examine text
if(LAZYLEN(internal_organs))
for(var/obj/item/organ/genital/dicc in internal_organs)
+75 -37
View File
@@ -854,52 +854,84 @@
.["Copy outfit"] = "?_src_=vars;[HrefToken()];copyoutfit=[REF(src)]"
/mob/living/carbon/human/MouseDrop_T(mob/living/target, mob/living/user)
//If they dragged themselves and we're currently aggressively grabbing them try to piggyback
if(user == target && can_piggyback(target) && pulling == target && (HAS_TRAIT(src, TRAIT_PACIFISM) || grab_state >= GRAB_AGGRESSIVE) && stat == CONSCIOUS)
buckle_mob(target,TRUE,TRUE)
if(pulling == target && grab_state >= GRAB_AGGRESSIVE && stat == CONSCIOUS)
//If they dragged themselves and we're currently aggressively grabbing them try to piggyback
if(user == target && can_piggyback(target))
piggyback(target)
return
//If you dragged them to you and you're aggressively grabbing try to fireman carry them
else if(user != target)
fireman_carry(target)
return
. = ..()
/mob/living/carbon/human/proc/piggyback_instant(mob/living/M)
return buckle_mob(M, TRUE, TRUE, FALSE, TRUE)
//src is the user that will be carrying, target is the mob to be carried
/mob/living/carbon/human/proc/can_piggyback(mob/living/carbon/target)
return (istype(target) && target.stat == CONSCIOUS)
//Can C try to piggyback at all.
/mob/living/carbon/human/proc/can_piggyback(mob/living/carbon/C)
if(istype(C) && C.stat == CONSCIOUS)
return TRUE
return FALSE
/mob/living/carbon/human/proc/can_be_firemanned(mob/living/carbon/target)
return (ishuman(target) && target.lying)
/mob/living/carbon/human/buckle_mob(mob/living/M, force = FALSE, check_loc = TRUE, bypass_piggybacking = FALSE, no_delay = FALSE)
/mob/living/carbon/human/proc/fireman_carry(mob/living/carbon/target)
if(can_be_firemanned(target))
visible_message("<span class='notice'>[src] starts lifting [target] onto their back...</span>",
"<span class='notice'>You start lifting [target] onto your back...</span>")
if(do_after(src, 30, TRUE, target))
//Second check to make sure they're still valid to be carried
if(can_be_firemanned(target) && !incapacitated(FALSE, TRUE))
target.resting = FALSE
buckle_mob(target, TRUE, TRUE, 90, 1, 0)
return
visible_message("<span class='warning'>[src] fails to fireman carry [target]!")
else
to_chat(src, "<span class='notice'>You can't fireman carry [target] while they're standing!</span>")
/mob/living/carbon/human/proc/piggyback(mob/living/carbon/target)
if(can_piggyback(target))
visible_message("<span class='notice'>[target] starts to climb onto [src]...</span>")
if(do_after(target, 15, target = src))
if(can_piggyback(target))
if(target.incapacitated(FALSE, TRUE) || incapacitated(FALSE, TRUE))
target.visible_message("<span class='warning'>[target] can't hang onto [src]!</span>")
return
buckle_mob(target, TRUE, TRUE, FALSE, 0, 2)
else
visible_message("<span class='warning'>[target] fails to climb onto [src]!</span>")
else
to_chat(target, "<span class='warning'>You can't piggyback ride [src] right now!</span>")
/mob/living/carbon/human/buckle_mob(mob/living/target, force = FALSE, check_loc = TRUE, lying_buckle = FALSE, hands_needed = 0, target_hands_needed = 0)
if(!force)//humans are only meant to be ridden through piggybacking and special cases
return
if(bypass_piggybacking)
return ..()
if(!is_type_in_typecache(M, can_ride_typecache))
M.visible_message("<span class='warning'>[M] really can't seem to mount [src]...</span>")
if(!is_type_in_typecache(target, can_ride_typecache))
target.visible_message("<span class='warning'>[target] really can't seem to mount [src]...</span>")
return
buckle_lying = lying_buckle
var/datum/component/riding/human/riding_datum = LoadComponent(/datum/component/riding/human)
riding_datum.ride_check_rider_incapacitated = TRUE
riding_datum.ride_check_rider_restrained = TRUE
riding_datum.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(0, 6), TEXT_SOUTH = list(0, 6), TEXT_EAST = list(-6, 4), TEXT_WEST = list( 6, 4)))
if(buckled_mobs && ((M in buckled_mobs) || (buckled_mobs.len >= max_buckled_mobs)) || buckled || (M.stat != CONSCIOUS))
if(target_hands_needed)
riding_datum.ride_check_rider_restrained = TRUE
if(buckled_mobs && ((target in buckled_mobs) || (buckled_mobs.len >= max_buckled_mobs)) || buckled)
return
if(can_piggyback(M))
riding_datum.ride_check_ridden_incapacitated = TRUE
visible_message("<span class='notice'>[M] starts to climb onto [src]...</span>")
if(no_delay || do_after(M, 15, target = src))
if(can_piggyback(M))
if(M.incapacitated(FALSE, TRUE) || incapacitated(FALSE, TRUE))
M.visible_message("<span class='warning'>[M] can't hang onto [src]!</span>")
return
if(!riding_datum.equip_buckle_inhands(M, 2)) //MAKE SURE THIS IS LAST!!
M.visible_message("<span class='warning'>[M] can't climb onto [src]!</span>")
return
. = ..(M, force, check_loc)
stop_pulling()
else
visible_message("<span class='warning'>[M] fails to climb onto [src]!</span>")
else
. = ..(M,force,check_loc)
stop_pulling()
var/equipped_hands_self
var/equipped_hands_target
if(hands_needed)
equipped_hands_self = riding_datum.equip_buckle_inhands(src, hands_needed, target)
if(target_hands_needed)
equipped_hands_target = riding_datum.equip_buckle_inhands(target, target_hands_needed)
if(hands_needed || target_hands_needed)
if(hands_needed && !equipped_hands_self)
src.visible_message("<span class='warning'>[src] can't get a grip on [target] because their hands are full!</span>",
"<span class='warning'>You can't get a grip on [target] because your hands are full!</span>")
return
else if(target_hands_needed && !equipped_hands_target)
target.visible_message("<span class='warning'>[target] can't get a grip on [src] because their hands are full!</span>",
"<span class='warning'>You can't get a grip on [src] because your hands are full!</span>")
return
stop_pulling()
riding_datum.handle_vehicle_layer()
. = ..(target, force, check_loc)
/mob/living/carbon/human/proc/is_shove_knockdown_blocked() //If you want to add more things that block shove knockdown, extend this
for(var/obj/item/clothing/C in get_equipped_items()) //doesn't include pockets
@@ -1067,3 +1099,9 @@
/mob/living/carbon/human/species/zombie/krokodil_addict
race = /datum/species/krokodil_addict
//define holder_type on nerds we wanna commit scoop to
/mob/living/carbon/human
var/holder_type = /obj/item/clothing/head/mob_holder/micro
can_be_held = "micro"
@@ -65,3 +65,5 @@
var/static/list/can_ride_typecache = typecacheof(list(/mob/living/carbon/human, /mob/living/simple_animal/slime, /mob/living/simple_animal/parrot))
var/lastpuke = 0
var/last_fire_update
can_be_held = "micro"
@@ -16,5 +16,5 @@
blacklisted = 1
use_skintones = 0
species_traits = list(NOBLOOD,EYECOLOR,NOGENITALS)
inherent_traits = list(TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER)
inherent_traits = list(TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOLIMBDISABLE,TRAIT_NOHUNGER)
sexes = 0
@@ -12,9 +12,9 @@
mutantliver = /obj/item/organ/liver/plasmaman
mutantstomach = /obj/item/organ/stomach/plasmaman
burnmod = 1.5
brutemod = 1.5
heatmod = 1.5
breathid = "tox"
speedmod = 1
damage_overlay_type = ""//let's not show bloody wounds or burns over bones.
var/internal_fire = FALSE //If the bones themselves are burning clothes won't help you much
disliked_food = FRUIT
@@ -3,7 +3,7 @@
name = "Spooky Scary Skeleton"
id = "skeleton"
say_mod = "rattles"
blacklisted = 1
blacklisted = 0
sexes = 0
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/skeleton
species_traits = list(NOBLOOD,NOGENITALS,NOAROUSAL)
@@ -12,13 +12,18 @@
mutanttongue = /obj/item/organ/tongue/bone
damage_overlay_type = ""//let's not show bloody wounds or burns over bones.
disliked_food = NONE
liked_food = GROSS | MEAT | RAW
liked_food = GROSS | MEAT | RAW | DAIRY
/datum/species/skeleton/check_roundstart_eligible()
if(SSevents.holidays && SSevents.holidays[HALLOWEEN])
return TRUE
return ..()
/datum/species/skeleton/pirate
name = "Space Queen's Skeleton"
/datum/species/skeleton/space
name = "Spooky Spacey Skeleton"
id = "spaceskeleton"
blacklisted = 1
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_FAKEDEATH, TRAIT_CALCIUM_HEALER)
/datum/species/skeleton/pirate/check_roundstart_eligible()
return FALSE
@@ -12,7 +12,7 @@
damage_overlay_type = "synth"
limbs_id = "synth"
var/list/initial_species_traits = list(NOTRANSSTING) //for getting these values back for assume_disguise()
var/list/initial_inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER,TRAIT_NOBREATH)
var/list/initial_inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER,TRAIT_NOLIMBDISABLE,TRAIT_NOBREATH)
var/disguise_fail_health = 75 //When their health gets to this level their synthflesh partially falls off
var/datum/species/fake_species = null //a species to do most of our work for us, unless we're damaged
@@ -16,7 +16,12 @@
disliked_food = NONE
liked_food = GROSS | MEAT | RAW
/datum/species/zombie/check_roundstart_eligible()
/datum/species/zombie/notspaceproof
id = "notspaceproofzombie"
blacklisted = 0
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_RADIMMUNE,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_NOBREATH,TRAIT_NODEATH,TRAIT_FAKEDEATH)
/datum/species/zombie/notspaceproof/check_roundstart_eligible()
if(SSevents.holidays && SSevents.holidays[HALLOWEEN])
return TRUE
return ..()
@@ -47,7 +52,7 @@
/datum/species/zombie/infectious/spec_life(mob/living/carbon/C)
. = ..()
C.a_intent = INTENT_HARM // THE SUFFERING MUST FLOW
//Zombies never actually die, they just fall down until they regenerate enough to rise back up.
//They must be restrained, beheaded or gibbed to stop being a threat.
if(regen_cooldown < world.time)
@@ -58,7 +63,7 @@
C.adjustToxLoss(-heal_amt)
if(!C.InCritical() && prob(4))
playsound(C, pick(spooks), 50, TRUE, 10)
//Congrats you somehow died so hard you stopped being a zombie
/datum/species/zombie/infectious/spec_death(mob/living/carbon/C)
. = ..()
@@ -123,15 +123,16 @@ There are several things that need to be remembered:
if(U.adjusted == ALT_STYLE)
t_color = "[t_color]_d"
if(U.mutantrace_variation)
if(U.suit_style == DIGITIGRADE_SUIT_STYLE)
U.alternate_worn_icon = 'modular_citadel/icons/mob/uniform_digi.dmi'
if(U.adjusted == ALT_STYLE)
t_color = "[t_color]_d_l"
else if(U.adjusted == NORMAL_STYLE)
t_color = "[t_color]_l"
else
U.alternate_worn_icon = null
if(!U.force_alternate_icon)
if(U.mutantrace_variation)
if(U.suit_style == DIGITIGRADE_SUIT_STYLE)
U.alternate_worn_icon = 'modular_citadel/icons/mob/uniform_digi.dmi'
if(U.adjusted == ALT_STYLE)
t_color = "[t_color]_d_l"
else if(U.adjusted == NORMAL_STYLE)
t_color = "[t_color]_l"
else
U.alternate_worn_icon = null
var/mutable_appearance/uniform_overlay
+7
View File
@@ -35,6 +35,7 @@
*/
if(stat == DEAD)
stop_sound_channel(CHANNEL_HEARTBEAT)
handle_death()
rot()
//Updates the number of stored chemicals for powers
@@ -43,6 +44,12 @@
if(stat != DEAD)
return 1
//Procs called while dead
/mob/living/carbon/proc/handle_death()
for(var/datum/reagent/R in reagents.reagent_list)
if(R.chemical_flags & REAGENT_DEAD_PROCESS)
R.on_mob_dead(src)
///////////////
// BREATHING //
///////////////
@@ -132,6 +132,10 @@
pickupTarget = null
pickupTimer = 0
else if(ismob(pickupTarget.loc)) // in someones hand
if(istype(pickupTarget, /obj/item/clothing/head/mob_holder/))
var/obj/item/clothing/head/mob_holder/h = pickupTarget
if(h && h.held_mob==src)
return//dont let them pickpocket themselves
var/mob/M = pickupTarget.loc
if(!pickpocketing)
pickpocketing = TRUE
+188 -171
View File
@@ -1,171 +1,188 @@
/mob/living/carbon/monkey
name = "monkey"
verb_say = "chimpers"
initial_language_holder = /datum/language_holder/monkey
icon = 'icons/mob/monkey.dmi'
icon_state = ""
gender = NEUTER
pass_flags = PASSTABLE
ventcrawler = VENTCRAWLER_NUDE
mob_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/monkey = 5, /obj/item/stack/sheet/animalhide/monkey = 1)
type_of_meat = /obj/item/reagent_containers/food/snacks/meat/slab/monkey
gib_type = /obj/effect/decal/cleanable/blood/gibs
unique_name = TRUE
bodyparts = list(/obj/item/bodypart/chest/monkey, /obj/item/bodypart/head/monkey, /obj/item/bodypart/l_arm/monkey,
/obj/item/bodypart/r_arm/monkey, /obj/item/bodypart/r_leg/monkey, /obj/item/bodypart/l_leg/monkey)
hud_type = /datum/hud/monkey
/mob/living/carbon/monkey/Initialize(mapload, cubespawned=FALSE, mob/spawner)
verbs += /mob/living/proc/mob_sleep
verbs += /mob/living/proc/lay_down
if(unique_name) //used to exclude pun pun
gender = pick(MALE, FEMALE)
real_name = name
//initialize limbs
create_bodyparts()
create_internal_organs()
. = ..()
if (cubespawned)
var/cap = CONFIG_GET(number/monkeycap)
if (LAZYLEN(SSmobs.cubemonkeys) > cap)
if (spawner)
to_chat(spawner, "<span class='warning'>Bluespace harmonics prevent the spawning of more than [cap] monkeys on the station at one time!</span>")
return INITIALIZE_HINT_QDEL
SSmobs.cubemonkeys += src
create_dna(src)
dna.initialize_dna(random_blood_type())
/mob/living/carbon/monkey/Destroy()
SSmobs.cubemonkeys -= src
return ..()
/mob/living/carbon/monkey/create_internal_organs()
internal_organs += new /obj/item/organ/appendix
internal_organs += new /obj/item/organ/lungs
internal_organs += new /obj/item/organ/heart
internal_organs += new /obj/item/organ/brain
internal_organs += new /obj/item/organ/tongue
internal_organs += new /obj/item/organ/eyes
internal_organs += new /obj/item/organ/ears
internal_organs += new /obj/item/organ/liver
internal_organs += new /obj/item/organ/stomach
..()
/mob/living/carbon/monkey/on_reagent_change()
. = ..()
remove_movespeed_modifier(MOVESPEED_ID_MONKEY_REAGENT_SPEEDMOD, TRUE)
var/amount
if(reagents.has_reagent("morphine"))
amount = -1
if(reagents.has_reagent("nuka_cola"))
amount = -1
if(amount)
add_movespeed_modifier(MOVESPEED_ID_MONKEY_REAGENT_SPEEDMOD, TRUE, 100, override = TRUE, multiplicative_slowdown = amount)
/mob/living/carbon/monkey/updatehealth()
. = ..()
var/slow = 0
var/health_deficiency = (100 - health)
if(health_deficiency >= 45)
slow += (health_deficiency / 25)
add_movespeed_modifier(MOVESPEED_ID_MONKEY_HEALTH_SPEEDMOD, TRUE, 100, override = TRUE, multiplicative_slowdown = slow)
/mob/living/carbon/monkey/adjust_bodytemperature(amount)
. = ..()
var/slow = 0
if (bodytemperature < 283.222)
slow += (283.222 - bodytemperature) / 10 * 1.75
if(slow <= 0)
return
add_movespeed_modifier(MOVESPEED_ID_MONKEY_TEMPERATURE_SPEEDMOD, TRUE, 100, override = TRUE, multiplicative_slowdown = amount)
/mob/living/carbon/monkey/Stat()
..()
if(statpanel("Status"))
stat(null, "Intent: [a_intent]")
stat(null, "Move Mode: [m_intent]")
if(client && mind)
var/datum/antagonist/changeling/changeling = mind.has_antag_datum(/datum/antagonist/changeling)
if(changeling)
stat("Chemical Storage", "[changeling.chem_charges]/[changeling.chem_storage]")
stat("Absorbed DNA", changeling.absorbedcount)
return
/mob/living/carbon/monkey/verb/removeinternal()
set name = "Remove Internals"
set category = "IC"
internal = null
return
/mob/living/carbon/monkey/IsAdvancedToolUser()//Unless its monkey mode monkeys cant use advanced tools
if(mind && is_monkey(mind))
return TRUE
return FALSE
/mob/living/carbon/monkey/reagent_check(datum/reagent/R) //can metabolize all reagents
return FALSE
/mob/living/carbon/monkey/canBeHandcuffed()
return TRUE
/mob/living/carbon/monkey/assess_threat(judgement_criteria, lasercolor = "", datum/callback/weaponcheck=null)
if(judgement_criteria & JUDGE_EMAGGED)
return 10 //Everyone is a criminal!
var/threatcount = 0
//Securitrons can't identify monkeys
if( !(judgement_criteria & JUDGE_IGNOREMONKEYS) && (judgement_criteria & JUDGE_IDCHECK) )
threatcount += 4
//Lasertag bullshit
if(lasercolor)
if(lasercolor == "b")//Lasertag turrets target the opposing team, how great is that? -Sieve
if(is_holding_item_of_type(/obj/item/gun/energy/laser/redtag))
threatcount += 4
if(lasercolor == "r")
if(is_holding_item_of_type(/obj/item/gun/energy/laser/bluetag))
threatcount += 4
return threatcount
//Check for weapons
if( (judgement_criteria & JUDGE_WEAPONCHECK) && weaponcheck )
for(var/obj/item/I in held_items) //if they're holding a gun
if(weaponcheck.Invoke(I))
threatcount += 4
if(weaponcheck.Invoke(back)) //if a weapon is present in the back slot
threatcount += 4 //trigger look_for_perp() since they're nonhuman and very likely hostile
//mindshield implants imply trustworthyness
if(HAS_TRAIT(src, TRAIT_MINDSHIELD))
threatcount -= 1
return threatcount
/mob/living/carbon/monkey/IsVocal()
if(!getorganslot(ORGAN_SLOT_LUNGS))
return 0
return 1
/mob/living/carbon/monkey/can_use_guns(obj/item/G)
return TRUE
/mob/living/carbon/monkey/angry
aggressive = TRUE
/mob/living/carbon/monkey/angry/Initialize()
. = ..()
if(prob(10))
var/obj/item/clothing/head/helmet/justice/escape/helmet = new(src)
equip_to_slot_or_del(helmet,SLOT_HEAD)
helmet.attack_self(src) // todo encapsulate toggle
/mob/living/carbon/monkey
name = "monkey"
verb_say = "chimpers"
initial_language_holder = /datum/language_holder/monkey
icon = 'icons/mob/monkey.dmi'
icon_state = ""
gender = NEUTER
pass_flags = PASSTABLE
ventcrawler = VENTCRAWLER_NUDE
mob_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/monkey = 5, /obj/item/stack/sheet/animalhide/monkey = 1)
type_of_meat = /obj/item/reagent_containers/food/snacks/meat/slab/monkey
gib_type = /obj/effect/decal/cleanable/blood/gibs
unique_name = TRUE
bodyparts = list(/obj/item/bodypart/chest/monkey, /obj/item/bodypart/head/monkey, /obj/item/bodypart/l_arm/monkey,
/obj/item/bodypart/r_arm/monkey, /obj/item/bodypart/r_leg/monkey, /obj/item/bodypart/l_leg/monkey)
hud_type = /datum/hud/monkey
can_be_held = "monkey"
/mob/living/carbon/monkey/Initialize(mapload, cubespawned=FALSE, mob/spawner)
verbs += /mob/living/proc/mob_sleep
verbs += /mob/living/proc/lay_down
if(unique_name) //used to exclude pun pun
gender = pick(MALE, FEMALE)
real_name = name
//initialize limbs
create_bodyparts()
create_internal_organs()
. = ..()
if (cubespawned)
var/cap = CONFIG_GET(number/monkeycap)
if (LAZYLEN(SSmobs.cubemonkeys) > cap)
if (spawner)
to_chat(spawner, "<span class='warning'>Bluespace harmonics prevent the spawning of more than [cap] monkeys on the station at one time!</span>")
return INITIALIZE_HINT_QDEL
SSmobs.cubemonkeys += src
create_dna(src)
dna.initialize_dna(random_blood_type())
/mob/living/carbon/monkey/Destroy()
SSmobs.cubemonkeys -= src
return ..()
/mob/living/carbon/monkey/generate_mob_holder()
var/obj/item/clothing/head/mob_holder/holder = new(get_turf(src), src, "monkey", 'icons/mob/animals_held.dmi', 'icons/mob/animals_held_lh.dmi', 'icons/mob/animals_held_rh.dmi', TRUE)
return holder
/mob/living/carbon/monkey/create_internal_organs()
internal_organs += new /obj/item/organ/appendix
internal_organs += new /obj/item/organ/lungs
internal_organs += new /obj/item/organ/heart
internal_organs += new /obj/item/organ/brain
internal_organs += new /obj/item/organ/tongue
internal_organs += new /obj/item/organ/eyes
internal_organs += new /obj/item/organ/ears
internal_organs += new /obj/item/organ/liver
internal_organs += new /obj/item/organ/stomach
..()
/mob/living/carbon/monkey/on_reagent_change()
. = ..()
remove_movespeed_modifier(MOVESPEED_ID_MONKEY_REAGENT_SPEEDMOD, TRUE)
var/amount
if(reagents.has_reagent("morphine"))
amount = -1
if(reagents.has_reagent("nuka_cola"))
amount = -1
if(amount)
add_movespeed_modifier(MOVESPEED_ID_MONKEY_REAGENT_SPEEDMOD, TRUE, 100, override = TRUE, multiplicative_slowdown = amount)
/mob/living/carbon/monkey/updatehealth()
. = ..()
var/slow = 0
var/health_deficiency = (100 - health)
if(health_deficiency >= 45)
slow += (health_deficiency / 25)
add_movespeed_modifier(MOVESPEED_ID_MONKEY_HEALTH_SPEEDMOD, TRUE, 100, override = TRUE, multiplicative_slowdown = slow)
/mob/living/carbon/monkey/adjust_bodytemperature(amount)
. = ..()
var/slow = 0
if (bodytemperature < 283.222)
slow += (283.222 - bodytemperature) / 10 * 1.75
if(slow <= 0)
return
add_movespeed_modifier(MOVESPEED_ID_MONKEY_TEMPERATURE_SPEEDMOD, TRUE, 100, override = TRUE, multiplicative_slowdown = amount)
/mob/living/carbon/monkey/Stat()
..()
if(statpanel("Status"))
stat(null, "Intent: [a_intent]")
stat(null, "Move Mode: [m_intent]")
if(client && mind)
var/datum/antagonist/changeling/changeling = mind.has_antag_datum(/datum/antagonist/changeling)
if(changeling)
stat("Chemical Storage", "[changeling.chem_charges]/[changeling.chem_storage]")
stat("Absorbed DNA", changeling.absorbedcount)
return
/mob/living/carbon/monkey/verb/removeinternal()
set name = "Remove Internals"
set category = "IC"
internal = null
return
/mob/living/carbon/monkey/IsAdvancedToolUser()//Unless its monkey mode monkeys cant use advanced tools
if(mind && is_monkey(mind))
return TRUE
return FALSE
/mob/living/carbon/monkey/reagent_check(datum/reagent/R) //can metabolize all reagents
return FALSE
/mob/living/carbon/monkey/canBeHandcuffed()
return TRUE
/mob/living/carbon/monkey/assess_threat(judgement_criteria, lasercolor = "", datum/callback/weaponcheck=null)
if(judgement_criteria & JUDGE_EMAGGED)
return 10 //Everyone is a criminal!
var/threatcount = 0
//Securitrons can't identify monkeys
if( !(judgement_criteria & JUDGE_IGNOREMONKEYS) && (judgement_criteria & JUDGE_IDCHECK) )
threatcount += 4
//Lasertag bullshit
if(lasercolor)
if(lasercolor == "b")//Lasertag turrets target the opposing team, how great is that? -Sieve
if(is_holding_item_of_type(/obj/item/gun/energy/laser/redtag))
threatcount += 4
if(lasercolor == "r")
if(is_holding_item_of_type(/obj/item/gun/energy/laser/bluetag))
threatcount += 4
return threatcount
//Check for weapons
if( (judgement_criteria & JUDGE_WEAPONCHECK) && weaponcheck )
for(var/obj/item/I in held_items) //if they're holding a gun
if(weaponcheck.Invoke(I))
threatcount += 4
if(weaponcheck.Invoke(back)) //if a weapon is present in the back slot
threatcount += 4 //trigger look_for_perp() since they're nonhuman and very likely hostile
//mindshield implants imply trustworthyness
if(HAS_TRAIT(src, TRAIT_MINDSHIELD))
threatcount -= 1
return threatcount
/mob/living/carbon/monkey/IsVocal()
if(!getorganslot(ORGAN_SLOT_LUNGS))
return 0
return 1
/mob/living/carbon/monkey/can_use_guns(obj/item/G)
return TRUE
/mob/living/carbon/monkey/angry
aggressive = TRUE
/mob/living/carbon/monkey/angry/Initialize()
. = ..()
if(prob(10))
var/obj/item/clothing/head/helmet/justice/escape/helmet = new(src)
equip_to_slot_or_del(helmet,SLOT_HEAD)
helmet.attack_self(src) // todo encapsulate toggle
/mob/living/carbon/monkey/tumor
name = "living teratoma"
verb_say = "blabbers"
initial_language_holder = /datum/language_holder/monkey
icon = 'icons/mob/monkey.dmi'
icon_state = ""
butcher_results = list(/obj/effect/spawner/lootdrop/teratoma/minor = 5, /obj/effect/spawner/lootdrop/teratoma/major = 1)
type_of_meat = /obj/effect/spawner/lootdrop/teratoma/minor
aggressive = TRUE
bodyparts = list(/obj/item/bodypart/chest/monkey/teratoma, /obj/item/bodypart/head/monkey/teratoma, /obj/item/bodypart/l_arm/monkey/teratoma,
/obj/item/bodypart/r_arm/monkey/teratoma, /obj/item/bodypart/r_leg/monkey/teratoma, /obj/item/bodypart/l_leg/monkey/teratoma)
@@ -1,4 +1,3 @@
/mob/living/carbon/monkey/regenerate_icons()
if(!..())
update_body_parts()
@@ -77,4 +76,4 @@
/mob/living/carbon/monkey/update_hud_back(obj/item/I)
if(client && hud_used && hud_used.hud_shown)
I.screen_loc = ui_monkey_back
client.screen += I
client.screen += I
+49 -1
View File
@@ -10,10 +10,29 @@
ntransform.TurnTo(lying_prev,lying)
if(lying == 0) //Lying to standing
final_pixel_y = get_standard_pixel_y_offset()
if(size_multiplier >= 1) //if its bigger than normal
ntransform.Translate(0,16 * (size_multiplier-1))
else
if(lying_prev == 90)
ntransform.Translate(16 * (size_multiplier-1),16 * (size_multiplier-1))
if(lying_prev == 270)
ntransform.Translate(-16 * (size_multiplier-1),16 * (size_multiplier-1))
else //if(lying != 0)
if(lying_prev == 0) //Standing to lying
pixel_y = get_standard_pixel_y_offset()
final_pixel_y = get_standard_pixel_y_offset(lying)
if(lying == 90) //Check the angle of the sprite to offset it accordingly.
ntransform.Translate(-16 * (size_multiplier-1),0)
if(size_multiplier < 1) //if its smaller than normal
ntransform.Translate(0,16 * (size_multiplier-1)) //we additionally offset the sprite downwards
if(lying == 270) //check the angle of the sprite to offset it accordingly
ntransform.Translate(16 * (size_multiplier-1),0)
if(size_multiplier < 1) //if its smaller than normal
ntransform.Translate(0,16 * (size_multiplier-1)) //we additionally offset the sprite downwards
if(dir & (EAST|WEST)) //Facing east or west
final_dir = pick(NORTH, SOUTH) //So you fall on your side rather than your face or ass
@@ -22,11 +41,40 @@
ntransform.Scale(resize)
resize = RESIZE_DEFAULT_SIZE
//Apply size multiplier, thank NeverExisted for this
if(size_multiplier != previous_size)
changed++
//now we offset the sprite
//Scaling affects offset. There's probably a smarter and easier way to do this, but this way it works for sure (?)
//Just to be clear. All this bullshit is needed because someone wanted to store the old transform matrix instead of using a new one each iteration
//Winfre is currently doing a great job at coating my nuts in slobber while i code this
if(!lying) //when standing. People of all sizes are affected equally
ntransform.Translate(0,-16 * (previous_size-1)) //reset the sprite
ntransform.Scale(size_multiplier/previous_size) //scale the sprite accordingly.
ntransform.Translate(0,16 * (size_multiplier-1)) //apply the new offset
else //when lying. Macros dont get an offset, Micros do. We must also check the cases when a micro becomes a macro and viceversa
if(previous_size <= 1 && size_multiplier <= 1) //micro stays a micro. We modify the side-offset
ntransform.Translate(0,-16 * (previous_size-1)) //reset the sprite
ntransform.Scale(size_multiplier/previous_size) //scale the sprite accordingly
ntransform.Translate(0,16 * (size_multiplier-1)) //apply the new offset
if(previous_size <= 1 && size_multiplier > 1) //micro becomes a macro. We remove the side-offset
ntransform.Translate(0,-16 * (previous_size-1)) //reset the sprite
ntransform.Scale(size_multiplier/previous_size) //scale the sprite accordingly
if(previous_size > 1 && size_multiplier <= 1) //macro becomes a micro. We add an offset
ntransform.Scale(size_multiplier/previous_size) //scale the sprite accordingly.
ntransform.Translate(0,16 * (size_multiplier-1)) //apply the new offset
if(previous_size > 1 && size_multiplier > 1) //macro stays a macro. We just scale the sprite with no offset changes
ntransform.Scale(size_multiplier/previous_size) //scale the sprite accordingly
previous_size = size_multiplier
if(changed)
animate(src, transform = ntransform, time = 2, pixel_y = final_pixel_y, dir = final_dir, easing = EASE_IN|EASE_OUT)
floating = 0 // If we were without gravity, the bouncing animation got stopped, so we make sure we restart it in next life().
/mob/living/carbon
var/list/overlays_standing[TOTAL_LAYERS]

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