Merge remote-tracking branch 'upstream/master'

This commit is contained in:
CygnusB
2020-06-25 01:22:55 -03:00
485 changed files with 102675 additions and 80445 deletions
@@ -90,3 +90,9 @@
update_pack_name()
else
return ..()
/obj/item/reagent_containers/blood/bluespace
name = "bluespace blood pack"
desc = "Contains blood used for transfusion, this one has been made with bluespace technology to hold much more blood. Must be attached to an IV drip."
icon_state = "bsbloodpack"
volume = 600 //its a blood bath!
@@ -6,7 +6,7 @@
reagent_flags = OPENCONTAINER
spillable = TRUE
resistance_flags = ACID_PROOF
container_HP = 3
container_HP = 2
/obj/item/reagent_containers/glass/attack(mob/M, mob/user, obj/target)
@@ -115,7 +115,6 @@
item_state = "beaker"
materials = list(MAT_GLASS=500)
beaker_weakness_bitflag = PH_WEAK
container_HP = 5
/obj/item/reagent_containers/glass/beaker/Initialize()
. = ..()
@@ -133,27 +132,29 @@
list_reagents = list("viralbase" = 1)
/obj/item/reagent_containers/glass/beaker/update_icon()
if(!cached_icon)
cached_icon = icon_state
cut_overlays()
if(reagents.total_volume)
var/mutable_appearance/filling = mutable_appearance('icons/obj/reagentfillings.dmi', "[icon_state]10")
var/mutable_appearance/filling = mutable_appearance('icons/obj/reagentfillings.dmi', "[cached_icon]10")
var/percent = round((reagents.total_volume / volume) * 100)
switch(percent)
if(0 to 9)
filling.icon_state = "[icon_state]-10"
filling.icon_state = "[cached_icon]-10"
if(10 to 24)
filling.icon_state = "[icon_state]10"
filling.icon_state = "[cached_icon]10"
if(25 to 49)
filling.icon_state = "[icon_state]25"
filling.icon_state = "[cached_icon]25"
if(50 to 74)
filling.icon_state = "[icon_state]50"
filling.icon_state = "[cached_icon]50"
if(75 to 79)
filling.icon_state = "[icon_state]75"
filling.icon_state = "[cached_icon]75"
if(80 to 90)
filling.icon_state = "[icon_state]80"
filling.icon_state = "[cached_icon]80"
if(91 to INFINITY)
filling.icon_state = "[icon_state]100"
filling.icon_state = "[cached_icon]100"
filling.color = mix_color_from_reagents(reagents.reagent_list)
add_overlay(filling)
@@ -172,7 +173,7 @@
volume = 100
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,20,25,30,50,100)
container_HP = 6
container_HP = 3
/obj/item/reagent_containers/glass/beaker/plastic
name = "x-large beaker"
@@ -232,7 +233,7 @@
volume = 300
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,20,25,30,50,100,300)
container_HP = 8
container_HP = 4
/obj/item/reagent_containers/glass/beaker/cryoxadone
list_reagents = list("cryoxadone" = 30)
@@ -289,7 +290,7 @@
SLOT_L_STORE, SLOT_R_STORE,\
SLOT_GENERC_DEXTROUS_STORAGE
)
container_HP = 2
container_HP = 1
/obj/item/reagent_containers/glass/bucket/Initialize()
beaker_weakness_bitflag |= TEMP_WEAK
@@ -343,7 +344,7 @@
materials = list(MAT_GLASS=0)
volume = 50
amount_per_transfer_from_this = 10
container_HP = 2
container_HP = 1
/obj/item/reagent_containers/glass/beaker/waterbottle/Initialize()
beaker_weakness_bitflag |= TEMP_WEAK
@@ -359,7 +360,7 @@
list_reagents = list("water" = 100)
volume = 100
amount_per_transfer_from_this = 20
container_HP = 2
container_HP = 1
/obj/item/reagent_containers/glass/beaker/waterbottle/large/empty
list_reagents = list()
@@ -19,8 +19,8 @@
var/can_fill_from_container = TRUE
var/apply_type = PATCH
var/apply_method = "spray"
var/self_delay = 30
var/squirt_mode = 0
var/self_delay = 3 SECONDS
var/squirt_mode = FALSE
var/squirt_amount = 5
/obj/item/reagent_containers/medspray/attack_self(mob/user)
@@ -31,40 +31,51 @@
amount_per_transfer_from_this = initial(amount_per_transfer_from_this)
to_chat(user, "<span class='notice'>You will now apply the medspray's contents in [squirt_mode ? "short bursts":"extended sprays"]. You'll now use [amount_per_transfer_from_this] units per use.</span>")
/obj/item/reagent_containers/medspray/attack(mob/M, mob/user, def_zone)
/obj/item/reagent_containers/medspray/attack(mob/living/L, mob/user, def_zone)
if(!reagents || !reagents.total_volume)
to_chat(user, "<span class='warning'>[src] is empty!</span>")
return
if(M == user)
M.visible_message("<span class='notice'>[user] attempts to [apply_method] [src] on [user.p_them()]self.</span>")
if(ishuman(L))
var/obj/item/bodypart/affecting = L.get_bodypart(check_zone(user.zone_selected))
if(!affecting)
to_chat(user, "<span class='warning'>The limb is missing!</span>")
return
if(!L.can_inject(user, TRUE, user.zone_selected, FALSE, TRUE)) //stopped by clothing, like patches
return
if(affecting.status != BODYPART_ORGANIC)
to_chat(user, "<span class='notice'>Medicine won't work on a robotic limb!</span>")
return
if(L == user)
L.visible_message("<span class='notice'>[user] attempts to [apply_method] [src] on [user.p_them()]self.</span>")
if(self_delay)
if(!do_mob(user, M, self_delay))
if(!do_mob(user, L, self_delay))
return
if(!reagents || !reagents.total_volume)
return
to_chat(M, "<span class='notice'>You [apply_method] yourself with [src].</span>")
to_chat(L, "<span class='notice'>You [apply_method] yourself with [src].</span>")
else
log_combat(user, M, "attempted to apply", src, reagents.log_list())
M.visible_message("<span class='danger'>[user] attempts to [apply_method] [src] on [M].</span>", \
"<span class='userdanger'>[user] attempts to [apply_method] [src] on [M].</span>")
if(!do_mob(user, M))
log_combat(user, L, "attempted to apply", src, reagents.log_list())
L.visible_message("<span class='danger'>[user] attempts to [apply_method] [src] on [L].</span>", \
"<span class='userdanger'>[user] attempts to [apply_method] [src] on [L].</span>")
if(!do_mob(user, L))
return
if(!reagents || !reagents.total_volume)
return
M.visible_message("<span class='danger'>[user] [apply_method]s [M] down with [src].</span>", \
"<span class='userdanger'>[user] [apply_method]s [M] down with [src].</span>")
L.visible_message("<span class='danger'>[user] [apply_method]s [L] down with [src].</span>", \
"<span class='userdanger'>[user] [apply_method]s [L] down with [src].</span>")
if(!reagents || !reagents.total_volume)
return
else
log_combat(user, M, "applied", src, reagents.log_list())
log_combat(user, L, "applied", src, reagents.log_list())
playsound(src, 'sound/effects/spray2.ogg', 50, 1, -6)
var/fraction = min(amount_per_transfer_from_this/reagents.total_volume, 1)
reagents.reaction(M, apply_type, fraction)
reagents.trans_to(M, amount_per_transfer_from_this)
reagents.reaction(L, apply_type, fraction)
reagents.trans_to(L, amount_per_transfer_from_this)
return
/obj/item/reagent_containers/medspray/styptic
@@ -115,6 +115,8 @@
var/flat_icon = "towel_flat"
var/folded_icon = "towel"
var/list/possible_colors
//Hyper Change
var/roomy = 1 //To cover XL bits
/obj/item/reagent_containers/rag/towel/Initialize()
. = ..()