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a start
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@@ -224,8 +224,7 @@
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special_role = TRAITOR_AGENT_ROLE
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syndicate = TRUE
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forge_single_objective()
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else
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..() // Give them standard objectives.
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return
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/datum/antagonist/traitor/internal_affairs/forge_traitor_objectives()
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@@ -239,8 +239,6 @@ BLIND // can't see anything
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if(H.w_uniform == src)
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H.update_suit_sensors()
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..()
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/obj/item/clothing/under/CtrlClick(mob/user)
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. = ..()
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@@ -7,7 +7,6 @@
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interact(user)
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/datum/integrated_io/lists/proc/interact(mob/user)
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. = ..()
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var/list/my_list = data
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var/t = "<h2>[src]</h2><br>"
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t += "List length: [my_list.len]<br>"
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@@ -199,7 +199,8 @@
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set_pin_data(IC_OUTPUT, 1, WEAKREF(null))
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if(installed_brain.brainmob)
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installed_brain.brainmob.remote_control = null
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..()
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return
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//Brain changes
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@@ -329,7 +330,6 @@
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installed_pai.forceMove(drop_location())
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set_pin_data(IC_OUTPUT, 1, WEAKREF(null))
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installed_pai.pai.remote_control = null
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..()
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//pAI changes
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@@ -309,21 +309,21 @@
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var/datum/reagent/R = addiction
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if(C && R)
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R.addiction_stage++
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switch(R.addiction_stage)
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if(1 to R.addiction_stage1_end)
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need_mob_update += R.addiction_act_stage1(C)
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if(R.addiction_stage1_end to R.addiction_stage2_end)
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need_mob_update += R.addiction_act_stage2(C)
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if(R.addiction_stage2_end to R.addiction_stage3_end)
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need_mob_update += R.addiction_act_stage3(C)
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if(R.addiction_stage3_end to R.addiction_stage4_end)
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need_mob_update += R.addiction_act_stage4(C)
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if(R.addiction_stage4_end to INFINITY)
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to_chat(C, "<span class='notice'>You feel like you've gotten over your need for [R.name].</span>")
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SEND_SIGNAL(C, COMSIG_CLEAR_MOOD_EVENT, "[R.type]_addiction")
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cached_addictions.Remove(R)
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else
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SEND_SIGNAL(C, COMSIG_CLEAR_MOOD_EVENT, "[R.type]_overdose")
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var/stage = R.addiction_stage
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if(stage in 1 to R.addiction_stage1_end)
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need_mob_update += R.addiction_act_stage1(C)
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else if(stage in R.addiction_stage1_end to R.addiction_stage2_end)
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need_mob_update += R.addiction_act_stage2(C)
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else if(stage in R.addiction_stage2_end to R.addiction_stage3_end)
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need_mob_update += R.addiction_act_stage3(C)
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else if(stage in R.addiction_stage3_end to R.addiction_stage4_end)
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need_mob_update += R.addiction_act_stage4(C)
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else if(stage in R.addiction_stage4_end to INFINITY)
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to_chat(C, "<span class='notice'>You feel like you've gotten over your need for [R.name].</span>")
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SEND_SIGNAL(C, COMSIG_CLEAR_MOOD_EVENT, "[R.type]_addiction")
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cached_addictions.Remove(R)
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else
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SEND_SIGNAL(C, COMSIG_CLEAR_MOOD_EVENT, "[R.type]_overdose")
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addiction_tick++
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if(C && need_mob_update) //some of the metabolized reagents had effects on the mob that requires some updates.
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C.updatehealth()
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@@ -2243,11 +2243,10 @@ datum/reagent/consumable/ethanol/creme_de_coconut
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glass_name = "glass of [name]"
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glass_desc = description
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for(var/taste in tastes)
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switch(tastes[taste])
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if(minimum_percent*2 to INFINITY)
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primary_tastes += taste
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if(minimum_percent to minimum_percent*2)
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secondary_tastes += taste
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if(tastes[taste] > (minimum_percent * 2))
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primary_tastes += taste
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else if(tastes[taste] > minimum_percent)
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secondary_tastes += taste
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var/minimum_name_percent = 0.35
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name = ""
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@@ -217,7 +217,6 @@ obj/item/organ/heart/cybernetic/upgraded/on_life()
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ramount += regen_amount
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/obj/item/organ/heart/cybernetic/upgraded/proc/used_dose()
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. = ..()
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addtimer(VARSET_CALLBACK(src, dose_available, TRUE), 5 MINUTES)
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ramount = 0
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