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https://github.com/KabKebab/GS13.git
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Drink updates
This commit is contained in:
@@ -488,6 +488,7 @@
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"pwr_game",
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"shamblers",
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"sugar",
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"pineapplejuice",
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"orangejuice",
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"grenadine",
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"limejuice",
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@@ -502,7 +503,8 @@
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)
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upgrade_reagents2 = list(
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"banana",
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"berryjuice"
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"berryjuice",
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"strawberryjuice"
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)
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upgrade_reagents3 = null
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emagged_reagents = list(
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@@ -554,6 +556,7 @@
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"hcider",
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"creme_de_menthe",
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"creme_de_cacao",
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"creme_de_coconut",
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"triple_sec",
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"sake",
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"applejack"
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@@ -959,14 +959,14 @@ All effects don't start immediately, but rather get worse over time; the rate is
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/datum/reagent/consumable/ethanol/bahama_mama
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name = "Bahama Mama"
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id = "bahama_mama"
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description = "Tropical cocktail."
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description = "A tropical cocktail with a complex blend of flavors."
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color = "#FF7F3B" // rgb: 255, 127, 59
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boozepwr = 35
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quality = DRINK_GOOD
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taste_description = "lime and orange"
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taste_description = "pineapple, coconut, and a hint of coffee"
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glass_icon_state = "bahama_mama"
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glass_name = "Bahama Mama"
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glass_desc = "Tropical cocktail."
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glass_desc = "A tropical cocktail with a complex blend of flavors."
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/datum/reagent/consumable/ethanol/singulo
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name = "Singulo"
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@@ -1383,6 +1383,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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glass_icon_state = "neurotoxinglass"
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glass_name = "Neurotoxin"
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glass_desc = "A drink that is guaranteed to knock you silly."
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pH = 4.3
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/datum/reagent/consumable/ethanol/neurotoxin/proc/pickt()
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return (pick(TRAIT_PARALYSIS_L_ARM,TRAIT_PARALYSIS_R_ARM,TRAIT_PARALYSIS_R_LEG,TRAIT_PARALYSIS_L_LEG))
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@@ -1547,6 +1548,17 @@ All effects don't start immediately, but rather get worse over time; the rate is
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glass_name = "Creme de Cacao"
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glass_desc = "A million hazing lawsuits and alcohol poisonings have started with this humble ingredient."
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datum/reagent/consumable/ethanol/creme_de_coconut
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name = "Creme de Coconut"
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id = "creme_de_coconut"
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description = "A coconut liqueur for smooth, creamy, tropical drinks."
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color = "#F7F0D0"
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boozepwr = 20
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taste_description = "a sweet milky flavor with notes of toasted sugar"
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glass_icon_state = "glass_white"
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glass_name = "Creme de Coconut"
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glass_desc = "An unintimidating glass of coconut liqueur."
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/datum/reagent/consumable/ethanol/quadruple_sec
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name = "Quadruple Sec"
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id = "quadruple_sec"
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@@ -2261,7 +2273,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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glass_name = "Gunfire"
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glass_desc = "It pops constantly as you look at it, giving off tiny sparks."
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/datum/reagent/consumable/ethanol/hellfire/on_mob_life(mob/living/carbon/M)
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/datum/reagent/consumable/ethanol/gunfire/on_mob_life(mob/living/carbon/M)
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if (prob(3))
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to_chat(M,"<span class='notice'>You feel the gunfire pop in your mouth.</span>")
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return ..()
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@@ -2293,3 +2305,91 @@ All effects don't start immediately, but rather get worse over time; the rate is
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glass_icon_state = "sins_delight"
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glass_name = "Sin's Delight"
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glass_desc = "You can smell the seven sins rolling off the top of the glass."
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/datum/reagent/consumable/ethanol/painkiller
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name = "Painkiller"
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id = "painkiller"
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description = "Dulls your pain. Your emotional pain, that is."
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boozepwr = 20
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color = "#EAD677"
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quality = DRINK_NICE
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taste_description = "sugary tartness"
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glass_icon_state = "painkiller"
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glass_name = "Painkiller"
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glass_desc = "A combination of tropical juices and rum. Surely this will make you feel better."
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/datum/reagent/consumable/ethanol/pina_colada
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name = "Pina Colada"
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id = "pina_colada"
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description = "A fresh pineapple drink with coconut rum. Yum."
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boozepwr = 40
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color = "#FFF1B2"
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quality = DRINK_NICE
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taste_description = "pineapple, coconut, and a hint of the ocean"
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glass_icon_state = "pina_colada"
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glass_name = "Pina Colada"
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glass_desc = "If you like pina coladas, and getting caught in the rain... well, you'll like this drink."
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/datum/reagent/consumable/ethanol/strawberry_daiquiri
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name = "Strawberry Daiquiri"
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id = "strawberry_daiquiri"
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description = "Pink looking alcoholic drink."
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boozepwr = 20
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color = "#FF4A74"
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quality = DRINK_NICE
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taste_description = "sweet strawberry, lime and the ocean breeze"
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glass_icon_state = "strawberry_daiquiri"
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glass_name = "Strawberry Daiquiri"
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glass_desc = "Pink looking drink with flowers and a big straw to sip it. Looks sweet and refreshing, perfect for warm days."
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/datum/reagent/consumable/ethanol/liz_fizz
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name = "Liz Fizz"
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id = "liz_fizz"
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description = "Triple citrus layered with some ice and cream."
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boozepwr = 0
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color = "#D8FF59"
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taste_description = "brain freezing sourness"
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glass_icon_state = "liz_fizz"
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glass_name = "Liz Fizz"
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glass_desc = "Looks like a citrus sherbet seperated in layers? Why would anyone want that is beyond you."
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/datum/reagent/consumable/ethanol/miami_vice
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name = "Miami Vice"
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id = "miami_vice"
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description = "A drink layering Pina Colada and Strawberry Daiquiri"
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boozepwr = 30
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color = "#D8FF59"
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quality = DRINK_FANTASTIC
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taste_description = "sweet and refreshing flavor, complemented with strawberries and coconut, and hints of citrus"
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glass_icon_state = "miami_vice"
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glass_name = "Miami Vice"
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glass_desc = "Strawberries and coconut, like yin and yang."
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/datum/reagent/consumable/ethanol/malibu_sunset
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name = "Malibu Sunset"
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id = "malibu_sunset"
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description = "A drink consisting of creme de coconut and tropical juices"
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boozepwr = 20
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color = "#FF9473"
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quality = DRINK_NICE
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taste_description = "coconut, with orange and grenadine accents"
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glass_icon_state = "malibu_sunset"
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glass_name = "Malibu Sunset"
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glass_desc = "Tropical looking drinks, with ice cubes hovering on the surface and grenadine coloring the bottom."
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/datum/reagent/consumable/ethanol/hotlime_miami
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name = "Hotlime Miami"
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id = "hotlime_miami"
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description = "The essence of the 90's, if they were a bloody mess that is."
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boozepwr = 40
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color = "#A7FAE8"
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quality = DRINK_FANTASTIC
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taste_description = "coconut and aesthetic violence"
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glass_icon_state = "hotlime_miami"
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glass_name = "Hotlime Miami"
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glass_desc = "This looks very aesthetically pleasing."
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/datum/reagent/consumable/ethanol/hotlime_miami/on_mob_life(mob/living/carbon/M)
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M.set_drugginess(50)
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M.adjustStaminaLoss(-2)
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return ..()
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@@ -126,6 +126,15 @@
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glass_name = "glass of lemon juice"
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glass_desc = "Sour..."
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/datum/reagent/consumable/strawberryjuice
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name = "Strawberry Juice"
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id = "strawberryjuice"
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description = "Refreshing seasonal summer drink."
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color = "#F2163A"
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taste_description = "strawberry"
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glass_name = "glass of strawberry juice"
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glass_desc = "Refreshing seasonal summer drink."
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/datum/reagent/consumable/banana
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name = "Banana Juice"
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id = "banana"
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@@ -816,6 +825,15 @@
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taste_description = "parsnip"
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glass_name = "glass of parsnip juice"
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/datum/reagent/consumable/pineapplejuice
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name = "Pineapple Juice"
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id = "pineapplejuice"
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description = "Tart, tropical, and hotly debated."
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color = "#F7D435"
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taste_description = "pineapple"
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glass_name = "glass of pineapple juice"
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glass_desc = "Tart, tropical, and hotly debated."
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/datum/reagent/consumable/peachjuice //Intended to be extremely rare due to being the limiting ingredients in the blazaam drink
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name = "Peach Juice"
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id = "peachjuice"
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@@ -83,11 +83,11 @@
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SplashReagents(target, TRUE)
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/obj/item/reagent_containers/proc/bartender_check(atom/target)
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. = FALSE
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if(target.CanPass(src, get_turf(src)) && thrownby && thrownby.actions)
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for(var/datum/action/innate/drink_fling/D in thrownby.actions)
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if(D.active)
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return TRUE
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return FALSE
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/obj/item/reagent_containers/proc/ForceResetRotation()
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transform = initial(transform)
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