Merge pull request #317 from Chemlight/Make-Virology-Great-Again

Reverse Engineering Virology from Beeviro
This commit is contained in:
Dahlular
2020-07-14 17:04:38 -06:00
committed by GitHub
38 changed files with 551 additions and 1350 deletions
@@ -174,15 +174,3 @@
var/obj/item/clothing/head/helmet/justice/escape/helmet = new(src)
equip_to_slot_or_del(helmet,SLOT_HEAD)
helmet.attack_self(src) // todo encapsulate toggle
/mob/living/carbon/monkey/tumor
name = "living teratoma"
verb_say = "blabbers"
initial_language_holder = /datum/language_holder/monkey
icon = 'icons/mob/monkey.dmi'
icon_state = ""
butcher_results = list(/obj/effect/spawner/lootdrop/teratoma/minor = 5, /obj/effect/spawner/lootdrop/teratoma/major = 1)
type_of_meat = /obj/effect/spawner/lootdrop/teratoma/minor
aggressive = TRUE
bodyparts = list(/obj/item/bodypart/chest/monkey/teratoma, /obj/item/bodypart/head/monkey/teratoma, /obj/item/bodypart/l_arm/monkey/teratoma,
/obj/item/bodypart/r_arm/monkey/teratoma, /obj/item/bodypart/r_leg/monkey/teratoma, /obj/item/bodypart/l_leg/monkey/teratoma)
-4
View File
@@ -56,10 +56,6 @@
var/turf/T = get_turf(src)
for(var/obj/item/I in contents)
I.on_mob_death(src, gibbed)
for(var/datum/disease/advance/D in diseases)
for(var/symptom in D.symptoms)
var/datum/symptom/S = symptom
S.OnDeath(D)
if(mind && mind.name && mind.active && !istype(T.loc, /area/ctf))
var/rendered = "<span class='deadsay'><b>[mind.name]</b> has died at <b>[get_area_name(T)]</b>.</span>"
deadchat_broadcast(rendered, follow_target = src, turf_target = T, message_type=DEADCHAT_DEATHRATTLE)
@@ -1,35 +0,0 @@
/mob/living/simple_animal/hostile/heart
name = "Heart"
desc = "A living heart. It's angry!."
icon = 'icons/obj/surgery.dmi'
icon_state = "heart-on"
icon_living = "heart-on"
icon_dead = "heart-on"
gender = NEUTER
turns_per_move = 5
speak_emote = list("beats")
emote_see = list("beats")
a_intent = INTENT_HARM
maxHealth = 24
health = 24
speed = -1
harm_intent_damage = 5
melee_damage_lower = 15
melee_damage_upper = 15
response_help = "touches"
response_disarm = "beats"
response_harm = "breaks"
density = FALSE
attacktext = "beats"
ventcrawler = VENTCRAWLER_ALWAYS
attack_sound = 'sound/effects/singlebeat.ogg'
stat_attack = UNCONSCIOUS
attack_same = 1
gold_core_spawnable = HOSTILE_SPAWN
see_in_dark = 8
deathmessage = "falls lifeless."
del_on_death = 1
loot = list(/obj/item/organ/heart)
atmos_requirements = list("min_oxy" = 5, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 150
maxbodytemp = 500