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Merge pull request #317 from Chemlight/Make-Virology-Great-Again
Reverse Engineering Virology from Beeviro
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@@ -174,15 +174,3 @@
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var/obj/item/clothing/head/helmet/justice/escape/helmet = new(src)
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equip_to_slot_or_del(helmet,SLOT_HEAD)
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helmet.attack_self(src) // todo encapsulate toggle
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/mob/living/carbon/monkey/tumor
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name = "living teratoma"
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verb_say = "blabbers"
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initial_language_holder = /datum/language_holder/monkey
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icon = 'icons/mob/monkey.dmi'
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icon_state = ""
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butcher_results = list(/obj/effect/spawner/lootdrop/teratoma/minor = 5, /obj/effect/spawner/lootdrop/teratoma/major = 1)
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type_of_meat = /obj/effect/spawner/lootdrop/teratoma/minor
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aggressive = TRUE
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bodyparts = list(/obj/item/bodypart/chest/monkey/teratoma, /obj/item/bodypart/head/monkey/teratoma, /obj/item/bodypart/l_arm/monkey/teratoma,
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/obj/item/bodypart/r_arm/monkey/teratoma, /obj/item/bodypart/r_leg/monkey/teratoma, /obj/item/bodypart/l_leg/monkey/teratoma)
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@@ -56,10 +56,6 @@
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var/turf/T = get_turf(src)
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for(var/obj/item/I in contents)
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I.on_mob_death(src, gibbed)
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for(var/datum/disease/advance/D in diseases)
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for(var/symptom in D.symptoms)
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var/datum/symptom/S = symptom
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S.OnDeath(D)
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if(mind && mind.name && mind.active && !istype(T.loc, /area/ctf))
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var/rendered = "<span class='deadsay'><b>[mind.name]</b> has died at <b>[get_area_name(T)]</b>.</span>"
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deadchat_broadcast(rendered, follow_target = src, turf_target = T, message_type=DEADCHAT_DEATHRATTLE)
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@@ -1,35 +0,0 @@
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/mob/living/simple_animal/hostile/heart
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name = "Heart"
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desc = "A living heart. It's angry!."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "heart-on"
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icon_living = "heart-on"
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icon_dead = "heart-on"
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gender = NEUTER
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turns_per_move = 5
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speak_emote = list("beats")
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emote_see = list("beats")
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a_intent = INTENT_HARM
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maxHealth = 24
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health = 24
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speed = -1
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harm_intent_damage = 5
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melee_damage_lower = 15
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melee_damage_upper = 15
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response_help = "touches"
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response_disarm = "beats"
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response_harm = "breaks"
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density = FALSE
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attacktext = "beats"
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ventcrawler = VENTCRAWLER_ALWAYS
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attack_sound = 'sound/effects/singlebeat.ogg'
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stat_attack = UNCONSCIOUS
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attack_same = 1
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gold_core_spawnable = HOSTILE_SPAWN
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see_in_dark = 8
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deathmessage = "falls lifeless."
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del_on_death = 1
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loot = list(/obj/item/organ/heart)
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atmos_requirements = list("min_oxy" = 5, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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minbodytemp = 150
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maxbodytemp = 500
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