diff --git a/lore_entries/meltdowns.txt b/lore_entries/meltdowns.txt deleted file mode 100644 index a474cff5..00000000 --- a/lore_entries/meltdowns.txt +++ /dev/null @@ -1 +0,0 @@ -SYSADMIN -> Allcrew@seegnet.kin. RE: Emergency Meltdown proceedures. ` The nuclear reactor is an inherently safe engine, however this does not mean it is foolproof. Dilligence will mean the difference between having a safe, reliable power output which can last for decades, and a nuclear hellfire. `What to do during a meltdown: `-A reactor will melt down when the fission inside it produces an uncontrollable amount of heat (in excess of 810 degrees celsius). If this ever happens, a stationwide alarm will sound. If you hear this alarm, you must act quickly and calmly, as you will have approximately 1 - 2 minutes before the reactor explodes. `-To avert meltdown, simply locate the control console, and choose the 'SCRAM' setting (the button labelled AZ-5). This will immediately lower all control rods and attempt to cool the reactor. Injection of carbon dioxide via the moderator line will help this process. `-In the event of damaged control rods, IMMEDIATELY shut off all supply pumps, filters and evacuate the engineering section IMMEDIATELY to prevent unecessary loss of life. `-As a meltdown occurs, nuclear fuel is deposited all over the station, and must be cleaned up with a shovel. This spent fuel is HIGHLY radioactive, and must be handled with extreme care. If the unthinkable comes to pass, instruct crew to seek shelter in maintenance. To avoid complications, it is recommended that engineers equip radiation proof suits and gas masks, and proceed to clear a path to the evacuation arm with shovels. Remember: Stay safe through vigilance! \ No newline at end of file diff --git a/lore_entries/security/advancedgearandyou.txt b/lore_entries/security/advancedgearandyou.txt deleted file mode 100644 index 55dd3f4a..00000000 --- a/lore_entries/security/advancedgearandyou.txt +++ /dev/null @@ -1 +0,0 @@ -SYSADMIN -> security@frontier.infolink.kin. Advanced Gear and You ` When threats start to intensify, standard gear may not work. As Layenia station is a recycled facility from NT subsystems, you don't have access to Holostasis Projectors and Blaze Javelins- however, there should be some noteworthy items in the armory should the threat level support it. ` ` DRAGnet ` A strong, versatile tool which is capable of teleporting those left within it's field once the charge is complete. This mode is semi-useless, however, it has an alternative fire which shoots an energy snare and trap. If it directly hits someone, it knocks them down and ties their legs together, making movement difficult. If it misses, it will deploy a trap on the ground that will snare anyone who steps on it, even yourself. Caution advised; please remember that this item may not work on animals and silicons. ` ` Blaster carbine ` An outdated and unreliable laser weapon to the likes of GATO's own, however it serves it's own purpose in light engagements. It's main firing mode is a disabler bolt of energy that is capable of slowly draining the stamina of a target. The alternate fire mode heats up the lasers intensely, causing them to be that much more lethal and burning. Avoid using this mode when unnecessary. Needs to be recharged after energy capacity is lost. ` ` Blaster rifle ` Similar to the carbine, this is a very old model of laser weaponry. However, it lacks a nonlethal option and has only one lethal firing mode. Because of this, it has a higher energy capacity and damage rate. Needs to be recharged after energy capacity is lost. ` ` Riot shotgun ` A pump-action shotgun that is not automatic. Load a round in, rack the shotgun, turn off the safety, and fire. Ammo types can be nonlethal beanbag slugs, which still do a slight amount of bruising, but aim to disable effectively with sheer stopping power compared to it's lethal counterpart. This weapon has a maximum ammo capacity of 6 at a time. Not to be confused with automatic combat shotguns, which don't need to be racked after it's been fired. ` ` Riot armor and shields ` A very bulky suit that is capable of stopping most blunt force in it's tracks. Best used with a shield, but it overall slows the wearer down. Not very worth it; you'd be better off trying not to tank damage. ` ` Reflector vest ` A worn vest with a toggle that is capable of reflecting energy projectiles from once they came. Ensure that the toggle is turned on, and the vest is applied properly. This will not protect against ballistics and melee. ` ` Ion rifle ` A bulky weapon that is capable of shooting ionized energy blasts that can disrupt mechanical subsystems and disable them in an area of effect. This is especially effective against cyborgs and mechs, as well as an augmented crew member. Otherwise, this may cause a lot of damage to the station itself. ` ` Security temperature gun ` A single-fire weapon that can blast either freezing-cold or blazing-hot waves of energy onto a target. This is especially effective against animals that struggle against extreme temperatures, such as using the cold mode on a slime. Be wary that it is lethal. \ No newline at end of file diff --git a/lore_entries/security/basicgearandyou.txt b/lore_entries/security/basicgearandyou.txt deleted file mode 100644 index 43f1da58..00000000 --- a/lore_entries/security/basicgearandyou.txt +++ /dev/null @@ -1 +0,0 @@ -SYSADMIN -> security@frontier.infolink.kin. Basic Gear and You ` Not only must an SSP know what mindset to be in, they must also recognize the effects of their gear and items, as well as when they're needed. This section will cover some items, and how they can be useful given certain circumstances. Note that Layenia Station is using much older, and has access to less state-of-the-art technology, as it is using recycled Nanotrasen subsystems. ` ` Handcuffs ` A tool utilized for restraining criminals on the wrists. Apply on both wrists, fasten and lock. These should only be used when transporting prisoners, NOT when they're in a cell. Can only be applied on creatures with applicable limbs. ` ` Flash ` A device with a bright bulb, used to temporarily disorient visuals, both on cyborgs and living creatures. While harmless, extended use may result in eye damage. Using in hand will result in an area of flash, while using against another will flash that specific being. Useless against anything with flash protection ` ` Pepperspray ` A small nozzle used to spray irritant chemicals, most effective when used on the eyes of a living being who is not wearing eye protection. Otherwise, this item services as nothing more than an irritating spray. Can be refilled. ` ` Stunbaton ` An electrically charged rod with a prod on the end, which can be activated to deal incredible amounts of stamina drain. This is your primary melee-ranged tool, which should be applied to criminals approximately four times (size may vary, or until target is exhausted) followed up by handcuffing. Do not hit harmfully with this without just cause; requires a recharge after frequent use, and can be upgraded with better power cells. ` ` Flashbang ` A chemical payload that will prime upon activation, and will explode into a disorienting blast after a few seconds. Requires flash and ear protection to completely nullify it's effects, but being too close can override that. This is a prime tool for crowd control, and should only be used when it's absolutely necessary. Effective for dispersing crowds. ` ` Taser ` A handheld sidearm that is capable of launching an electric volt of energy which can temporarily stun and disarm most attackers via electric shock to the muscles. It can have it's firing mode switched to a disabler mode, which is capable of draining the stamina of the target, without the stun. Use only on creatures that aren't immune. \ No newline at end of file diff --git a/lore_entries/security/defensivegearandyou.txt b/lore_entries/security/defensivegearandyou.txt deleted file mode 100644 index c789909f..00000000 --- a/lore_entries/security/defensivegearandyou.txt +++ /dev/null @@ -1 +0,0 @@ -SYSADMIN - > security@frontier.infolink.kin Defensive Gear and You ` Sometimes, situations may call for a more defensive approach, especially when asset protection is kept in-mind. Layenia has access to some light defensive armaments within the station; it is not equipped with defensive battery cannons on the exterior. ` ` Barrier grenade ` These grenades are capable of deploying a barrier on it's location after explosion. The barrier itself cannot be clambered over, and can take quite a beating before it goes down. Effective for narrowing passageways. ` ` Portable flasher ` A bulky unit which can be bolted to the floor with a wrench, and will flash any fast-moving personnel within it's radius. Will not flash if people are walking by it. ` ` Security holobarrier projector ` A handheld device which can project a hardlight barrier- three total- at a location of choosing. It can be dispelled easily with the same device as well. \ No newline at end of file diff --git a/lore_entries/security/introduction.txt b/lore_entries/security/introduction.txt deleted file mode 100644 index b5ffe195..00000000 --- a/lore_entries/security/introduction.txt +++ /dev/null @@ -1 +0,0 @@ -SYSADMIN -> security@frontier.infolink.kin. Introduction ` The act of securing and protection any GATO asset is not an easy one. Difficulty can range from monotanous and dreary, to outright hellish and overwhelming. It is a SSP's job to ensure that regardless of circumstance, they are both mentally and physically equipped to deal with any situation that may come up. This section will cover the very basics of what you need to know to be educated in the instance of standard security work. ` To act as a SSP, the first step would be to think like one. Sentient Security Personnel are equipped with a plethora of both resources and gear to apprehend criminals, as well an array of support from the station and heads alike. Do not betray your station's trust. Your job as an SSP should be- above all- securing peace. Before anything, you should always consider the outcome of your actions, and others' as well. A responsible SSP would understand when a good time to use a baton is, and when words will allow a better outcome. Lack of this proper resolve may result in uneasiness around your workplace, both from your team and those you are to protect. This is not only grounds for demotion when abuse is repeated, but may result in an abusive SSP's inevitable lynching. These effects can snowball into much worse; so ensure that you and your team are well-communicative, and are proper in terms of gear use and protocol. Catch problems at the source. Think like a proper SSP. ` Following up a proper mindset, it is important to note the infinite complexity that situations may involve themselves in. A responsible SSP will always keep in mind truths and lies when proposed with a situation, and must acknowledge that their guess can be wrong as well. Following GATO Security Protocol to the letter may also be problematic, due to the malleable nature that people can involve themselves within. Leeway is important to give when necessary, and a firm hand provided otherwise. Know when to apply proper protocol, and when to give leeway. \ No newline at end of file diff --git a/lore_entries/security/usageandterms.txt b/lore_entries/security/usageandterms.txt deleted file mode 100644 index 4291ee2d..00000000 --- a/lore_entries/security/usageandterms.txt +++ /dev/null @@ -1 +0,0 @@ -SYSADMIN -> security@frontier.infolink.kin. Usage and Terms ` This specific protocol terminal refers to the processes and operation of Sentient Security Personnel (SSP) in regards to their workplace and behavior within reasonable operating conditions. The usage of this terminal is for both educational and referral purposes. Punishments given out by SSP should be based upon the data within this terminal. Note that these should be a baseline, and following to the letter may or may not be preffered. Case-by-case basis analysis is encouraged. \ No newline at end of file diff --git a/lore_entries/security/wip.txt b/lore_entries/security/wip.txt deleted file mode 100644 index 3c829afd..00000000 --- a/lore_entries/security/wip.txt +++ /dev/null @@ -1 +0,0 @@ -SYSADMIN -> security@frontier.infolink.kin. Unauthorized Access ` File is currently undergoing approval via your local Central Command authority. Please seek previous methods for this specific file. \ No newline at end of file diff --git a/lore_entries/welcome.txt b/lore_entries/welcome.txt deleted file mode 100644 index be29c5db..00000000 --- a/lore_entries/welcome.txt +++ /dev/null @@ -1 +0,0 @@ -SYSADMIN -> Allcrew@seegnet.kin. RE: Orientation. ` Greetings crew, congratulations on your placement! It is now company policy to attend all briefings as issued by command staff. Please speak to your commanding officer for clarification on the new procedures. \ No newline at end of file