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junior spawning fix
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@@ -395,7 +395,7 @@ SUBSYSTEM_DEF(job)
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if(!joined_late)
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var/obj/S = null
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for(var/obj/effect/landmark/start/sloc in GLOB.start_landmarks_list)
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if(sloc.name != rank)
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if(sloc.name != rank && sloc.type != job.override_roundstart_spawn)
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S = sloc //so we can revert to spawning them on top of eachother if something goes wrong
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continue
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if(locate(/mob/living) in sloc.loc)
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