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update
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@@ -32,10 +32,10 @@
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return
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if(ishuman(C) && C.m_intent == MOVE_INTENT_WALK)
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v /= 2
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e -= 5
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e -= 4
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steps++
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if(steps >= 3)
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if(steps >= 2)
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steps = 0
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else
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@@ -58,7 +58,7 @@
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if(isclawfoot(LM))
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if(isalienadult(LM)) //xenos are stealthy and get quieter footsteps
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v /= 3
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e -= 5
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e -= 4
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playsound(T, pick(GLOB.clawfootstep[T.clawfootstep][1]),
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GLOB.clawfootstep[T.clawfootstep][2] * v,
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