COMPLETELY FUCKING REFACTORS TOOL CHECKING CODE

dear FUCKING GOD why was it like this, it hurts soooo bad DDDD:
This commit is contained in:
ReoDaProtovali
2024-09-11 01:32:03 -05:00
parent a9ddce1dce
commit e503b7e267
185 changed files with 416 additions and 423 deletions
@@ -636,7 +636,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
/obj/item/radio/headset/abductor/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/screwdriver))
if(W.tool_behavior == TOOL_SCREWDRIVER)
return // Stops humans from disassembling abductor headsets.
return ..()
@@ -703,7 +703,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
framestackamount = 1
/obj/structure/table_frame/abductor/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/wrench))
if(I.tool_behaviour == TOOL_WRENCH)
to_chat(user, "<span class='notice'>You start disassembling [src]...</span>")
I.play_tool_sound(src)
if(I.use_tool(src, user, 30))
@@ -49,7 +49,7 @@
// This exists so Hardened/Silver Stake can't have a welding torch used on them.
/obj/item/stake/basic/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/weldingtool))
if(W.tool_behavior == TOOL_WELDER)
//if (amWelded)
// to_chat(user, "<span class='warning'>This stake has already been treated with fire.</span>")
// return
@@ -146,7 +146,7 @@
// Convert back to Silver
/obj/item/stake/hardened/silver/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/weldingtool))
if(I.tool_behavior == TOOL_WELDER)
var/obj/item/weldingtool/WT = I
if(WT.use(0))//remove_fuel(0, user))
var/obj/item/stack/sheet/mineral/silver/newsheet = new (user.loc)
@@ -169,11 +169,11 @@
if(istype(W, cutting_tool))
to_chat(user, "<span class='notice'>This is a much more complex mechanical structure than you thought. You don't know where to begin cutting [src].</span>")
return
else if(anchored && istype(W, /obj/item/wrench)) // Can't unanchor unless owner.
else if(anchored && W.tool_behavior == TOOL_WRENCH) // Can't unanchor unless owner.
to_chat(user, "<span class='danger'>The coffin won't come unanchored from the floor.</span>")
return
if(locked && istype(W, /obj/item/crowbar))
if(locked && W.tool_behavior == TOOL_CROWBAR)
var/pry_time = pryLidTimer * W.toolspeed // Pry speed must be affected by the speed of the tool.
user.visible_message("<span class='notice'>[user] tries to pry the lid off of [src] with [W].</span>", \
"<span class='notice'>You begin prying the lid off of [src] with [W]. This should take about [DisplayTimeText(pry_time)].</span>")
@@ -353,7 +353,7 @@
torture_time -= 1
else if(I.sharpness == IS_SHARP_ACCURATE)
torture_time -= 2
if(istype(I, /obj/item/weldingtool))
if(I.tool_behavior == TOOL_WELDER)
var/obj/item/weldingtool/welder = I
welder.welding = TRUE
torture_time -= 5
@@ -95,7 +95,7 @@
return ..()
/obj/structure/destructible/clockwork/attackby(obj/item/I, mob/user, params)
if(is_servant_of_ratvar(user) && istype(I, /obj/item/wrench) && unanchored_icon)
if(is_servant_of_ratvar(user) && I.tool_behaviour == TOOL_WRENCH && unanchored_icon)
if(default_unfasten_wrench(user, I, 50) == SUCCESSFUL_UNFASTEN)
update_anchored(user)
return 1
@@ -24,10 +24,10 @@
return
/obj/structure/destructible/clockwork/wall_gear/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/wrench))
if(I.tool_behaviour == TOOL_WRENCH)
default_unfasten_wrench(user, I, 10)
return 1
else if(istype(I, /obj/item/screwdriver))
else if(I.tool_behavior == TOOL_SCREWDRIVER)
if(anchored)
to_chat(user, "<span class='warning'>[src] needs to be unsecured to disassemble it!</span>")
else
@@ -114,7 +114,7 @@
return
if(NUKESTATE_PANEL_REMOVED)
if(istype(I, /obj/item/weldingtool))
if(I.tool_behavior == TOOL_WELDER)
if(!I.tool_start_check(user, amount=1))
return
to_chat(user, "<span class='notice'>You start cutting [src]'s inner plate...</span>")
+1 -1
View File
@@ -43,7 +43,7 @@
to_chat(user, "<span class='notice'>Picking up the swarmer may cause it to activate. You should be careful about this.</span>")
/obj/effect/mob_spawn/swarmer/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/screwdriver) && user.a_intent != INTENT_HARM)
if(W.tool_behavior == TOOL_SCREWDRIVER && user.a_intent != INTENT_HARM)
user.visible_message("<span class='warning'>[usr.name] deactivates [src].</span>",
"<span class='notice'>After some fiddling, you find a way to disable [src]'s power source.</span>",
"<span class='italics'>You hear clicking.</span>")
@@ -744,14 +744,14 @@
/obj/machinery/airalarm/attackby(obj/item/W, mob/user, params)
switch(buildstage)
if(2)
if(istype(W, /obj/item/wirecutters) && panel_open && wires.is_all_cut())
if(W.tool_behavior == TOOL_WIRECUTTER && panel_open && wires.is_all_cut())
W.play_tool_sound(src)
to_chat(user, "<span class='notice'>You cut the final wires.</span>")
new /obj/item/stack/cable_coil(loc, 5)
buildstage = 1
update_icon()
return
else if(istype(W, /obj/item/screwdriver)) // Opening that Air Alarm up.
else if(W.tool_behavior == TOOL_SCREWDRIVER) // Opening that Air Alarm up.
W.play_tool_sound(src)
panel_open = !panel_open
to_chat(user, "<span class='notice'>The wires have been [panel_open ? "exposed" : "unexposed"].</span>")
@@ -763,7 +763,7 @@
wires.interact(user)
return
if(1)
if(istype(W, /obj/item/crowbar))
if(W.tool_behavior == TOOL_CROWBAR)
user.visible_message("[user.name] removes the electronics from [src.name].",\
"<span class='notice'>You start prying out the circuit...</span>")
W.play_tool_sound(src)
@@ -815,7 +815,7 @@
update_icon()
return
if(istype(W, /obj/item/wrench))
if(W.tool_behavior == TOOL_WRENCH)
to_chat(user, "<span class='notice'>You detach \the [src] from the wall.</span>")
W.play_tool_sound(src)
new /obj/item/wallframe/airalarm( user.loc )
@@ -301,7 +301,7 @@
|| default_deconstruction_crowbar(I))
update_icon()
return
else if(istype(I, /obj/item/screwdriver))
else if(I.tool_behavior == TOOL_SCREWDRIVER)
to_chat(user, "<span class='notice'>You can't access the maintenance panel while the pod is " \
+ (on ? "active" : (occupant ? "full" : "open")) + ".</span>")
return
@@ -116,7 +116,7 @@
to_chat(user, "<span class='notice'>[holding ? "In one smooth motion you pop [holding] out of [src]'s connector and replace it with [T]" : "You insert [T] into [src]"].</span>")
replace_tank(user, FALSE, T)
update_icon()
else if(istype(W, /obj/item/wrench))
else if(W.tool_behavior == TOOL_WRENCH)
if(!(stat & BROKEN))
if(connected_port)
disconnect()
+1 -1
View File
@@ -159,7 +159,7 @@ GLOBAL_DATUM(the_gateway, /obj/machinery/gateway/centerstation)
return
/obj/machinery/gateway/centeraway/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/multitool))
if(W.tool_behavior == TOOL_MULTITOOL)
if(calibrated)
to_chat(user, "\black The gate is already calibrated, there is no work for you to do here.")
return
+3 -3
View File
@@ -63,7 +63,7 @@
name = "fingerless insulated gloves"
/obj/item/clothing/gloves/color/yellow/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/wirecutters))
if(I.tool_behavior == TOOL_WIRECUTTER)
if(can_be_cut && icon_state == initial(icon_state))//only if not dyed
to_chat(user, "<span class='notice'>You snip the fingertips off of [src].</span>")
I.play_tool_sound(src)
@@ -72,7 +72,7 @@
..()
/obj/item/clothing/gloves/color/fyellow/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/wirecutters))
if(I.tool_behavior == TOOL_WIRECUTTER)
if(can_be_cut && icon_state == initial(icon_state))//only if not dyed
to_chat(user, "<span class='notice'>You snip the fingertips off of [src].</span>")
I.play_tool_sound(src)
@@ -100,7 +100,7 @@
item_color = "chief" //Exists for washing machines. Is not different from black gloves in any way.
/obj/item/clothing/gloves/color/black/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/wirecutters))
if(I.tool_behavior == TOOL_WIRECUTTER)
if(can_be_cut && icon_state == initial(icon_state))//only if not dyed
to_chat(user, "<span class='notice'>You snip the fingertips off of [src].</span>")
I.play_tool_sound(src)
+1 -1
View File
@@ -288,7 +288,7 @@
A.Grant(user)
return
if(istype(I, /obj/item/screwdriver))
if(I.tool_behavior == TOOL_SCREWDRIVER)
if(F)
for(var/obj/item/flashlight/seclite/S in src)
to_chat(user, "<span class='notice'>You unscrew the seclite from [src].</span>")
@@ -1006,7 +1006,7 @@
else if(locked)
usermessage("You can not perform any service while the suit is locked!", "boldwarning")
return FALSE
else if(istype(I, /obj/item/screwdriver))
else if(I.tool_behavior == TOOL_SCREWDRIVER)
if(!maint_panel)
maint_panel = TRUE
else
@@ -1016,7 +1016,7 @@
else if(!maint_panel)
usermessage("The maintenance panel is closed!", "boldwarning")
return FALSE
else if(istype(I, /obj/item/crowbar))
else if(I.tool_behavior == TOOL_CROWBAR)
var/list/inputlist = list()
if(pack)
inputlist += "Pack"
+1 -1
View File
@@ -126,7 +126,7 @@
jetpack = I
to_chat(user, "<span class='notice'>You successfully install the jetpack into [src].</span>")
return
else if(istype(I, /obj/item/screwdriver))
else if(I.tool_behavior == TOOL_SCREWDRIVER)
if(!jetpack)
to_chat(user, "<span class='warning'>[src] has no jetpack installed.</span>")
return
@@ -157,7 +157,7 @@
to_chat(user, "<span class='warning'>There's no room for any more frames in the apiary!</span>")
return
if(istype(I, /obj/item/wrench))
if(I.tool_behaviour == TOOL_WRENCH)
if(default_unfasten_wrench(user, I, time = 20))
return
+1 -1
View File
@@ -615,7 +615,7 @@
else if(default_unfasten_wrench(user, O))
return
else if(istype(O, /obj/item/wirecutters) && unwrenchable)
else if(O.tool_behavior == TOOL_WIRECUTTER && unwrenchable)
if (!anchored)
to_chat(user, "<span class='warning'>Anchor the tray first!</span>")
return
@@ -452,7 +452,7 @@
for(var/obj/item/integrated_circuit/input/S in assembly_components)
S.attackby_react(I,user,user.a_intent)
return ..()
else if(istype(I, /obj/item/multitool) || istype(I, /obj/item/integrated_electronics/wirer) || istype(I, /obj/item/integrated_electronics/debugger))
else if(I.tool_behavior == TOOL_MULTITOOL || istype(I, /obj/item/integrated_electronics/wirer) || istype(I, /obj/item/integrated_electronics/debugger))
if(opened)
interact(user)
return TRUE
@@ -265,7 +265,7 @@ a creative player the means to solve many problems. Circuits are held inside an
if(href_list["link"])
linked = locate(href_list["link"]) in pin.linked
if(istype(held_item, /obj/item/integrated_electronics) || istype(held_item, /obj/item/multitool))
if(held_item, /obj/item/integrated_electronics) || istype(held_item.tool_behavior == TOOL_MULTITOOL)
pin.handle_wire(linked, held_item, href_list["act"], usr)
else
to_chat(usr, "<span class='warning'>You can't do a whole lot without the proper tools.</span>")
@@ -105,7 +105,7 @@ D [1]/ ||
push_data()
/datum/integrated_io/proc/handle_wire(datum/integrated_io/linked_pin, obj/item/tool, action, mob/living/user)
if(istype(tool, /obj/item/multitool))
if(tool.tool_behavior == TOOL_MULTITOOL)
var/obj/item/multitool/multitool = tool
switch(action)
if("wire")
+5 -5
View File
@@ -53,12 +53,12 @@
/obj/structure/bookcase/attackby(obj/item/I, mob/user, params)
switch(state)
if(0)
if(istype(I, /obj/item/wrench))
if(I.tool_behaviour == TOOL_WRENCH)
if(I.use_tool(src, user, 20, volume=50))
to_chat(user, "<span class='notice'>You wrench the frame into place.</span>")
anchored = TRUE
state = 1
if(istype(I, /obj/item/crowbar))
if(I.tool_behavior == TOOL_CROWBAR)
if(I.use_tool(src, user, 20, volume=50))
to_chat(user, "<span class='notice'>You pry the frame apart.</span>")
deconstruct(TRUE)
@@ -71,7 +71,7 @@
to_chat(user, "<span class='notice'>You add a shelf.</span>")
state = 2
icon_state = "book-0"
if(istype(I, /obj/item/wrench))
if(I.tool_behaviour == TOOL_WRENCH)
I.play_tool_sound(src, 100)
to_chat(user, "<span class='notice'>You unwrench the frame.</span>")
anchored = FALSE
@@ -100,7 +100,7 @@
return
else
name = "bookcase ([sanitize(newname)])"
else if(istype(I, /obj/item/crowbar))
else if(I.tool_behavior == TOOL_CROWBAR)
if(contents.len)
to_chat(user, "<span class='warning'>You need to remove the books first!</span>")
else
@@ -292,7 +292,7 @@
scanner.computer.inventory.Add(src)
to_chat(user, "[I]'s screen flashes: 'Book stored in buffer. Title added to general inventory.'")
else if(istype(I, /obj/item/multitool))
else if(I.tool_behavior == TOOL_MULTITOOL)
to_chat(user, "<span class='notice'>You begin to erase the data from [title] with your PDA!...</span>")
if(do_after(user, 30, target = src))
to_chat(user, "<span class='notice'>You erase all the page data from [title] with your PDA! You didn't want to read it anyway.</span>")
+1 -1
View File
@@ -191,7 +191,7 @@
/obj/structure/closet/crate/secure/loot/attackby(obj/item/W, mob/user)
if(locked)
if(istype(W, /obj/item/multitool))
if(W.tool_behavior == TOOL_MULTITOOL)
to_chat(user, "<span class='notice'>DECA-CODE LOCK REPORT:</span>")
if(attempts == 1)
to_chat(user, "<span class='warning'>* Anti-Tamper Bomb will activate on next failed access attempt.</span>")
@@ -48,7 +48,7 @@
. += "<span class='notice'>It has \a [T] attached, which causes [T.effect_desc()].</span>"
/obj/item/twohanded/kinetic_crusher/attackby(obj/item/I, mob/living/user)
if(istype(I, /obj/item/crowbar))
if(I.tool_behavior == TOOL_CROWBAR)
if(LAZYLEN(trophies))
to_chat(user, "<span class='notice'>You remove [src]'s trophies.</span>")
I.play_tool_sound(src)
+1 -1
View File
@@ -38,7 +38,7 @@
user << browse(dat, "window=console_stacking_machine")
/obj/machinery/mineral/stacking_unit_console/multitool_act(mob/living/user, obj/item/I)
if(istype(I, /obj/item/multitool))
if(I.tool_behavior == TOOL_MULTITOOL)
var/obj/item/multitool/M = I
M.buffer = src
to_chat(user, "<span class='notice'>You store linkage information in [I]'s buffer.</span>")
+1 -1
View File
@@ -105,7 +105,7 @@
to_chat(user, "<span class='info'>You instruct [src] to drop any collected ore.</span>")
DropOre()
return
if(istype(I, /obj/item/crowbar) || istype(I, /obj/item/borg/upgrade/modkit))
if(I.tool_behavior == TOOL_CROWBAR || istype(I, /obj/item/borg/upgrade/modkit))
I.melee_attack_chain(user, stored_gun, params)
return
..()
+1 -1
View File
@@ -241,7 +241,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
GibtoniteReaction(user)
return
if(primed)
if(istype(I, /obj/item/mining_scanner) || istype(I, /obj/item/t_scanner/adv_mining_scanner) || istype(I, /obj/item/multitool))
if(I, /obj/item/mining_scanner) || istype(I, /obj/item/t_scanner/adv_mining_scanner) || istype(I.tool_behavior == TOOL_MULTITOOL)
primed = FALSE
if(det_timer)
deltimer(det_timer)
-3
View File
@@ -30,9 +30,6 @@ INITIALIZE_IMMEDIATE(/mob/dead)
/mob/dead/gib() //ghosts can't be gibbed.
return
/mob/dead/ConveyorMove() //lol
return
/mob/dead/forceMove(atom/destination)
var/turf/old_turf = get_turf(src)
var/turf/new_turf = get_turf(destination)
-5
View File
@@ -1053,11 +1053,6 @@
"[C] leaps out of [src]'s way!")]</span>")
C.Knockdown(40)
/mob/living/ConveyorMove()
if((movement_type & FLYING) && !stat)
return
..()
/mob/living/can_be_pulled()
return ..() && !(buckled && buckled.buckle_prevents_pull)
@@ -390,7 +390,7 @@
return ISINRANGE(T1.x, T0.x - interaction_range, T0.x + interaction_range) && ISINRANGE(T1.y, T0.y - interaction_range, T0.y + interaction_range)
/mob/living/silicon/robot/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/weldingtool) && (user.a_intent != INTENT_HARM || user == src))
if(W.tool_behavior == TOOL_WELDER && (user.a_intent != INTENT_HARM || user == src))
user.changeNext_move(CLICK_CD_MELEE)
if (!getBruteLoss())
to_chat(user, "<span class='warning'>[src] is already in good condition!</span>")
@@ -435,7 +435,7 @@
else
to_chat(user, "The wires seem fine, there's no need to fix them.")
else if(istype(W, /obj/item/crowbar)) // crowbar means open or close the cover
else if(W.tool_behavior == TOOL_CROWBAR) // crowbar means open or close the cover
if(opened)
to_chat(user, "<span class='notice'>You close the cover.</span>")
opened = 0
@@ -467,12 +467,12 @@
else
to_chat(user, "<span class='warning'>You can't reach the wiring!</span>")
else if(istype(W, /obj/item/screwdriver) && opened && !cell) // haxing
else if(W.tool_behavior == TOOL_SCREWDRIVER && opened && !cell) // haxing
wiresexposed = !wiresexposed
to_chat(user, "The wires have been [wiresexposed ? "exposed" : "unexposed"]")
update_icons()
else if(istype(W, /obj/item/screwdriver) && opened && cell) // radio
else if(W.tool_behavior == TOOL_SCREWDRIVER && opened && cell) // radio
if(shell)
to_chat(user, "You cannot seem to open the radio compartment") //Prevent AI radio key theft
else if(radio)
@@ -481,7 +481,7 @@
to_chat(user, "<span class='warning'>Unable to locate a radio!</span>")
update_icons()
else if(istype(W, /obj/item/wrench) && opened && !cell) //Deconstruction. The flashes break from the fall, to prevent this from being a ghetto reset module.
else if(W.tool_behavior == TOOL_WRENCH && opened && !cell) //Deconstruction. The flashes break from the fall, to prevent this from being a ghetto reset module.
if(!lockcharge)
to_chat(user, "<span class='boldannounce'>[src]'s bolts spark! Maybe you should lock them down first!</span>")
spark_system.start()
@@ -284,7 +284,7 @@
show_controls(user)
/mob/living/simple_animal/bot/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/screwdriver))
if(W.tool_behavior == TOOL_SCREWDRIVER)
if(!locked)
open = !open
to_chat(user, "<span class='notice'>The maintenance panel is now [open ? "opened" : "closed"].</span>")
@@ -314,7 +314,7 @@
ejectpai(user)
else
user.changeNext_move(CLICK_CD_MELEE)
if(istype(W, /obj/item/weldingtool) && user.a_intent != INTENT_HARM)
if(W.tool_behavior == TOOL_WELDER && user.a_intent != INTENT_HARM)
if(health >= maxHealth)
to_chat(user, "<span class='warning'>[src] does not need a repair!</span>")
return
@@ -100,7 +100,7 @@
build_step++
if(ASSEMBLY_FOURTH_STEP)
if(istype(W, /obj/item/weldingtool))
if(W.tool_behavior == TOOL_WELDER)
if(W.use_tool(src, user, 0, volume=40))
name = "shielded frame assembly"
to_chat(user, "<span class='notice'>You weld the vest to [src].</span>")
@@ -181,7 +181,7 @@
build_step++
if(8)
if(istype(W, /obj/item/screwdriver))
if(W.tool_behavior == TOOL_SCREWDRIVER)
to_chat(user, "<span class='notice'>You start attaching the gun to the frame...</span>")
if(W.use_tool(src, user, 40, volume=100))
name = "armed [name]"
@@ -408,13 +408,13 @@
var/atom/Tsec = drop_location()
switch(build_step)
if(ASSEMBLY_FIRST_STEP)
if(istype(I, /obj/item/weldingtool))
if(I.tool_behavior == TOOL_WELDER)
if(I.use_tool(src, user, 0, volume=40))
add_overlay("hs_hole")
to_chat(user, "<span class='notice'>You weld a hole in [src]!</span>")
build_step++
else if(istype(I, /obj/item/screwdriver)) //deconstruct
else if(I.tool_behavior == TOOL_SCREWDRIVER) //deconstruct
new /obj/item/assembly/signaler(Tsec)
new /obj/item/clothing/head/helmet/sec(Tsec)
to_chat(user, "<span class='notice'>You disconnect the signaler from the helmet.</span>")
@@ -430,7 +430,7 @@
qdel(I)
build_step++
else if(istype(I, /obj/item/weldingtool)) //deconstruct
else if(I.tool_behavior == TOOL_WELDER) //deconstruct
if(I.use_tool(src, user, 0, volume=40))
cut_overlay("hs_hole")
to_chat(user, "<span class='notice'>You weld the hole in [src] shut!</span>")
@@ -447,7 +447,7 @@
qdel(I)
build_step++
else if(istype(I, /obj/item/screwdriver)) //deconstruct
else if(I.tool_behavior == TOOL_SCREWDRIVER) //deconstruct
cut_overlay("hs_eye")
new /obj/item/assembly/prox_sensor(Tsec)
to_chat(user, "<span class='notice'>You detach the proximity sensor from [src].</span>")
@@ -464,7 +464,7 @@
S.robot_arm = robot_arm
qdel(I)
qdel(src)
if(istype(I, /obj/item/wrench))
if(I.tool_behaviour == TOOL_WRENCH)
to_chat(user, "You adjust [src]'s arm slots to mount extra weapons")
build_step ++
return
@@ -488,7 +488,7 @@
qdel(I)
qdel(src)
else if(istype(I, /obj/item/screwdriver)) //deconstruct
else if(I.tool_behavior == TOOL_SCREWDRIVER) //deconstruct
cut_overlay("hs_arm")
var/obj/item/bodypart/dropped_arm = new robot_arm(Tsec)
robot_arm = null
@@ -520,7 +520,7 @@
S.robot_arm = robot_arm
qdel(I)
qdel(src)
else if(istype(I, /obj/item/screwdriver)) //deconstruct
else if(I.tool_behavior == TOOL_SCREWDRIVER) //deconstruct
build_step--
icon_state = initial(icon_state)
to_chat(user, "<span class='notice'>You unbolt [src]'s energy swords</span>")
@@ -186,9 +186,9 @@ Auto Patrol[]"},
/mob/living/simple_animal/bot/ed209/attackby(obj/item/W, mob/user, params)
..()
if(istype(W, /obj/item/weldingtool) && user.a_intent != INTENT_HARM) // Any intent but harm will heal, so we shouldn't get angry.
if(W.tool_behavior == TOOL_WELDER && user.a_intent != INTENT_HARM) // Any intent but harm will heal, so we shouldn't get angry.
return
if(!istype(W, /obj/item/screwdriver) && (!target)) // Added check for welding tool to fix #2432. Welding tool behavior is handled in superclass.
if(!W.tool_behavior == TOOL_SCREWDRIVER && (!target)) // Added check for welding tool to fix #2432. Welding tool behavior is handled in superclass.
if(W.force && W.damtype != STAMINA)//If force is non-zero and damage type isn't stamina.
retaliate(user)
if(lasercolor)//To make up for the fact that lasertag bots don't hunt
@@ -119,9 +119,9 @@ Maintenance panel panel is [open ? "opened" : "closed"]"},
/mob/living/simple_animal/bot/honkbot/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/weldingtool) && user.a_intent != INTENT_HARM)
if(W.tool_behavior == TOOL_WELDER && user.a_intent != INTENT_HARM)
return
if(!istype(W, /obj/item/screwdriver) && (W.force) && (!target) && (W.damtype != STAMINA) ) // Check for welding tool to fix #2432.
if(!W.tool_behavior == TOOL_SCREWDRIVER && (W.force) && (!target) && (W.damtype != STAMINA) ) // Check for welding tool to fix #2432.
retaliate(user)
addtimer(CALLBACK(src,PROC_REF(react_buzz)), 5)
..()
@@ -185,9 +185,9 @@ Auto Patrol: []"},
/mob/living/simple_animal/bot/secbot/attackby(obj/item/W, mob/user, params)
..()
if(istype(W, /obj/item/weldingtool) && user.a_intent != INTENT_HARM) // Any intent but harm will heal, so we shouldn't get angry.
if(W.tool_behavior == TOOL_WELDER && user.a_intent != INTENT_HARM) // Any intent but harm will heal, so we shouldn't get angry.
return
if(!istype(W, /obj/item/screwdriver) && (W.force) && (!target) && (W.damtype != STAMINA) ) // Added check for welding tool to fix #2432. Welding tool behavior is handled in superclass.
if(!W.tool_behavior == TOOL_SCREWDRIVER && (W.force) && (!target) && (W.damtype != STAMINA) ) // Added check for welding tool to fix #2432. Welding tool behavior is handled in superclass.
retaliate(user)
if(special_retaliate_after_attack(user))
return
@@ -168,7 +168,7 @@
..()
/mob/living/simple_animal/drone/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/screwdriver) && stat == DEAD)
if(I.tool_behavior == TOOL_SCREWDRIVER && stat == DEAD)
try_reactivate(user)
else
..()
@@ -55,7 +55,7 @@
/mob/living/simple_animal/drone/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/screwdriver) && stat != DEAD)
if(I.tool_behavior == TOOL_SCREWDRIVER && stat != DEAD)
if(health < maxHealth)
to_chat(user, "<span class='notice'>You start to tighten loose screws on [src]...</span>")
if(I.use_tool(src, user, 80))
@@ -66,7 +66,7 @@
else
to_chat(user, "<span class='warning'>[src]'s screws can't get any tighter!</span>")
return //This used to not exist and drones who repaired themselves also stabbed the shit out of themselves.
else if(istype(I, /obj/item/wrench) && user != src) //They aren't required to be hacked, because laws can change in other ways (i.e. admins)
else if(I.tool_behaviour == TOOL_WRENCH && user != src) //They aren't required to be hacked, because laws can change in other ways (i.e. admins)
user.visible_message("<span class='notice'>[user] starts resetting [src]...</span>", \
"<span class='notice'>You press down on [src]'s factory reset control...</span>")
if(I.use_tool(src, user, 50, volume=50))
@@ -199,7 +199,7 @@
/mob/living/simple_animal/mouse/boommouse/attackby(obj/item/I, mob/living/user, params)
var/turf/T = get_turf(src)
message_admins("[ADMIN_LOOKUPFLW(user)] is attacking a boommouse at [ADMIN_VERBOSEJMP(T)].")
if(istype(I, /obj/item/weldingtool))
if(I.tool_behavior == TOOL_WELDER)
var/obj/item/weldingtool/W = I
if(W.welding)
user.visible_message("<span class='warning'>[user] burns the boommouse with [user.p_their()] [W.name]!</span>", "<span class='userdanger'>That was stupid of you.</span>")
@@ -400,7 +400,7 @@
if(install_component(W, user))
return
if(istype(W, /obj/item/wrench))
if(W.tool_behavior == TOOL_WRENCH)
if(all_components.len)
to_chat(user, "<span class='warning'>Remove all components from \the [src] before disassembling it.</span>")
return
@@ -410,7 +410,7 @@
qdel(src)
return
if(istype(W, /obj/item/weldingtool))
if(W.tool_behavior == TOOL_WELDER)
if(obj_integrity == max_integrity)
to_chat(user, "<span class='warning'>\The [src] does not require repairs.</span>")
return
@@ -424,7 +424,7 @@
to_chat(user, "<span class='notice'>You repair \the [src].</span>")
return
if(istype(W, /obj/item/screwdriver))
if(W.tool_behavior == TOOL_SCREWDRIVER)
if(!all_components.len)
to_chat(user, "<span class='warning'>This device doesn't have any components installed.</span>")
return
@@ -33,7 +33,7 @@
/obj/item/computer_hardware/attackby(obj/item/I, mob/living/user)
// Multitool. Runs diagnostics
if(istype(I, /obj/item/multitool))
if(I.tool_behavior == TOOL_MULTITOOL)
to_chat(user, "***** DIAGNOSTICS REPORT *****")
diagnostics(user)
to_chat(user, "******************************")
@@ -62,7 +62,7 @@
/obj/item/computer_hardware/ai_slot/attackby(obj/item/I, mob/living/user)
if(..())
return
if(istype(I, /obj/item/screwdriver))
if(I.tool_behavior == TOOL_SCREWDRIVER)
to_chat(user, "<span class='notice'>You press down on the manual eject button with \the [I].</span>")
try_eject(,user,1)
return
return
@@ -111,7 +111,7 @@
/obj/item/computer_hardware/card_slot/attackby(obj/item/I, mob/living/user)
if(..())
return
if(istype(I, /obj/item/screwdriver))
if(I.tool_behavior == TOOL_SCREWDRIVER)
to_chat(user, "<span class='notice'>You press down on the manual eject button with \the [I].</span>")
try_eject(0,user)
return
+1 -1
View File
@@ -54,7 +54,7 @@
sleep(5)
icon_state = initial(icon_state)
updateUsrDialog()
else if(istype(P, /obj/item/wrench))
else if(P.tool_behavior == TOOL_WRENCH)
to_chat(user, "<span class='notice'>You begin to [anchored ? "unwrench" : "wrench"] [src].</span>")
if(P.use_tool(src, user, 20, volume=50))
to_chat(user, "<span class='notice'>You successfully [anchored ? "unwrench" : "wrench"] [src].</span>")
+1 -1
View File
@@ -59,7 +59,7 @@
storedcutter = P
update_icon()
return
if(istype(P, /obj/item/screwdriver) && storedcutter)
if(P.tool_behavior == TOOL_SCREWDRIVER && storedcutter)
P.play_tool_sound(src)
to_chat(user, "<span class='notice'>[storedcutter] has been [cuttersecured ? "unsecured" : "secured"].</span>")
cuttersecured = !cuttersecured
+2 -2
View File
@@ -115,14 +115,14 @@
return ..()
/obj/structure/sign/picture_frame/attackby(obj/item/I, mob/user, params)
if(can_decon && (istype(I, /obj/item/screwdriver) || istype(I, /obj/item/wrench)))
if(can_decon && (I.tool_behavior == TOOL_SCREWDRIVER || I.tool_behaviour == TOOL_WRENCH))
to_chat(user, "<span class='notice'>You start unsecuring [name]...</span>")
if(I.use_tool(src, user, 30, volume=50))
playsound(loc, 'sound/items/deconstruct.ogg', 50, 1)
to_chat(user, "<span class='notice'>You unsecure [name].</span>")
deconstruct()
else if(istype(I, /obj/item/wirecutters) && framed)
else if(I.tool_behavior == TOOL_WIRECUTTER && framed)
framed.forceMove(drop_location())
framed = null
user.visible_message("<span class='warning'>[user] cuts away [framed] from [src]!</span>")
+1 -1
View File
@@ -159,7 +159,7 @@
/obj/machinery/power/am_control_unit/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/wrench))
if(W.tool_behavior == TOOL_WRENCH)
if(!anchored)
W.play_tool_sound(src, 75)
user.visible_message("[user.name] secures the [src.name] to the floor.", \
+1 -1
View File
@@ -246,7 +246,7 @@
materials = list(MAT_METAL=100)
/obj/item/am_shielding_container/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/multitool) && istype(src.loc, /turf))
if(I.tool_behavior == TOOL_MULTITOOL && istype(src.loc, /turf))
new/obj/machinery/am_shielding(src.loc)
qdel(src)
else
+3 -3
View File
@@ -139,7 +139,7 @@ By design, d1 is the smallest direction and d2 is the highest
var/turf/T = get_turf(src)
if(T.intact)
return
if(istype(W, /obj/item/wirecutters))
if(W.tool_behavior == TOOL_WIRECUTTER)
if (shock(user, 50))
return
user.visible_message("[user] cuts the cable.", "<span class='notice'>You cut the cable.</span>")
@@ -161,7 +161,7 @@ By design, d1 is the smallest direction and d2 is the highest
R.loaded.cable_join(src, user)
R.is_empty(user)
else if(istype(W, /obj/item/multitool))
else if(W.tool_behavior == TOOL_MULTITOOL)
if(powernet && (powernet.avail > 0)) // is it powered?
to_chat(user, "<span class='danger'>[DisplayPower(powernet.avail)] in power network.</span>")
else
@@ -852,4 +852,4 @@ GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe("cable restrai
/obj/item/stack/cable_coil/cut/random
item_color = null
color = "#ffffff"
color = "#ffffff"
+4 -4
View File
@@ -9,7 +9,7 @@
var/state = FLOODLIGHT_NEEDS_WRENCHING
/obj/structure/floodlight_frame/attackby(obj/item/O, mob/user, params)
if(istype(O, /obj/item/wrench) && (state == FLOODLIGHT_NEEDS_WRENCHING))
if(O.tool_behavior == TOOL_WRENCH && (state == FLOODLIGHT_NEEDS_WRENCHING))
to_chat(user, "<span class='notice'>You secure [src].</span>")
anchored = TRUE
state = FLOODLIGHT_NEEDS_WIRES
@@ -27,7 +27,7 @@
to_chat(user, "<span class='notice'>You put lights in [src].</span>")
new /obj/machinery/power/floodlight(src.loc)
qdel(src)
else if(istype(O, /obj/item/screwdriver) && (state == FLOODLIGHT_NEEDS_SECURING))
else if(O.tool_behavior == TOOL_SCREWDRIVER && (state == FLOODLIGHT_NEEDS_SECURING))
to_chat(user, "<span class='notice'>You fasten the wiring and electronics in [src].</span>")
name = "secured [name]"
desc = "A bare metal frame that looks like a floodlight. Requires light tubes."
@@ -83,7 +83,7 @@
to_chat(user, "You set [src] to [setting_text].")
/obj/machinery/power/floodlight/attackby(obj/item/O, mob/user, params)
if(istype(O, /obj/item/wrench))
if(O.tool_behavior == TOOL_WRENCH)
default_unfasten_wrench(user, O, time = 20)
change_setting(1)
if(anchored)
@@ -114,4 +114,4 @@
qdel(src)
/obj/machinery/power/floodlight/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
playsound(src, 'sound/effects/glasshit.ogg', 75, 1)
playsound(src, 'sound/effects/glasshit.ogg', 75, 1)
+3 -3
View File
@@ -187,14 +187,14 @@ GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding ne
/obj/machinery/gravity_generator/main/attackby(obj/item/I, mob/user, params)
switch(broken_state)
if(GRAV_NEEDS_SCREWDRIVER)
if(istype(I, /obj/item/screwdriver))
if(I.tool_behavior == TOOL_SCREWDRIVER)
to_chat(user, "<span class='notice'>You secure the screws of the framework.</span>")
I.play_tool_sound(src)
broken_state++
update_icon()
return
if(GRAV_NEEDS_WELDING)
if(istype(I, /obj/item/weldingtool))
if(I.tool_behavior == TOOL_WELDER)
if(I.use_tool(src, user, 0, volume=50, amount=1))
to_chat(user, "<span class='notice'>You mend the damaged framework.</span>")
broken_state++
@@ -213,7 +213,7 @@ GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding ne
to_chat(user, "<span class='warning'>You need 10 sheets of plasteel!</span>")
return
if(GRAV_NEEDS_WRENCH)
if(istype(I, /obj/item/wrench))
if(I.tool_behaviour == TOOL_WRENCH)
to_chat(user, "<span class='notice'>You secure the plating to the framework.</span>")
I.play_tool_sound(src)
set_fix()
+5 -5
View File
@@ -107,7 +107,7 @@
return
switch(stage)
if(1)
if(istype(W, /obj/item/wrench))
if(W.tool_behavior == TOOL_WRENCH)
to_chat(usr, "<span class='notice'>You begin deconstructing [src]...</span>")
if (W.use_tool(src, user, 30, volume=50))
new /obj/item/stack/sheet/metal(drop_location(), sheets_refunded)
@@ -128,11 +128,11 @@
to_chat(user, "<span class='warning'>You need one length of cable to wire [src]!</span>")
return
if(2)
if(istype(W, /obj/item/wrench))
if(W.tool_behavior == TOOL_WRENCH)
to_chat(usr, "<span class='warning'>You have to remove the wires first!</span>")
return
if(istype(W, /obj/item/wirecutters))
if(W.tool_behavior == TOOL_WIRECUTTER)
stage = 1
icon_state = "[fixture_type]-construct-stage1"
new /obj/item/stack/cable_coil(drop_location(), 1, "red")
@@ -141,7 +141,7 @@
W.play_tool_sound(src, 100)
return
if(istype(W, /obj/item/screwdriver))
if(W.tool_behavior == TOOL_SCREWDRIVER)
user.visible_message("[user.name] closes [src]'s casing.", \
"<span class='notice'>You close [src]'s casing.</span>", "<span class='italics'>You hear screwing.</span>")
W.play_tool_sound(src, 75)
@@ -450,7 +450,7 @@
// attempt to stick weapon into light socket
else if(status == LIGHT_EMPTY)
if(istype(W, /obj/item/screwdriver)) //If it's a screwdriver open it.
if(W.tool_behavior == TOOL_SCREWDRIVER) //If it's a screwdriver open it.
W.play_tool_sound(src, 75)
user.visible_message("[user.name] opens [src]'s casing.", \
"<span class='notice'>You open [src]'s casing.</span>", "<span class='italics'>You hear a noise.</span>")
+2 -2
View File
@@ -168,7 +168,7 @@
return
else if(!active)
if(istype(O, /obj/item/wrench))
if(O.tool_behavior == TOOL_WRENCH)
if(!anchored && !isinspace())
connect_to_network()
@@ -181,7 +181,7 @@
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
return
else if(istype(O, /obj/item/screwdriver))
else if(O.tool_behavior == TOOL_SCREWDRIVER)
panel_open = !panel_open
O.play_tool_sound(src)
if(panel_open)
+1 -1
View File
@@ -18,7 +18,7 @@
var/creation_type = /obj/singularity
/obj/machinery/the_singularitygen/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/wrench))
if(W.tool_behavior == TOOL_WRENCH)
default_unfasten_wrench(user, W, 0)
else
return ..()
@@ -63,7 +63,7 @@
switch(construction_state)
if(PA_CONSTRUCTION_UNSECURED)
if(istype(W, /obj/item/wrench) && !isinspace())
if(W.tool_behavior == TOOL_WRENCH && !isinspace())
W.play_tool_sound(src, 75)
anchored = TRUE
user.visible_message("[user.name] secures the [name] to the floor.", \
@@ -71,7 +71,7 @@
construction_state = PA_CONSTRUCTION_UNWIRED
did_something = TRUE
if(PA_CONSTRUCTION_UNWIRED)
if(istype(W, /obj/item/wrench))
if(W.tool_behavior == TOOL_WRENCH)
W.play_tool_sound(src, 75)
anchored = FALSE
user.visible_message("[user.name] detaches the [name] from the floor.", \
@@ -86,18 +86,18 @@
construction_state = PA_CONSTRUCTION_PANEL_OPEN
did_something = TRUE
if(PA_CONSTRUCTION_PANEL_OPEN)
if(istype(W, /obj/item/wirecutters))//TODO:Shock user if its on?
if(W.tool_behavior == TOOL_WIRECUTTER)//TODO:Shock user if its on?
user.visible_message("[user.name] removes some wires from the [name].", \
"You remove some wires.")
construction_state = PA_CONSTRUCTION_UNWIRED
did_something = TRUE
else if(istype(W, /obj/item/screwdriver))
else if(W.tool_behavior == TOOL_SCREWDRIVER)
user.visible_message("[user.name] closes the [name]'s access panel.", \
"You close the access panel.")
construction_state = PA_CONSTRUCTION_COMPLETE
did_something = TRUE
if(PA_CONSTRUCTION_COMPLETE)
if(istype(W, /obj/item/screwdriver))
if(W.tool_behavior == TOOL_SCREWDRIVER)
user.visible_message("[user.name] opens the [name]'s access panel.", \
"You open the access panel.")
construction_state = PA_CONSTRUCTION_PANEL_OPEN
@@ -271,7 +271,7 @@
switch(construction_state)
if(PA_CONSTRUCTION_UNSECURED)
if(istype(W, /obj/item/wrench) && !isinspace())
if(W.tool_behavior == TOOL_WRENCH && !isinspace())
W.play_tool_sound(src, 75)
anchored = TRUE
user.visible_message("[user.name] secures the [name] to the floor.", \
@@ -279,7 +279,7 @@
construction_state = PA_CONSTRUCTION_UNWIRED
did_something = TRUE
if(PA_CONSTRUCTION_UNWIRED)
if(istype(W, /obj/item/wrench))
if(W.tool_behavior == TOOL_WRENCH)
W.play_tool_sound(src, 75)
anchored = FALSE
user.visible_message("[user.name] detaches the [name] from the floor.", \
@@ -294,18 +294,18 @@
construction_state = PA_CONSTRUCTION_PANEL_OPEN
did_something = TRUE
if(PA_CONSTRUCTION_PANEL_OPEN)
if(istype(W, /obj/item/wirecutters))//TODO:Shock user if its on?
if(W.tool_behavior == TOOL_WIRECUTTER)//TODO:Shock user if its on?
user.visible_message("[user.name] removes some wires from the [name].", \
"You remove some wires.")
construction_state = PA_CONSTRUCTION_UNWIRED
did_something = TRUE
else if(istype(W, /obj/item/screwdriver))
else if(W.tool_behavior == TOOL_SCREWDRIVER)
user.visible_message("[user.name] closes the [name]'s access panel.", \
"You close the access panel.")
construction_state = PA_CONSTRUCTION_COMPLETE
did_something = TRUE
if(PA_CONSTRUCTION_COMPLETE)
if(istype(W, /obj/item/screwdriver))
if(W.tool_behavior == TOOL_SCREWDRIVER)
user.visible_message("[user.name] opens the [name]'s access panel.", \
"You open the access panel.")
construction_state = PA_CONSTRUCTION_PANEL_OPEN
+1 -1
View File
@@ -151,7 +151,7 @@
log_game("[src] has been deconstructed by [key_name(user)] at [AREACOORD(src)]")
investigate_log("SMES deconstructed by [key_name(user)] at [AREACOORD(src)]", INVESTIGATE_SINGULO)
return
else if(panel_open && istype(I, /obj/item/crowbar))
else if(panel_open && I.tool_behavior == TOOL_CROWBAR)
return
return ..()
+3 -3
View File
@@ -203,7 +203,7 @@
glass_type = null
/obj/item/solar_assembly/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/wrench) && isturf(loc))
if(W.tool_behavior == TOOL_WRENCH && isturf(loc))
if(isinspace())
to_chat(user, "<span class='warning'>You can't secure [src] here.</span>")
return
@@ -245,7 +245,7 @@
user.visible_message("[user] inserts the electronics into the solar assembly.", "<span class='notice'>You insert the electronics into the solar assembly.</span>")
return 1
else
if(istype(W, /obj/item/crowbar))
if(W.tool_behavior == TOOL_CROWBAR)
new /obj/item/electronics/tracker(src.loc)
tracker = 0
user.visible_message("[user] takes out the electronics from the solar assembly.", "<span class='notice'>You take out the electronics from the solar assembly.</span>")
@@ -411,7 +411,7 @@
return FALSE
/obj/machinery/power/solar_control/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/screwdriver))
if(I.tool_behavior == TOOL_SCREWDRIVER)
if(I.use_tool(src, user, 20, volume=50))
if (src.stat & BROKEN)
to_chat(user, "<span class='notice'>The broken glass falls out.</span>")
@@ -25,7 +25,7 @@
/obj/item/ammo_casing/caseless/foam_dart/attackby(obj/item/A, mob/user, params)
var/obj/item/projectile/bullet/reusable/foam_dart/FD = BB
if (istype(A, /obj/item/screwdriver) && !modified)
if (A.tool_behavior == TOOL_SCREWDRIVER && !modified)
modified = TRUE
FD.modified = TRUE
FD.damage_type = BRUTE
+1 -1
View File
@@ -360,7 +360,7 @@
knife_overlay.pixel_x = knife_x_offset
knife_overlay.pixel_y = knife_y_offset
add_overlay(knife_overlay, TRUE)
else if(istype(I, /obj/item/screwdriver))
else if(I.tool_behavior == TOOL_SCREWDRIVER)
if(gun_light)
var/obj/item/flashlight/seclite/S = gun_light
to_chat(user, "<span class='notice'>You unscrew the seclite from \the [src].</span>")
+1 -1
View File
@@ -135,7 +135,7 @@
boom()
/obj/structure/reagent_dispensers/fueltank/attackby(obj/item/I, mob/living/user, params)
if(istype(I, /obj/item/weldingtool))
if(I.tool_behavior == TOOL_WELDER)
if(!reagents.has_reagent(/datum/reagent/fuel))
to_chat(user, "<span class='warning'>[src] is out of fuel!</span>")
return
+4 -4
View File
@@ -144,7 +144,7 @@ GLOBAL_LIST_EMPTY(conveyors_by_id)
// attack with item, place item on conveyor
/obj/machinery/conveyor/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/crowbar))
if(I.tool_behavior == TOOL_CROWBAR)
user.visible_message("<span class='notice'>[user] struggles to pry up \the [src] with \the [I].</span>", \
"<span class='notice'>You struggle to pry up \the [src] with \the [I].</span>")
if(I.use_tool(src, user, 40, volume=40))
@@ -155,18 +155,18 @@ GLOBAL_LIST_EMPTY(conveyors_by_id)
to_chat(user, "<span class='notice'>You remove the conveyor belt.</span>")
qdel(src)
else if(istype(I, /obj/item/wrench))
if(!(stat & BROKEN))
I.play_tool_sound(src)
setDir(turn(dir,-45))
update_move_direction()
to_chat(user, "<span class='notice'>You rotate [src].</span>")
else if(I.tool_behavior == TOOL_WRENCH)
else if(istype(I, /obj/item/screwdriver))
if(!(stat & BROKEN))
verted = verted * -1
update_move_direction()
to_chat(user, "<span class='notice'>You reverse [src]'s direction.</span>")
else if(I.tool_behavior == TOOL_SCREWDRIVER)
else if(user.a_intent != INTENT_HARM)
user.transferItemToLoc(I, drop_location())
@@ -309,7 +309,7 @@ GLOBAL_LIST_EMPTY(conveyors_by_id)
CHECK_TICK
/obj/machinery/conveyor_switch/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/crowbar))
if(I.tool_behavior == TOOL_CROWBAR)
var/obj/item/conveyor_switch_construct/C = new/obj/item/conveyor_switch_construct(src.loc)
C.id = id
transfer_fingerprints_to(C)
@@ -138,7 +138,9 @@
current_potion = O
to_chat(user, "<span class='notice'>You load [O] in the console's potion slot[replaced ? ", replacing the one that was there before" : ""].</span>")
return
else if(istype(O, /obj/item/multitool))
else if(O.tool_behavior == TOOL_MULTITOOL)
if(!multitool_check_buffer(user, W))
return
var/obj/item/multitool/M = O
if(istype(M.buffer))
to_chat(user, "<span class='notice'>You link [src] with [M.buffer] in [M] buffer.</span>")
+5 -3
View File
@@ -40,7 +40,9 @@
icon_state = "power_box"
/obj/machinery/bsa/back/multitool_act(mob/living/user, obj/item/I)
if(istype(I, /obj/item/multitool)) // Only this multitool type has a data buffer.
if(I.tool_behavior == TOOL_MULTITOOL) // Only this multitool type has a data buffer.
if(!multitool_check_buffer(user, W))
return
var/obj/item/multitool/M = I
M.buffer = src
to_chat(user, "<span class='notice'>You store linkage information in [I]'s buffer.</span>")
@@ -54,7 +56,7 @@
icon_state = "emitter_center"
/obj/machinery/bsa/front/multitool_act(mob/living/user, obj/item/I)
if(istype(I, /obj/item/multitool)) // Only this multitool type has a data buffer.
if(I.tool_behavior == TOOL_MULTITOOL) // Only this multitool type has a data buffer.
var/obj/item/multitool/M = I
M.buffer = src
to_chat(user, "<span class='notice'>You store linkage information in [I]'s buffer.</span>")
@@ -70,7 +72,7 @@
var/obj/machinery/bsa/front/front
/obj/machinery/bsa/middle/multitool_act(mob/living/user, obj/item/I)
if(istype(I, /obj/item/multitool)) // Only this multitool type has a data buffer.
if(I.tool_behavior == TOOL_MULTITOOL) // Only this multitool type has a data buffer.
var/obj/item/multitool/M = I
if(M.buffer)
if(istype(M.buffer, /obj/machinery/bsa/back))
+1 -1
View File
@@ -122,7 +122,7 @@
icon_state = active ? "sat_active" : "sat_inactive"
/obj/machinery/satellite/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/multitool))
if(I.tool_behavior == TOOL_MULTITOOL)
to_chat(user, "<span class='notice'>// NTSAT-[id] // Mode : [active ? "PRIMARY" : "STANDBY"] //[(obj_flags & EMAGGED) ? "DEBUG_MODE //" : ""]</span>")
else
return ..()
@@ -198,7 +198,7 @@
else
src.flash1 = F
to_chat(user, "<span class='notice'>You insert the flash into the eye socket.</span>")
else if(istype(W, /obj/item/crowbar))
else if(W.tool_behavior == TOOL_CROWBAR)
if(flash1 || flash2)
W.play_tool_sound(src)
to_chat(user, "<span class='notice'>You remove the flash from [src].</span>")