mirror of
https://github.com/KabKebab/GS13.git
synced 2026-07-21 12:56:20 +01:00
COMPLETELY FUCKING REFACTORS TOOL CHECKING CODE
dear FUCKING GOD why was it like this, it hurts soooo bad DDDD:
This commit is contained in:
@@ -636,7 +636,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
|
||||
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
|
||||
|
||||
/obj/item/radio/headset/abductor/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/screwdriver))
|
||||
if(W.tool_behavior == TOOL_SCREWDRIVER)
|
||||
return // Stops humans from disassembling abductor headsets.
|
||||
return ..()
|
||||
|
||||
@@ -703,7 +703,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
|
||||
framestackamount = 1
|
||||
|
||||
/obj/structure/table_frame/abductor/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/wrench))
|
||||
if(I.tool_behaviour == TOOL_WRENCH)
|
||||
to_chat(user, "<span class='notice'>You start disassembling [src]...</span>")
|
||||
I.play_tool_sound(src)
|
||||
if(I.use_tool(src, user, 30))
|
||||
|
||||
@@ -49,7 +49,7 @@
|
||||
// This exists so Hardened/Silver Stake can't have a welding torch used on them.
|
||||
|
||||
/obj/item/stake/basic/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/weldingtool))
|
||||
if(W.tool_behavior == TOOL_WELDER)
|
||||
//if (amWelded)
|
||||
// to_chat(user, "<span class='warning'>This stake has already been treated with fire.</span>")
|
||||
// return
|
||||
@@ -146,7 +146,7 @@
|
||||
|
||||
// Convert back to Silver
|
||||
/obj/item/stake/hardened/silver/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/weldingtool))
|
||||
if(I.tool_behavior == TOOL_WELDER)
|
||||
var/obj/item/weldingtool/WT = I
|
||||
if(WT.use(0))//remove_fuel(0, user))
|
||||
var/obj/item/stack/sheet/mineral/silver/newsheet = new (user.loc)
|
||||
|
||||
@@ -169,11 +169,11 @@
|
||||
if(istype(W, cutting_tool))
|
||||
to_chat(user, "<span class='notice'>This is a much more complex mechanical structure than you thought. You don't know where to begin cutting [src].</span>")
|
||||
return
|
||||
else if(anchored && istype(W, /obj/item/wrench)) // Can't unanchor unless owner.
|
||||
else if(anchored && W.tool_behavior == TOOL_WRENCH) // Can't unanchor unless owner.
|
||||
to_chat(user, "<span class='danger'>The coffin won't come unanchored from the floor.</span>")
|
||||
return
|
||||
|
||||
if(locked && istype(W, /obj/item/crowbar))
|
||||
if(locked && W.tool_behavior == TOOL_CROWBAR)
|
||||
var/pry_time = pryLidTimer * W.toolspeed // Pry speed must be affected by the speed of the tool.
|
||||
user.visible_message("<span class='notice'>[user] tries to pry the lid off of [src] with [W].</span>", \
|
||||
"<span class='notice'>You begin prying the lid off of [src] with [W]. This should take about [DisplayTimeText(pry_time)].</span>")
|
||||
|
||||
@@ -353,7 +353,7 @@
|
||||
torture_time -= 1
|
||||
else if(I.sharpness == IS_SHARP_ACCURATE)
|
||||
torture_time -= 2
|
||||
if(istype(I, /obj/item/weldingtool))
|
||||
if(I.tool_behavior == TOOL_WELDER)
|
||||
var/obj/item/weldingtool/welder = I
|
||||
welder.welding = TRUE
|
||||
torture_time -= 5
|
||||
|
||||
@@ -95,7 +95,7 @@
|
||||
return ..()
|
||||
|
||||
/obj/structure/destructible/clockwork/attackby(obj/item/I, mob/user, params)
|
||||
if(is_servant_of_ratvar(user) && istype(I, /obj/item/wrench) && unanchored_icon)
|
||||
if(is_servant_of_ratvar(user) && I.tool_behaviour == TOOL_WRENCH && unanchored_icon)
|
||||
if(default_unfasten_wrench(user, I, 50) == SUCCESSFUL_UNFASTEN)
|
||||
update_anchored(user)
|
||||
return 1
|
||||
|
||||
@@ -24,10 +24,10 @@
|
||||
return
|
||||
|
||||
/obj/structure/destructible/clockwork/wall_gear/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/wrench))
|
||||
if(I.tool_behaviour == TOOL_WRENCH)
|
||||
default_unfasten_wrench(user, I, 10)
|
||||
return 1
|
||||
else if(istype(I, /obj/item/screwdriver))
|
||||
else if(I.tool_behavior == TOOL_SCREWDRIVER)
|
||||
if(anchored)
|
||||
to_chat(user, "<span class='warning'>[src] needs to be unsecured to disassemble it!</span>")
|
||||
else
|
||||
|
||||
@@ -114,7 +114,7 @@
|
||||
return
|
||||
|
||||
if(NUKESTATE_PANEL_REMOVED)
|
||||
if(istype(I, /obj/item/weldingtool))
|
||||
if(I.tool_behavior == TOOL_WELDER)
|
||||
if(!I.tool_start_check(user, amount=1))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start cutting [src]'s inner plate...</span>")
|
||||
|
||||
@@ -43,7 +43,7 @@
|
||||
to_chat(user, "<span class='notice'>Picking up the swarmer may cause it to activate. You should be careful about this.</span>")
|
||||
|
||||
/obj/effect/mob_spawn/swarmer/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/screwdriver) && user.a_intent != INTENT_HARM)
|
||||
if(W.tool_behavior == TOOL_SCREWDRIVER && user.a_intent != INTENT_HARM)
|
||||
user.visible_message("<span class='warning'>[usr.name] deactivates [src].</span>",
|
||||
"<span class='notice'>After some fiddling, you find a way to disable [src]'s power source.</span>",
|
||||
"<span class='italics'>You hear clicking.</span>")
|
||||
|
||||
Reference in New Issue
Block a user