Changeling Fix

Size and clothesplosion
This commit is contained in:
JaySparrow
2020-10-12 18:04:56 -05:00
parent 92d1fbaf1f
commit e536168d4f
6 changed files with 40 additions and 23 deletions
@@ -46,7 +46,8 @@
if(W == o.w_uniform || W == o.wear_suit)
//Hyper change
var/obj/item/clothing/W2 = W
if(!W2.roomy == 1) //If the clothes are "roomy" then don't do this.
var/datum/antagonist/changeling/changeling = o.mind.has_antag_datum(/datum/antagonist/changeling)
if(!(W2.roomy == 1 || changeling)) //If the clothes are "roomy" then don't do this. //Or if a changeling
//Hyper change end
o.dropItemToGround(W, TRUE)
playsound(o.loc, 'sound/items/poster_ripped.ogg', 50, 1)
@@ -72,7 +73,8 @@
if(W == o.w_uniform || W == o.wear_suit)
//Hyper change// Check for a flag before we remove clothes.
var/obj/item/clothing/W2 = W
if(!W2.roomy == 1) //If the clothes are "roomy" then don't do this.
var/datum/antagonist/changeling/changeling = o.mind.has_antag_datum(/datum/antagonist/changeling)
if(!(W2.roomy == 1 || changeling)) //If the clothes are "roomy" then don't do this. // Or a ling
//End Hyper Change//
o.dropItemToGround(W, TRUE)
playsound(o.loc, 'sound/items/poster_ripped.ogg', 50, 1)
@@ -136,17 +138,20 @@
//Hyper change// Check for a flag before we remove clothes.
var/obj/item/clothing/suit = o.get_item_by_slot(SLOT_W_UNIFORM)
var/obj/item/clothing/jacket = o.get_item_by_slot(SLOT_WEAR_SUIT)
if(!suit.roomy == 1 || !jacket.roomy == 1) //If the clothes are "roomy" then don't do this.
//End Hyper Change//
to_chat(o, "<span class='warning'>Your clothes give, ripping into peices under the strain of your swelling pecker! Unless you manage to reduce the size of your emancipated trouser snake, there's no way you're going to be able to put anything on over this girth..!</b></span>")
owner.visible_message("<span class='boldnotice'>[o]'s schlong suddenly bursts forth, ripping their clothes off!'</span>")
var/datum/antagonist/changeling/changeling = o.mind.has_antag_datum(/datum/antagonist/changeling)
if(!(suit.roomy == 1 && jacket.roomy == 1)) //If the clothes are "roomy" then don't do this.
if(!changeling) //Or a changeling
//End Hyper Change//
to_chat(o, "<span class='warning'>Your clothes give, ripping into peices under the strain of your swelling pecker! Unless you manage to reduce the size of your emancipated trouser snake, there's no way you're going to be able to put anything on over this girth..!</b></span>")
owner.visible_message("<span class='boldnotice'>[o]'s schlong suddenly bursts forth, ripping their clothes off!'</span>")
else
to_chat(o, "<span class='notice'>Your emancipated trouser snake is so ripe with girth, you seriously doubt you'll be able to fit any clothes over it.</b></span>")
for(var/obj/item/W in items)
if(W == o.w_uniform || W == o.wear_suit)
//Hyper change// Check for a flag before we remove clothes.
var/obj/item/clothing/W2 = W
if(!W2.roomy == 1) //If the clothes are "roomy" then don't do this.
var/datum/antagonist/changeling/changeling = o.mind.has_antag_datum(/datum/antagonist/changeling)
if(!(W2.roomy == 1 || changeling)) //If the clothes are "roomy" then don't do this.
//End Hyper Change//
o.dropItemToGround(W, TRUE)
playsound(o.loc, 'sound/items/poster_ripped.ogg', 50, 1)
@@ -171,7 +176,8 @@
//Hyper change// Check for a flag before we remove clothes.
if(istype(W, /obj/item/clothing))
var/obj/item/clothing/W2 = W
if(!W2.roomy == 1) //If the clothes are "roomy" then don't do this.
var/datum/antagonist/changeling/changeling = o.mind.has_antag_datum(/datum/antagonist/changeling)
if(!(W2.roomy == 1 || changeling)) //If the clothes are "roomy" then don't do this.
//End Hyper Change//
if (o.arousalloss > 32) // warning that your shaft is getting errect!
if(W == o.w_uniform || W == o.wear_suit )
@@ -101,12 +101,14 @@
//Hyper change// Check for a flag before we remove clothes.
var/obj/item/clothing/suit = H.get_item_by_slot(SLOT_W_UNIFORM)
var/obj/item/clothing/jacket = H.get_item_by_slot(SLOT_WEAR_SUIT)
if(!suit.roomy == 1 || !jacket.roomy == 1) //If the clothes are "roomy" then don't do this.
//End Hyper Change//
var/target = M.get_bodypart(BODY_ZONE_CHEST)
to_chat(M, "<span class='warning'>Your breasts begin to strain against your clothes tightly!</b></span>")
M.adjustOxyLoss(5, 0)
M.apply_damage(1, BRUTE, target)
if(!(suit.roomy == 1 && jacket.roomy == 1)) //If the clothes are "roomy" then don't do this.
var/datum/antagonist/changeling/changeling = M.mind.has_antag_datum(/datum/antagonist/changeling)
if(!changeling)//Changelings can in fact calm their tits
//End Hyper Change//
var/target = M.get_bodypart(BODY_ZONE_CHEST)
to_chat(M, "<span class='warning'>Your breasts begin to strain against your clothes tightly!</b></span>")
M.adjustOxyLoss(5, 0)
M.apply_damage(1, BRUTE, target)
B.update()
..()
@@ -306,11 +308,13 @@
//Hyper change// Check for a flag before we remove clothes.
var/obj/item/clothing/suit = H.get_item_by_slot(SLOT_W_UNIFORM)
var/obj/item/clothing/jacket = H.get_item_by_slot(SLOT_WEAR_SUIT)
if(!suit.roomy == 1 || !jacket.roomy == 1) //If the clothes are "roomy" then don't do this.
//End Hyper Change//
var/target = M.get_bodypart(BODY_ZONE_CHEST)
to_chat(M, "<span class='warning'>Your cock begins to strain against your clothes tightly!</b></span>")
M.apply_damage(1, BRUTE, target)
if((!suit.roomy == 1 || !jacket.roomy == 1)) //If the clothes are "roomy" then don't do this.
var/datum/antagonist/changeling/changeling = M.mind.has_antag_datum(/datum/antagonist/changeling)
if(!changeling)//Changelings keep it in their pants
//End Hyper Change//
var/target = M.get_bodypart(BODY_ZONE_CHEST)
to_chat(M, "<span class='warning'>Your cock begins to strain against your clothes tightly!</b></span>")
M.apply_damage(1, BRUTE, target)
T.update() //Hyper change - Make the ball size update
P.update()