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https://github.com/KabKebab/GS13.git
synced 2026-07-12 08:27:24 +01:00
still easy, but not as much as I had expected.
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@@ -43,6 +43,8 @@
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//citadel code
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if(AROUSAL)
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adjustArousalLoss(damage * hit_percent)
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if(FAT)
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applyFatnessDamage(damage * hit_percent)
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return TRUE
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@@ -121,10 +123,9 @@
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/mob/living/carbon/applyFatnessDamage(amount)
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if(!check_weight_prefs(FATTENING_TYPE_WEAPON)) //Typically, this kind of damage would be applied to people through weapons.
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return FALSE
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adjust_fatness((amount * FAT_DAMAGE_TO_FATNESS), FATTENING_TYPE_WEAPON)
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var/fat_to_add = ((amount * CONFIG_GET(number/damage_multiplier)) * FAT_DAMAGE_TO_FATNESS)
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adjust_fatness(fat_to_add, FATTENING_TYPE_WEAPON)
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return fat_to_add
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/** adjustOrganLoss
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@@ -2461,6 +2461,8 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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H.adjustOrganLoss(ORGAN_SLOT_BRAIN, damage * hit_percent * H.physiology.brain_mod)
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if(AROUSAL) //Citadel edit - arousal
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H.adjustArousalLoss(damage * hit_percent)
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if(FAT)
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H.applyFatnessDamage(damage * hit_percent)
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return 1
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/datum/species/proc/on_hit(obj/item/projectile/P, mob/living/carbon/human/H)
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@@ -43,6 +43,8 @@
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return adjustCloneLoss(damage)
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if(STAMINA)
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return adjustStaminaLoss(damage)
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if(FAT)
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return applyFatnessDamage(damage)
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/mob/living/proc/get_damage_amount(damagetype = BRUTE)
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switch(damagetype)
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@@ -60,7 +62,7 @@
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return getStaminaLoss()
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/mob/living/proc/apply_damages(brute = 0, burn = 0, tox = 0, oxy = 0, clone = 0, def_zone = null, blocked = FALSE, stamina = 0, brain = 0)
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/mob/living/proc/apply_damages(brute = 0, burn = 0, tox = 0, oxy = 0, clone = 0, def_zone = null, blocked = FALSE, stamina = 0, brain = 0, fatness = 0)
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if(blocked >= 100)
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return 0
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if(brute)
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@@ -77,6 +79,8 @@
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apply_damage(stamina, STAMINA, def_zone, blocked)
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if(brain)
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apply_damage(brain, BRAIN, def_zone, blocked)
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if(fatness)
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apply_damage(fatness, FAT, def_zone, blocked)
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return 1
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