Merge remote-tracking branch 'upstream/master' into eventchanges

This commit is contained in:
Archie
2021-06-14 01:09:36 -03:00
9 changed files with 77 additions and 38 deletions
+53 -15
View File
@@ -12,7 +12,8 @@
turns_per_move = 5
move_to_delay = 1
speed = 0
see_in_dark = 6
see_in_dark = 8
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
pass_flags = PASSTABLE
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/xeno = 2)
response_help = "prods"
@@ -20,8 +21,8 @@
response_harm = "smacks"
melee_damage_lower = 8
melee_damage_upper = 12
attacktext = "slams"
attack_sound = 'sound/weapons/punch1.ogg'
attacktext = "glomps"
attack_sound = 'sound/effects/blobattack.ogg'
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
ventcrawler = VENTCRAWLER_ALWAYS
blood_volume = 0
@@ -33,12 +34,19 @@
minbodytemp = 250 //weak to cold
maxbodytemp = 1500
pressure_resistance = 600
sight = SEE_MOBS
var/unstealth = FALSE
var/knockdown_people = 1
var/playerTransformCD = 50
var/playerTfTime
var/static/mimic_blacklisted_transform_items = typecacheof(list(
/obj/item/projectile,
/obj/item/radio/intercom))
var/turns_since_notarget
var/warned
var/playstyle_string = "<span class='boldannounce'>You are a mimic,</span></b> a tricky creature that can take the form of \
almost any items nearby by shift-clicking it. While morphed, you move slowly and do less damage. \
Finally, you can restore yourself to your original form while morphed by shift-clicking yourself. \
Attacking carbon lifeforms will heal you at the cost of destructuring their DNA.</b>"
/mob/living/simple_animal/hostile/hs13mimic/Initialize()
. = ..()
@@ -52,20 +60,29 @@
/mob/living/simple_animal/hostile/hs13mimic/Life()
. = ..()
turns_since_notarget++
if(turns_since_notarget >= 5)
turns_since_notarget = 0
if(unstealth && (!target || isdead(target)))
target = null
trytftorandomobject()
if(src.mind && !warned)
SEND_SOUND(src, sound('sound/ambience/antag/ling_aler.ogg'))
to_chat(src, src.playstyle_string)
warned = TRUE
/mob/living/simple_animal/hostile/hs13mimic/AttackingTarget()
. = ..()
if(knockdown_people && . && prob(15) && iscarbon(target))
if(iscarbon(target))
var/mob/living/carbon/C = target
C.Knockdown(40)
C.visible_message("<span class='danger'>\The [src] knocks down \the [C]!</span>", \
if(unstealth == FALSE && knockdown_people && .) //Guaranteed knockdown if we get the first hit while disguised. Typically, only players can do this since NPC mimics transform first before attacking.
unstealth = TRUE
restore()
C.Knockdown(40)
C.visible_message("<span class='danger'>\The [src] knocks down \the [C]!</span>", \
"<span class='userdanger'>\The [src] knocks you down!</span>")
else if(knockdown_people && . && prob(15))
C.Knockdown(40)
C.visible_message("<span class='danger'>\The [src] knocks down \the [C]!</span>", \
"<span class='userdanger'>\The [src] knocks you down!</span>")
if(C.nutrition >= 15)
C.nutrition -= (rand(7,15)) //They lose 7-15 nutrition
adjustBruteLoss(-3) //We heal 3 damage
C.adjustCloneLoss(rand(2,4)) //They also take a bit of cellular damage.
/mob/living/simple_animal/hostile/hs13mimic/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
trigger()
@@ -175,11 +192,12 @@
icon = 'hyperstation/icons/mobs/mimic.dmi'
icon_state = "mimic"
desc = initial(desc)
speed = initial(speed)
wander = TRUE
vision_range = 9
/mob/living/simple_animal/hostile/hs13mimic/proc/trigger()
if(unstealth == FALSE)
if(unstealth == FALSE && !stat)
unstealth = TRUE
visible_message("<span class='danger'>The [src] Reveals itself to be a Mimic!</span>")
Mimictransform()
@@ -197,7 +215,7 @@
medhudupdate()
var/list/obj/item/listItems = list()
for(var/obj/item/I in oview(9,src.loc))
if(!(is_type_in_typecache(I, mimic_blacklisted_transform_items)))
if(allowed(I))
listItems += I
if(LAZYLEN(listItems))
var/obj/item/changedReference = pick(listItems)
@@ -210,6 +228,26 @@
else
Mimictransform()
/mob/living/simple_animal/hostile/hs13mimic/proc/allowed(atom/movable/A)
return !is_type_in_typecache(A, mimic_blacklisted_transform_items) && (isitem(A))
/mob/living/simple_animal/hostile/hs13mimic/ShiftClickOn(atom/movable/A) //if by any chance a player takes control of them
if(playerTfTime <= world.time && !stat)
if(A == src)
restore()
playerTfTime = world.time + playerTransformCD
return
if(istype(A) && allowed(A))
unstealth = FALSE
name = A.name
icon = A.icon
icon_state = A.icon_state
desc = A.desc
speed = 5
playerTfTime = world.time + playerTransformCD
else
to_chat(src, "<span class='warning'>You need to wait a little longer before you can shift into something else!</span>")
..()
//Event control
@@ -14,6 +14,7 @@
/datum/round_event/crystalline_reentry
announceWhen = 0
startWhen = 10
fakeable = FALSE
/datum/round_event/crystalline_reentry/announce(fake)
@@ -177,7 +178,6 @@
if(asteroidhealth <= 0)
collision_effect()
atmos_spawn_air("water_vapor=1000;TEMP=0") //brr
make_debris()
switch(rand(1,100))
if(1 to 20)
var/obj/structure/spawner/crystalline/M = new(src.loc)
@@ -205,6 +205,7 @@
new thing_to_spawn(get_turf(src))
/obj/effect/crystalline_reentry/proc/collision_effect()
make_debris()
explosion(src.loc, 0, 0, 5, 3, 1, 0, 0, 0, 0)
var/sound/meteor_sound = sound(meteorsound)
var/random_frequency = get_rand_frequency()
@@ -267,8 +268,8 @@
/obj/structure/spawner/crystalline/proc/delayedInitialize()
//Why is this needed? Simple, because apparently explosion is so slow that it triggers after the spawner spawns and kills it on the spot. This just makes it killable.
resistance_flags = FIRE_PROOF | LAVA_PROOF
max_integrity = 250
obj_integrity = 250
max_integrity = 225
obj_integrity = 225
/obj/effect/light_emitter/crystalline
set_luminosity = 4