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Resize mob size tweak
Characters become unable to use things only over 200% size multiplier, not above 100%
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@@ -250,9 +250,9 @@ mob/living/get_effective_size()
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mob_size = 0
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if(size_multiplier < 1)
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mob_size = 1
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if(size_multiplier == 1)
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if(size_multiplier <= 2)
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mob_size = 2 //the default human size
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if(size_multiplier > 1)
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if(size_multiplier > 2)
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mob_size = 3
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//Proc for instantly grabbing valid size difference. Code optimizations soon(TM)
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