mirror of
https://github.com/KabKebab/GS13.git
synced 2026-07-15 09:57:49 +01:00
Merge remote-tracking branch 'upstream/master'
This commit is contained in:
@@ -226,3 +226,5 @@
|
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#define FORCE_BOOLEAN(x) ((x)? TRUE : FALSE)
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||||
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#define TILES_TO_PIXELS(tiles) (tiles * PIXELS)
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||||
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||||
#define CLAMP(CLVALUE,CLMIN,CLMAX) clamp(CLVALUE, CLMIN, CLMAX)
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+18
-17
@@ -27,22 +27,23 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
|
||||
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||||
//Human Overlays Indexes/////////
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//LOTS OF CIT CHANGES HERE. BE CAREFUL WHEN UPSTREAM ADDS MORE LAYERS
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#define MUTATIONS_LAYER 31 //mutations. Tk headglows, cold resistance glow, etc
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#define GENITALS_BEHIND_LAYER 30 //Some genitalia needs to be behind everything, such as with taurs (Taurs use body_behind_layer
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#define BODY_BEHIND_LAYER 29 //certain mutantrace features (tail when looking south) that must appear behind the body parts
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#define BODYPARTS_LAYER 28 //Initially "AUGMENTS", this was repurposed to be a catch-all bodyparts flag
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#define MARKING_LAYER 27 //Matrixed body markings because clashing with snouts?
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#define BODY_ADJ_LAYER 26 //certain mutantrace features (snout, body markings) that must appear above the body parts
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#define BODY_LAYER 25 //underwear, undershirts, socks, eyes, lips(makeup)
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#define FRONT_MUTATIONS_LAYER 24 //mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes)
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#define DAMAGE_LAYER 23 //damage indicators (cuts and burns)
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#define UNIFORM_LAYER 22
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#define ID_LAYER 21
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#define HANDS_PART_LAYER 20
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#define SHOES_LAYER 19
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#define GLOVES_LAYER 18
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#define EARS_LAYER 17
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#define BODY_TAUR_LAYER 16
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#define MUTATIONS_LAYER 32 //mutations. Tk headglows, cold resistance glow, etc
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#define GENITALS_BEHIND_LAYER 31 //Some genitalia needs to be behind everything, such as with taurs (Taurs use body_behind_layer
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#define BODY_BEHIND_LAYER 30 //certain mutantrace features (tail when looking south) that must appear behind the body parts
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#define BODYPARTS_LAYER 29 //Initially "AUGMENTS", this was repurposed to be a catch-all bodyparts flag
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#define MARKING_LAYER 28 //Matrixed body markings because clashing with snouts?
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#define BODY_ADJ_LAYER 27 //certain mutantrace features (snout, body markings) that must appear above the body parts
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#define BODY_LAYER 26 //underwear, undershirts, socks, eyes, lips(makeup)
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#define FRONT_MUTATIONS_LAYER 25 //mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes)
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#define DAMAGE_LAYER 24 //damage indicators (cuts and burns)
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#define UNIFORM_LAYER 23
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#define ID_LAYER 22
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#define HANDS_PART_LAYER 21
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#define SHOES_LAYER 20
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#define GLOVES_LAYER 19
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#define EARS_LAYER 18
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#define BODY_TAUR_LAYER 17
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#define GENITALS_UNDER_LAYER 16
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#define SUIT_LAYER 15
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#define GLASSES_LAYER 14
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#define BELT_LAYER 13 //Possible make this an overlay of somethign required to wear a belt?
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@@ -58,7 +59,7 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
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#define HANDS_LAYER 3
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#define BODY_FRONT_LAYER 2
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#define FIRE_LAYER 1 //If you're on fire
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#define TOTAL_LAYERS 31 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
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#define TOTAL_LAYERS 32 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
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|
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//Human Overlay Index Shortcuts for alternate_worn_layer, layers
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//Because I *KNOW* somebody will think layer+1 means "above"
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@@ -230,7 +230,8 @@
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"womb_fluid" = "femcum",
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"ipc_screen" = snowflake_ipc_antenna_list ? pick(snowflake_ipc_antenna_list) : "None",
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"ipc_antenna" = "None",
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"flavor_text" = ""))
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||||
"flavor_text" = "",
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||||
"ooc_text" = ""))
|
||||
|
||||
/proc/random_hair_style(gender)
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switch(gender)
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@@ -549,6 +550,8 @@ GLOBAL_LIST_EMPTY(species_list)
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||||
override = TRUE
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if(isnewplayer(M) && !override)
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continue
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if(SSticker.current_state == GAME_STATE_FINISHED)
|
||||
override = TRUE
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||||
if(M.stat != DEAD && !override)
|
||||
continue
|
||||
if(speaker_key && speaker_key in prefs.ignoring)
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||||
@@ -10,7 +10,7 @@
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||||
announcement += "<br><h2 class='alert'>[html_encode(title)]</h2>"
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||||
else if(type == "Captain")
|
||||
announcement += "<h1 class='alert'>Captain Announces</h1>"
|
||||
GLOB.news_network.SubmitArticle(text, "Captain's Announcement", "Station Announcements", null)
|
||||
GLOB.news_network.SubmitArticle(html_encode(text), "Captain's Announcement", "Station Announcements", null)
|
||||
|
||||
else
|
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if(!sender_override)
|
||||
|
||||
@@ -189,6 +189,9 @@
|
||||
|
||||
CHECK_TICK
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|
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set_observer_default_invisibility(0, "<span class='warning'>The round is over! You are now visible to the living.</span>")
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|
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CHECK_TICK
|
||||
// Stop eorg mech prepping.
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for(var/obj/mecha/combat/Obj in world)
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qdel(Obj)
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@@ -126,7 +126,7 @@
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using.screen_loc = ui_movi
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static_inventory += using
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//CITADEL CHANGES - sprint button
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/* //CITADEL CHANGES - sprint button
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using = new /obj/screen/sprintbutton
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using.icon = tg_ui_icon_to_cit_ui(ui_style)
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using.icon_state = (owner.sprinting ? "act_sprint_on" : "act_sprint")
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@@ -139,7 +139,7 @@
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using.screen_loc = ui_sprintbufferloc
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sprint_buffer = using
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||||
static_inventory += using
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||||
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*/
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||||
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using = new /obj/screen/drop()
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using.icon = ui_style
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@@ -323,12 +323,12 @@
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arousal.icon_state = (owner.canbearoused == 1 ? "arousal0" : "")
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infodisplay += arousal
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staminas = new /obj/screen/staminas()
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infodisplay += staminas
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// staminas = new /obj/screen/staminas()
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// infodisplay += staminas
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if(!CONFIG_GET(flag/disable_stambuffer))
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staminabuffer = new /obj/screen/staminabuffer()
|
||||
infodisplay += staminabuffer
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// if(!CONFIG_GET(flag/disable_stambuffer))
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// staminabuffer = new /obj/screen/staminabuffer()
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// infodisplay += staminabuffer
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||||
//END OF CIT CHANGES
|
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||||
healthdoll = new /obj/screen/healthdoll()
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||||
|
||||
@@ -35,7 +35,7 @@
|
||||
e -= 5
|
||||
steps++
|
||||
|
||||
if(steps >= 3)
|
||||
if(steps >= 2)
|
||||
steps = 0
|
||||
|
||||
else
|
||||
|
||||
@@ -184,15 +184,15 @@
|
||||
switch(sanity)
|
||||
if(SANITY_INSANE to SANITY_CRAZY)
|
||||
setInsanityEffect(MAJOR_INSANITY_PEN)
|
||||
master.add_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE, 100, override=TRUE, multiplicative_slowdown=1.5) //Did we change something ? movetypes is runtiming, movetypes=(~FLYING))
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||||
master.add_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE, 100, override=TRUE, multiplicative_slowdown=1) //Did we change something ? movetypes is runtiming, movetypes=(~FLYING))
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||||
sanity_level = 6
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if(SANITY_CRAZY to SANITY_UNSTABLE)
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setInsanityEffect(MINOR_INSANITY_PEN)
|
||||
master.add_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE, 100, override=TRUE, multiplicative_slowdown=1)//, movetypes=(~FLYING))
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master.add_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE, 100, override=TRUE, multiplicative_slowdown=0.5)//, movetypes=(~FLYING))
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sanity_level = 5
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if(SANITY_UNSTABLE to SANITY_DISTURBED)
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setInsanityEffect(0)
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master.add_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE, 100, override=TRUE, multiplicative_slowdown=0.5)//, movetypes=(~FLYING))
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||||
master.add_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE, 100, override=TRUE, multiplicative_slowdown=0.25)//, movetypes=(~FLYING))
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||||
sanity_level = 4
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if(SANITY_DISTURBED to SANITY_NEUTRAL)
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setInsanityEffect(0)
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||||
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||||
@@ -30,6 +30,7 @@
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||||
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||||
RegisterSignal(parent, COMSIG_MOVABLE_UPDATE_GLIDE_SIZE, .proc/orbiter_glide_size_update)
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/datum/component/orbiter/UnregisterFromParent()
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var/atom/target = parent
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while(ismovableatom(target))
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||||
@@ -70,6 +71,7 @@
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orbiter.orbiting = src
|
||||
RegisterSignal(orbiter, COMSIG_MOVABLE_MOVED, orbiter_spy)
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var/matrix/initial_transform = matrix(orbiter.transform)
|
||||
orbiters[orbiter] = initial_transform
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||||
|
||||
// Head first!
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if(pre_rotation)
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@@ -92,8 +94,6 @@
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||||
var/atom/movable/AM = parent
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orbiter.glide_size = AM.glide_size
|
||||
|
||||
//we stack the orbits up client side, so we can assign this back to normal server side without it breaking the orbit
|
||||
orbiter.transform = initial_transform
|
||||
orbiter.forceMove(get_turf(parent))
|
||||
to_chat(orbiter, "<span class='notice'>Now orbiting [parent].</span>")
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||||
|
||||
@@ -103,6 +103,8 @@
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||||
SEND_SIGNAL(parent, COMSIG_ATOM_ORBIT_END, orbiter, refreshing)
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||||
UnregisterSignal(orbiter, COMSIG_MOVABLE_MOVED)
|
||||
orbiter.SpinAnimation(0, 0)
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||||
if(istype(orbiters[orbiter],/matrix)) //This is ugly.
|
||||
orbiter.transform = orbiters[orbiter]
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||||
orbiters -= orbiter
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||||
orbiter.stop_orbit(src)
|
||||
orbiter.orbiting = null
|
||||
|
||||
@@ -55,6 +55,7 @@
|
||||
var/mob/living/carbon/human/H = destination
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||||
H.give_genitals(TRUE)//This gives the body the genitals of this DNA. Used for any transformations based on DNA
|
||||
destination.flavor_text = destination.dna.features["flavor_text"] //Update the flavor_text to use new dna text
|
||||
destination.ooc_text = destination.dna.features["ooc_text"] //Update the flavor_text to use new dna text
|
||||
if(transfer_SE)
|
||||
destination.dna.mutation_index = mutation_index
|
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|
||||
@@ -356,6 +357,7 @@
|
||||
if(newfeatures)
|
||||
dna.features = newfeatures
|
||||
flavor_text = dna.features["flavor_text"] //Update the flavor_text to use new dna text
|
||||
ooc_text = dna.features["ooc_text"] //Update the flavor_text to use new dna text
|
||||
|
||||
if(mrace)
|
||||
var/datum/species/newrace = new mrace.type
|
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|
||||
@@ -20,6 +20,7 @@
|
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this["name"] = spawner
|
||||
this["short_desc"] = ""
|
||||
this["flavor_text"] = ""
|
||||
this["ooc_text"] = ""
|
||||
this["important_warning"] = ""
|
||||
this["refs"] = list()
|
||||
for(var/spawner_obj in GLOB.mob_spawners[spawner])
|
||||
|
||||
@@ -315,6 +315,9 @@
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||||
/atom/proc/examine(mob/user)
|
||||
. = list("[get_examine_string(user, TRUE)].")
|
||||
|
||||
if(!isliving(src))
|
||||
user.visible_message("<span class='notice'>[user] examines [src].</span>",\
|
||||
"<span class='notice'>You examine [src].</span>")
|
||||
if(desc)
|
||||
. += desc
|
||||
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
var/moving_diagonally = 0 //0: not doing a diagonal move. 1 and 2: doing the first/second step of the diagonal move
|
||||
var/list/client_mobs_in_contents // This contains all the client mobs within this container
|
||||
var/list/acted_explosions //for explosion dodging
|
||||
glide_size = 8
|
||||
glide_size = 4
|
||||
appearance_flags = TILE_BOUND|PIXEL_SCALE|LONG_GLIDE
|
||||
var/datum/forced_movement/force_moving = null //handled soley by forced_movement.dm
|
||||
var/floating = FALSE
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
var/obj/item/assembly/signaler/anomaly/aSignal
|
||||
var/area/impact_area
|
||||
|
||||
var/lifespan = 1190
|
||||
var/lifespan = 1690
|
||||
var/death_time
|
||||
|
||||
var/countdown_colour
|
||||
|
||||
@@ -240,7 +240,7 @@ GLOBAL_LIST_EMPTY(external_rsc_urls)
|
||||
|
||||
prefs.last_ip = address //these are gonna be used for banning
|
||||
prefs.last_id = computer_id //these are gonna be used for banning
|
||||
fps = 40
|
||||
fps = prefs.clientfps
|
||||
|
||||
if(fexists(roundend_report_file()))
|
||||
add_verb(src, /client/proc/show_previous_roundend_report)
|
||||
|
||||
@@ -180,7 +180,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
"womb_fluid" = /datum/reagent/consumable/femcum,
|
||||
"ipc_screen" = "Sunburst",
|
||||
"ipc_antenna" = "None",
|
||||
"flavor_text" = ""
|
||||
"flavor_text" = "",
|
||||
"ooc_text" = ""
|
||||
)
|
||||
|
||||
/// Security record note section
|
||||
@@ -383,7 +384,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
if(2)
|
||||
update_preview_icon()
|
||||
dat += "<table><tr><td width='340px' height='300px' valign='top'>"
|
||||
dat += "<h2>Flavor Text</h2>"
|
||||
dat += "<h2>General Examine Text</h2>"
|
||||
dat += "<a href='?_src_=prefs;preference=flavor_text;task=input'><b>Set Examine Text</b></a><br>"
|
||||
if(length(features["flavor_text"]) <= 40)
|
||||
if(!length(features["flavor_text"]))
|
||||
@@ -392,6 +393,16 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
dat += "[features["flavor_text"]]"
|
||||
else
|
||||
dat += "[TextPreview(features["flavor_text"])]...<BR>"
|
||||
dat += "<h2>OOC Text</h2>"
|
||||
dat += "<a href='?_src_=prefs;preference=ooc_text;task=input'><b>Set OOC Text</b></a><br>"
|
||||
if(length(features["ooc_text"]) <= 40)
|
||||
if(!length(features["ooc_text"]))
|
||||
dat += "\[...\]"
|
||||
else
|
||||
dat += "[features["ooc_text"]]"
|
||||
else
|
||||
dat += "[TextPreview(features["ooc_text"])]...<BR>"
|
||||
|
||||
dat += "<h2>Body</h2>"
|
||||
dat += "<b>Gender:</b><a style='display:block;width:100px' href='?_src_=prefs;preference=gender'>[gender == MALE ? "Male" : (gender == FEMALE ? "Female" : (gender == PLURAL ? "Non-binary" : "Object"))]</a><BR>"
|
||||
dat += "<b>Species:</b><a style='display:block;width:100px' href='?_src_=prefs;preference=species;task=input'>[pref_species.id]</a><BR>"
|
||||
@@ -1695,11 +1706,18 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
medical_records = rec
|
||||
|
||||
if("flavor_text")
|
||||
var/msg = stripped_multiline_input(usr, "Set the flavor text in your 'examine' verb. This can also be used for OOC notes and preferences!", "Flavor Text", html_decode(features["flavor_text"]), MAX_MESSAGE_LEN, TRUE)
|
||||
var/msg = stripped_multiline_input(usr, "Set the flavor text in your 'examine' verb. This should be IC, and description people can deduce at a quick glance.", "Flavor Text", html_decode(features["flavor_text"]), MAX_MESSAGE_LEN, TRUE)
|
||||
if(msg)
|
||||
msg = msg
|
||||
features["flavor_text"] = msg
|
||||
|
||||
if("ooc_text")
|
||||
var/msg = stripped_multiline_input(usr, "Set the OOC text in your 'examine' verb. This should be OOC only!", "OOC Text", html_decode(features["ooc_text"]), MAX_MESSAGE_LEN, TRUE)
|
||||
if(msg)
|
||||
msg = msg
|
||||
features["ooc_text"] = msg
|
||||
|
||||
|
||||
if("hide_ckey")
|
||||
hide_ckey = !hide_ckey
|
||||
if(user)
|
||||
@@ -2532,14 +2550,14 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
|
||||
if("allow_midround_antag")
|
||||
toggles ^= MIDROUND_ANTAG
|
||||
|
||||
|
||||
if("sync_antag_with_chars")
|
||||
toggles ^= ANTAG_SYNC_WITH_CHARS
|
||||
if(!(toggles & ANTAG_SYNC_WITH_CHARS) && path)
|
||||
var/savefile/S = new /savefile(path)
|
||||
if(S)
|
||||
if(S)
|
||||
S["special_roles"] >> be_special
|
||||
|
||||
|
||||
if("copy_antag_to_chars")
|
||||
if(path)
|
||||
var/savefile/S = new /savefile(path)
|
||||
@@ -2553,7 +2571,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
to_chat(parent, "<span class='notice'>Successfully copied antagonist preferences to all characters.</span>")
|
||||
else
|
||||
to_chat(parent, "<span class='notice'>Could not write to file.</span>")
|
||||
|
||||
|
||||
if("reset_antag")
|
||||
be_special = list()
|
||||
|
||||
|
||||
@@ -428,7 +428,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
//flavor text
|
||||
//Let's make our players NOT cry desperately as we wipe their savefiles of their special snowflake texts:
|
||||
if((S["flavor_text"] != "") && (S["flavor_text"] != null) && S["flavor_text"]) //If old text isn't null and isn't "" but still exists.
|
||||
S["flavor_text"] >> features["flavor_text"] //Load old flavortext as current dna-based flavortext
|
||||
S["flavor_text"] >> features["flavor_text"] //Load old flavortext as current dna-based flavortext
|
||||
|
||||
WRITE_FILE(S["feature_flavor_text"], features["flavor_text"]) //Save it in our new type of flavor-text
|
||||
WRITE_FILE(S["flavor_text"] , "") //Remove old flavortext, completing the cut-and-paste into the new format.
|
||||
@@ -436,6 +436,14 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
else //We have no old flavortext, default to new
|
||||
S["feature_flavor_text"] >> features["flavor_text"]
|
||||
|
||||
if((S["ooc_text"] != "") && (S["ooc_text"] != null) && S["ooc_text"])
|
||||
S["ooc_text"] >> features["ooc_text"]
|
||||
|
||||
WRITE_FILE(S["feature_ooc_text"], features["ooc_text"]) //Save it in our new type of flavor-text
|
||||
WRITE_FILE(S["ooc_text"], "") //Remove old flavortext, completing the cut-and-paste into the new format.
|
||||
|
||||
else
|
||||
S["feature_ooc_text"] >> features["ooc_text"]
|
||||
|
||||
//try to fix any outdated data if necessary
|
||||
if(needs_update >= 0)
|
||||
|
||||
@@ -963,4 +963,12 @@
|
||||
icon_state = "enzojacket"
|
||||
item_state = "enzojacket"
|
||||
body_parts_covered = CHEST|ARMS
|
||||
//End
|
||||
//End
|
||||
|
||||
//Might get moved later since I have no clue where to put this stuff for now - Luke_vale
|
||||
/obj/item/clothing/suit/toggle/labcoat/formallab
|
||||
name = "winter labcoat"
|
||||
desc = "A stark white labcoat, thicker and kitted out with extra fluff to keep you warm even on the coldest of mad sceinctist nights."
|
||||
icon_state = "labcoat_formal"
|
||||
item_state = "labcoat_formal"
|
||||
body_parts_covered = CHEST|ARMS
|
||||
|
||||
@@ -24,6 +24,8 @@
|
||||
|
||||
var/list/gamemode_blacklist = list() // Event won't happen in these gamemodes
|
||||
var/list/gamemode_whitelist = list() // Event will happen ONLY in these gamemodes if not empty
|
||||
var/list/map_blacklist = list() //Event won't run if this contains the current station map. Must be contain something like "BoxStation.dmm". Capitalization matters.
|
||||
var/list/map_whitelist = list() //Same as above, except only for these maps
|
||||
|
||||
var/triggering //admin cancellation
|
||||
|
||||
@@ -50,6 +52,10 @@
|
||||
return FALSE
|
||||
if(gamemode_whitelist.len && !(gamemode in gamemode_whitelist))
|
||||
return FALSE
|
||||
if(map_blacklist.len && (SSmapping.config.map_file in map_blacklist)) //HYPER EDIT: certain maps will get special events
|
||||
return FALSE
|
||||
if(map_whitelist.len && !(SSmapping.config.map_file in map_whitelist))
|
||||
return FALSE
|
||||
if(holidayID && (!SSevents.holidays || !SSevents.holidays[holidayID]))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
@@ -79,7 +79,9 @@
|
||||
|
||||
for(var/I in assembly_components)
|
||||
var/obj/item/integrated_circuit/IC = I
|
||||
. += IC.external_examine(user)
|
||||
var/stringy_string = IC.external_examine(user)
|
||||
if(stringy_string)
|
||||
. += stringy_string
|
||||
if(opened)
|
||||
interact(user)
|
||||
|
||||
|
||||
@@ -56,25 +56,7 @@
|
||||
return
|
||||
stored.attack_hand(src) // take out thing from backpack
|
||||
return
|
||||
switch(_key)
|
||||
if("Shift")
|
||||
if(!user.prefs.sprint_spacebar)
|
||||
user.prefs.sprint_toggle ? togglesprint() : sprint_hotkey(TRUE) //Yes, this looks hacky. Yes, this works.
|
||||
return
|
||||
if("Space")
|
||||
if(user.prefs.sprint_spacebar)
|
||||
user.prefs.sprint_toggle ? togglesprint() : sprint_hotkey(TRUE)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/key_up(_key, client/user)
|
||||
switch(_key)
|
||||
if("Shift")
|
||||
if(!user.prefs.sprint_spacebar && !user.prefs.sprint_toggle)
|
||||
sprint_hotkey(FALSE)
|
||||
return
|
||||
if("Space")
|
||||
if(user.prefs.sprint_spacebar && !user.prefs.sprint_toggle)
|
||||
sprint_hotkey(FALSE)
|
||||
return
|
||||
return ..()
|
||||
|
||||
@@ -9,14 +9,7 @@
|
||||
if("Q")
|
||||
uneq_active()
|
||||
return
|
||||
if("Shift")
|
||||
sprint_hotkey(TRUE)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/mob/living/silicon/robot/key_up(_key, client/user)
|
||||
switch(_key)
|
||||
if("Shift")
|
||||
sprint_hotkey(FALSE)
|
||||
return
|
||||
return ..()
|
||||
|
||||
@@ -22,4 +22,4 @@
|
||||
/datum/sprite_accessory/body_markings/lbelly
|
||||
name = "Light Belly"
|
||||
icon_state = "lbelly"
|
||||
gender_specific = 1
|
||||
gender_specific = 1
|
||||
|
||||
@@ -21,4 +21,10 @@
|
||||
name = "Cobra Hood"
|
||||
icon_state = "cobrahood"
|
||||
color_src = MATRIXED
|
||||
icon = 'hyperstation/icons/mob/snek.dmi'
|
||||
|
||||
/datum/sprite_accessory/frills/cobraslim
|
||||
name = "Narrow Cobra Hood"
|
||||
icon_state = "cobraslim"
|
||||
color_src = MATRIXED
|
||||
icon = 'hyperstation/icons/mob/snek.dmi'
|
||||
@@ -15,4 +15,5 @@
|
||||
|
||||
/datum/sprite_accessory/snouts/roundlight
|
||||
name = "Round + Light"
|
||||
icon_state = "roundlight"
|
||||
icon_state = "roundlight"
|
||||
|
||||
|
||||
@@ -74,6 +74,18 @@
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
|
||||
/datum/sprite_accessory/tails/lizard/gecko
|
||||
name = "Gecko"
|
||||
icon_state = "gecko"
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
|
||||
/datum/sprite_accessory/tails_animated/lizard/gecko
|
||||
name = "Gecko"
|
||||
icon_state = "gecko"
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
|
||||
/datum/sprite_accessory/tails/lizard/snaketail
|
||||
name = "Snaketail"
|
||||
icon_state = "snaketail"
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
var/t_is = p_are()
|
||||
var/obscure_name
|
||||
var/dispSize = round(12*size_multiplier) // gets the character's sprite size percent and converts it to the nearest half foot
|
||||
var/output = ""
|
||||
|
||||
if(isliving(user))
|
||||
var/mob/living/L = user
|
||||
@@ -23,11 +24,16 @@
|
||||
if (vassDesc != "")
|
||||
. += vassDesc
|
||||
|
||||
output = "<center>"
|
||||
var/list/obscured = check_obscured_slots()
|
||||
var/skipface = (wear_mask && (wear_mask.flags_inv & HIDEFACE)) || (head && (head.flags_inv & HIDEFACE))
|
||||
|
||||
if(ishuman(src)) //user just returned, y'know, the user's own species. dumb.
|
||||
var/mob/living/carbon/human/H = src
|
||||
if(gender)
|
||||
output += "[icon2html('hyperstation/icons/chat/gender.dmi', world, gender)]"
|
||||
|
||||
output += "<b>[src.name]</b>"
|
||||
var/datum/species/pref_species = H.dna.species
|
||||
if(get_visible_name() == "Unknown") // same as flavor text, but hey it works.
|
||||
. += "You can't make out what species they are."
|
||||
@@ -35,6 +41,8 @@
|
||||
. += "You can't make out what species they are."
|
||||
else
|
||||
. += "[t_He] [t_is] a [H.dna.custom_species ? H.dna.custom_species : pref_species.name]!"
|
||||
output += "([H.dna.custom_species ? H.dna.custom_species : pref_species.name])"
|
||||
output += "</center>"
|
||||
|
||||
//uniform
|
||||
if(w_uniform && !(SLOT_W_UNIFORM in obscured))
|
||||
@@ -408,16 +416,30 @@
|
||||
else if(isobserver(user) && traitstring)
|
||||
. += "<span class='info'><b>Traits:</b> [traitstring]</span>"
|
||||
|
||||
|
||||
if(print_flavor_text())
|
||||
output += "<br><b>General</b>"
|
||||
if(get_visible_name() == "Unknown") //Are we sure we know who this is? Don't show flavor text unless we can recognize them. Prevents certain metagaming with impersonation.
|
||||
. += "...?"
|
||||
output += "<br>...?"
|
||||
else if(skipface) //Sometimes we're not unknown, but impersonating someone in a hardsuit, let's not reveal our flavor text then either.
|
||||
. += "...?"
|
||||
output += "<br>...?"
|
||||
else
|
||||
. += "[print_flavor_text()]"
|
||||
output += "<br>[url_encode(flavor_text)]"
|
||||
if(ooc_text)
|
||||
output += "<br><br><i><b>OOC</b>"
|
||||
output += "<br>[url_encode(ooc_text)]"
|
||||
|
||||
SEND_SIGNAL(src, COMSIG_PARENT_EXAMINE, user, msg)
|
||||
. += "*---------*</span>"
|
||||
|
||||
//stat panel
|
||||
if(ishuman(src))
|
||||
user.client << output(output, "statbrowser:update_examine") //open the examine window
|
||||
user.client << output(null, "statbrowser:create_mobexamine") //open the examine window
|
||||
|
||||
/mob/living/proc/status_effect_examines(pronoun_replacement) //You can include this in any mob's examine() to show the examine texts of status effects!
|
||||
var/list/dat = list()
|
||||
if(!pronoun_replacement)
|
||||
|
||||
@@ -29,9 +29,6 @@
|
||||
|
||||
. = ..()
|
||||
|
||||
if(CONFIG_GET(flag/disable_stambuffer))
|
||||
togglesprint()
|
||||
|
||||
AddComponent(/datum/component/redirect, list(COMSIG_COMPONENT_CLEAN_ACT = CALLBACK(src, /mob/living/carbon/human/clean_blood)))
|
||||
|
||||
|
||||
|
||||
@@ -70,3 +70,4 @@
|
||||
var/last_fire_update
|
||||
var/account_id
|
||||
can_be_held = "micro"
|
||||
appearance_flags = KEEP_TOGETHER|TILE_BOUND|PIXEL_SCALE|LONG_GLIDE
|
||||
@@ -541,7 +541,7 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put
|
||||
/mob/living/carbon/handle_status_effects()
|
||||
..()
|
||||
if(getStaminaLoss() && !combatmode)//CIT CHANGE - prevents stamina regen while combat mode is active
|
||||
adjustStaminaLoss(resting ? (recoveringstam ? -7.5 : -3) : -1.5)//CIT CHANGE - decreases adjuststaminaloss to stop stamina damage from being such a joke
|
||||
adjustStaminaLoss(resting ? (recoveringstam ? -7.5 : -3) : -1.5)
|
||||
|
||||
if(!recoveringstam && incomingstammult != 1)
|
||||
incomingstammult = max(0.01, incomingstammult)
|
||||
|
||||
@@ -85,7 +85,7 @@
|
||||
ranged = 1
|
||||
retreat_distance = 5
|
||||
minimum_distance = 5
|
||||
move_to_delay = 4
|
||||
move_to_delay = 7
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/xeno = 4,
|
||||
/obj/item/stack/sheet/animalhide/xeno = 1)
|
||||
projectiletype = /obj/item/projectile/neurotox
|
||||
@@ -133,7 +133,7 @@
|
||||
icon_living = "alienq"
|
||||
icon_dead = "alienq_dead"
|
||||
bubble_icon = "alienroyal"
|
||||
move_to_delay = 4
|
||||
move_to_delay = 7
|
||||
maxHealth = 400
|
||||
health = 400
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/xeno = 10,
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
health = 10
|
||||
spacewalk = TRUE
|
||||
faction = list("hostile")
|
||||
move_to_delay = 0
|
||||
move_to_delay = 1
|
||||
obj_damage = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
mouse_opacity = MOUSE_OPACITY_OPAQUE
|
||||
|
||||
@@ -87,7 +87,7 @@
|
||||
melee_damage_lower += rand(4, 10)
|
||||
melee_damage_upper += rand(10,20)
|
||||
maxHealth += rand(40,60)
|
||||
move_to_delay = rand(3,7)
|
||||
move_to_delay = rand(5,8)
|
||||
|
||||
/mob/living/simple_animal/hostile/carp/cayenne
|
||||
name = "Cayenne"
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
faction = list("spiders")
|
||||
var/busy = SPIDER_IDLE
|
||||
pass_flags = PASSTABLE
|
||||
move_to_delay = 6
|
||||
move_to_delay = 7
|
||||
ventcrawler = VENTCRAWLER_ALWAYS
|
||||
attacktext = "bites"
|
||||
attack_sound = 'sound/weapons/bite.ogg'
|
||||
@@ -140,7 +140,7 @@
|
||||
melee_damage_lower = 10
|
||||
melee_damage_upper = 20
|
||||
poison_per_bite = 5
|
||||
move_to_delay = 5
|
||||
move_to_delay = 7
|
||||
|
||||
//vipers are the rare variant of the hunter, no IMMEDIATE damage but so much poison medical care will be needed fast.
|
||||
/mob/living/simple_animal/hostile/poison/giant_spider/hunter/viper
|
||||
@@ -154,7 +154,7 @@
|
||||
melee_damage_lower = 1
|
||||
melee_damage_upper = 1
|
||||
poison_per_bite = 12
|
||||
move_to_delay = 4
|
||||
move_to_delay = 5
|
||||
poison_type = /datum/reagent/toxin/venom //all in venom, glass cannon. you bite 5 times and they are DEFINITELY dead, but 40 health and you are extremely obvious. Ambush, maybe?
|
||||
speed = 1
|
||||
gold_core_spawnable = NO_SPAWN
|
||||
@@ -171,7 +171,7 @@
|
||||
melee_damage_lower = 35
|
||||
melee_damage_upper = 40
|
||||
poison_per_bite = 0
|
||||
move_to_delay = 8
|
||||
move_to_delay = 10
|
||||
speed = 7
|
||||
status_flags = NONE
|
||||
mob_size = MOB_SIZE_LARGE
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
var/projectiletype //set ONLY it and NULLIFY casingtype var, if we have ONLY projectile
|
||||
var/projectilesound
|
||||
var/casingtype //set ONLY it and NULLIFY projectiletype, if we have projectile IN CASING
|
||||
var/move_to_delay = 3 //delay for the automated movement.
|
||||
var/move_to_delay = 5 //delay for the automated movement.
|
||||
var/list/friends = list()
|
||||
var/list/emote_taunt = list()
|
||||
var/taunt_chance = 0
|
||||
|
||||
@@ -33,7 +33,7 @@ Difficulty: Medium
|
||||
movement_type = GROUND
|
||||
speak_emote = list("roars")
|
||||
speed = 1
|
||||
move_to_delay = 2
|
||||
move_to_delay = 4
|
||||
projectiletype = /obj/item/projectile/kinetic/miner
|
||||
projectilesound = 'sound/weapons/kenetic_accel.ogg'
|
||||
ranged = 1
|
||||
|
||||
@@ -40,7 +40,7 @@ Difficulty: Hard
|
||||
melee_damage_lower = 40
|
||||
melee_damage_upper = 40
|
||||
speed = 1
|
||||
move_to_delay = 10
|
||||
move_to_delay = 15
|
||||
ranged_cooldown_time = 10
|
||||
ranged = 1
|
||||
pixel_x = -32
|
||||
|
||||
@@ -38,7 +38,7 @@ Difficulty: Very Hard
|
||||
melee_damage_lower = 40
|
||||
melee_damage_upper = 40
|
||||
speed = 1
|
||||
move_to_delay = 10
|
||||
move_to_delay = 14
|
||||
ranged = 1
|
||||
pixel_x = -32
|
||||
del_on_death = 1
|
||||
@@ -64,7 +64,7 @@ Difficulty: Very Hard
|
||||
ranged_cooldown = world.time + 30
|
||||
telegraph()
|
||||
dir_shots(GLOB.alldirs)
|
||||
move_to_delay = 3
|
||||
move_to_delay = 5
|
||||
return
|
||||
else
|
||||
move_to_delay = initial(move_to_delay)
|
||||
|
||||
@@ -48,7 +48,7 @@ Difficulty: Medium
|
||||
melee_damage_lower = 40
|
||||
melee_damage_upper = 40
|
||||
speed = 1
|
||||
move_to_delay = 5
|
||||
move_to_delay = 8
|
||||
ranged = 1
|
||||
pixel_x = -16
|
||||
crusher_loot = list(/obj/structure/closet/crate/necropolis/dragon/crusher)
|
||||
@@ -138,7 +138,7 @@ Difficulty: Medium
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/proc/fire_wall(dir)
|
||||
var/list/hit_things = list(src)
|
||||
var/turf/E = get_edge_target_turf(src, dir)
|
||||
var/range = 10
|
||||
var/range = 8
|
||||
var/turf/previousturf = get_turf(src)
|
||||
for(var/turf/J in getline(src,E))
|
||||
if(!range || (J != previousturf && (!previousturf.atmos_adjacent_turfs || !previousturf.atmos_adjacent_turfs[J])))
|
||||
|
||||
@@ -52,7 +52,7 @@ Difficulty: Normal
|
||||
melee_damage_upper = 20
|
||||
blood_volume = 0
|
||||
speed = 1
|
||||
move_to_delay = 11
|
||||
move_to_delay = 15
|
||||
ranged = 1
|
||||
ranged_cooldown_time = 40
|
||||
aggro_vision_range = 21 //so it can see to one side of the arena to the other
|
||||
@@ -66,9 +66,9 @@ Difficulty: Normal
|
||||
|
||||
var/burst_range = 3 //range on burst aoe
|
||||
var/beam_range = 5 //range on cross blast beams
|
||||
var/chaser_speed = 2 //how fast chasers are currently
|
||||
var/chaser_speed = 1 //how fast chasers are currently
|
||||
var/chaser_cooldown = 50 //base cooldown/cooldown var between spawning chasers
|
||||
var/major_attack_cooldown = 40 //base cooldown for major attacks
|
||||
var/major_attack_cooldown = 60 //base cooldown for major attacks
|
||||
var/arena_cooldown = 200 //base cooldown/cooldown var for creating an arena
|
||||
var/blinking = FALSE //if we're doing something that requires us to stand still and not attack
|
||||
var/obj/effect/hierophant/spawned_beacon //the beacon we teleport back to
|
||||
|
||||
@@ -32,7 +32,7 @@ Difficulty: Medium
|
||||
melee_damage_lower = 25
|
||||
melee_damage_upper = 25
|
||||
speed = 1
|
||||
move_to_delay = 2
|
||||
move_to_delay = 4
|
||||
ranged = 1
|
||||
del_on_death = 1
|
||||
retreat_distance = 5
|
||||
@@ -88,7 +88,7 @@ Difficulty: Medium
|
||||
retreat_distance = 0
|
||||
minimum_distance = 0
|
||||
speed = 0
|
||||
move_to_delay = 1
|
||||
move_to_delay = 2
|
||||
charging = 1
|
||||
addtimer(CALLBACK(src, .proc/reset_charge), 50)
|
||||
|
||||
@@ -97,7 +97,7 @@ Difficulty: Medium
|
||||
retreat_distance = 5
|
||||
minimum_distance = 5
|
||||
speed = 1
|
||||
move_to_delay = 2
|
||||
move_to_delay = 4
|
||||
charging = 0
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/legion/death()
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
icon_aggro = "curseblob"
|
||||
mob_biotypes = MOB_SPIRIT
|
||||
movement_type = FLYING
|
||||
move_to_delay = 5
|
||||
move_to_delay = 7
|
||||
vision_range = 20
|
||||
aggro_vision_range = 20
|
||||
maxHealth = 40 //easy to kill, but oh, will you be seeing a lot of them.
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
mob_biotypes = MOB_ORGANIC|MOB_BEAST
|
||||
vision_range = 2
|
||||
aggro_vision_range = 9
|
||||
move_to_delay = 5
|
||||
move_to_delay = 7
|
||||
friendly = "harmlessly rolls into"
|
||||
maxHealth = 45
|
||||
health = 45
|
||||
|
||||
@@ -65,7 +65,7 @@
|
||||
icon_dead = "Hivelordbrood"
|
||||
icon_gib = "syndicate_gib"
|
||||
mouse_opacity = MOUSE_OPACITY_OPAQUE
|
||||
move_to_delay = 1
|
||||
move_to_delay = 3
|
||||
friendly = "buzzes near"
|
||||
vision_range = 10
|
||||
speed = 3
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
icon_gib = "syndicate_gib"
|
||||
mob_biotypes = MOB_ORGANIC|MOB_BEAST
|
||||
mouse_opacity = MOUSE_OPACITY_ICON
|
||||
move_to_delay = 5
|
||||
move_to_delay = 8
|
||||
friendly = "floats near"
|
||||
speak_emote = list("puffs")
|
||||
vision_range = 5
|
||||
@@ -88,7 +88,7 @@
|
||||
F.throw_message = "is absorbed by the girth of the"
|
||||
F.retreat_distance = null
|
||||
F.minimum_distance = 1
|
||||
F.move_to_delay = 6
|
||||
F.move_to_delay = 8
|
||||
F.environment_smash = ENVIRONMENT_SMASH_WALLS
|
||||
F.mob_size = MOB_SIZE_LARGE
|
||||
F.speed = 1
|
||||
@@ -106,7 +106,7 @@
|
||||
throw_message = "is avoided by the"
|
||||
retreat_distance = 9
|
||||
minimum_distance = 9
|
||||
move_to_delay = 2
|
||||
move_to_delay = 3
|
||||
inflate_cooldown = 4
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
mob_size = MOB_SIZE_SMALL
|
||||
|
||||
@@ -130,6 +130,7 @@
|
||||
var/updating_glide_size = TRUE
|
||||
|
||||
var/flavor_text = ""
|
||||
var/ooc_text = ""
|
||||
var/flavor_text_2 = "" //version of the above that only lasts for the current round.
|
||||
|
||||
///////TYPING INDICATORS///////
|
||||
|
||||
@@ -108,7 +108,7 @@
|
||||
. = ..()
|
||||
|
||||
if((direct & (direct - 1)) && mob.loc == n) //moved diagonally successfully
|
||||
add_delay *= 2
|
||||
add_delay *= 1.66
|
||||
move_delay += add_delay
|
||||
mob.set_glide_size(DELAY_TO_GLIDE_SIZE(add_delay))
|
||||
if(.) // If mob is null here, we deserve the runtime
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
set src in usr
|
||||
if(usr != src)
|
||||
to_chat(usr, "No.")
|
||||
var/msg = stripped_multiline_input(usr, "Set the flavor text in your 'examine' verb. This can also be used for OOC notes and preferences!", "Flavor Text", html_decode(flavor_text), MAX_MESSAGE_LEN, TRUE)
|
||||
var/msg = stripped_multiline_input(usr, "Set the flavor text in your 'examine' verb. IC only!", "Flavor Text", html_decode(flavor_text), MAX_MESSAGE_LEN, TRUE)
|
||||
|
||||
if(msg)
|
||||
flavor_text = html_encode(msg)
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
/obj/vehicle/ridden/atv/Initialize()
|
||||
. = ..()
|
||||
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
|
||||
D.vehicle_move_delay = 1
|
||||
D.vehicle_move_delay = 1.5
|
||||
D.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(0, 4), TEXT_SOUTH = list(0, 4), TEXT_EAST = list(0, 4), TEXT_WEST = list( 0, 4)))
|
||||
D.set_vehicle_dir_layer(SOUTH, ABOVE_MOB_LAYER)
|
||||
D.set_vehicle_dir_layer(NORTH, OBJ_LAYER)
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
. = ..()
|
||||
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
|
||||
D.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(0, 4), TEXT_SOUTH = list(0, 4), TEXT_EAST = list(0, 4), TEXT_WEST = list( 0, 4)))
|
||||
D.vehicle_move_delay = 0
|
||||
D.vehicle_move_delay = 1.5
|
||||
|
||||
/obj/vehicle/ridden/bicycle/buckle_mob(mob/living/M, force = 0, check_loc = 1)
|
||||
if(prob(easter_egg_chance) || (SSevents.holidays && SSevents.holidays[APRIL_FOOLS]))
|
||||
|
||||
@@ -64,6 +64,6 @@
|
||||
/obj/vehicle/ridden/lavaboat/dragon/Initialize()
|
||||
. = ..()
|
||||
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
|
||||
D.vehicle_move_delay = 1
|
||||
D.vehicle_move_delay = 1.5
|
||||
D.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(1, 2), TEXT_SOUTH = list(1, 2), TEXT_EAST = list(1, 2), TEXT_WEST = list( 1, 2)))
|
||||
D.keytype = null
|
||||
|
||||
@@ -49,7 +49,7 @@
|
||||
/obj/vehicle/ridden/scooter/skateboard/Initialize()
|
||||
. = ..()
|
||||
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
|
||||
D.vehicle_move_delay = 1
|
||||
D.vehicle_move_delay = 2
|
||||
D.set_vehicle_dir_layer(SOUTH, ABOVE_MOB_LAYER)
|
||||
D.set_vehicle_dir_layer(NORTH, OBJ_LAYER)
|
||||
D.set_vehicle_dir_layer(EAST, OBJ_LAYER)
|
||||
@@ -97,11 +97,11 @@
|
||||
. = ..()
|
||||
var/datum/component/riding/R = src.GetComponent(/datum/component/riding)
|
||||
if (!adjusted_speed)
|
||||
R.vehicle_move_delay = 0
|
||||
R.vehicle_move_delay = 1.5
|
||||
to_chat(user, "<span class='notice'>You adjust the wheels on [src] to make it go faster.</span>")
|
||||
adjusted_speed = TRUE
|
||||
else
|
||||
R.vehicle_move_delay = 1
|
||||
R.vehicle_move_delay = 2
|
||||
to_chat(user, "<span class='notice'>You adjust the wheels on [src] to make it go slower.</span>")
|
||||
adjusted_speed = FALSE
|
||||
return TRUE
|
||||
@@ -176,7 +176,7 @@
|
||||
/obj/vehicle/ridden/scooter/wheelys/Initialize()
|
||||
. = ..()
|
||||
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
|
||||
D.vehicle_move_delay = 0
|
||||
D.vehicle_move_delay = 2
|
||||
D.set_vehicle_dir_layer(SOUTH, ABOVE_MOB_LAYER)
|
||||
D.set_vehicle_dir_layer(NORTH, OBJ_LAYER)
|
||||
D.set_vehicle_dir_layer(EAST, OBJ_LAYER)
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
add_overlay(overlay)
|
||||
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
|
||||
D.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(0, -8), TEXT_SOUTH = list(0, 4), TEXT_EAST = list(-10, 5), TEXT_WEST = list( 10, 5)))
|
||||
D.vehicle_move_delay = 0
|
||||
D.vehicle_move_delay = 1
|
||||
D.set_vehicle_dir_offsets(NORTH, -16, -16)
|
||||
D.set_vehicle_dir_offsets(SOUTH, -16, -16)
|
||||
D.set_vehicle_dir_offsets(EAST, -18, 0)
|
||||
@@ -54,7 +54,7 @@
|
||||
. = ..()
|
||||
add_overlay(overlay)
|
||||
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
|
||||
D.vehicle_move_delay = 0
|
||||
D.vehicle_move_delay = 1
|
||||
D.set_riding_offsets(1, list(TEXT_NORTH = list(-10, -4), TEXT_SOUTH = list(16, 3), TEXT_EAST = list(-4, 30), TEXT_WEST = list(4, -3)))
|
||||
D.set_riding_offsets(2, list(TEXT_NORTH = list(19, -5, 4), TEXT_SOUTH = list(-13, 3, 4), TEXT_EAST = list(-4, -3, 4.1), TEXT_WEST = list(4, 28, 3.9)))
|
||||
D.set_riding_offsets(3, list(TEXT_NORTH = list(-10, -18, 4.2), TEXT_SOUTH = list(16, 25, 3.9), TEXT_EAST = list(-22, 30), TEXT_WEST = list(22, -3, 4.1)))
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
/obj/vehicle/ridden/wheelchair/Initialize()
|
||||
. = ..()
|
||||
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
|
||||
D.vehicle_move_delay = 0
|
||||
D.vehicle_move_delay = 1
|
||||
D.set_vehicle_dir_layer(SOUTH, OBJ_LAYER)
|
||||
D.set_vehicle_dir_layer(NORTH, ABOVE_MOB_LAYER)
|
||||
D.set_vehicle_dir_layer(EAST, OBJ_LAYER)
|
||||
|
||||
@@ -123,7 +123,8 @@
|
||||
/obj/item/clothing/head/cowboyhat/white = 3,
|
||||
/obj/item/clothing/head/cowboyhat/pink = 3,
|
||||
/obj/item/clothing/shoes/cowboyboots = 3,
|
||||
/obj/item/clothing/shoes/cowboyboots/black = 3)
|
||||
/obj/item/clothing/shoes/cowboyboots/black = 3,
|
||||
/obj/item/clothing/under/polychromic/vsweater = 3)
|
||||
contraband = list(/obj/item/clothing/under/syndicate/tacticool = 3,
|
||||
/obj/item/clothing/under/syndicate/tacticool/skirt = 3,
|
||||
/obj/item/clothing/mask/balaclava = 3,
|
||||
|
||||
Reference in New Issue
Block a user