From edf030d4b736aae531a109dd50f545fd20e9e6d1 Mon Sep 17 00:00:00 2001 From: CygnusB <39594514+MalricB@users.noreply.github.com> Date: Tue, 19 Jan 2021 18:28:13 -0300 Subject: [PATCH] YEEHAWPARTDNERSYES YEAAHHFDG --- code/__DEFINES/obj_flags.dm | 2 + code/_globalvars/bitfields.dm | 4 +- code/controllers/subsystem/throwing.dm | 1 + code/game/atoms_movable.dm | 2 + code/game/objects/items/miscellaneous.dm | 2 +- code/modules/clothing/head/_head.dm | 44 +++++++++++++++++++ code/modules/clothing/head/collectable.dm | 9 +++- code/modules/clothing/head/hardhat.dm | 3 +- code/modules/clothing/head/helmet.dm | 2 +- code/modules/clothing/head/misc.dm | 8 ++++ code/modules/clothing/head/misc_special.dm | 5 +++ .../clothing/spacesuits/_spacesuits.dm | 2 +- code/modules/clothing/spacesuits/hardsuit.dm | 1 + code/modules/clothing/suits/bio.dm | 2 +- code/modules/clothing/suits/cloaks.dm | 2 + code/modules/clothing/suits/utility.dm | 4 +- code/modules/clothing/suits/wiz_robe.dm | 1 + .../hydroponics/beekeeping/beekeeper_suit.dm | 2 +- 18 files changed, 85 insertions(+), 11 deletions(-) diff --git a/code/__DEFINES/obj_flags.dm b/code/__DEFINES/obj_flags.dm index 2083a0cd..8a396790 100644 --- a/code/__DEFINES/obj_flags.dm +++ b/code/__DEFINES/obj_flags.dm @@ -42,6 +42,8 @@ #define VOICEBOX_DISABLED (1<<7) //The voicebox is currently turned off. #define IGNORE_HAT_TOSS (1<<8) //Hats with negative effects when worn (i.e the tinfoil hat). #define SCAN_REAGENTS (1<<9) // Allows helmets and glasses to scan reagents. +#define SNUG_FIT (1<<8) //Prevents knock-off from things like hat-throwing. +#define ANTI_TINFOIL_MANEUVER (1<<9) //Hats with negative effects when worn (i.e the tinfoil hat). // Flags for the organ_flags var on /obj/item/organ diff --git a/code/_globalvars/bitfields.dm b/code/_globalvars/bitfields.dm index 8823579b..03daa9b8 100644 --- a/code/_globalvars/bitfields.dm +++ b/code/_globalvars/bitfields.dm @@ -145,7 +145,9 @@ GLOBAL_LIST_INIT(bitfields, list( "VOICEBOX_TOGGLABLE" = VOICEBOX_TOGGLABLE, "VOICEBOX_DISABLED" = VOICEBOX_DISABLED, "IGNORE_HAT_TOSS" = IGNORE_HAT_TOSS, - "SCAN_REAGENTS" = SCAN_REAGENTS + "SCAN_REAGENTS" = SCAN_REAGENTS, + "SNUG_FIT" = SNUG_FIT, + "ANTI_TINFOIL_MANEUVER" = ANTI_TINFOIL_MANEUVER, ), "tesla_flags" = list( "TESLA_MOB_DAMAGE" = TESLA_MOB_DAMAGE, diff --git a/code/controllers/subsystem/throwing.dm b/code/controllers/subsystem/throwing.dm index d0d69d97..908b8944 100644 --- a/code/controllers/subsystem/throwing.dm +++ b/code/controllers/subsystem/throwing.dm @@ -43,6 +43,7 @@ SUBSYSTEM_DEF(throwing) var/atom/movable/thrownthing var/atom/target var/turf/target_turf + var/target_zone var/init_dir var/maxrange var/speed diff --git a/code/game/atoms_movable.dm b/code/game/atoms_movable.dm index 7f3f3f3e..fbc9fdf1 100644 --- a/code/game/atoms_movable.dm +++ b/code/game/atoms_movable.dm @@ -627,6 +627,8 @@ TT.diagonals_first = diagonals_first TT.force = force TT.callback = callback + if(!QDELETED(thrower)) + TT.target_zone = thrower.zone_selected var/dist_x = abs(target.x - src.x) var/dist_y = abs(target.y - src.y) diff --git a/code/game/objects/items/miscellaneous.dm b/code/game/objects/items/miscellaneous.dm index 8983485c..d3047c03 100644 --- a/code/game/objects/items/miscellaneous.dm +++ b/code/game/objects/items/miscellaneous.dm @@ -47,7 +47,7 @@ if(istype(H.ears, /obj/item/radio/headset)) msg = "You hear something crackle in your ears for a moment before a voice speaks. \"Please stand by for a message from Central Command. Message as follows: Item request received. Your package is inbound, please stand back from the landing site. Message ends.\"" to_chat(M, msg) - new /obj/effect/DPtarget(get_turf(src), pod) + new /obj/effect/abstract/DPtarget(get_turf(src), pod) /obj/item/caution desc = "Caution! Wet Floor!" diff --git a/code/modules/clothing/head/_head.dm b/code/modules/clothing/head/_head.dm index fc1e78b6..bd30df8a 100644 --- a/code/modules/clothing/head/_head.dm +++ b/code/modules/clothing/head/_head.dm @@ -40,6 +40,50 @@ muzzle_var = NORMAL_STYLE H.update_inv_head() + +///Special throw_impact for hats to frisbee hats at people to place them on their heads/attempt to de-hat them. +/obj/item/clothing/head/throw_impact(atom/hit_atom, datum/thrownthing/thrownthing) + . = ..() + ///if the thrown object's target zone isn't the head + if(thrownthing.target_zone != BODY_ZONE_HEAD) + return + ///ignore any hats with the tinfoil counter-measure enabled + if(clothing_flags & ANTI_TINFOIL_MANEUVER) + return + ///if the hat happens to be capable of holding contents and has something in it. mostly to prevent super cheesy stuff like stuffing a mini-bomb in a hat and throwing it + if(LAZYLEN(contents)) + return + if(iscarbon(hit_atom)) + var/mob/living/carbon/H = hit_atom + if(istype(H.head, /obj/item)) + var/obj/item/WH = H.head + ///check if the item has NODROP + if(HAS_TRAIT(WH, TRAIT_NODROP)) + H.visible_message("[src] bounces off [H]'s [WH.name]!", "[src] bounces off your [WH.name], falling to the floor.") + return + ///check if the item is an actual clothing head item, since some non-clothing items can be worn + if(istype(WH, /obj/item/clothing/head)) + var/obj/item/clothing/head/WHH = WH + ///SNUG_FIT hats are immune to being knocked off + if(WHH.clothing_flags & SNUG_FIT) + H.visible_message("[src] bounces off [H]'s [WHH.name]!", "[src] bounces off your [WHH.name], falling to the floor.") + return + ///if the hat manages to knock something off + if(H.dropItemToGround(WH)) + H.visible_message("[src] knocks [WH] off [H]'s head!", "[WH] is suddenly knocked off your head by [src]!") + if(H.equip_to_slot_if_possible(src, SLOT_HEAD, FALSE, TRUE)) + H.visible_message("[src] lands neatly on [H]'s head!", "[src] lands perfectly onto your head!") + return + if(iscyborg(hit_atom)) + var/mob/living/silicon/robot/R = hit_atom + ///hats in the borg's blacklist bounce off + if(!is_type_in_typecache(src, R.equippable_hats) || R.hat_offset == INFINITY) + R.visible_message("[src] bounces off [R]!", "[src] bounces off you, falling to the floor.") + return + else + R.visible_message("[src] lands neatly on top of [R].", "[src] lands perfectly on top of you.") + R.place_on_head(src) //hats aren't designed to snugly fit borg heads or w/e so they'll always manage to knock eachother off + /obj/item/clothing/head/worn_overlays(isinhands = FALSE) . = list() diff --git a/code/modules/clothing/head/collectable.dm b/code/modules/clothing/head/collectable.dm index 1f42b57b..6decfeb4 100644 --- a/code/modules/clothing/head/collectable.dm +++ b/code/modules/clothing/head/collectable.dm @@ -13,12 +13,14 @@ /obj/item/clothing/head/collectable/slime name = "collectable slime cap!" desc = "It just latches right in place!" + clothing_flags = SNUG_FIT icon_state = "slime" dynamic_hair_suffix = "" /obj/item/clothing/head/collectable/xenom name = "collectable xenomorph helmet!" desc = "Hiss hiss hiss!" + clothing_flags = SNUG_FIT icon_state = "xenom" /obj/item/clothing/head/collectable/chef @@ -69,13 +71,14 @@ /obj/item/clothing/head/collectable/welding name = "collectable welding helmet" desc = "A collectable welding helmet. Now with 80% less lead! Not for actual welding. Any welding done while wearing this helmet is done so at the owner's own risk!" + clothing_flags = SNUG_FIT icon_state = "welding" item_state = "welding" - resistance_flags = NONE /obj/item/clothing/head/collectable/slime name = "collectable slime hat" desc = "Just like a real brain slug!" + clothing_flags = SNUG_FIT icon_state = "headslime" item_state = "headslime" @@ -121,6 +124,7 @@ /obj/item/clothing/head/collectable/hardhat name = "collectable hard hat" desc = "WARNING! Offers no real protection, or luminosity, but damn, is it fancy!" + clothing_flags = SNUG_FIT icon_state = "hardhat0_yellow" item_state = "hardhat0_yellow" @@ -141,14 +145,15 @@ /obj/item/clothing/head/collectable/thunderdome name = "collectable Thunderdome helmet" desc = "Go Red! I mean Green! I mean Red! No Green!" + clothing_flags = SNUG_FIT icon_state = "thunderdome" item_state = "thunderdome" - resistance_flags = NONE flags_inv = HIDEHAIR /obj/item/clothing/head/collectable/swat name = "collectable SWAT helmet" desc = "That's not real blood. That's red paint." //Reference to the actual description + clothing_flags = SNUG_FIT icon_state = "swat" item_state = "swat" resistance_flags = NONE diff --git a/code/modules/clothing/head/hardhat.dm b/code/modules/clothing/head/hardhat.dm index 82e5e782..4b54970a 100644 --- a/code/modules/clothing/head/hardhat.dm +++ b/code/modules/clothing/head/hardhat.dm @@ -9,6 +9,7 @@ var/on = FALSE item_color = "yellow" //Determines used sprites: hardhat[on]_[item_color] and hardhat[on]_[item_color]2 (lying down sprite) armor = list("melee" = 15, "bullet" = 5, "laser" = 20,"energy" = 10, "bomb" = 20, "bio" = 10, "rad" = 20, "fire" = 100, "acid" = 50) + clothing_flags = SNUG_FIT flags_inv = 0 actions_types = list(/datum/action/item_action/toggle_helmet_light) resistance_flags = FIRE_PROOF @@ -158,4 +159,4 @@ /obj/item/clothing/head/hardhat/weldhat/dblue icon_state = "hardhat0_dblue" item_state = "hardhat0_dblue" - item_color = "dblue" \ No newline at end of file + item_color = "dblue" diff --git a/code/modules/clothing/head/helmet.dm b/code/modules/clothing/head/helmet.dm index 15df4131..137907e1 100644 --- a/code/modules/clothing/head/helmet.dm +++ b/code/modules/clothing/head/helmet.dm @@ -10,7 +10,7 @@ heat_protection = HEAD max_heat_protection_temperature = HELMET_MAX_TEMP_PROTECT strip_delay = 60 - resistance_flags = NONE + clothing_flags = SNUG_FIT flags_cover = HEADCOVERSEYES flags_inv = HIDEHAIR diff --git a/code/modules/clothing/head/misc.dm b/code/modules/clothing/head/misc.dm index 19263410..da678b84 100644 --- a/code/modules/clothing/head/misc.dm +++ b/code/modules/clothing/head/misc.dm @@ -67,12 +67,14 @@ desc = "A plastic replica of a Syndicate agent's space helmet. You'll look just like a real murderous Syndicate agent in this! This is a toy, it is not made for use in space!" flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT mutantrace_variation = MUTANTRACE_VARIATION + clothing_flags = SNUG_FIT /obj/item/clothing/head/cueball name = "cueball helmet" desc = "A large, featureless white orb meant to be worn on your head. How do you even see out of this thing?" icon_state = "cueball" item_state="cueball" + clothing_flags = SNUG_FIT flags_cover = HEADCOVERSEYES|HEADCOVERSMOUTH flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT @@ -81,6 +83,7 @@ desc = "A ball of white styrofoam. So festive." icon_state = "snowman_h" item_state = "snowman_h" + clothing_flags = SNUG_FIT flags_cover = HEADCOVERSEYES flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT @@ -89,6 +92,7 @@ desc = "Fight for what's righteous!" icon_state = "justicered" item_state = "justicered" + clothing_flags = SNUG_FIT flags_inv = HIDEHAIR|HIDEEARS|HIDEEYES|HIDEFACE|HIDEFACIALHAIR|HIDESNOUT flags_cover = HEADCOVERSEYES @@ -168,12 +172,14 @@ icon_state = "griffinhat" item_state = "griffinhat" flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT + clothing_flags = SNUG_FIT /obj/item/clothing/head/bearpelt name = "bear pelt hat" desc = "Fuzzy." icon_state = "bearpelt" item_state = "bearpelt" + clothing_flags = SNUG_FIT /obj/item/clothing/head/xenos name = "xenos helmet" @@ -181,6 +187,7 @@ item_state = "xenos_helm" desc = "A helmet made out of chitinous alien hide." flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT + clothing_flags = SNUG_FIT /obj/item/clothing/head/fedora name = "fedora" @@ -302,6 +309,7 @@ desc = "When everything's going to crab, protecting your head is the best choice." icon_state = "lobster_hat" flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT + clothing_flags = SNUG_FIT /obj/item/clothing/head/drfreezehat name = "doctor freeze's wig" diff --git a/code/modules/clothing/head/misc_special.dm b/code/modules/clothing/head/misc_special.dm index 46737f32..a9275266 100644 --- a/code/modules/clothing/head/misc_special.dm +++ b/code/modules/clothing/head/misc_special.dm @@ -29,6 +29,7 @@ visor_flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH resistance_flags = FIRE_PROOF mutantrace_variation = MUTANTRACE_VARIATION + clothing_flags = SNUG_FIT /obj/item/clothing/head/welding/attack_self(mob/user) weldingvisortoggle(user) @@ -115,6 +116,7 @@ item_state = "hardhat0_pumpkin" item_color = "pumpkin" flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT + clothing_flags = SNUG_FIT armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0) brightness_on = 2 //luminosity when on flags_cover = HEADCOVERSEYES @@ -163,6 +165,7 @@ desc = "A helmet made out of a box." icon_state = "cardborg_h" item_state = "cardborg_h" + clothing_flags = SNUG_FIT flags_cover = HEADCOVERSEYES flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT @@ -227,6 +230,7 @@ desc = "A crude helmet made out of bronze plates. It offers very little in the way of protection." icon = 'icons/obj/clothing/clockwork_garb.dmi' icon_state = "clockwork_helmet_old" + clothing_flags = SNUG_FIT flags_inv = HIDEEARS|HIDEHAIR armor = list("melee" = 5, "bullet" = 0, "laser" = -5, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 20) @@ -238,6 +242,7 @@ armor = list("melee" = 0, "bullet" = 0, "laser" = -5,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = -5, "fire" = 0, "acid" = 0) equip_delay_other = 140 var/datum/brain_trauma/mild/phobia/paranoia + clothing_flags = ANTI_TINFOIL_MANEUVER /obj/item/clothing/head/foilhat/equipped(mob/living/carbon/human/user, slot) ..() diff --git a/code/modules/clothing/spacesuits/_spacesuits.dm b/code/modules/clothing/spacesuits/_spacesuits.dm index f98e55fc..2f0cb272 100644 --- a/code/modules/clothing/spacesuits/_spacesuits.dm +++ b/code/modules/clothing/spacesuits/_spacesuits.dm @@ -4,7 +4,7 @@ name = "space helmet" icon_state = "spaceold" desc = "A special helmet with solar UV shielding to protect your eyes from harmful rays." - clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS + clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS | SNUG_FIT item_state = "spaceold" permeability_coefficient = 0.01 armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 50, "fire" = 80, "acid" = 70) diff --git a/code/modules/clothing/spacesuits/hardsuit.dm b/code/modules/clothing/spacesuits/hardsuit.dm index 5893e970..73573e33 100644 --- a/code/modules/clothing/spacesuits/hardsuit.dm +++ b/code/modules/clothing/spacesuits/hardsuit.dm @@ -5,6 +5,7 @@ icon_state = "hardsuit0-engineering" item_state = "eng_helm" max_integrity = 300 + clothing_flags = SNUG_FIT armor = list("melee" = 10, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 75, "fire" = 50, "acid" = 75) var/basestate = "hardsuit" var/brightness_on = 4 //luminosity when on diff --git a/code/modules/clothing/suits/bio.dm b/code/modules/clothing/suits/bio.dm index aa6078cd..ed38a542 100644 --- a/code/modules/clothing/suits/bio.dm +++ b/code/modules/clothing/suits/bio.dm @@ -4,7 +4,7 @@ icon_state = "bio" desc = "A hood that protects the head and face from biological contaminants." permeability_coefficient = 0.01 - clothing_flags = THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT + clothing_flags = THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | SNUG_FIT armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 60, "fire" = 30, "acid" = 100) flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR|HIDEFACE|HIDESNOUT resistance_flags = ACID_PROOF diff --git a/code/modules/clothing/suits/cloaks.dm b/code/modules/clothing/suits/cloaks.dm index 4e7fce0f..079ec113 100644 --- a/code/modules/clothing/suits/cloaks.dm +++ b/code/modules/clothing/suits/cloaks.dm @@ -75,6 +75,7 @@ name = "goliath cloak hood" icon_state = "golhood" desc = "A protective & concealing hood." + clothing_flags = SNUG_FIT armor = list("melee" = 35, "bullet" = 10, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 60, "acid" = 60) flags_inv = HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR @@ -84,6 +85,7 @@ desc = "A suit of armour fashioned from the remains of an ash drake." allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe, /obj/item/twohanded/spear) armor = list("melee" = 70, "bullet" = 30, "laser" = 50, "energy" = 40, "bomb" = 70, "bio" = 60, "rad" = 50, "fire" = 100, "acid" = 100) + clothing_flags = SNUG_FIT hoodtype = /obj/item/clothing/head/hooded/cloakhood/drake heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS diff --git a/code/modules/clothing/suits/utility.dm b/code/modules/clothing/suits/utility.dm index 7a3b3a95..3b68d090 100644 --- a/code/modules/clothing/suits/utility.dm +++ b/code/modules/clothing/suits/utility.dm @@ -58,7 +58,7 @@ name = "bomb hood" desc = "Use in case of bomb." icon_state = "bombsuit" - clothing_flags = THICKMATERIAL + clothing_flags = THICKMATERIAL | SNUG_FIT armor = list("melee" = 20, "bullet" = 0, "laser" = 20,"energy" = 10, "bomb" = 100, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50) flags_inv = HIDEFACE|HIDEMASK|HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT dynamic_hair_suffix = "" @@ -123,7 +123,7 @@ name = "radiation hood" icon_state = "rad" desc = "A hood with radiation protective properties. The label reads, 'Made with lead. Please do not consume insulation.'" - clothing_flags = THICKMATERIAL + clothing_flags = THICKMATERIAL | SNUG_FIT flags_inv = HIDEMASK|HIDEEARS|HIDEFACE|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 60, "rad" = 100, "fire" = 30, "acid" = 30) strip_delay = 60 diff --git a/code/modules/clothing/suits/wiz_robe.dm b/code/modules/clothing/suits/wiz_robe.dm index 3731a1a3..9e62fc45 100644 --- a/code/modules/clothing/suits/wiz_robe.dm +++ b/code/modules/clothing/suits/wiz_robe.dm @@ -7,6 +7,7 @@ armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 20, "bio" = 20, "rad" = 20, "fire" = 100, "acid" = 100) strip_delay = 50 equip_delay_other = 50 + clothing_flags = SNUG_FIT resistance_flags = FIRE_PROOF | ACID_PROOF dog_fashion = /datum/dog_fashion/head/blue_wizard diff --git a/code/modules/hydroponics/beekeeping/beekeeper_suit.dm b/code/modules/hydroponics/beekeeping/beekeeper_suit.dm index 7fa1a0dd..fd9f879f 100644 --- a/code/modules/hydroponics/beekeeping/beekeeper_suit.dm +++ b/code/modules/hydroponics/beekeeping/beekeeper_suit.dm @@ -4,7 +4,7 @@ desc = "Keeps the lil buzzing buggers out of your eyes." icon_state = "beekeeper" item_state = "beekeeper" - clothing_flags = THICKMATERIAL + clothing_flags = THICKMATERIAL | SNUG_FIT /obj/item/clothing/suit/beekeeper_suit