Reverse Engineering Virology from Beeviro

Attempted to fix virology as the current addition/changes were incomplete with the individual working on it just disappearing and just leaving it in it's current state, this change will revert back virology to the old system with the old symptoms and stats as it was before. (hopefully)
This commit is contained in:
Chemlight
2020-07-13 15:57:22 -07:00
parent 0f680c03c6
commit ee62657a24
38 changed files with 551 additions and 1350 deletions
@@ -174,15 +174,3 @@
var/obj/item/clothing/head/helmet/justice/escape/helmet = new(src)
equip_to_slot_or_del(helmet,SLOT_HEAD)
helmet.attack_self(src) // todo encapsulate toggle
/mob/living/carbon/monkey/tumor
name = "living teratoma"
verb_say = "blabbers"
initial_language_holder = /datum/language_holder/monkey
icon = 'icons/mob/monkey.dmi'
icon_state = ""
butcher_results = list(/obj/effect/spawner/lootdrop/teratoma/minor = 5, /obj/effect/spawner/lootdrop/teratoma/major = 1)
type_of_meat = /obj/effect/spawner/lootdrop/teratoma/minor
aggressive = TRUE
bodyparts = list(/obj/item/bodypart/chest/monkey/teratoma, /obj/item/bodypart/head/monkey/teratoma, /obj/item/bodypart/l_arm/monkey/teratoma,
/obj/item/bodypart/r_arm/monkey/teratoma, /obj/item/bodypart/r_leg/monkey/teratoma, /obj/item/bodypart/l_leg/monkey/teratoma)
-4
View File
@@ -56,10 +56,6 @@
var/turf/T = get_turf(src)
for(var/obj/item/I in contents)
I.on_mob_death(src, gibbed)
for(var/datum/disease/advance/D in diseases)
for(var/symptom in D.symptoms)
var/datum/symptom/S = symptom
S.OnDeath(D)
if(mind && mind.name && mind.active && !istype(T.loc, /area/ctf))
var/rendered = "<span class='deadsay'><b>[mind.name]</b> has died at <b>[get_area_name(T)]</b>.</span>"
deadchat_broadcast(rendered, follow_target = src, turf_target = T, message_type=DEADCHAT_DEATHRATTLE)
@@ -1,35 +0,0 @@
/mob/living/simple_animal/hostile/heart
name = "Heart"
desc = "A living heart. It's angry!."
icon = 'icons/obj/surgery.dmi'
icon_state = "heart-on"
icon_living = "heart-on"
icon_dead = "heart-on"
gender = NEUTER
turns_per_move = 5
speak_emote = list("beats")
emote_see = list("beats")
a_intent = INTENT_HARM
maxHealth = 24
health = 24
speed = -1
harm_intent_damage = 5
melee_damage_lower = 15
melee_damage_upper = 15
response_help = "touches"
response_disarm = "beats"
response_harm = "breaks"
density = FALSE
attacktext = "beats"
ventcrawler = VENTCRAWLER_ALWAYS
attack_sound = 'sound/effects/singlebeat.ogg'
stat_attack = UNCONSCIOUS
attack_same = 1
gold_core_spawnable = HOSTILE_SPAWN
see_in_dark = 8
deathmessage = "falls lifeless."
del_on_death = 1
loot = list(/obj/item/organ/heart)
atmos_requirements = list("min_oxy" = 5, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 150
maxbodytemp = 500