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https://github.com/KabKebab/GS13.git
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fixed the sleep damage eye blur effect
woo! yippie (also renamed some of my older comments)
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@@ -70,7 +70,7 @@
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to_chat(M,"<span class='notice'>You feel substantially bloated...</span>")
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if(M.reagents.get_reagent_amount(/datum/reagent/consumable/flatulose) > 3)
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to_chat(M,"<span class='notice'>You feel pretty gassy...</span>")
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M.emote(pick("brap","fart"))
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M.emote(pick("brap","fart")) // we gotta categorize this into "slob" category or something later! - GDLW2
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..()
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else
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return ..()
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@@ -39,7 +39,7 @@
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/obj/item/gun/energy/fatoray/cannon
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name = "Fatoray Cannon"
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desc = "An energy gun that fattens up anyone it hits. This version functions as a glass cannon of some sorts. It cannot be recharged."
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icon = 'GainStation13/icons/obj/fatoray.dmi' /// REPLACE THESE LATER WITH UNIQUE SPRITES - Sono
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icon = 'GainStation13/icons/obj/fatoray.dmi'
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icon_state = "fatoray_cannon"
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recoil = 3
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can_charge = 0
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@@ -73,7 +73,7 @@
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/obj/item/gun/energy/fatoray/weak
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name = "Basic Fatoray"
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desc = "An energy gun that fattens up anyone it hits. This version is considerably weaker than its original counterpart, the technology behind it seemingly still not perfected."
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icon = 'GainStation13/icons/obj/fatoray.dmi' /// REPLACE THESE LATER WITH UNIQUE SPRITES - Sono
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icon = 'GainStation13/icons/obj/fatoray.dmi'
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icon_state = "fatoray_weak"
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pin = null
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ammo_type = list(/obj/item/ammo_casing/energy/fattening/weak)
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