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https://github.com/KabKebab/GS13.git
synced 2026-02-09 23:27:37 +00:00
fixed the sleep damage eye blur effect
woo! yippie (also renamed some of my older comments)
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@@ -663,7 +663,7 @@ This is here to make the tiles around the station mininuke change when it's arme
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if(istype(loneop))
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loneop.weight += 1
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// if(loneop.weight % 5 == 0)
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// message_admins("[src] is stationary in [ADMIN_VERBOSEJMP(newturf)]. The weight of Lone Operative is now [loneop.weight].") // Commenting this out because it's a fucking pain for the admins - Sono
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// message_admins("[src] is stationary in [ADMIN_VERBOSEJMP(newturf)]. The weight of Lone Operative is now [loneop.weight].") // Commenting this out because it's a fucking pain for the admins - GLDW
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log_game("[src] is stationary for too long in [loc_name(newturf)], and has increased the weight of the Lone Operative event to [loneop.weight].")
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else
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lastlocation = newturf
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@@ -749,5 +749,5 @@
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/obj/effect/mob_spawn/human/feeders_den/victim/special(mob/living/carbon/human/new_spawn)
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ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT)
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/obj/effect/mob_spawn/proc/startfat(mob/M) //move this somewhere else later when we're cleaning up our content - Sono
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/obj/effect/mob_spawn/proc/startfat(mob/M) //move this somewhere else later when we're cleaning up our content - GLDW
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return
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@@ -946,7 +946,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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dat += "<b>Color:</b></a><BR>"
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dat += "<span style='border: 1px solid #161616; background-color: #[features["belly_color"]];'> </span> <a href='?_src_=prefs;preference=belly_color;task=input'>Change</a><br>"
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dat += "<b>Hide on Round-Start:</b><a style='display:block;width:50px' href='?_src_=prefs;preference=hide_belly'>[features["hide_belly"] == 1 ? "Yes" : "No"]</a>"
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dat += "<b>Inflation (Climax With):</b><a style='display:block;width:50px' href='?_src_=prefs;preference=inflatable_belly'>[features["inflatable_belly"] == 1 ? "Yes" : "No"]</a>"
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dat += "<b>Manual belly size change (Found in Climax menu):</b><a style='display:block;width:50px' href='?_src_=prefs;preference=inflatable_belly'>[features["inflatable_belly"] == 1 ? "Yes" : "No"]</a>"
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dat += "</td>"
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@@ -5,7 +5,7 @@
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max_occurrences = 0
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min_players = 400 // To avoid shafting lowpop
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// Made the event impossible to come across to bolster server's RP quality a bit - Sono
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// Made the event impossible to come across to bolster server's RP quality a bit - GLDW
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/datum/round_event/heart_attack/start()
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var/list/heart_attack_contestants = list()
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@@ -6,7 +6,7 @@
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earliest_start = 900 MINUTES
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min_players = 100
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// I made the event practically impossible, as an RP tweak - Sono
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// I made the event practically impossible, as an RP tweak - GLDW
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/datum/round_event/spontaneous_appendicitis
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fakeable = FALSE
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@@ -751,7 +751,7 @@
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tastes = list("pastry" = 1, "sweetness" = 1)
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foodtype = GRAIN | SUGAR
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#define PANCAKE_MAX_STACK 20 //Doubled the stacking size. Snack away, snacksters! - Sono
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#define PANCAKE_MAX_STACK 20 //Doubled the stacking size. Snack away, snacksters! - GLDW
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/obj/item/reagent_containers/food/snacks/pancakes
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name = "pancake"
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@@ -64,4 +64,3 @@
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var/drunkenness = 0 //Overall drunkenness - check handle_alcohol() in life.dm for effects
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var/burpyness = 0 // GS13 - dumb name, I know. Trying to keep it closely related to "drunkenness"
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@@ -812,7 +812,7 @@
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remove_all_embedded_objects()
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set_heartattack(FALSE)
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drunkenness = 0
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burpyness = 0 //GS13 - lil GS13 addition
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burpslurring = 0 //GS13
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for(var/datum/mutation/human/HM in dna.mutations)
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if(HM.quality != POSITIVE)
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dna.remove_mutation(HM.name)
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@@ -94,8 +94,6 @@
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radiation += max(effect * hit_percent, 0)
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if(EFFECT_SLUR)
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slurring = max(slurring,(effect * hit_percent))
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if(EFFECT_BURPSLUR)
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burpslurring = max(burpslurring,(effect * hit_percent)) //GS13
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if(EFFECT_STUTTER)
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if((status_flags & CANSTUN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) // stun is usually associated with stutter
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stuttering = max(stuttering,(effect * hit_percent))
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@@ -109,7 +107,7 @@
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return 1
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/mob/living/proc/apply_effects(stun = 0, knockdown = 0, unconscious = 0, irradiate = 0, slur = 0, burpslur = 0, stutter = 0, eyeblur = 0, drowsy = 0, blocked = FALSE, stamina = 0, jitter = 0, kd_stamoverride, kd_stammax)
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/mob/living/proc/apply_effects(stun = 0, knockdown = 0, unconscious = 0, irradiate = 0, slur = 0, stutter = 0, eyeblur = 0, drowsy = 0, blocked = FALSE, stamina = 0, jitter = 0, kd_stamoverride, kd_stammax)
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if(blocked >= 100)
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return 0
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if(stun)
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@@ -122,8 +120,6 @@
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apply_effect(irradiate, EFFECT_IRRADIATE, blocked)
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if(slur)
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apply_effect(slur, EFFECT_SLUR, blocked)
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if(burpslur)
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apply_effect(burpslur, EFFECT_BURPSLUR, blocked) //GS13
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if(stutter)
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apply_effect(stutter, EFFECT_STUTTER, blocked)
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if(eyeblur)
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