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fixed the sleep damage eye blur effect
woo! yippie (also renamed some of my older comments)
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@@ -663,7 +663,7 @@ This is here to make the tiles around the station mininuke change when it's arme
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if(istype(loneop))
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loneop.weight += 1
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// if(loneop.weight % 5 == 0)
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// message_admins("[src] is stationary in [ADMIN_VERBOSEJMP(newturf)]. The weight of Lone Operative is now [loneop.weight].") // Commenting this out because it's a fucking pain for the admins - Sono
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// message_admins("[src] is stationary in [ADMIN_VERBOSEJMP(newturf)]. The weight of Lone Operative is now [loneop.weight].") // Commenting this out because it's a fucking pain for the admins - GLDW
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log_game("[src] is stationary for too long in [loc_name(newturf)], and has increased the weight of the Lone Operative event to [loneop.weight].")
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else
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lastlocation = newturf
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