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@@ -738,6 +738,13 @@
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research_icon_state = "surgery_any"
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var/surgery
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/datum/design/surgery/experimental_dissection
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name = "Experimental Dissection"
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desc = "A surgical procedure which deeply analyzes the biology of a corpse, and automatically adds new findings to the research database."
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id = "surgery_exp_dissection"
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surgery = /datum/surgery/advanced/bioware/experimental_dissection
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research_icon_state = "surgery_chest"
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/datum/design/surgery/lobotomy
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name = "Lobotomy"
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desc = "An invasive surgical procedure which guarantees removal of almost all brain traumas, but might cause another permanent trauma in return."
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@@ -808,6 +815,22 @@
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surgery = /datum/surgery/advanced/bioware/vein_threading
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research_icon_state = "surgery_chest"
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/datum/design/surgery/ligament_hook
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name = "Ligament Hook"
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desc = "A surgical procedure which reshapes the connections between torso and limbs, making it so limbs can be attached manually if severed. \
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However this weakens the connection, making them easier to detach as well."
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id = "surgery_ligament_hook"
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surgery = /datum/surgery/advanced/bioware/ligament_hook
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research_icon_state = "surgery_chest"
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/datum/design/surgery/ligament_reinforcement
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name = "Ligament Reinforcement"
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desc = "A surgical procedure which adds a protective tissue and bone cage around the connections between the torso and limbs, preventing dismemberment. \
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However, the nerve connections as a result are more easily interrupted, making it easier to disable limbs with damage."
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id = "surgery_ligament_reinforcement"
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surgery = /datum/surgery/advanced/bioware/ligament_reinforcement
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research_icon_state = "surgery_chest"
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/datum/design/surgery/necrotic_revival
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name = "Necrotic Revival"
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desc = "An experimental surgical procedure that stimulates the growth of a Romerol tumor inside the patient's brain. Requires zombie powder or rezadone."
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@@ -907,7 +930,15 @@
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category = list("Medical Designs")
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departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
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/datum/design/bsblood_bag
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name = "Blue Space Empty Blood Bag"
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desc = "A large sterilized plastic bag for blood."
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id = "bsblood_bag"
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build_path = /obj/item/reagent_containers/blood/bluespace
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build_type = PROTOLATHE
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materials = list(MAT_GLASS = 2500, MAT_PLASTIC = 4500, MAT_BLUESPACE = 250)
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category = list("Medical Designs")
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departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
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/datum/design/adv_dis_hypo
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name = "Disposable Hypospray MK.II"
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