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Merge remote-tracking branch 'upstream/master' into funnylore
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@@ -40,7 +40,7 @@ GLOBAL_DATUM_INIT(lore_terminal_controller, /datum/lore_controller, new)
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/obj/machinery/computer/lore_terminal/proc/get_entries()
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for(var/X in GLOB.lore_terminal_controller.entries)
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var/datum/lore_entry/instance = X
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if(instance.access_tag == access_tag)
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if(instance.access_tag == access_tag || instance.access_tag == "all")
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entries += instance
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/obj/machinery/computer/lore_terminal/attack_hand(mob/user)
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@@ -198,7 +198,7 @@ SPECIAL KEYS RESPOND AS FOLLOWS:
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` = newline (br) (AKA when you press enter)
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~ = horizontal line (hr)
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� = bullet point
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� = bullet point //Bullet points are not working? - archie
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*/
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@@ -208,7 +208,13 @@ SPECIAL KEYS RESPOND AS FOLLOWS:
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path = "lore_entries/welcome.txt"
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access_tag = "kncommon"
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/datum/lore_entry/station/meltdown_proceedures
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/datum/lore_entry/all
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name = "nuclear_authdisk_instructions.mail"
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title = "Handling the Nuclear Authentication Disk and You!"
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content = "SYSADMIN -> allcrew@seegnet.kin. RE: The Nuclear Authentication Disk. ` Greetings staff members! We're aware of the questions you have in regards to the Nuclear Authentication disk. The disk itself contains the codes needed to unlock nuclear devices used in a Nuclear Emergency and trigger a station self-destruction sequence. ` It is the duty of every member of this crew to take responsibility for the disk in the off chance that station command is currently absent. ` Even though Layenia itself is a mobile facility and prevents Disk Triangulation in most circumstances, it is still important to hold onto the disk even when not needed- it is a good formality and keeps things secure! ` If the disk location is unknown, look for a red pinpointer, the Head of Security and the Captain should always have one in their offices or lockers. These will help you locate the disk. ` If the disk is in enemy hands, call all hands on deck immediately and order a red alert. ` ` Protect the disk with your life, for the lives of the station's crew depend on it. Stay safe through vigilance."
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access_tag = "all"
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/datum/lore_entry/all/meltdown_proceedures
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name = "meltdown_proceedures.mail"
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title = "Emergency proceedures regarding nuclear meltdowns:"
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path = "lore_entries/meltdowns.txt"
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@@ -39,7 +39,8 @@
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/obj/effect/collapse,
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/obj/effect/particle_effect/ion_trails,
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/obj/effect/dummy/phased_mob,
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/obj/effect/immovablerod
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/obj/effect/immovablerod,
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/obj/effect/crystalline_reentry
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)) //Gotta make sure certain things can phase through it otherwise the railings also block them.
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/obj/structure/railing/CanPass(atom/movable/mover, turf/target)
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@@ -158,4 +159,4 @@
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else
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usr.forceMove(get_turf(src))
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usr.visible_message("<span class='warning'>[user] climbed over \the [src]!</span>")
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usr.visible_message("<span class='warning'>[user] climbed over \the [src]!</span>")
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@@ -111,3 +111,59 @@
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/obj/effect/mob_spawn/human/exiled/special(mob/living/carbon/human/new_spawn)
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ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT)
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//Villagers: Once a group of servants that worshiped their 'Gods-Kings', but now finally free after their overlords have abandoned the planet.
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/obj/effect/mob_spawn/human/villager
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name = "used bed"
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desc = "Still warm."
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mob_name = "villager"
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job_description = "Villagers"
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icon = 'icons/obj/objects.dmi'
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icon_state = "bed"
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roundstart = FALSE
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death = FALSE
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mob_species = /datum/species/human
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short_desc = "You're finally free."
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flavour_text = "After the God-Kings have abandoned the land, your people are finally free from their oppression. \
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Still, the reasons for their departure are a mystery, and now your people need to work together to survive in this world."
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assignedrole = "Free villager"
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mirrorcanloadappearance = TRUE
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/obj/effect/mob_spawn/human/villager/Initialize(mapload)
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. = ..()
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var/arrpee = rand(1,3)
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switch(arrpee)
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if(1)
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flavour_text += "You were a guard, serving your gods to keep control of you own people. \
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Now that they left, you work to defend the village."
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outfit.head = /obj/item/clothing/head/pharaoh
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outfit.uniform = /obj/item/clothing/under/mummy
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outfit.suit = /obj/item/clothing/suit/nemes
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outfit.shoes = /obj/item/clothing/shoes/sandal
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outfit.back = /obj/item/storage/backpack/satchel/leather
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outfit.implants = list(/obj/item/implant/exile) //Made it so they cannot simply exit through the gateway at will.
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if(2)
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flavour_text += "You were a farmer, working extensively for years in the field to feed your people. \
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The work hasn't changed much since the departure of the gods..."
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outfit.head = /obj/item/clothing/head/rice_hat
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outfit.uniform = /obj/item/clothing/under/mummy
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outfit.suit = /obj/item/clothing/suit/nemes
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outfit.shoes = /obj/item/clothing/shoes/sandal
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outfit.back = /obj/item/storage/backpack/satchel/leather
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outfit.implants = list(/obj/item/implant/exile) //Made it so they cannot simply exit through the gateway at will.
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if(3)
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flavour_text += "You were a servant, doing any necessary work that was thrown at you. \
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At least it gave you experience in a bit of everything, which can be useful in these new times."
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outfit.uniform = /obj/item/clothing/under/mummy
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outfit.suit = /obj/item/clothing/suit/nemes
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outfit.shoes = /obj/item/clothing/shoes/sandal
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outfit.back = /obj/item/storage/backpack/satchel/leather
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outfit.implants = list(/obj/item/implant/exile) //Made it so they cannot simply exit through the gateway at will.
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/obj/effect/mob_spawn/human/villager/Destroy()
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new/obj/structure/bed(get_turf(src))
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return ..()
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/obj/effect/mob_spawn/human/villager/special(mob/living/carbon/human/new_spawn)
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ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT)
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