From f63219fc0749c8bae7224d9f30ce6acf65823358 Mon Sep 17 00:00:00 2001 From: CygnusB <39594514+MalricB@users.noreply.github.com> Date: Fri, 4 Dec 2020 16:07:03 -0300 Subject: [PATCH] YIKESSSSSSSSSSSSSS bigggg faaaat yikkkeeeesssss --- code/modules/antagonists/bloodsucker/datum_bloodsucker.dm | 2 +- code/modules/antagonists/bloodsucker/powers/bs_brawn.dm | 6 +++--- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/code/modules/antagonists/bloodsucker/datum_bloodsucker.dm b/code/modules/antagonists/bloodsucker/datum_bloodsucker.dm index 13fced16..2332b8d6 100644 --- a/code/modules/antagonists/bloodsucker/datum_bloodsucker.dm +++ b/code/modules/antagonists/bloodsucker/datum_bloodsucker.dm @@ -319,7 +319,7 @@ datum/antagonist/bloodsucker/proc/SpendRank() if(ishuman(owner.current)) var/mob/living/carbon/human/H = owner.current var/datum/species/S = H.dna.species - S.burnmod *= 0.025 // Slightly more burn damage + S.burnmod *= 1.025 // Slightly more burn damage S.stunmod *= 0.95 // Slightly less stun time. S.punchdamagelow += 0.75 S.punchdamagehigh += 0.75 // NOTE: This affects the hitting power of Brawn. diff --git a/code/modules/antagonists/bloodsucker/powers/bs_brawn.dm b/code/modules/antagonists/bloodsucker/powers/bs_brawn.dm index 5a40e556..4084ff0c 100644 --- a/code/modules/antagonists/bloodsucker/powers/bs_brawn.dm +++ b/code/modules/antagonists/bloodsucker/powers/bs_brawn.dm @@ -69,12 +69,12 @@ var/hitStrength = user_C.dna.species.punchdamagehigh * 2.0 + 5 // Knockdown! var/powerlevel = min(5, 1 + level_current) - if(rand(5 + powerlevel) >= 5) - target.visible_message("[user] lands a vicious punch, sending [target] away!", \ + target.visible_message("[user] lands a vicious punch, sending [target] away!", \ "[user] has landed a horrifying punch on you, sending you flying!!", null, COMBAT_MESSAGE_RANGE) + if(rand(0, 5 + powerlevel) >= 5) target.Knockdown(min(5, rand(10, 10 * powerlevel)) ) // Chance of KO - if(rand(6 + powerlevel) >= 6 && target.stat <= UNCONSCIOUS) + if(rand(0, 6 + powerlevel) >= 6 && target.stat <= UNCONSCIOUS) target.Unconscious(40) // Attack! playsound(get_turf(target), 'sound/weapons/punch4.ogg', 60, 1, -1)