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(Probably) fixes all the hair gradient runtimes
adds a single line of code from HS's version of species.dm
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@@ -488,7 +488,6 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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standing += hair_overlay
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standing += gradient_overlay
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if(standing.len)
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H.overlays_standing[HAIR_LAYER] = standing
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@@ -500,6 +499,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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var/list/standing = list()
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var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD)
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H.handle_cosmetic_parts()
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if(HD && !(HAS_TRAIT(H, TRAIT_HUSK)))
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// lipstick
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