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Update death.dm
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@@ -48,11 +48,6 @@
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/mob/living/proc/spawn_dust(just_ash = FALSE)
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new /obj/effect/decal/cleanable/ash(loc)
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for(var/datum/disease/advance/D in diseases)
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for(var/symptom in D.symptoms)
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var/datum/symptom/S = symptom
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S.OnDeath(D)
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/mob/living/death(gibbed)
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stat = DEAD
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unset_machine()
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