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Merge pull request #38 from shellspeed1/heart-bypass-fix
Fixes to surgeries to make them work.
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@@ -17,7 +17,7 @@
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/datum/surgery_step/toxichealing
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name = "rejuvenate body"
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implements = list(TOOL_HEMOSTAT = 100, TOOL_SCREWDRIVER = 35, /obj/item/pen = 15)
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implements = list(/obj/item/hemostat = 100, TOOL_SCREWDRIVER = 35, /obj/item/pen = 15)
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repeatable = TRUE
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time = 25
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@@ -15,7 +15,7 @@
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//an incision but with greater bleed, and a 90% base success chance
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/datum/surgery_step/incise_heart
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name = "incise heart"
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implements = list(TOOL_SCALPEL = 90, /obj/item/melee/transforming/energy/sword = 45, /obj/item/kitchen/knife = 45,
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implements = list(/obj/item/scalpel = 100, /obj/item/melee/transforming/energy/sword = 45, /obj/item/kitchen/knife = 45,
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/obj/item/shard = 25)
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time = 16
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@@ -11,9 +11,9 @@
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/datum/surgery_step/embalming
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name = "embalming body"
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implements = list(/obj/item/reagent_containers/syringe = 100, /obj/item/pen = 30)
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implements = list(/obj/item/hemostat = 100)
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time = 10
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chems_needed = list("drying_agent", "sterilizine")
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chems_needed = list("drying_agent","formaldehyde")
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require_all_chems = FALSE
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/datum/surgery_step/embalming/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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