mirror of
https://github.com/KabKebab/GS13.git
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Maptick lag minimization port (#12066)
* extools.dll * backend * queued pipenet builds * oh yeah we don't have that * wow * Update air.dm
This commit is contained in:
@@ -1,341 +1,342 @@
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// Quick overview:
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//
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// Pipes combine to form pipelines
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// Pipelines and other atmospheric objects combine to form pipe_networks
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// Note: A single pipe_network represents a completely open space
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//
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// Pipes -> Pipelines
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// Pipelines + Other Objects -> Pipe network
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#define PIPE_VISIBLE_LEVEL 2
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#define PIPE_HIDDEN_LEVEL 1
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/obj/machinery/atmospherics
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anchored = TRUE
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move_resist = INFINITY //Moving a connected machine without actually doing the normal (dis)connection things will probably cause a LOT of issues.
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idle_power_usage = 0
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active_power_usage = 0
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power_channel = ENVIRON
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layer = GAS_PIPE_HIDDEN_LAYER //under wires
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resistance_flags = FIRE_PROOF
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max_integrity = 200
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obj_flags = CAN_BE_HIT | ON_BLUEPRINTS
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var/nodealert = 0
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var/can_unwrench = 0
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var/initialize_directions = 0
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var/pipe_color
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var/piping_layer = PIPING_LAYER_DEFAULT
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var/pipe_flags = NONE
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var/global/list/iconsetids = list()
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var/global/list/pipeimages = list()
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var/image/pipe_vision_img = null
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var/device_type = 0
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var/list/obj/machinery/atmospherics/nodes
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var/construction_type
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var/pipe_state //icon_state as a pipe item
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var/on = FALSE
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/obj/machinery/atmospherics/examine(mob/user)
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. = ..()
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if(is_type_in_list(src, GLOB.ventcrawl_machinery) && isliving(user))
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var/mob/living/L = user
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if(L.ventcrawler)
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. += "<span class='notice'>Alt-click to crawl through it.</span>"
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/obj/machinery/atmospherics/New(loc, process = TRUE, setdir)
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if(!isnull(setdir))
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setDir(setdir)
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if(pipe_flags & PIPING_CARDINAL_AUTONORMALIZE)
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normalize_cardinal_directions()
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nodes = new(device_type)
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if (!armor)
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armor = list("melee" = 25, "bullet" = 10, "laser" = 10, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 70)
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..()
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if(process)
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SSair.atmos_machinery += src
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SetInitDirections()
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/obj/machinery/atmospherics/Destroy()
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for(var/i in 1 to device_type)
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nullifyNode(i)
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SSair.atmos_machinery -= src
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dropContents()
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if(pipe_vision_img)
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qdel(pipe_vision_img)
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return ..()
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//return QDEL_HINT_FINDREFERENCE
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/obj/machinery/atmospherics/proc/destroy_network()
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return
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/obj/machinery/atmospherics/proc/build_network()
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// Called to build a network from this node
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return
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/obj/machinery/atmospherics/proc/nullifyNode(i)
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if(nodes[i])
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var/obj/machinery/atmospherics/N = nodes[i]
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N.disconnect(src)
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nodes[i] = null
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/obj/machinery/atmospherics/proc/getNodeConnects()
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var/list/node_connects = list()
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node_connects.len = device_type
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for(var/i in 1 to device_type)
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for(var/D in GLOB.cardinals)
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if(D & GetInitDirections())
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if(D in node_connects)
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continue
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node_connects[i] = D
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break
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return node_connects
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/obj/machinery/atmospherics/proc/normalize_cardinal_directions()
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switch(dir)
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if(SOUTH)
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setDir(NORTH)
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if(WEST)
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setDir(EAST)
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//this is called just after the air controller sets up turfs
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/obj/machinery/atmospherics/proc/atmosinit(list/node_connects)
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if(!node_connects) //for pipes where order of nodes doesn't matter
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node_connects = getNodeConnects()
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for(var/i in 1 to device_type)
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for(var/obj/machinery/atmospherics/target in get_step(src,node_connects[i]))
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if(can_be_node(target, i))
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nodes[i] = target
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break
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update_icon()
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/obj/machinery/atmospherics/proc/setPipingLayer(new_layer)
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piping_layer = (pipe_flags & PIPING_DEFAULT_LAYER_ONLY) ? PIPING_LAYER_DEFAULT : new_layer
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update_icon()
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/obj/machinery/atmospherics/proc/can_be_node(obj/machinery/atmospherics/target, iteration)
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return connection_check(target, piping_layer)
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//Find a connecting /obj/machinery/atmospherics in specified direction
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/obj/machinery/atmospherics/proc/findConnecting(direction, prompted_layer)
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for(var/obj/machinery/atmospherics/target in get_step(src, direction))
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if(target.initialize_directions & get_dir(target,src))
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if(connection_check(target, prompted_layer))
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return target
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/obj/machinery/atmospherics/proc/connection_check(obj/machinery/atmospherics/target, given_layer)
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if(isConnectable(target, given_layer) && target.isConnectable(src, given_layer) && (target.initialize_directions & get_dir(target,src)))
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return TRUE
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return FALSE
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/obj/machinery/atmospherics/proc/isConnectable(obj/machinery/atmospherics/target, given_layer)
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if(isnull(given_layer))
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given_layer = piping_layer
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if((target.piping_layer == given_layer) || (target.pipe_flags & PIPING_ALL_LAYER))
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return TRUE
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return FALSE
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/obj/machinery/atmospherics/proc/pipeline_expansion()
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return nodes
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/obj/machinery/atmospherics/proc/SetInitDirections()
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return
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/obj/machinery/atmospherics/proc/GetInitDirections()
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return initialize_directions
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/obj/machinery/atmospherics/proc/returnPipenet()
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return
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/obj/machinery/atmospherics/proc/returnPipenetAir()
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return
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/obj/machinery/atmospherics/proc/setPipenet()
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return
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/obj/machinery/atmospherics/proc/replacePipenet()
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return
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/obj/machinery/atmospherics/proc/disconnect(obj/machinery/atmospherics/reference)
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if(istype(reference, /obj/machinery/atmospherics/pipe))
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var/obj/machinery/atmospherics/pipe/P = reference
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P.destroy_network()
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nodes[nodes.Find(reference)] = null
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update_icon()
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/obj/machinery/atmospherics/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/pipe)) //lets you autodrop
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var/obj/item/pipe/pipe = W
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if(user.dropItemToGround(pipe))
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pipe.setPipingLayer(piping_layer) //align it with us
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return TRUE
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else
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return ..()
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/obj/machinery/atmospherics/wrench_act(mob/living/user, obj/item/I)
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if(!can_unwrench(user))
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return ..()
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var/turf/T = get_turf(src)
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if (level==1 && isturf(T) && T.intact)
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to_chat(user, "<span class='warning'>You must remove the plating first!</span>")
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return TRUE
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var/datum/gas_mixture/int_air = return_air()
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var/datum/gas_mixture/env_air = loc.return_air()
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add_fingerprint(user)
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var/unsafe_wrenching = FALSE
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var/internal_pressure = int_air.return_pressure()-env_air.return_pressure()
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to_chat(user, "<span class='notice'>You begin to unfasten \the [src]...</span>")
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if (internal_pressure > 2*ONE_ATMOSPHERE)
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to_chat(user, "<span class='warning'>As you begin unwrenching \the [src] a gush of air blows in your face... maybe you should reconsider?</span>")
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unsafe_wrenching = TRUE //Oh dear oh dear
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if(I.use_tool(src, user, 20, volume=50))
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user.visible_message( \
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"[user] unfastens \the [src].", \
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"<span class='notice'>You unfasten \the [src].</span>", \
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"<span class='italics'>You hear ratchet.</span>")
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investigate_log("was <span class='warning'>REMOVED</span> by [key_name(usr)]", INVESTIGATE_ATMOS)
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//You unwrenched a pipe full of pressure? Let's splat you into the wall, silly.
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if(unsafe_wrenching)
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unsafe_pressure_release(user, internal_pressure)
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deconstruct(TRUE)
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return TRUE
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/obj/machinery/atmospherics/proc/can_unwrench(mob/user)
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return can_unwrench
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// Throws the user when they unwrench a pipe with a major difference between the internal and environmental pressure.
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/obj/machinery/atmospherics/proc/unsafe_pressure_release(mob/user, pressures = null)
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if(!user)
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return
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if(!pressures)
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var/datum/gas_mixture/int_air = return_air()
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var/datum/gas_mixture/env_air = loc.return_air()
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pressures = int_air.return_pressure() - env_air.return_pressure()
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user.visible_message("<span class='danger'>[user] is sent flying by pressure!</span>","<span class='userdanger'>The pressure sends you flying!</span>")
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// if get_dir(src, user) is not 0, target is the edge_target_turf on that dir
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// otherwise, edge_target_turf uses a random cardinal direction
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// range is pressures / 250
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// speed is pressures / 1250
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user.throw_at(get_edge_target_turf(user, get_dir(src, user) || pick(GLOB.cardinals)), pressures / 250, pressures / 1250)
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/obj/machinery/atmospherics/deconstruct(disassembled = TRUE)
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if(!(flags_1 & NODECONSTRUCT_1))
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if(can_unwrench)
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var/obj/item/pipe/stored = new construction_type(loc, null, dir, src)
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stored.setPipingLayer(piping_layer)
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if(!disassembled)
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stored.obj_integrity = stored.max_integrity * 0.5
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transfer_fingerprints_to(stored)
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..()
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/obj/machinery/atmospherics/proc/getpipeimage(iconset, iconstate, direction, col=rgb(255,255,255), piping_layer=2)
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//Add identifiers for the iconset
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if(iconsetids[iconset] == null)
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iconsetids[iconset] = num2text(iconsetids.len + 1)
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//Generate a unique identifier for this image combination
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var/identifier = iconsetids[iconset] + "_[iconstate]_[direction]_[col]_[piping_layer]"
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if((!(. = pipeimages[identifier])))
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var/image/pipe_overlay
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pipe_overlay = . = pipeimages[identifier] = image(iconset, iconstate, dir = direction)
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pipe_overlay.color = col
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PIPING_LAYER_SHIFT(pipe_overlay, piping_layer)
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/obj/machinery/atmospherics/on_construction(obj_color, set_layer)
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if(can_unwrench)
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add_atom_colour(obj_color, FIXED_COLOUR_PRIORITY)
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pipe_color = obj_color
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setPipingLayer(set_layer)
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var/turf/T = get_turf(src)
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level = T.intact ? 2 : 1
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atmosinit()
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var/list/nodes = pipeline_expansion()
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for(var/obj/machinery/atmospherics/A in nodes)
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A.atmosinit()
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A.addMember(src)
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build_network()
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/obj/machinery/atmospherics/Entered(atom/movable/AM)
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if(istype(AM, /mob/living))
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var/mob/living/L = AM
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L.ventcrawl_layer = piping_layer
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return ..()
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/obj/machinery/atmospherics/singularity_pull(S, current_size)
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if(current_size >= STAGE_FIVE)
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deconstruct(FALSE)
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return ..()
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#define VENT_SOUND_DELAY 30
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/obj/machinery/atmospherics/relaymove(mob/living/user, direction)
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direction &= initialize_directions
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if(!direction || !(direction in GLOB.cardinals)) //cant go this way.
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return
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if(user in buckled_mobs)// fixes buckle ventcrawl edgecase fuck bug
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return
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var/obj/machinery/atmospherics/target_move = findConnecting(direction, user.ventcrawl_layer)
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if(target_move)
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if(target_move.can_crawl_through())
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if(is_type_in_typecache(target_move, GLOB.ventcrawl_machinery))
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user.forceMove(target_move.loc) //handle entering and so on.
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user.visible_message("<span class='notice'>You hear something squeezing through the ducts...</span>", "<span class='notice'>You climb out the ventilation system.")
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else
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var/list/pipenetdiff = returnPipenets() ^ target_move.returnPipenets()
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if(pipenetdiff.len)
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user.update_pipe_vision(target_move)
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user.forceMove(target_move)
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user.client.eye = target_move //Byond only updates the eye every tick, This smooths out the movement
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if(world.time - user.last_played_vent > VENT_SOUND_DELAY)
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user.last_played_vent = world.time
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playsound(src, 'sound/machines/ventcrawl.ogg', 50, 1, -3)
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else if(is_type_in_typecache(src, GLOB.ventcrawl_machinery) && can_crawl_through()) //if we move in a way the pipe can connect, but doesn't - or we're in a vent
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user.forceMove(loc)
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user.visible_message("<span class='notice'>You hear something squeezing through the ducts...</span>", "<span class='notice'>You climb out the ventilation system.")
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user.canmove = FALSE
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addtimer(VARSET_CALLBACK(user, canmove, TRUE), 1)
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/obj/machinery/atmospherics/AltClick(mob/living/L)
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if(is_type_in_typecache(src, GLOB.ventcrawl_machinery))
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return L.handle_ventcrawl(src)
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return ..()
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/obj/machinery/atmospherics/proc/can_crawl_through()
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return TRUE
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/obj/machinery/atmospherics/proc/returnPipenets()
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return list()
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/obj/machinery/atmospherics/update_remote_sight(mob/user)
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user.sight |= (SEE_TURFS|BLIND)
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//Used for certain children of obj/machinery/atmospherics to not show pipe vision when mob is inside it.
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/obj/machinery/atmospherics/proc/can_see_pipes()
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return TRUE
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/obj/machinery/atmospherics/proc/update_layer()
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// Quick overview:
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//
|
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// Pipes combine to form pipelines
|
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// Pipelines and other atmospheric objects combine to form pipe_networks
|
||||
// Note: A single pipe_network represents a completely open space
|
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//
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// Pipes -> Pipelines
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// Pipelines + Other Objects -> Pipe network
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#define PIPE_VISIBLE_LEVEL 2
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#define PIPE_HIDDEN_LEVEL 1
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/obj/machinery/atmospherics
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anchored = TRUE
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move_resist = INFINITY //Moving a connected machine without actually doing the normal (dis)connection things will probably cause a LOT of issues.
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idle_power_usage = 0
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active_power_usage = 0
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power_channel = ENVIRON
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layer = GAS_PIPE_HIDDEN_LAYER //under wires
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resistance_flags = FIRE_PROOF
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max_integrity = 200
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obj_flags = CAN_BE_HIT | ON_BLUEPRINTS
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var/nodealert = 0
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var/can_unwrench = 0
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var/initialize_directions = 0
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var/pipe_color
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var/piping_layer = PIPING_LAYER_DEFAULT
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var/pipe_flags = NONE
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var/global/list/iconsetids = list()
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var/global/list/pipeimages = list()
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var/image/pipe_vision_img = null
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var/device_type = 0
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var/list/obj/machinery/atmospherics/nodes
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var/construction_type
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var/pipe_state //icon_state as a pipe item
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var/on = FALSE
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/obj/machinery/atmospherics/examine(mob/user)
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. = ..()
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if(is_type_in_list(src, GLOB.ventcrawl_machinery) && isliving(user))
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var/mob/living/L = user
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if(L.ventcrawler)
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. += "<span class='notice'>Alt-click to crawl through it.</span>"
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/obj/machinery/atmospherics/New(loc, process = TRUE, setdir)
|
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if(!isnull(setdir))
|
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setDir(setdir)
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if(pipe_flags & PIPING_CARDINAL_AUTONORMALIZE)
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normalize_cardinal_directions()
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nodes = new(device_type)
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if (!armor)
|
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armor = list("melee" = 25, "bullet" = 10, "laser" = 10, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 70)
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..()
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if(process)
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SSair.atmos_machinery += src
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SetInitDirections()
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/obj/machinery/atmospherics/Destroy()
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for(var/i in 1 to device_type)
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nullifyNode(i)
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SSair.atmos_machinery -= src
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SSair.pipenets_needing_rebuilt -= src
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||||
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||||
dropContents()
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if(pipe_vision_img)
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qdel(pipe_vision_img)
|
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return ..()
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//return QDEL_HINT_FINDREFERENCE
|
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/obj/machinery/atmospherics/proc/destroy_network()
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return
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/obj/machinery/atmospherics/proc/build_network()
|
||||
// Called to build a network from this node
|
||||
return
|
||||
|
||||
/obj/machinery/atmospherics/proc/nullifyNode(i)
|
||||
if(nodes[i])
|
||||
var/obj/machinery/atmospherics/N = nodes[i]
|
||||
N.disconnect(src)
|
||||
nodes[i] = null
|
||||
|
||||
/obj/machinery/atmospherics/proc/getNodeConnects()
|
||||
var/list/node_connects = list()
|
||||
node_connects.len = device_type
|
||||
|
||||
for(var/i in 1 to device_type)
|
||||
for(var/D in GLOB.cardinals)
|
||||
if(D & GetInitDirections())
|
||||
if(D in node_connects)
|
||||
continue
|
||||
node_connects[i] = D
|
||||
break
|
||||
return node_connects
|
||||
|
||||
/obj/machinery/atmospherics/proc/normalize_cardinal_directions()
|
||||
switch(dir)
|
||||
if(SOUTH)
|
||||
setDir(NORTH)
|
||||
if(WEST)
|
||||
setDir(EAST)
|
||||
|
||||
//this is called just after the air controller sets up turfs
|
||||
/obj/machinery/atmospherics/proc/atmosinit(list/node_connects)
|
||||
if(!node_connects) //for pipes where order of nodes doesn't matter
|
||||
node_connects = getNodeConnects()
|
||||
|
||||
for(var/i in 1 to device_type)
|
||||
for(var/obj/machinery/atmospherics/target in get_step(src,node_connects[i]))
|
||||
if(can_be_node(target, i))
|
||||
nodes[i] = target
|
||||
break
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/atmospherics/proc/setPipingLayer(new_layer)
|
||||
piping_layer = (pipe_flags & PIPING_DEFAULT_LAYER_ONLY) ? PIPING_LAYER_DEFAULT : new_layer
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/atmospherics/proc/can_be_node(obj/machinery/atmospherics/target, iteration)
|
||||
return connection_check(target, piping_layer)
|
||||
|
||||
//Find a connecting /obj/machinery/atmospherics in specified direction
|
||||
/obj/machinery/atmospherics/proc/findConnecting(direction, prompted_layer)
|
||||
for(var/obj/machinery/atmospherics/target in get_step(src, direction))
|
||||
if(target.initialize_directions & get_dir(target,src))
|
||||
if(connection_check(target, prompted_layer))
|
||||
return target
|
||||
|
||||
/obj/machinery/atmospherics/proc/connection_check(obj/machinery/atmospherics/target, given_layer)
|
||||
if(isConnectable(target, given_layer) && target.isConnectable(src, given_layer) && (target.initialize_directions & get_dir(target,src)))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/atmospherics/proc/isConnectable(obj/machinery/atmospherics/target, given_layer)
|
||||
if(isnull(given_layer))
|
||||
given_layer = piping_layer
|
||||
if((target.piping_layer == given_layer) || (target.pipe_flags & PIPING_ALL_LAYER))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/atmospherics/proc/pipeline_expansion()
|
||||
return nodes
|
||||
|
||||
/obj/machinery/atmospherics/proc/SetInitDirections()
|
||||
return
|
||||
|
||||
/obj/machinery/atmospherics/proc/GetInitDirections()
|
||||
return initialize_directions
|
||||
|
||||
/obj/machinery/atmospherics/proc/returnPipenet()
|
||||
return
|
||||
|
||||
/obj/machinery/atmospherics/proc/returnPipenetAir()
|
||||
return
|
||||
|
||||
/obj/machinery/atmospherics/proc/setPipenet()
|
||||
return
|
||||
|
||||
/obj/machinery/atmospherics/proc/replacePipenet()
|
||||
return
|
||||
|
||||
/obj/machinery/atmospherics/proc/disconnect(obj/machinery/atmospherics/reference)
|
||||
if(istype(reference, /obj/machinery/atmospherics/pipe))
|
||||
var/obj/machinery/atmospherics/pipe/P = reference
|
||||
P.destroy_network()
|
||||
nodes[nodes.Find(reference)] = null
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/atmospherics/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/pipe)) //lets you autodrop
|
||||
var/obj/item/pipe/pipe = W
|
||||
if(user.dropItemToGround(pipe))
|
||||
pipe.setPipingLayer(piping_layer) //align it with us
|
||||
return TRUE
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/atmospherics/wrench_act(mob/living/user, obj/item/I)
|
||||
if(!can_unwrench(user))
|
||||
return ..()
|
||||
|
||||
var/turf/T = get_turf(src)
|
||||
if (level==1 && isturf(T) && T.intact)
|
||||
to_chat(user, "<span class='warning'>You must remove the plating first!</span>")
|
||||
return TRUE
|
||||
|
||||
var/datum/gas_mixture/int_air = return_air()
|
||||
var/datum/gas_mixture/env_air = loc.return_air()
|
||||
add_fingerprint(user)
|
||||
|
||||
var/unsafe_wrenching = FALSE
|
||||
var/internal_pressure = int_air.return_pressure()-env_air.return_pressure()
|
||||
|
||||
to_chat(user, "<span class='notice'>You begin to unfasten \the [src]...</span>")
|
||||
|
||||
if (internal_pressure > 2*ONE_ATMOSPHERE)
|
||||
to_chat(user, "<span class='warning'>As you begin unwrenching \the [src] a gush of air blows in your face... maybe you should reconsider?</span>")
|
||||
unsafe_wrenching = TRUE //Oh dear oh dear
|
||||
|
||||
if(I.use_tool(src, user, 20, volume=50))
|
||||
user.visible_message( \
|
||||
"[user] unfastens \the [src].", \
|
||||
"<span class='notice'>You unfasten \the [src].</span>", \
|
||||
"<span class='italics'>You hear ratchet.</span>")
|
||||
investigate_log("was <span class='warning'>REMOVED</span> by [key_name(usr)]", INVESTIGATE_ATMOS)
|
||||
|
||||
//You unwrenched a pipe full of pressure? Let's splat you into the wall, silly.
|
||||
if(unsafe_wrenching)
|
||||
unsafe_pressure_release(user, internal_pressure)
|
||||
deconstruct(TRUE)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/atmospherics/proc/can_unwrench(mob/user)
|
||||
return can_unwrench
|
||||
|
||||
// Throws the user when they unwrench a pipe with a major difference between the internal and environmental pressure.
|
||||
/obj/machinery/atmospherics/proc/unsafe_pressure_release(mob/user, pressures = null)
|
||||
if(!user)
|
||||
return
|
||||
if(!pressures)
|
||||
var/datum/gas_mixture/int_air = return_air()
|
||||
var/datum/gas_mixture/env_air = loc.return_air()
|
||||
pressures = int_air.return_pressure() - env_air.return_pressure()
|
||||
|
||||
user.visible_message("<span class='danger'>[user] is sent flying by pressure!</span>","<span class='userdanger'>The pressure sends you flying!</span>")
|
||||
|
||||
// if get_dir(src, user) is not 0, target is the edge_target_turf on that dir
|
||||
// otherwise, edge_target_turf uses a random cardinal direction
|
||||
// range is pressures / 250
|
||||
// speed is pressures / 1250
|
||||
user.throw_at(get_edge_target_turf(user, get_dir(src, user) || pick(GLOB.cardinals)), pressures / 250, pressures / 1250)
|
||||
|
||||
/obj/machinery/atmospherics/deconstruct(disassembled = TRUE)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
if(can_unwrench)
|
||||
var/obj/item/pipe/stored = new construction_type(loc, null, dir, src)
|
||||
stored.setPipingLayer(piping_layer)
|
||||
if(!disassembled)
|
||||
stored.obj_integrity = stored.max_integrity * 0.5
|
||||
transfer_fingerprints_to(stored)
|
||||
..()
|
||||
|
||||
/obj/machinery/atmospherics/proc/getpipeimage(iconset, iconstate, direction, col=rgb(255,255,255), piping_layer=2)
|
||||
|
||||
//Add identifiers for the iconset
|
||||
if(iconsetids[iconset] == null)
|
||||
iconsetids[iconset] = num2text(iconsetids.len + 1)
|
||||
|
||||
//Generate a unique identifier for this image combination
|
||||
var/identifier = iconsetids[iconset] + "_[iconstate]_[direction]_[col]_[piping_layer]"
|
||||
|
||||
if((!(. = pipeimages[identifier])))
|
||||
var/image/pipe_overlay
|
||||
pipe_overlay = . = pipeimages[identifier] = image(iconset, iconstate, dir = direction)
|
||||
pipe_overlay.color = col
|
||||
PIPING_LAYER_SHIFT(pipe_overlay, piping_layer)
|
||||
|
||||
/obj/machinery/atmospherics/on_construction(obj_color, set_layer)
|
||||
if(can_unwrench)
|
||||
add_atom_colour(obj_color, FIXED_COLOUR_PRIORITY)
|
||||
pipe_color = obj_color
|
||||
setPipingLayer(set_layer)
|
||||
var/turf/T = get_turf(src)
|
||||
level = T.intact ? 2 : 1
|
||||
atmosinit()
|
||||
var/list/nodes = pipeline_expansion()
|
||||
for(var/obj/machinery/atmospherics/A in nodes)
|
||||
A.atmosinit()
|
||||
A.addMember(src)
|
||||
build_network()
|
||||
|
||||
/obj/machinery/atmospherics/Entered(atom/movable/AM)
|
||||
if(istype(AM, /mob/living))
|
||||
var/mob/living/L = AM
|
||||
L.ventcrawl_layer = piping_layer
|
||||
return ..()
|
||||
|
||||
/obj/machinery/atmospherics/singularity_pull(S, current_size)
|
||||
if(current_size >= STAGE_FIVE)
|
||||
deconstruct(FALSE)
|
||||
return ..()
|
||||
|
||||
#define VENT_SOUND_DELAY 30
|
||||
|
||||
/obj/machinery/atmospherics/relaymove(mob/living/user, direction)
|
||||
direction &= initialize_directions
|
||||
if(!direction || !(direction in GLOB.cardinals)) //cant go this way.
|
||||
return
|
||||
|
||||
if(user in buckled_mobs)// fixes buckle ventcrawl edgecase fuck bug
|
||||
return
|
||||
|
||||
var/obj/machinery/atmospherics/target_move = findConnecting(direction, user.ventcrawl_layer)
|
||||
if(target_move)
|
||||
if(target_move.can_crawl_through())
|
||||
if(is_type_in_typecache(target_move, GLOB.ventcrawl_machinery))
|
||||
user.forceMove(target_move.loc) //handle entering and so on.
|
||||
user.visible_message("<span class='notice'>You hear something squeezing through the ducts...</span>", "<span class='notice'>You climb out the ventilation system.")
|
||||
else
|
||||
var/list/pipenetdiff = returnPipenets() ^ target_move.returnPipenets()
|
||||
if(pipenetdiff.len)
|
||||
user.update_pipe_vision(target_move)
|
||||
user.forceMove(target_move)
|
||||
user.client.eye = target_move //Byond only updates the eye every tick, This smooths out the movement
|
||||
if(world.time - user.last_played_vent > VENT_SOUND_DELAY)
|
||||
user.last_played_vent = world.time
|
||||
playsound(src, 'sound/machines/ventcrawl.ogg', 50, 1, -3)
|
||||
else if(is_type_in_typecache(src, GLOB.ventcrawl_machinery) && can_crawl_through()) //if we move in a way the pipe can connect, but doesn't - or we're in a vent
|
||||
user.forceMove(loc)
|
||||
user.visible_message("<span class='notice'>You hear something squeezing through the ducts...</span>", "<span class='notice'>You climb out the ventilation system.")
|
||||
|
||||
user.canmove = FALSE
|
||||
addtimer(VARSET_CALLBACK(user, canmove, TRUE), 1)
|
||||
|
||||
|
||||
/obj/machinery/atmospherics/AltClick(mob/living/L)
|
||||
if(is_type_in_typecache(src, GLOB.ventcrawl_machinery))
|
||||
return L.handle_ventcrawl(src)
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/machinery/atmospherics/proc/can_crawl_through()
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/atmospherics/proc/returnPipenets()
|
||||
return list()
|
||||
|
||||
/obj/machinery/atmospherics/update_remote_sight(mob/user)
|
||||
user.sight |= (SEE_TURFS|BLIND)
|
||||
|
||||
//Used for certain children of obj/machinery/atmospherics to not show pipe vision when mob is inside it.
|
||||
/obj/machinery/atmospherics/proc/can_see_pipes()
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/atmospherics/proc/update_layer()
|
||||
layer = initial(layer) + (piping_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_LCHANGE
|
||||
@@ -119,7 +119,7 @@
|
||||
if(node2)
|
||||
node2.atmosinit()
|
||||
node2.addMember(src)
|
||||
build_network()
|
||||
SSair.add_to_rebuild_queue(src)
|
||||
|
||||
return TRUE
|
||||
|
||||
|
||||
@@ -144,8 +144,8 @@
|
||||
for(var/i in 1 to device_type)
|
||||
var/datum/pipeline/parent = parents[i]
|
||||
if(!parent)
|
||||
throw EXCEPTION("Component is missing a pipenet! Rebuilding...")
|
||||
build_network()
|
||||
stack_trace("Component is missing a pipenet! Rebuilding...")
|
||||
SSair.add_to_rebuild_queue(src)
|
||||
parent.update = 1
|
||||
|
||||
/obj/machinery/atmospherics/components/returnPipenets()
|
||||
|
||||
@@ -1,446 +1,446 @@
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell
|
||||
name = "cryo cell"
|
||||
icon = 'icons/obj/cryogenics.dmi'
|
||||
icon_state = "pod-off"
|
||||
density = TRUE
|
||||
max_integrity = 350
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 30, "acid" = 30)
|
||||
layer = ABOVE_WINDOW_LAYER
|
||||
state_open = FALSE
|
||||
circuit = /obj/item/circuitboard/machine/cryo_tube
|
||||
pipe_flags = PIPING_ONE_PER_TURF | PIPING_DEFAULT_LAYER_ONLY
|
||||
occupant_typecache = list(/mob/living/carbon, /mob/living/simple_animal)
|
||||
|
||||
var/autoeject = FALSE
|
||||
var/volume = 100
|
||||
|
||||
var/efficiency = 1
|
||||
var/sleep_factor = 0.00125
|
||||
var/unconscious_factor = 0.001
|
||||
var/heat_capacity = 20000
|
||||
var/conduction_coefficient = 0.3
|
||||
|
||||
var/obj/item/reagent_containers/glass/beaker = null
|
||||
var/reagent_transfer = 0
|
||||
|
||||
var/obj/item/radio/radio
|
||||
var/radio_key = /obj/item/encryptionkey/headset_med
|
||||
var/radio_channel = RADIO_CHANNEL_MEDICAL
|
||||
|
||||
var/running_anim = FALSE
|
||||
|
||||
var/escape_in_progress = FALSE
|
||||
var/message_cooldown
|
||||
var/breakout_time = 300
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/Initialize()
|
||||
. = ..()
|
||||
initialize_directions = dir
|
||||
|
||||
radio = new(src)
|
||||
radio.keyslot = new radio_key
|
||||
radio.subspace_transmission = TRUE
|
||||
radio.canhear_range = 0
|
||||
radio.recalculateChannels()
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/on_construction()
|
||||
..(dir, dir)
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/RefreshParts()
|
||||
var/C
|
||||
for(var/obj/item/stock_parts/matter_bin/M in component_parts)
|
||||
C += M.rating
|
||||
|
||||
efficiency = initial(efficiency) * C
|
||||
sleep_factor = initial(sleep_factor) * C
|
||||
unconscious_factor = initial(unconscious_factor) * C
|
||||
heat_capacity = initial(heat_capacity) / C
|
||||
conduction_coefficient = initial(conduction_coefficient) * C
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/Destroy()
|
||||
QDEL_NULL(radio)
|
||||
QDEL_NULL(beaker)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/contents_explosion(severity, target)
|
||||
..()
|
||||
if(beaker)
|
||||
beaker.ex_act(severity, target)
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/handle_atom_del(atom/A)
|
||||
..()
|
||||
if(A == beaker)
|
||||
beaker = null
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/on_deconstruction()
|
||||
if(beaker)
|
||||
beaker.forceMove(drop_location())
|
||||
beaker = null
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/update_icon()
|
||||
cut_overlays()
|
||||
|
||||
if(panel_open)
|
||||
add_overlay("pod-panel")
|
||||
|
||||
if(state_open)
|
||||
icon_state = "pod-open"
|
||||
return
|
||||
|
||||
if(occupant)
|
||||
var/image/occupant_overlay
|
||||
|
||||
if(ismonkey(occupant)) // Monkey
|
||||
occupant_overlay = image(CRYOMOBS, "monkey")
|
||||
else if(isalienadult(occupant))
|
||||
if(isalienroyal(occupant)) // Queen and prae
|
||||
occupant_overlay = image(CRYOMOBS, "alienq")
|
||||
else if(isalienhunter(occupant)) // Hunter
|
||||
occupant_overlay = image(CRYOMOBS, "alienh")
|
||||
else if(isaliensentinel(occupant)) // Sentinel
|
||||
occupant_overlay = image(CRYOMOBS, "aliens")
|
||||
else // Drone or other
|
||||
occupant_overlay = image(CRYOMOBS, "aliend")
|
||||
|
||||
else if(ishuman(occupant) || islarva(occupant) || (isanimal(occupant) && !ismegafauna(occupant))) // Mobs that are smaller than cryotube
|
||||
occupant_overlay = image(occupant.icon, occupant.icon_state)
|
||||
occupant_overlay.copy_overlays(occupant)
|
||||
|
||||
else
|
||||
occupant_overlay = image(CRYOMOBS, "generic")
|
||||
|
||||
occupant_overlay.dir = SOUTH
|
||||
occupant_overlay.pixel_y = 22
|
||||
|
||||
if(on && !running_anim && is_operational())
|
||||
icon_state = "pod-on"
|
||||
running_anim = TRUE
|
||||
run_anim(TRUE, occupant_overlay)
|
||||
else
|
||||
icon_state = "pod-off"
|
||||
add_overlay(occupant_overlay)
|
||||
add_overlay("cover-off")
|
||||
|
||||
else if(on && is_operational())
|
||||
icon_state = "pod-on"
|
||||
add_overlay("cover-on")
|
||||
else
|
||||
icon_state = "pod-off"
|
||||
add_overlay("cover-off")
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/proc/run_anim(anim_up, image/occupant_overlay)
|
||||
if(!on || !occupant || !is_operational())
|
||||
running_anim = FALSE
|
||||
return
|
||||
cut_overlays()
|
||||
if(occupant_overlay.pixel_y != 23) // Same effect as occupant_overlay.pixel_y == 22 || occupant_overlay.pixel_y == 24
|
||||
anim_up = occupant_overlay.pixel_y == 22 // Same effect as if(occupant_overlay.pixel_y == 22) anim_up = TRUE ; if(occupant_overlay.pixel_y == 24) anim_up = FALSE
|
||||
if(anim_up)
|
||||
occupant_overlay.pixel_y++
|
||||
else
|
||||
occupant_overlay.pixel_y--
|
||||
add_overlay(occupant_overlay)
|
||||
add_overlay("cover-on")
|
||||
addtimer(CALLBACK(src, .proc/run_anim, anim_up, occupant_overlay), 7, TIMER_UNIQUE)
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/process()
|
||||
..()
|
||||
|
||||
if(!on)
|
||||
return
|
||||
if(!is_operational())
|
||||
on = FALSE
|
||||
update_icon()
|
||||
return
|
||||
if(!occupant)
|
||||
return
|
||||
|
||||
var/mob/living/mob_occupant = occupant
|
||||
|
||||
if(mob_occupant.stat == DEAD) // We don't bother with dead people.
|
||||
return
|
||||
|
||||
if(mob_occupant.health >= mob_occupant.getMaxHealth()) // Don't bother with fully healed people.
|
||||
on = FALSE
|
||||
update_icon()
|
||||
playsound(src, 'sound/machines/cryo_warning.ogg', volume) // Bug the doctors.
|
||||
var/msg = "Patient fully restored."
|
||||
if(autoeject) // Eject if configured.
|
||||
msg += " Auto ejecting patient now."
|
||||
open_machine()
|
||||
radio.talk_into(src, msg, radio_channel)
|
||||
return
|
||||
|
||||
var/datum/gas_mixture/air1 = airs[1]
|
||||
|
||||
if(air1.gases.len)
|
||||
if(mob_occupant.bodytemperature < T0C) // Sleepytime. Why? More cryo magic.
|
||||
mob_occupant.Sleeping((mob_occupant.bodytemperature * sleep_factor) * 2000)
|
||||
mob_occupant.Unconscious((mob_occupant.bodytemperature * unconscious_factor) * 2000)
|
||||
if(beaker)
|
||||
if(reagent_transfer == 0) // Magically transfer reagents. Because cryo magic.
|
||||
beaker.reagents.trans_to(occupant, 1, efficiency * 0.25) // Transfer reagents.
|
||||
beaker.reagents.reaction(occupant, VAPOR)
|
||||
air1.gases[/datum/gas/oxygen] -= max(0,air1.gases[/datum/gas/oxygen] - 2 / efficiency) //Let's use gas for this
|
||||
GAS_GARBAGE_COLLECT(air1.gases)
|
||||
if(++reagent_transfer >= 10 * efficiency) // Throttle reagent transfer (higher efficiency will transfer the same amount but consume less from the beaker).
|
||||
reagent_transfer = 0
|
||||
|
||||
return 1
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/process_atmos()
|
||||
..()
|
||||
|
||||
if(!on)
|
||||
return
|
||||
|
||||
var/datum/gas_mixture/air1 = airs[1]
|
||||
|
||||
if(!nodes[1] || !airs[1] || !air1.gases.len || air1.gases[/datum/gas/oxygen] < 5) // Turn off if the machine won't work.
|
||||
on = FALSE
|
||||
update_icon()
|
||||
return
|
||||
|
||||
if(occupant)
|
||||
var/mob/living/mob_occupant = occupant
|
||||
var/cold_protection = 0
|
||||
var/temperature_delta = air1.temperature - mob_occupant.bodytemperature // The only semi-realistic thing here: share temperature between the cell and the occupant.
|
||||
|
||||
if(ishuman(occupant))
|
||||
var/mob/living/carbon/human/H = occupant
|
||||
cold_protection = H.get_thermal_protection(air1.temperature, TRUE)
|
||||
|
||||
if(abs(temperature_delta) > 1)
|
||||
var/air_heat_capacity = air1.heat_capacity()
|
||||
|
||||
var/heat = ((1 - cold_protection) * 0.1 + conduction_coefficient) * temperature_delta * (air_heat_capacity * heat_capacity / (air_heat_capacity + heat_capacity))
|
||||
|
||||
air1.temperature = max(air1.temperature - heat / air_heat_capacity, TCMB)
|
||||
mob_occupant.adjust_bodytemperature(heat / heat_capacity, TCMB)
|
||||
|
||||
air1.gases[/datum/gas/oxygen] = max(0,air1.gases[/datum/gas/oxygen] - 0.5 / efficiency) // Magically consume gas? Why not, we run on cryo magic.
|
||||
GAS_GARBAGE_COLLECT(air1.gases)
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/power_change()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/relaymove(mob/user)
|
||||
if(message_cooldown <= world.time)
|
||||
message_cooldown = world.time + 50
|
||||
to_chat(user, "<span class='warning'>[src]'s door won't budge!</span>")
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/open_machine(drop = 0)
|
||||
if(!state_open && !panel_open)
|
||||
on = FALSE
|
||||
..()
|
||||
for(var/mob/M in contents) //only drop mobs
|
||||
M.forceMove(get_turf(src))
|
||||
if(isliving(M))
|
||||
var/mob/living/L = M
|
||||
L.update_canmove()
|
||||
occupant = null
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/close_machine(mob/living/carbon/user)
|
||||
if((isnull(user) || istype(user)) && state_open && !panel_open)
|
||||
..(user)
|
||||
return occupant
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/container_resist(mob/living/user)
|
||||
user.changeNext_move(CLICK_CD_BREAKOUT)
|
||||
user.last_special = world.time + CLICK_CD_BREAKOUT
|
||||
user.visible_message("<span class='notice'>You see [user] kicking against the glass of [src]!</span>", \
|
||||
"<span class='notice'>You struggle inside [src], kicking the release with your foot... (this will take about [DisplayTimeText(breakout_time)].)</span>", \
|
||||
"<span class='italics'>You hear a thump from [src].</span>")
|
||||
if(do_after(user, breakout_time, target = src))
|
||||
if(!user || user.stat != CONSCIOUS || user.loc != src )
|
||||
return
|
||||
user.visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>", \
|
||||
"<span class='notice'>You successfully break out of [src]!</span>")
|
||||
open_machine()
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/examine(mob/user)
|
||||
. = ..()
|
||||
if(occupant)
|
||||
if(on)
|
||||
. += "Someone's inside [src]!"
|
||||
else
|
||||
. += "You can barely make out a form floating in [src]."
|
||||
else
|
||||
. += "[src] seems empty."
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/MouseDrop_T(mob/target, mob/user)
|
||||
if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !iscarbon(target) || !user.IsAdvancedToolUser())
|
||||
return
|
||||
if (target.IsKnockdown() || target.IsStun() || target.IsSleeping() || target.IsUnconscious())
|
||||
close_machine(target)
|
||||
else
|
||||
user.visible_message("<b>[user]</b> starts shoving [target] inside [src].", "<span class='notice'>You start shoving [target] inside [src].</span>")
|
||||
if (do_after(user, 25, target=target))
|
||||
close_machine(target)
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/reagent_containers/glass))
|
||||
. = 1 //no afterattack
|
||||
if(beaker)
|
||||
to_chat(user, "<span class='warning'>A beaker is already loaded into [src]!</span>")
|
||||
return
|
||||
if(!user.transferItemToLoc(I, src))
|
||||
return
|
||||
beaker = I
|
||||
user.visible_message("[user] places [I] in [src].", \
|
||||
"<span class='notice'>You place [I] in [src].</span>")
|
||||
var/reagentlist = pretty_string_from_reagent_list(I.reagents.reagent_list)
|
||||
log_game("[key_name(user)] added an [I] to cryo containing [reagentlist]")
|
||||
return
|
||||
if(!on && !occupant && !state_open && (default_deconstruction_screwdriver(user, "pod-off", "pod-off", I)) \
|
||||
|| default_change_direction_wrench(user, I) \
|
||||
|| default_pry_open(I) \
|
||||
|| default_deconstruction_crowbar(I))
|
||||
update_icon()
|
||||
return
|
||||
else if(istype(I, /obj/item/screwdriver))
|
||||
to_chat(user, "<span class='notice'>You can't access the maintenance panel while the pod is " \
|
||||
+ (on ? "active" : (occupant ? "full" : "open")) + ".</span>")
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "cryo", name, 400, 550, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/ui_data()
|
||||
var/list/data = list()
|
||||
data["isOperating"] = on
|
||||
data["hasOccupant"] = occupant ? TRUE : FALSE
|
||||
data["isOpen"] = state_open
|
||||
data["autoEject"] = autoeject
|
||||
|
||||
data["occupant"] = list()
|
||||
if(occupant)
|
||||
var/mob/living/mob_occupant = occupant
|
||||
data["occupant"]["name"] = mob_occupant.name
|
||||
switch(mob_occupant.stat)
|
||||
if(CONSCIOUS)
|
||||
data["occupant"]["stat"] = "Conscious"
|
||||
data["occupant"]["statstate"] = "good"
|
||||
if(SOFT_CRIT)
|
||||
data["occupant"]["stat"] = "Conscious"
|
||||
data["occupant"]["statstate"] = "average"
|
||||
if(UNCONSCIOUS)
|
||||
data["occupant"]["stat"] = "Unconscious"
|
||||
data["occupant"]["statstate"] = "average"
|
||||
if(DEAD)
|
||||
data["occupant"]["stat"] = "Dead"
|
||||
data["occupant"]["statstate"] = "bad"
|
||||
data["occupant"]["health"] = round(mob_occupant.health, 1)
|
||||
data["occupant"]["maxHealth"] = mob_occupant.maxHealth
|
||||
data["occupant"]["minHealth"] = HEALTH_THRESHOLD_DEAD
|
||||
data["occupant"]["bruteLoss"] = round(mob_occupant.getBruteLoss(), 1)
|
||||
data["occupant"]["oxyLoss"] = round(mob_occupant.getOxyLoss(), 1)
|
||||
data["occupant"]["toxLoss"] = round(mob_occupant.getToxLoss(), 1)
|
||||
data["occupant"]["fireLoss"] = round(mob_occupant.getFireLoss(), 1)
|
||||
data["occupant"]["bodyTemperature"] = round(mob_occupant.bodytemperature, 1)
|
||||
if(mob_occupant.bodytemperature < TCRYO)
|
||||
data["occupant"]["temperaturestatus"] = "good"
|
||||
else if(mob_occupant.bodytemperature < T0C)
|
||||
data["occupant"]["temperaturestatus"] = "average"
|
||||
else
|
||||
data["occupant"]["temperaturestatus"] = "bad"
|
||||
|
||||
var/datum/gas_mixture/air1 = airs[1]
|
||||
data["cellTemperature"] = round(air1.temperature, 1)
|
||||
|
||||
data["isBeakerLoaded"] = beaker ? TRUE : FALSE
|
||||
var/beakerContents = list()
|
||||
if(beaker && beaker.reagents && beaker.reagents.reagent_list.len)
|
||||
for(var/datum/reagent/R in beaker.reagents.reagent_list)
|
||||
beakerContents += list(list("name" = R.name, "volume" = R.volume))
|
||||
data["beakerContents"] = beakerContents
|
||||
return data
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
switch(action)
|
||||
if("power")
|
||||
if(on)
|
||||
on = FALSE
|
||||
else if(!state_open)
|
||||
on = TRUE
|
||||
. = TRUE
|
||||
if("door")
|
||||
if(state_open)
|
||||
close_machine()
|
||||
else
|
||||
open_machine()
|
||||
. = TRUE
|
||||
if("autoeject")
|
||||
autoeject = !autoeject
|
||||
. = TRUE
|
||||
if("ejectbeaker")
|
||||
if(beaker)
|
||||
beaker.forceMove(drop_location())
|
||||
if(Adjacent(usr) && !issilicon(usr))
|
||||
usr.put_in_hands(beaker)
|
||||
beaker = null
|
||||
. = TRUE
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/CtrlClick(mob/user)
|
||||
if(user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK) && !state_open)
|
||||
on = !on
|
||||
update_icon()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
|
||||
if(state_open)
|
||||
close_machine()
|
||||
else
|
||||
open_machine()
|
||||
update_icon()
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/update_remote_sight(mob/living/user)
|
||||
return // we don't see the pipe network while inside cryo.
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/get_remote_view_fullscreens(mob/user)
|
||||
user.overlay_fullscreen("remote_view", /obj/screen/fullscreen/impaired, 1)
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/can_crawl_through()
|
||||
return // can't ventcrawl in or out of cryo.
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/can_see_pipes()
|
||||
return 0 // you can't see the pipe network when inside a cryo cell.
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/return_temperature()
|
||||
var/datum/gas_mixture/G = airs[1]
|
||||
|
||||
if(G.total_moles() > 10)
|
||||
return G.temperature
|
||||
return ..()
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/default_change_direction_wrench(mob/user, obj/item/wrench/W)
|
||||
. = ..()
|
||||
if(.)
|
||||
SetInitDirections()
|
||||
var/obj/machinery/atmospherics/node = nodes[1]
|
||||
if(node)
|
||||
node.disconnect(src)
|
||||
nodes[1] = null
|
||||
nullifyPipenet(parents[1])
|
||||
atmosinit()
|
||||
node = nodes[1]
|
||||
if(node)
|
||||
node.atmosinit()
|
||||
node.addMember(src)
|
||||
build_network()
|
||||
|
||||
#undef CRYOMOBS
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell
|
||||
name = "cryo cell"
|
||||
icon = 'icons/obj/cryogenics.dmi'
|
||||
icon_state = "pod-off"
|
||||
density = TRUE
|
||||
max_integrity = 350
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 30, "acid" = 30)
|
||||
layer = ABOVE_WINDOW_LAYER
|
||||
state_open = FALSE
|
||||
circuit = /obj/item/circuitboard/machine/cryo_tube
|
||||
pipe_flags = PIPING_ONE_PER_TURF | PIPING_DEFAULT_LAYER_ONLY
|
||||
occupant_typecache = list(/mob/living/carbon, /mob/living/simple_animal)
|
||||
|
||||
var/autoeject = FALSE
|
||||
var/volume = 100
|
||||
|
||||
var/efficiency = 1
|
||||
var/sleep_factor = 0.00125
|
||||
var/unconscious_factor = 0.001
|
||||
var/heat_capacity = 20000
|
||||
var/conduction_coefficient = 0.3
|
||||
|
||||
var/obj/item/reagent_containers/glass/beaker = null
|
||||
var/reagent_transfer = 0
|
||||
|
||||
var/obj/item/radio/radio
|
||||
var/radio_key = /obj/item/encryptionkey/headset_med
|
||||
var/radio_channel = RADIO_CHANNEL_MEDICAL
|
||||
|
||||
var/running_anim = FALSE
|
||||
|
||||
var/escape_in_progress = FALSE
|
||||
var/message_cooldown
|
||||
var/breakout_time = 300
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/Initialize()
|
||||
. = ..()
|
||||
initialize_directions = dir
|
||||
|
||||
radio = new(src)
|
||||
radio.keyslot = new radio_key
|
||||
radio.subspace_transmission = TRUE
|
||||
radio.canhear_range = 0
|
||||
radio.recalculateChannels()
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/on_construction()
|
||||
..(dir, dir)
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/RefreshParts()
|
||||
var/C
|
||||
for(var/obj/item/stock_parts/matter_bin/M in component_parts)
|
||||
C += M.rating
|
||||
|
||||
efficiency = initial(efficiency) * C
|
||||
sleep_factor = initial(sleep_factor) * C
|
||||
unconscious_factor = initial(unconscious_factor) * C
|
||||
heat_capacity = initial(heat_capacity) / C
|
||||
conduction_coefficient = initial(conduction_coefficient) * C
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/Destroy()
|
||||
QDEL_NULL(radio)
|
||||
QDEL_NULL(beaker)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/contents_explosion(severity, target)
|
||||
..()
|
||||
if(beaker)
|
||||
beaker.ex_act(severity, target)
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/handle_atom_del(atom/A)
|
||||
..()
|
||||
if(A == beaker)
|
||||
beaker = null
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/on_deconstruction()
|
||||
if(beaker)
|
||||
beaker.forceMove(drop_location())
|
||||
beaker = null
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/update_icon()
|
||||
cut_overlays()
|
||||
|
||||
if(panel_open)
|
||||
add_overlay("pod-panel")
|
||||
|
||||
if(state_open)
|
||||
icon_state = "pod-open"
|
||||
return
|
||||
|
||||
if(occupant)
|
||||
var/image/occupant_overlay
|
||||
|
||||
if(ismonkey(occupant)) // Monkey
|
||||
occupant_overlay = image(CRYOMOBS, "monkey")
|
||||
else if(isalienadult(occupant))
|
||||
if(isalienroyal(occupant)) // Queen and prae
|
||||
occupant_overlay = image(CRYOMOBS, "alienq")
|
||||
else if(isalienhunter(occupant)) // Hunter
|
||||
occupant_overlay = image(CRYOMOBS, "alienh")
|
||||
else if(isaliensentinel(occupant)) // Sentinel
|
||||
occupant_overlay = image(CRYOMOBS, "aliens")
|
||||
else // Drone or other
|
||||
occupant_overlay = image(CRYOMOBS, "aliend")
|
||||
|
||||
else if(ishuman(occupant) || islarva(occupant) || (isanimal(occupant) && !ismegafauna(occupant))) // Mobs that are smaller than cryotube
|
||||
occupant_overlay = image(occupant.icon, occupant.icon_state)
|
||||
occupant_overlay.copy_overlays(occupant)
|
||||
|
||||
else
|
||||
occupant_overlay = image(CRYOMOBS, "generic")
|
||||
|
||||
occupant_overlay.dir = SOUTH
|
||||
occupant_overlay.pixel_y = 22
|
||||
|
||||
if(on && !running_anim && is_operational())
|
||||
icon_state = "pod-on"
|
||||
running_anim = TRUE
|
||||
run_anim(TRUE, occupant_overlay)
|
||||
else
|
||||
icon_state = "pod-off"
|
||||
add_overlay(occupant_overlay)
|
||||
add_overlay("cover-off")
|
||||
|
||||
else if(on && is_operational())
|
||||
icon_state = "pod-on"
|
||||
add_overlay("cover-on")
|
||||
else
|
||||
icon_state = "pod-off"
|
||||
add_overlay("cover-off")
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/proc/run_anim(anim_up, image/occupant_overlay)
|
||||
if(!on || !occupant || !is_operational())
|
||||
running_anim = FALSE
|
||||
return
|
||||
cut_overlays()
|
||||
if(occupant_overlay.pixel_y != 23) // Same effect as occupant_overlay.pixel_y == 22 || occupant_overlay.pixel_y == 24
|
||||
anim_up = occupant_overlay.pixel_y == 22 // Same effect as if(occupant_overlay.pixel_y == 22) anim_up = TRUE ; if(occupant_overlay.pixel_y == 24) anim_up = FALSE
|
||||
if(anim_up)
|
||||
occupant_overlay.pixel_y++
|
||||
else
|
||||
occupant_overlay.pixel_y--
|
||||
add_overlay(occupant_overlay)
|
||||
add_overlay("cover-on")
|
||||
addtimer(CALLBACK(src, .proc/run_anim, anim_up, occupant_overlay), 7, TIMER_UNIQUE)
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/process()
|
||||
..()
|
||||
|
||||
if(!on)
|
||||
return
|
||||
if(!is_operational())
|
||||
on = FALSE
|
||||
update_icon()
|
||||
return
|
||||
if(!occupant)
|
||||
return
|
||||
|
||||
var/mob/living/mob_occupant = occupant
|
||||
|
||||
if(mob_occupant.stat == DEAD) // We don't bother with dead people.
|
||||
return
|
||||
|
||||
if(mob_occupant.health >= mob_occupant.getMaxHealth()) // Don't bother with fully healed people.
|
||||
on = FALSE
|
||||
update_icon()
|
||||
playsound(src, 'sound/machines/cryo_warning.ogg', volume) // Bug the doctors.
|
||||
var/msg = "Patient fully restored."
|
||||
if(autoeject) // Eject if configured.
|
||||
msg += " Auto ejecting patient now."
|
||||
open_machine()
|
||||
radio.talk_into(src, msg, radio_channel)
|
||||
return
|
||||
|
||||
var/datum/gas_mixture/air1 = airs[1]
|
||||
|
||||
if(air1.gases.len)
|
||||
if(mob_occupant.bodytemperature < T0C) // Sleepytime. Why? More cryo magic.
|
||||
mob_occupant.Sleeping((mob_occupant.bodytemperature * sleep_factor) * 2000)
|
||||
mob_occupant.Unconscious((mob_occupant.bodytemperature * unconscious_factor) * 2000)
|
||||
if(beaker)
|
||||
if(reagent_transfer == 0) // Magically transfer reagents. Because cryo magic.
|
||||
beaker.reagents.trans_to(occupant, 1, efficiency * 0.25) // Transfer reagents.
|
||||
beaker.reagents.reaction(occupant, VAPOR)
|
||||
air1.gases[/datum/gas/oxygen] -= max(0,air1.gases[/datum/gas/oxygen] - 2 / efficiency) //Let's use gas for this
|
||||
GAS_GARBAGE_COLLECT(air1.gases)
|
||||
if(++reagent_transfer >= 10 * efficiency) // Throttle reagent transfer (higher efficiency will transfer the same amount but consume less from the beaker).
|
||||
reagent_transfer = 0
|
||||
|
||||
return 1
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/process_atmos()
|
||||
..()
|
||||
|
||||
if(!on)
|
||||
return
|
||||
|
||||
var/datum/gas_mixture/air1 = airs[1]
|
||||
|
||||
if(!nodes[1] || !airs[1] || !air1.gases.len || air1.gases[/datum/gas/oxygen] < 5) // Turn off if the machine won't work.
|
||||
on = FALSE
|
||||
update_icon()
|
||||
return
|
||||
|
||||
if(occupant)
|
||||
var/mob/living/mob_occupant = occupant
|
||||
var/cold_protection = 0
|
||||
var/temperature_delta = air1.temperature - mob_occupant.bodytemperature // The only semi-realistic thing here: share temperature between the cell and the occupant.
|
||||
|
||||
if(ishuman(occupant))
|
||||
var/mob/living/carbon/human/H = occupant
|
||||
cold_protection = H.get_thermal_protection(air1.temperature, TRUE)
|
||||
|
||||
if(abs(temperature_delta) > 1)
|
||||
var/air_heat_capacity = air1.heat_capacity()
|
||||
|
||||
var/heat = ((1 - cold_protection) * 0.1 + conduction_coefficient) * temperature_delta * (air_heat_capacity * heat_capacity / (air_heat_capacity + heat_capacity))
|
||||
|
||||
air1.temperature = max(air1.temperature - heat / air_heat_capacity, TCMB)
|
||||
mob_occupant.adjust_bodytemperature(heat / heat_capacity, TCMB)
|
||||
|
||||
air1.gases[/datum/gas/oxygen] = max(0,air1.gases[/datum/gas/oxygen] - 0.5 / efficiency) // Magically consume gas? Why not, we run on cryo magic.
|
||||
GAS_GARBAGE_COLLECT(air1.gases)
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/power_change()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/relaymove(mob/user)
|
||||
if(message_cooldown <= world.time)
|
||||
message_cooldown = world.time + 50
|
||||
to_chat(user, "<span class='warning'>[src]'s door won't budge!</span>")
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/open_machine(drop = 0)
|
||||
if(!state_open && !panel_open)
|
||||
on = FALSE
|
||||
..()
|
||||
for(var/mob/M in contents) //only drop mobs
|
||||
M.forceMove(get_turf(src))
|
||||
if(isliving(M))
|
||||
var/mob/living/L = M
|
||||
L.update_canmove()
|
||||
occupant = null
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/close_machine(mob/living/carbon/user)
|
||||
if((isnull(user) || istype(user)) && state_open && !panel_open)
|
||||
..(user)
|
||||
return occupant
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/container_resist(mob/living/user)
|
||||
user.changeNext_move(CLICK_CD_BREAKOUT)
|
||||
user.last_special = world.time + CLICK_CD_BREAKOUT
|
||||
user.visible_message("<span class='notice'>You see [user] kicking against the glass of [src]!</span>", \
|
||||
"<span class='notice'>You struggle inside [src], kicking the release with your foot... (this will take about [DisplayTimeText(breakout_time)].)</span>", \
|
||||
"<span class='italics'>You hear a thump from [src].</span>")
|
||||
if(do_after(user, breakout_time, target = src))
|
||||
if(!user || user.stat != CONSCIOUS || user.loc != src )
|
||||
return
|
||||
user.visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>", \
|
||||
"<span class='notice'>You successfully break out of [src]!</span>")
|
||||
open_machine()
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/examine(mob/user)
|
||||
. = ..()
|
||||
if(occupant)
|
||||
if(on)
|
||||
. += "Someone's inside [src]!"
|
||||
else
|
||||
. += "You can barely make out a form floating in [src]."
|
||||
else
|
||||
. += "[src] seems empty."
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/MouseDrop_T(mob/target, mob/user)
|
||||
if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !iscarbon(target) || !user.IsAdvancedToolUser())
|
||||
return
|
||||
if (target.IsKnockdown() || target.IsStun() || target.IsSleeping() || target.IsUnconscious())
|
||||
close_machine(target)
|
||||
else
|
||||
user.visible_message("<b>[user]</b> starts shoving [target] inside [src].", "<span class='notice'>You start shoving [target] inside [src].</span>")
|
||||
if (do_after(user, 25, target=target))
|
||||
close_machine(target)
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/reagent_containers/glass))
|
||||
. = 1 //no afterattack
|
||||
if(beaker)
|
||||
to_chat(user, "<span class='warning'>A beaker is already loaded into [src]!</span>")
|
||||
return
|
||||
if(!user.transferItemToLoc(I, src))
|
||||
return
|
||||
beaker = I
|
||||
user.visible_message("[user] places [I] in [src].", \
|
||||
"<span class='notice'>You place [I] in [src].</span>")
|
||||
var/reagentlist = pretty_string_from_reagent_list(I.reagents.reagent_list)
|
||||
log_game("[key_name(user)] added an [I] to cryo containing [reagentlist]")
|
||||
return
|
||||
if(!on && !occupant && !state_open && (default_deconstruction_screwdriver(user, "pod-off", "pod-off", I)) \
|
||||
|| default_change_direction_wrench(user, I) \
|
||||
|| default_pry_open(I) \
|
||||
|| default_deconstruction_crowbar(I))
|
||||
update_icon()
|
||||
return
|
||||
else if(istype(I, /obj/item/screwdriver))
|
||||
to_chat(user, "<span class='notice'>You can't access the maintenance panel while the pod is " \
|
||||
+ (on ? "active" : (occupant ? "full" : "open")) + ".</span>")
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "cryo", name, 400, 550, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/ui_data()
|
||||
var/list/data = list()
|
||||
data["isOperating"] = on
|
||||
data["hasOccupant"] = occupant ? TRUE : FALSE
|
||||
data["isOpen"] = state_open
|
||||
data["autoEject"] = autoeject
|
||||
|
||||
data["occupant"] = list()
|
||||
if(occupant)
|
||||
var/mob/living/mob_occupant = occupant
|
||||
data["occupant"]["name"] = mob_occupant.name
|
||||
switch(mob_occupant.stat)
|
||||
if(CONSCIOUS)
|
||||
data["occupant"]["stat"] = "Conscious"
|
||||
data["occupant"]["statstate"] = "good"
|
||||
if(SOFT_CRIT)
|
||||
data["occupant"]["stat"] = "Conscious"
|
||||
data["occupant"]["statstate"] = "average"
|
||||
if(UNCONSCIOUS)
|
||||
data["occupant"]["stat"] = "Unconscious"
|
||||
data["occupant"]["statstate"] = "average"
|
||||
if(DEAD)
|
||||
data["occupant"]["stat"] = "Dead"
|
||||
data["occupant"]["statstate"] = "bad"
|
||||
data["occupant"]["health"] = round(mob_occupant.health, 1)
|
||||
data["occupant"]["maxHealth"] = mob_occupant.maxHealth
|
||||
data["occupant"]["minHealth"] = HEALTH_THRESHOLD_DEAD
|
||||
data["occupant"]["bruteLoss"] = round(mob_occupant.getBruteLoss(), 1)
|
||||
data["occupant"]["oxyLoss"] = round(mob_occupant.getOxyLoss(), 1)
|
||||
data["occupant"]["toxLoss"] = round(mob_occupant.getToxLoss(), 1)
|
||||
data["occupant"]["fireLoss"] = round(mob_occupant.getFireLoss(), 1)
|
||||
data["occupant"]["bodyTemperature"] = round(mob_occupant.bodytemperature, 1)
|
||||
if(mob_occupant.bodytemperature < TCRYO)
|
||||
data["occupant"]["temperaturestatus"] = "good"
|
||||
else if(mob_occupant.bodytemperature < T0C)
|
||||
data["occupant"]["temperaturestatus"] = "average"
|
||||
else
|
||||
data["occupant"]["temperaturestatus"] = "bad"
|
||||
|
||||
var/datum/gas_mixture/air1 = airs[1]
|
||||
data["cellTemperature"] = round(air1.temperature, 1)
|
||||
|
||||
data["isBeakerLoaded"] = beaker ? TRUE : FALSE
|
||||
var/beakerContents = list()
|
||||
if(beaker && beaker.reagents && beaker.reagents.reagent_list.len)
|
||||
for(var/datum/reagent/R in beaker.reagents.reagent_list)
|
||||
beakerContents += list(list("name" = R.name, "volume" = R.volume))
|
||||
data["beakerContents"] = beakerContents
|
||||
return data
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
switch(action)
|
||||
if("power")
|
||||
if(on)
|
||||
on = FALSE
|
||||
else if(!state_open)
|
||||
on = TRUE
|
||||
. = TRUE
|
||||
if("door")
|
||||
if(state_open)
|
||||
close_machine()
|
||||
else
|
||||
open_machine()
|
||||
. = TRUE
|
||||
if("autoeject")
|
||||
autoeject = !autoeject
|
||||
. = TRUE
|
||||
if("ejectbeaker")
|
||||
if(beaker)
|
||||
beaker.forceMove(drop_location())
|
||||
if(Adjacent(usr) && !issilicon(usr))
|
||||
usr.put_in_hands(beaker)
|
||||
beaker = null
|
||||
. = TRUE
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/CtrlClick(mob/user)
|
||||
if(user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK) && !state_open)
|
||||
on = !on
|
||||
update_icon()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
|
||||
if(state_open)
|
||||
close_machine()
|
||||
else
|
||||
open_machine()
|
||||
update_icon()
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/update_remote_sight(mob/living/user)
|
||||
return // we don't see the pipe network while inside cryo.
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/get_remote_view_fullscreens(mob/user)
|
||||
user.overlay_fullscreen("remote_view", /obj/screen/fullscreen/impaired, 1)
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/can_crawl_through()
|
||||
return // can't ventcrawl in or out of cryo.
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/can_see_pipes()
|
||||
return 0 // you can't see the pipe network when inside a cryo cell.
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/return_temperature()
|
||||
var/datum/gas_mixture/G = airs[1]
|
||||
|
||||
if(G.total_moles() > 10)
|
||||
return G.temperature
|
||||
return ..()
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/default_change_direction_wrench(mob/user, obj/item/wrench/W)
|
||||
. = ..()
|
||||
if(.)
|
||||
SetInitDirections()
|
||||
var/obj/machinery/atmospherics/node = nodes[1]
|
||||
if(node)
|
||||
node.disconnect(src)
|
||||
nodes[1] = null
|
||||
nullifyPipenet(parents[1])
|
||||
atmosinit()
|
||||
node = nodes[1]
|
||||
if(node)
|
||||
node.atmosinit()
|
||||
node.addMember(src)
|
||||
SSair.add_to_rebuild_queue(src)
|
||||
|
||||
#undef CRYOMOBS
|
||||
|
||||
@@ -116,7 +116,7 @@
|
||||
if(node)
|
||||
node.atmosinit()
|
||||
node.addMember(src)
|
||||
build_network()
|
||||
SSair.add_to_rebuild_queue(src)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/thermomachine/ui_status(mob/user)
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
nodes = list()
|
||||
for(var/obj/machinery/atmospherics/A in needs_nullifying)
|
||||
A.disconnect(src)
|
||||
A.build_network()
|
||||
SSair.add_to_rebuild_queue(A)
|
||||
|
||||
/obj/machinery/atmospherics/pipe/layer_manifold/proc/get_all_connected_nodes()
|
||||
return front_nodes + back_nodes + nodes
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
var/obj/machinery/atmospherics/oldN = nodes[i]
|
||||
..()
|
||||
if(oldN)
|
||||
oldN.build_network()
|
||||
SSair.add_to_rebuild_queue(oldN)
|
||||
|
||||
/obj/machinery/atmospherics/pipe/destroy_network()
|
||||
QDEL_NULL(parent)
|
||||
|
||||
@@ -184,7 +184,6 @@
|
||||
/obj/machinery/portable_atmospherics/canister/proto
|
||||
name = "prototype canister"
|
||||
|
||||
|
||||
/obj/machinery/portable_atmospherics/canister/proto/default
|
||||
name = "prototype canister"
|
||||
desc = "The best way to fix an atmospheric emergency... or the best way to introduce one."
|
||||
@@ -197,7 +196,6 @@
|
||||
can_min_release_pressure = (ONE_ATMOSPHERE / 30)
|
||||
prototype = TRUE
|
||||
|
||||
|
||||
/obj/machinery/portable_atmospherics/canister/proto/default/oxygen
|
||||
name = "prototype canister"
|
||||
desc = "A prototype canister for a prototype bike, what could go wrong?"
|
||||
@@ -206,8 +204,6 @@
|
||||
filled = 1
|
||||
release_pressure = ONE_ATMOSPHERE*2
|
||||
|
||||
|
||||
|
||||
/obj/machinery/portable_atmospherics/canister/New(loc, datum/gas_mixture/existing_mixture)
|
||||
..()
|
||||
if(existing_mixture)
|
||||
@@ -217,7 +213,7 @@
|
||||
pump = new(src, FALSE)
|
||||
pump.on = TRUE
|
||||
pump.stat = 0
|
||||
pump.build_network()
|
||||
SSair.add_to_rebuild_queue(pump)
|
||||
|
||||
update_icon()
|
||||
|
||||
@@ -233,6 +229,7 @@
|
||||
air_contents.gases[gas_type] = (maximum_pressure * filled) * air_contents.volume / (R_IDEAL_GAS_EQUATION * air_contents.temperature)
|
||||
if(starter_temp)
|
||||
air_contents.temperature = starter_temp
|
||||
|
||||
/obj/machinery/portable_atmospherics/canister/air/create_gas()
|
||||
air_contents.gases[/datum/gas/oxygen] = (O2STANDARD * maximum_pressure * filled) * air_contents.volume / (R_IDEAL_GAS_EQUATION * air_contents.temperature)
|
||||
air_contents.gases[/datum/gas/nitrogen] = (N2STANDARD * maximum_pressure * filled) * air_contents.volume / (R_IDEAL_GAS_EQUATION * air_contents.temperature)
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
pump = new(src, FALSE)
|
||||
pump.on = TRUE
|
||||
pump.stat = 0
|
||||
pump.build_network()
|
||||
SSair.add_to_rebuild_queue(pump)
|
||||
|
||||
/obj/machinery/portable_atmospherics/pump/Destroy()
|
||||
var/turf/T = get_turf(src)
|
||||
|
||||
@@ -249,7 +249,7 @@ All ShuttleMove procs go here
|
||||
A.atmosinit()
|
||||
if(A.returnPipenet())
|
||||
A.addMember(src)
|
||||
build_network()
|
||||
SSair.add_to_rebuild_queue(src)
|
||||
else
|
||||
// atmosinit() calls update_icon(), so we don't need to call it
|
||||
update_icon()
|
||||
|
||||
Reference in New Issue
Block a user