Added the Radiotrophic Metabolism mutation, makes a character gain fat over time (stronger if they are irradiated) and become immune to the adverse effects of radiations
Added the Water Sponge quirk, it makes the user bloat when water is in their system and adds a few extra water-giving interactions to showers, vapors and water applications.
Tweaked fatness hiding, application has been separated from adjust_fatness who now calls it. Breathing also calls for hiders recalculations
Restored Nanite Protocols, available through a tech node that requires the odd disk, a maint loot item.
Added Adipose Conversion (-fat +nanites over time and BWOMF (-lot of fat + a a lot more of nanites) nanite programs.
Fixed health-restoring nanites
Fixed voice sensor nanites
Added BFI Sensor and BFI Regulator, found in the Biological Nanite Programming tech node. Sensor sends code if the host is above/under the specified amount of fatness, Regulator adds/removes the specified amount of fatness every activations, using up nanites.
Added fatten vore belly mode. Adds 1% of predator's fatness to the preys, making them hungrier.
Fatten mode also uses fatness hiding to display the combined fatness of preys as the fatness of the predator while holding them in a fatten mode belly
Web Weaver quirk now also adds an action to spin sticky webs where you stand.
Characters with the Web Weaver quirk can freely move through webs.
Added nutriment as an option for fluid for genitals
- moved fast food ruin to its own seperate z-level
- fast food restaurant got a couple neat additions to make 'progress' more comfortable, along with a couple asteroids to provide more natural resources!
Move registration of human prefs signal to flavor_text/carbon subtype.
Remove human specific constraint from update_prefs_flavor_text.
Add flavor_text/silicon subtype.
- added new lipolicide tolerance
- fixed missing sound in the chocoslime
- fixed unused variable in respawn mechanic
- nerfed lipolicide: it metabolizes a little more quickly, and it's twice less powerful (also delicately raised OD threshold, so you can have 100u of it in the organism)
- commented and categorized some of the GS quirks
- fixed some doors in CC
Calorite golems are a new type of golem that can be made using 10 sheets of calorite that, thanks to the combined magical forces of both adamantine and calorite, can use magic to heal the wounded, make food more nourishing, and make people around them faster for a moment. Unfortunately, calorite golems lack the armor that other golems have, and their fists cannot stun or do much damage on their own.
Add farting noises to Citadel toggles
Add channel for farting noises
Integrate fart sound effects into /proc/get_sfx
Use similar pattern to vore noises