-Bluespace Belt now stops working if directly dropped from a mob
-Bluespace Belt messages added
-Bluespace Belt design added to Nutritech Tools tech
-Added Barrel Tank, a back slot item that receives chem that the wearer can ingest over time
-Barrel tank crafting recipe added
Applied changes to fatness.dm to allow the creation of objects, events and such that hide a character's actual fatness level to display and treat it as another.
Fixes to other files to support said change.
Added bluespace belt, an item that hides a character's current weight and treats it as if were 0. (Belt has currently no way to be created/accessed besides admin spawns. Haven't tested ALL things that interact with weight yet)
- fixed some cherry milkshakes
- added a boozomat to hos office on box
- tweaked some descriptions
- removed cumpkins and other cum related vile junk
- removed mention of voracious hound stuff
- added gato employee badges
- fixed creambeasts and chocoslimes fighting
- added a gym to Xenoarch base
- assigned Fanatic Feeders to Syndicate faction, so the turrets don't do friendly fire
- small bits of GATO reflavoring
- ported Spider Legs (wings slot), gator taul tail and alt naga tail sprite from Virgo
Calorite golems are a new type of golem that can be made using 10 sheets of calorite that, thanks to the combined magical forces of both adamantine and calorite, can use magic to heal the wounded, make food more nourishing, and make people around them faster for a moment. Unfortunately, calorite golems lack the armor that other golems have, and their fists cannot stun or do much damage on their own.
- fixed some floor tiles in Xenoarch
- scrubbed radstorms, heart attacks and random appenditicis from event pool
- increase pancake stacking from 10 to 20
- removed a couple pixels from Nia / Long Hair 1 hairstyle (they were colliding badly with bellies and other organs
- tweaked pod people to give them more body parts
- Rose now starts with a rose :)
- added fattening beam (admin spawn only, still WIP)
- attempted to fix Kinaris BG in machine UI (failed, still WIP)
- updated CC outfits to fit GATO palette
changelog:
- swapped Kinaris mention with GATO in dreamstrings.txt
- swapped Kinaris mentions with GATO in redpill.json
- updated CC keycards to have GATO palette in card.dmi
- updated CC outfits to GATO palette in suits.dmi, uniforms.dmi and cloaks.dmi (partially, still unfinished)
- updated CC headsets/encryption key to GATO palette in radio.dmi
COWKINI SUGGESTED BY CubicP1sa#6242 .
This cosmetic sort of works like the cat ears (The ones that you wear on your head and act like actual cat ears and a tail)*
The feature needs to be added since I do not know how.*