Fatness hiding has been reworked to allow multiple items that add or reduce a character's fatness value. A thing that wishes to use this system needs to add and remove itself to a character's hiding list (hider_add(), hider_remove()) based on that thing's conditions. Then it needs to have a /proc/fat_hide() that will return the value by which to shift fatness
Tweaked fatten mode vore belly, transfer amount to 2%, needs some fatness to work, won't make predator starve, just keep them hungry
Added stuckage pref, it and XWG are now under "GS13 Gameplay Preferences"
Added fatten vore belly mode. Adds 1% of predator's fatness to the preys, making them hungrier.
Fatten mode also uses fatness hiding to display the combined fatness of preys as the fatness of the predator while holding them in a fatten mode belly
poopwater
Hopefully everything
separates living_vr into a modular file. Disables the original.
Fixes the broken stuffs
It's real
I smushed all the commits together because preeeettie
Applied changes to fatness.dm to allow the creation of objects, events and such that hide a character's actual fatness level to display and treat it as another.
Fixes to other files to support said change.
Added bluespace belt, an item that hides a character's current weight and treats it as if were 0. (Belt has currently no way to be created/accessed besides admin spawns. Haven't tested ALL things that interact with weight yet)