/obj/item/implant/cqc name = "CQC implant" desc = "Teaches you the arts of CQC in 5 short instructional videos beamed directly into your eyeballs." icon = 'icons/obj/library.dmi' icon_state ="cqcmanual" activated = 1 var/datum/martial_art/cqc/style = new /obj/item/implant/cqc/get_data() var/dat = {"Implant Specifications:
Name: CQC Implant
Life: 4 hours after death of host
Implant Details:
Function: Teaches even the clumsiest host the arts of CQC."} return dat /obj/item/implant/cqc/activate() . = ..() var/mob/living/carbon/human/H = imp_in if(!ishuman(H)) return if(!H.mind) return if(H.mind.has_martialart(MARTIALART_CQC)) style.remove(H) to_chat(H, "You forget the basics of CQC.") else style.teach(H,1) to_chat(H, "You remember the basics of CQC!") /obj/item/implanter/cqc name = "implanter (CQC)" imp_type = /obj/item/implant/cqc /obj/item/implantcase/cqc name = "implant case - 'CQC'" desc = "A glass case containing an implant that can teach the user the arts of CQC." imp_type = /obj/item/implant/cqc