/obj/item/implant/cqc
name = "CQC implant"
desc = "Teaches you the arts of CQC in 5 short instructional videos beamed directly into your eyeballs."
icon = 'icons/obj/library.dmi'
icon_state ="cqcmanual"
activated = 1
var/datum/martial_art/cqc/style = new
/obj/item/implant/cqc/get_data()
var/dat = {"Implant Specifications:
Name: CQC Implant
Life: 4 hours after death of host
Implant Details:
Function: Teaches even the clumsiest host the arts of CQC."}
return dat
/obj/item/implant/cqc/activate()
. = ..()
var/mob/living/carbon/human/H = imp_in
if(!ishuman(H))
return
if(!H.mind)
return
if(H.mind.has_martialart(MARTIALART_CQC))
style.remove(H)
to_chat(H, "You forget the basics of CQC.")
else
style.teach(H,1)
to_chat(H, "You remember the basics of CQC!")
/obj/item/implanter/cqc
name = "implanter (CQC)"
imp_type = /obj/item/implant/cqc
/obj/item/implantcase/cqc
name = "implant case - 'CQC'"
desc = "A glass case containing an implant that can teach the user the arts of CQC."
imp_type = /obj/item/implant/cqc