/obj/item/implant/psychobrawl name = "Psychotic Brawling implant" desc = "Teaches you the arts of Psychotic Brawling in 5 short instructional videos beamed directly into your eyeballs." icon = 'icons/obj/surgery.dmi' icon_state ="brain" activated = 1 var/datum/martial_art/psychotic_brawling/style = new /obj/item/implant/psychobrawl/get_data() var/dat = {"Implant Specifications:
Name: Psychotic Brawling Implant
Life: 4 hours after death of host
Implant Details:
Function: Teaches even the clumsiest host the arts of Psychotic Brawling."} return dat /obj/item/implant/psychobrawl/activate() . = ..() var/mob/living/carbon/human/H = imp_in if(!ishuman(H)) return if(!H.mind) return if(H.mind.has_martialart(MARTIALART_PSYCHOBRAWL)) style.remove(H) to_chat(H, "You forget the teachings of Psychotic Brawling.") else style.teach(H,1) to_chat(H, "You learn the arts of Psychotic Brawling!") /obj/item/implanter/psychobrawl name = "implanter (Psychotic Brawling)" imp_type = /obj/item/implant/psychobrawl /obj/item/implantcase/psychobrawl name = "implant case - 'Psychotic Brawling'" desc = "A glass case containing an implant that can teach the user the arts of Psychotic Brawling." imp_type = /obj/item/implant/psychobrawl