/obj/item/implant/psychobrawl
name = "Psychotic Brawling implant"
desc = "Teaches you the arts of Psychotic Brawling in 5 short instructional videos beamed directly into your eyeballs."
icon = 'icons/obj/surgery.dmi'
icon_state ="brain"
activated = 1
var/datum/martial_art/psychotic_brawling/style = new
/obj/item/implant/psychobrawl/get_data()
var/dat = {"Implant Specifications:
Name: Psychotic Brawling Implant
Life: 4 hours after death of host
Implant Details:
Function: Teaches even the clumsiest host the arts of Psychotic Brawling."}
return dat
/obj/item/implant/psychobrawl/activate()
. = ..()
var/mob/living/carbon/human/H = imp_in
if(!ishuman(H))
return
if(!H.mind)
return
if(H.mind.has_martialart(MARTIALART_PSYCHOBRAWL))
style.remove(H)
to_chat(H, "You forget the teachings of Psychotic Brawling.")
else
style.teach(H,1)
to_chat(H, "You learn the arts of Psychotic Brawling!")
/obj/item/implanter/psychobrawl
name = "implanter (Psychotic Brawling)"
imp_type = /obj/item/implant/psychobrawl
/obj/item/implantcase/psychobrawl
name = "implant case - 'Psychotic Brawling'"
desc = "A glass case containing an implant that can teach the user the arts of Psychotic Brawling."
imp_type = /obj/item/implant/psychobrawl