/obj/item/implant/slave
name = "slave implant"
desc = "Turns criminals into security's new pet."
resistance_flags = INDESTRUCTIBLE
activated = 0
/obj/item/implant/slave/get_data()
var/dat = {"Implant Specifications:
Name: Alternative Criminal Reassignment Implant
Life: Ten years.
Important Notes: Incompatible with mindshield-class implants. Implant should be reserved for criminal punishment only. Recreational use is heavily frowned upon.
Implant Details:
Function: Overrides the host's mental functions with an innate desire to serve security personnel, obeying nearly any command.
Special Features: Will cure, but not block most other forms of brainwashing.
Integrity: Implant will last so long as the implant remains within the host."}
return dat
/obj/item/implant/slave/implant(mob/living/target, mob/user, silent = FALSE)
if(..())
if(!target.mind)
return FALSE //Can't be a pet without having a mind!
if(target.mind.has_antag_datum(/datum/antagonist/brainwashed))
target.mind.remove_antag_datum(/datum/antagonist/brainwashed)
if(target.mind.has_antag_datum(/datum/antagonist/rev/head) || target.mind.unconvertable || target.mind.has_antag_datum(/datum/antagonist/gang/boss) || target.mind.assigned_role == "Security Officer" || target.mind.assigned_role == "Detective" || target.mind.assigned_role == "Warden" || target.mind.assigned_role == "Head of Security" || HAS_TRAIT(target, TRAIT_MINDSHIELD))
if(!silent)
if(target.mind.assigned_role == "Security Officer" || target.mind.assigned_role == "Detective" || target.mind.assigned_role == "Warden" || target.mind.assigned_role == "Head of Security")
target.visible_message("[target] seems to resist the implant! You can't enslave a member of security!", "You feel something interfering with your mental conditioning, but you resist it!")
else
target.visible_message("[target] seems to resist the implant!", "You feel something interfering with your mental conditioning, but you resist it!")
var/obj/item/implanter/I = loc
removed(target, 1)
qdel(src)
if(istype(I))
I.imp = null
I.update_icon()
return FALSE
var/datum/antagonist/gang/gang = target.mind.has_antag_datum(/datum/antagonist/gang)
var/datum/antagonist/rev/rev = target.mind.has_antag_datum(/datum/antagonist/rev)
if(rev)
rev.remove_revolutionary(FALSE, user)
if(gang)
target.mind.remove_antag_datum(/datum/antagonist/gang)
if(!silent)
if(target.mind in SSticker.mode.cult)
to_chat(target, "You feel something interfering with your mental conditioning, but you resist it!")
else
to_chat(target, "You feel a sense of peace and security. You are now enslaved!")
var/slave_objective = "[(target.client?.prefs.lewdchem?"Security has enslaved you into being their pet! Obey their commands, but remember: a good pet is not violent.":"You've been neutralized by security! Follow their orders, but remember: neutralization also means nonviolence.")]"
brainwash(target, slave_objective)
target.sec_hud_set_implants()
return TRUE
return FALSE
/obj/item/implant/slave/removed(mob/target, silent = FALSE, special = 0)
if(..())
if(isliving(target))
var/mob/living/L = target
target.mind.remove_antag_datum(/datum/antagonist/brainwashed)
L.sec_hud_set_implants()
if(target.stat != DEAD && !silent)
to_chat(target, "Your mind suddenly feels free from burden. You are no longer enslaved!")
return 1
return 0
/obj/item/implanter/slave
name = "implanter (slave)"
imp_type = /obj/item/implant/slave
/obj/item/implantcase/slave
name = "implant case - 'Slave'"
desc = "A glass case containing a slave implant."
imp_type = /obj/item/implant/slave