/obj/item/implant/sleepingcarp name = "Sleeping Carp implant" desc = "Teaches you the arts of Sleeping Carp in 5 short instructional videos beamed directly into your eyeballs." icon = 'icons/obj/wizard.dmi' icon_state ="scroll2" activated = 1 var/datum/martial_art/the_sleeping_carp/style = new /obj/item/implant/sleepingcarp/get_data() var/dat = {"Implant Specifications:
Name: Sleeping Carp Implant
Life: 4 hours after death of host
Implant Details:
Function: Teaches even the clumsiest host the arts of Sleeping Carp."} return dat /obj/item/implant/sleepingcarp/activate() . = ..() var/mob/living/carbon/human/H = imp_in if(!ishuman(H)) return if(!H.mind) return if(H.mind.has_martialart(MARTIALART_SLEEPINGCARP)) style.remove(H) to_chat(H, "You forget the teachings of the Sleeping Carp.") else style.teach(H,1) to_chat(H, "You learn the arts of the Sleeping Carp!") /obj/item/implanter/sleepingcarp name = "implanter (Sleeping Carp)" imp_type = /obj/item/implant/sleepingcarp /obj/item/implantcase/sleepingcarp name = "implant case - 'Sleeping Carp'" desc = "A glass case containing an implant that can teach the user the arts of Sleeping Carp." imp_type = /obj/item/implant/sleepingcarp