/obj/item/implant/sleepingcarp
name = "Sleeping Carp implant"
desc = "Teaches you the arts of Sleeping Carp in 5 short instructional videos beamed directly into your eyeballs."
icon = 'icons/obj/wizard.dmi'
icon_state ="scroll2"
activated = 1
var/datum/martial_art/the_sleeping_carp/style = new
/obj/item/implant/sleepingcarp/get_data()
var/dat = {"Implant Specifications:
Name: Sleeping Carp Implant
Life: 4 hours after death of host
Implant Details:
Function: Teaches even the clumsiest host the arts of Sleeping Carp."}
return dat
/obj/item/implant/sleepingcarp/activate()
. = ..()
var/mob/living/carbon/human/H = imp_in
if(!ishuman(H))
return
if(!H.mind)
return
if(H.mind.has_martialart(MARTIALART_SLEEPINGCARP))
style.remove(H)
to_chat(H, "You forget the teachings of the Sleeping Carp.")
else
style.teach(H,1)
to_chat(H, "You learn the arts of the Sleeping Carp!")
/obj/item/implanter/sleepingcarp
name = "implanter (Sleeping Carp)"
imp_type = /obj/item/implant/sleepingcarp
/obj/item/implantcase/sleepingcarp
name = "implant case - 'Sleeping Carp'"
desc = "A glass case containing an implant that can teach the user the arts of Sleeping Carp."
imp_type = /obj/item/implant/sleepingcarp