/obj/item/implant/wrestling name = "Wrestling implant" desc = "Teaches you the arts of Wrestling in 5 short instructional videos beamed directly into your eyeballs." icon = 'icons/obj/clothing/masks.dmi' icon_state ="luchador" activated = 1 var/datum/martial_art/wrestling/style = new /obj/item/implant/wrestling/get_data() var/dat = {"Implant Specifications:
Name: Wrestling Implant
Life: 4 hours after death of host
Implant Details:
Function: Teaches even the clumsiest host the arts of Wrestling."} return dat /obj/item/implant/wrestling/activate() . = ..() var/mob/living/carbon/human/H = imp_in if(!ishuman(H)) return if(!H.mind) return if(H.mind.has_martialart(MARTIALART_WRESTLING)) style.remove(H) to_chat(H, "You forget the teachings of Wrestling.") else style.teach(H,1) to_chat(H, "You learn the arts of Wrestling!") /obj/item/implanter/wrestling name = "implanter (Wrestling)" imp_type = /obj/item/implant/wrestling /obj/item/implantcase/wrestling name = "implant case - 'Wrestling'" desc = "A glass case containing an implant that can teach the user the arts of Wrestling." imp_type = /obj/item/implant/wrestling