/obj/item/wrench name = "wrench" desc = "A wrench with common uses. Can be found in your hand." icon = 'icons/obj/tools.dmi' icon_state = "wrench" lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' flags_1 = CONDUCT_1 slot_flags = ITEM_SLOT_BELT force = 5 throwforce = 7 w_class = WEIGHT_CLASS_SMALL usesound = 'sound/items/ratchet.ogg' materials = list(MAT_METAL=150) drop_sound = 'sound/items/handling/wrench_drop.ogg' pickup_sound = 'sound/items/handling/wrench_pickup.ogg' attack_verb = list("bashed", "battered", "bludgeoned", "whacked") tool_behaviour = TOOL_WRENCH toolspeed = 1 armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30) /obj/item/wrench/suicide_act(mob/user) user.visible_message("[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!") playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1) return (BRUTELOSS) /obj/item/wrench/cyborg name = "automatic wrench" desc = "An advanced robotic wrench. Can be found in construction cyborgs." toolspeed = 0.5 /obj/item/wrench/brass name = "brass wrench" desc = "A brass wrench. It's faintly warm to the touch." resistance_flags = FIRE_PROOF | ACID_PROOF icon_state = "wrench_brass" toolspeed = 0.5 /obj/item/wrench/bronze name = "bronze plated wrench" desc = "A bronze plated wrench." icon_state = "wrench_brass" toolspeed = 0.95 /obj/item/wrench/abductor name = "alien wrench" desc = "A polarized wrench. It causes anything placed between the jaws to turn." icon = 'icons/obj/abductor.dmi' icon_state = "wrench" usesound = 'sound/effects/empulse.ogg' toolspeed = 0.1 /obj/item/wrench/medical name = "medical wrench" desc = "A medical wrench with common(medical?) uses. Can be found in your hand." icon_state = "wrench_medical" force = 2 //MEDICAL throwforce = 4 attack_verb = list("wrenched", "medicaled", "tapped", "jabbed", "whacked") /obj/item/wrench/medical/suicide_act(mob/living/user) user.visible_message("[user] is praying to the medical wrench to take [user.p_their()] soul. It looks like [user.p_theyre()] trying to commit suicide!") // TODO Make them glow with the power of the M E D I C A L W R E N C H // during their ascension // Stun stops them from wandering off user.Stun(100, ignore_canstun = TRUE) playsound(loc, 'sound/effects/pray.ogg', 50, 1, -1) // Let the sound effect finish playing sleep(20) if(!user) return for(var/obj/item/W in user) user.dropItemToGround(W) var/obj/item/wrench/medical/W = new /obj/item/wrench/medical(loc) W.add_fingerprint(user) W.desc += " For some reason, it reminds you of [user.name]." if(!user) return user.dust() return OXYLOSS /obj/item/wrench/advanced name = "advanced wrench" desc = "A wrench that uses the same magnetic technology that abductor tools use, but slightly more ineffeciently." icon = 'icons/obj/advancedtools.dmi' icon_state = "wrench" usesound = 'sound/effects/empulse.ogg' toolspeed = 0.2