/obj/item/clothing/gloves/fingerless name = "fingerless gloves" desc = "Plain black gloves without fingertips for the hard working." icon_state = "fingerless" item_state = "fingerless" item_color = null //So they don't wash. transfer_prints = TRUE strip_delay = 40 equip_delay_other = 20 cold_protection = HANDS min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT /obj/item/clothing/gloves/botanic_leather name = "botanist's leather gloves" desc = "These leather gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin. They're also quite warm." icon_state = "leather" item_state = "ggloves" permeability_coefficient = 0.9 cold_protection = HANDS min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT heat_protection = HANDS max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT resistance_flags = NONE armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 30) /obj/item/clothing/gloves/combat name = "combat gloves" desc = "These tactical gloves are fireproof and shock resistant." icon_state = "combat" item_state = "blackgloves" siemens_coefficient = 0 permeability_coefficient = 0.05 strip_delay = 80 cold_protection = HANDS min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT heat_protection = HANDS max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT resistance_flags = NONE armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50) /obj/item/clothing/gloves/bracer name = "bone bracers" desc = "For when you're expecting to get slapped on the wrist. Offers modest protection to your arms." icon_state = "bracers" item_state = "bracers" item_color = null //So they don't wash. transfer_prints = TRUE strip_delay = 40 equip_delay_other = 20 body_parts_covered = ARMS cold_protection = ARMS min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT resistance_flags = NONE armor = list("melee" = 15, "bullet" = 35, "laser" = 35, "energy" = 20, "bomb" = 35, "bio" = 35, "rad" = 35, "fire" = 0, "acid" = 0) /obj/item/clothing/gloves/rapid name = "Gloves of the North Star" desc = "Just looking at these fills you with an urge to beat the shit out of people." icon_state = "rapid" item_state = "rapid" transfer_prints = TRUE var/warcry = "AT" /obj/item/clothing/gloves/rapid/Touch(mob/living/target,proximity = TRUE) if(!istype(target)) return var/mob/living/M = loc if(M.a_intent == INTENT_HARM) M.changeNext_move(CLICK_CD_RAPID) M.adjustStaminaLoss(-2) //Restore 2/3 of the stamina used assuming empty stam buffer. With proper stamina buffer management, this results in a net gain of +.5 stamina per click. if(warcry) M.say("[warcry]", ignore_spam = TRUE, forced = "north star warcry") .= FALSE /obj/item/clothing/gloves/rapid/attack_self(mob/user) var/input = stripped_input(user,"What do you want your battlecry to be? Max length of 6 characters.", ,"", 7) if(input) warcry = input /obj/item/clothing/gloves/rapid/hug name = "Hugs of the North Star" desc = "Just looking at these fills you with an urge to hug the shit out of people" warcry = "owo" //Shouldn't ever come into play /obj/item/clothing/gloves/rapid/hug/Touch(mob/living/target,proximity = TRUE) if(!istype(target)) return var/mob/living/M = loc if(M.a_intent == INTENT_HELP) if(target.health >= 0 && !HAS_TRAIT(target, TRAIT_FAKEDEATH)) //Can't hug people who are dying/dead if(target.on_fire || target.lying ) //No spamming extinguishing, helping them up, or other non-hugging/patting help interactions return else M.changeNext_move(CLICK_CD_RAPID) . = FALSE /obj/item/clothing/gloves/rapid/hug/attack_self(mob/user) return FALSE