/obj/item/clothing/under/syndicate name = "tactical turtleneck" desc = "A non-descript and slightly suspicious looking turtleneck with digital camouflage cargo pants." icon_state = "syndicate" item_state = "bl_suit" item_color = "syndicate" has_sensor = NO_SENSORS armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40) alt_covers_chest = TRUE /obj/item/clothing/under/syndicate/skirt name = "tactical skirtleneck" desc = "A non-descript and slightly suspicious looking skirtleneck." icon_state = "syndicate_skirt" item_state = "bl_suit" item_color = "syndicate_skirt" has_sensor = NO_SENSORS armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40) alt_covers_chest = TRUE fitted = FEMALE_UNIFORM_TOP /obj/item/clothing/under/syndicate/tacticool name = "tacticool turtleneck" desc = "A robust looking turtleneck designed to fit tightly against the body while still being comfortable." icon_state = "syndicate" item_state = "bl_suit" item_color = "syndicate" has_sensor = HAS_SENSORS armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40) /obj/item/clothing/under/syndicate/tacticool/skirt name = "tacticool skirtleneck" desc = "A robust looking skirtleneck designed to fit tightly against the body while still being comfortable." icon_state = "syndicate_skirt" item_state = "bl_suit" item_color = "syndicate_skirt" has_sensor = HAS_SENSORS armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40) fitted = FEMALE_UNIFORM_TOP /obj/item/clothing/under/syndicate/sniper name = "Tactical turtleneck suit" desc = "A double seamed tactical turtleneck disguised as a civilian grade silk suit. Intended for the most formal operator. The collar is really sharp." icon_state = "really_black_suit" item_state = "bl_suit" item_color = "black_suit" can_adjust = FALSE /obj/item/clothing/under/syndicate/camo name = "camouflage fatigues" desc = "A green military camouflage uniform." icon_state = "camogreen" item_state = "g_suit" item_color = "camogreen" can_adjust = FALSE /obj/item/clothing/under/syndicate/soviet name = "Ratnik 5 tracksuit" desc = "Badly translated labels tell you to clean this in Vodka. Great for squatting in." icon_state = "trackpants" item_color = "trackpants" can_adjust = FALSE armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0) resistance_flags = NONE /obj/item/clothing/under/syndicate/combat name = "combat uniform" desc = "With a suit lined with this many pockets, you are ready to operate." icon_state = "syndicate_combat" item_color = "syndicate_combat" can_adjust = FALSE /obj/item/clothing/under/syndicate/baseball name = "major league, number unknown" desc = "A major league outfit with the number faded number on the back. Seems rather robust for just a game" icon_state = "syndicatebaseball" item_state = "syndicatebaseball" item_color = "syndicatebaseball" has_sensor = NO_SENSORS armor = list("melee" = 15, "bullet" = 5, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40) mutantrace_variation = NO_MUTANTRACE_VARIATION //Someone needs to sprite the alternate variant for mutants though. But it's better than an error. /obj/item/clothing/under/syndicate/comfortable name = "Padded Uniform" desc = "A uniform of similar design to the combat uniform, it has had it's armor replaced with extra padding while providing pockets to hold useful gear." icon_state = "syndicate_combat" item_color = "syndicate_combat" can_adjust = FALSE has_sensor = HAS_SENSORS armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40)