/obj/structure/fermenting_barrel name = "wooden barrel" desc = "A large wooden barrel. You can ferment fruits and such inside it, or just use it to hold liquid." icon = 'icons/obj/objects.dmi' icon_state = "barrel" density = TRUE anchored = FALSE pressure_resistance = 2 * ONE_ATMOSPHERE max_integrity = 300 var/open = FALSE var/speed_multiplier = 1 //How fast it distills. Defaults to 100% (1.0). Lower is better. /obj/structure/fermenting_barrel/Initialize() create_reagents(300, DRAINABLE | AMOUNT_VISIBLE) //Bluespace beakers, but without the portability or efficiency in circuits. . = ..() /obj/structure/fermenting_barrel/examine(mob/user) . = ..() . += "It is currently [open?"open, letting you pour liquids in.":"closed, letting you draw liquids from the tap."]" /obj/structure/fermenting_barrel/proc/makeWine(obj/item/reagent_containers/food/snacks/grown/fruit) if(fruit.reagents) fruit.reagents.trans_to(src, fruit.reagents.total_volume) var/amount = fruit.seed.potency / 4 if(fruit.distill_reagent) reagents.add_reagent(fruit.distill_reagent, amount) else var/data = list() data["names"] = list("[initial(fruit.name)]" = 1) data["color"] = fruit.filling_color data["boozepwr"] = fruit.wine_power if(fruit.wine_flavor) data["tastes"] = list(fruit.wine_flavor = 1) else data["tastes"] = list(fruit.tastes[1] = 1) reagents.add_reagent(/datum/reagent/consumable/ethanol/fruit_wine, amount, data) qdel(fruit) playsound(src, 'sound/effects/bubbles.ogg', 50, TRUE) /obj/structure/fermenting_barrel/attackby(obj/item/I, mob/user, params) if (user.a_intent != INTENT_HELP) return ..() if (istype(I, /obj/item/reagent_containers/food/snacks/grown)) var/obj/item/reagent_containers/food/snacks/grown/fruit = I if(!fruit.can_distill) to_chat(user, "You can't distill this into anything...") return TRUE else if(!user.transferItemToLoc(I,src)) to_chat(user, "[I] is stuck to your hand!") return TRUE to_chat(user, "You place [I] into [src] to start the fermentation process.") addtimer(CALLBACK(src,PROC_REF(makeWine), fruit), rand(80, 120) * speed_multiplier) return TRUE else switch (I.tool_behaviour) if (TOOL_SCREWDRIVER) user.visible_message("[user] starts disassembling [src]...", "You start disassembling [src]...") var/reagent_calculation = 1 if (reagents.total_volume) user.visible_message("Liquid starts pouring out [src] as [user] starts disassembling it!", "Liquid starts pouring out [src], maybe you should think about this...") reagent_calculation += 2+round(reagents.total_volume/100)/2 I.play_tool_sound(src) if(I.use_tool(src, user, 30*reagent_calculation)) playsound(src.loc, 'sound/items/deconstruct.ogg', 50, TRUE) if (reagents.total_volume) chem_splash(loc, round(reagent_calculation*0.75), list(reagents)) deconstruct(TRUE) else if (reagents.total_volume) visible_message("[user] stops disassembling [src].") if (TOOL_WRENCH) if (anchored) //Imaginary bolts on the ground, just like anything else that can get wrenched to_chat(user, "You unsecure [src].") I.play_tool_sound(src) anchored = FALSE else to_chat(user, "You secure [src].") I.play_tool_sound(src) anchored = TRUE /obj/structure/fermenting_barrel/attack_hand(mob/user) open = !open if(open) DISABLE_BITFIELD(reagents.reagents_holder_flags, DRAINABLE) ENABLE_BITFIELD(reagents.reagents_holder_flags, REFILLABLE) to_chat(user, "You open [src], letting you fill it.") else DISABLE_BITFIELD(reagents.reagents_holder_flags, REFILLABLE) ENABLE_BITFIELD(reagents.reagents_holder_flags, DRAINABLE) to_chat(user, "You close [src], letting you draw from its tap.") update_icon() /obj/structure/fermenting_barrel/update_icon() if(open) icon_state = "barrel_open" else icon_state = "barrel" /obj/structure/fermenting_barrel/deconstruct(disassembled = TRUE) new /obj/item/stack/sheet/mineral/wood (get_turf(src), 10) qdel(src)