/****************Explorer's Suit and Mask****************/ /obj/item/clothing/suit/hooded/explorer name = "explorer suit" desc = "An armoured suit for exploring harsh environments." icon_state = "explorer" item_state = "explorer" body_parts_covered = CHEST|GROIN|LEGS|ARMS min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT cold_protection = CHEST|GROIN|LEGS|ARMS max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT heat_protection = CHEST|GROIN|LEGS|ARMS hoodtype = /obj/item/clothing/head/hooded/explorer armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 50, "bio" = 100, "rad" = 50, "fire" = 50, "acid" = 50) flags_inv = HIDEJUMPSUIT|HIDETAUR allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe) resistance_flags = FIRE_PROOF tauric = TRUE //Citadel Add for tauric hardsuits /obj/item/clothing/head/hooded/explorer name = "explorer hood" desc = "An armoured hood for exploring harsh environments." icon_state = "explorer" body_parts_covered = HEAD flags_inv = HIDEHAIR|HIDEFACE|HIDEEARS min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT armor = list("melee" = 35, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 50, "bio" = 100, "rad" = 50, "fire" = 50, "acid" = 50) resistance_flags = FIRE_PROOF /obj/item/clothing/suit/hooded/explorer/standard /obj/item/clothing/head/hooded/explorer/standard /obj/item/clothing/suit/hooded/explorer/standard/Initialize() . = ..() AddComponent(/datum/component/armor_plate) /obj/item/clothing/head/hooded/explorer/standard/Initialize() . = ..() AddComponent(/datum/component/armor_plate) /obj/item/clothing/mask/gas/explorer name = "explorer gas mask" desc = "A military-grade gas mask that can be connected to an air supply." icon_state = "gas_mining" visor_flags = BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS visor_flags_inv = HIDEFACIALHAIR visor_flags_cover = MASKCOVERSMOUTH actions_types = list(/datum/action/item_action/adjust) armor = list("melee" = 10, "bullet" = 5, "laser" = 5, "energy" = 5, "bomb" = 0, "bio" = 50, "rad" = 0, "fire" = 20, "acid" = 40) resistance_flags = FIRE_PROOF /obj/item/clothing/mask/gas/explorer/attack_self(mob/user) adjustmask(user) /obj/item/clothing/mask/gas/explorer/adjustmask(user) ..() w_class = mask_adjusted ? WEIGHT_CLASS_NORMAL : WEIGHT_CLASS_SMALL /obj/item/clothing/mask/gas/explorer/folded/Initialize() . = ..() adjustmask() /obj/item/clothing/suit/space/hostile_environment name = "H.E.C.K. suit" desc = "Hostile Environment Cross-Kinetic Suit: A suit designed to withstand the wide variety of hazards from Lavaland. It wasn't enough for its last owner." icon_state = "hostile_env" item_state = "hostile_env" clothing_flags = THICKMATERIAL //not spaceproof max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT resistance_flags = FIRE_PROOF | LAVA_PROOF tauric = TRUE //Citadel Add for tauric hardsuits slowdown = 0 armor = list("melee" = 70, "bullet" = 40, "laser" = 10, "energy" = 10, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100) allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe) /obj/item/clothing/suit/space/hostile_environment/Initialize() . = ..() AddComponent(/datum/component/spraycan_paintable) START_PROCESSING(SSobj, src) /obj/item/clothing/suit/space/hostile_environment/Destroy() STOP_PROCESSING(SSobj, src) return ..() /obj/item/clothing/suit/space/hostile_environment/process() var/mob/living/carbon/C = loc if(istype(C) && prob(2)) //cursed by bubblegum if(prob(15)) new /datum/hallucination/oh_yeah(C) to_chat(C, "[pick("I AM IMMORTAL.","I SHALL TAKE BACK WHAT'S MINE.","I SEE YOU.","YOU CANNOT ESCAPE ME FOREVER.","DEATH CANNOT HOLD ME.")]") else to_chat(C, "[pick("You hear faint whispers.","You smell ash.","You feel hot.","You hear a roar in the distance.")]") /obj/item/clothing/head/helmet/space/hostile_environment name = "H.E.C.K. helmet" desc = "Hostile Environiment Cross-Kinetic Helmet: A helmet designed to withstand the wide variety of hazards from Lavaland. It wasn't enough for its last owner." icon_state = "hostile_env" item_state = "hostile_env" w_class = WEIGHT_CLASS_NORMAL max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT clothing_flags = THICKMATERIAL // no space protection armor = list("melee" = 70, "bullet" = 40, "laser" = 10, "energy" = 10, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100) resistance_flags = FIRE_PROOF | LAVA_PROOF /obj/item/clothing/head/helmet/space/hostile_environment/Initialize() . = ..() AddComponent(/datum/component/spraycan_paintable) update_icon() /obj/item/clothing/head/helmet/space/hostile_environment/update_icon() ..() cut_overlays() var/mutable_appearance/glass_overlay = mutable_appearance(icon, "hostile_env_glass") glass_overlay.appearance_flags = RESET_COLOR add_overlay(glass_overlay) /obj/item/clothing/head/helmet/space/hostile_environment/worn_overlays(isinhands) . = ..() if(!isinhands) var/mutable_appearance/M = mutable_appearance('icons/mob/head.dmi', "hostile_env_glass") M.appearance_flags = RESET_COLOR . += M // CITADEL ADDITIONS BELOW /****************SEVA Suit and Mask****************/ /obj/item/clothing/suit/hooded/explorer/seva name = "SEVA Suit" desc = "A fire-proof suit for exploring hot environments." icon_state = "seva" item_state = "seva" w_class = WEIGHT_CLASS_BULKY max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS hoodtype = /obj/item/clothing/head/hooded/explorer/seva armor = list("melee" = 15, "bullet" = 5, "laser" = 20, "energy" = 10, "bomb" = 25, "bio" = 100, "rad" = 25, "fire" = 100, "acid" = 25) resistance_flags = FIRE_PROOF /obj/item/clothing/head/hooded/explorer/seva name = "SEVA Hood" desc = "A fire-proof hood for exploring hot environments." icon_state = "seva" item_state = "seva" max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT armor = list("melee" = 10, "bullet" = 5, "laser" = 20, "energy" = 10, "bomb" = 25, "bio" = 100, "rad" = 25, "fire" = 100, "acid" = 25) resistance_flags = FIRE_PROOF /obj/item/clothing/mask/gas/seva name = "SEVA Mask" desc = "A face-covering plate that can be connected to an air supply. Intended for use with the SEVA Suit." icon_state = "seva" item_state = "seva" armor = list("melee" = 0, "bullet" = 0, "laser" = 10, "energy" = 5, "bomb" = 0, "bio" = 100, "rad" = 30, "fire" = 100, "acid" = 25) resistance_flags = FIRE_PROOF /****************Exo-Suit and Mask****************/ /obj/item/clothing/suit/hooded/explorer/exo name = "Explorer Exoskeleton" desc = "A very robust military exosuit. It is composed of two separate pieces of equipment: the Radiation suit which boasts heavy military kevlar around the entire body, along with composite plates on some of the outer regions of the armour." icon_state = "exo" item_state = "exo" w_class = WEIGHT_CLASS_BULKY heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS hoodtype = /obj/item/clothing/head/hooded/explorer/exo armor = list("melee" = 50, "bullet" = 15, "laser" = 5, "energy" = 5, "bomb" = 60, "bio" = 25, "rad" = 10, "fire" = 0, "acid" = 0) resistance_flags = FIRE_PROOF | GOLIATH_RESISTANCE /obj/item/clothing/head/hooded/explorer/exo name = "Tactical Exo-Helmet" desc = "A recent model of a tactical helmet that lacks camouflage. It is not known how it made its way into GATO. The helmet is designed to provide a squad leader with strategic superiority over the enemy via its many scanners and satellite communications devices, which have not been installed in this particular helmet. Comes with multi-layered Kevlar protection and armored elements." icon_state = "exo" item_state = "exo" armor = list("melee" = 50, "bullet" = 15, "laser" = 5, "energy" = 5, "bomb" = 60, "bio" = 25, "rad" = 10, "fire" = 0, "acid" = 0) resistance_flags = FIRE_PROOF | GOLIATH_RESISTANCE /obj/item/clothing/mask/gas/exo name = "M40 Gasmask" desc = "One of various gas masks used by the ancient U.S.A.F. and its allies to protect from field concentrations of chemical and biological agents, along with radiological fallout particles. It is not effective in an oxygen deficient environment, so it must be connected to an air supply." icon_state = "exo" item_state = "exo" visor_flags = BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS visor_flags_inv = HIDEFACIALHAIR visor_flags_cover = MASKCOVERSMOUTH actions_types = list(/datum/action/item_action/adjust) armor = list("melee" = 10, "bullet" = 5, "laser" = 5, "energy" = 5, "bomb" = 0, "bio" = 50, "rad" = 0, "fire" = 20, "acid" = 40) resistance_flags = FIRE_PROOF