// .50 (Sniper) /obj/item/ammo_casing/p50 name = ".50 bullet casing" desc = "A .50 bullet casing." caliber = ".50" projectile_type = /obj/item/projectile/bullet/p50 icon_state = ".50" /obj/item/ammo_casing/p50/soporific name = ".50 soporific bullet casing" desc = "A .50 bullet casing, specialised in sending the target to sleep, instead of hell." projectile_type = /obj/item/projectile/bullet/p50/soporific icon_state = "sleeper" harmful = FALSE /obj/item/ammo_casing/p50/penetrator name = ".50 penetrator round bullet casing" desc = "A .50 caliber penetrator round casing." projectile_type = /obj/item/projectile/bullet/p50/penetrator