// 9mm (Stechkin APS) /obj/item/projectile/bullet/c9mm name = "9mm bullet" damage = 20 /obj/item/projectile/bullet/c9mm_ap name = "9mm armor-piercing bullet" damage = 15 armour_penetration = 40 /obj/item/projectile/bullet/incendiary/c9mm name = "9mm incendiary bullet" damage = 10 fire_stacks = 1 // lato /obj/item/projectile/bullet/latob name = "Lato-class bullet" damage = 13 // 10mm (Stechkin) /obj/item/projectile/bullet/c10mm name = "10mm bullet" damage = 30 /obj/item/projectile/bullet/c10mm_ap name = "10mm armor-piercing bullet" damage = 27 armour_penetration = 40 /obj/item/projectile/bullet/c10mm_hp name = "10mm hollow-point bullet" damage = 40 armour_penetration = -50 /obj/item/projectile/bullet/incendiary/c10mm name = "10mm incendiary bullet" damage = 15 fire_stacks = 2