//This file is empty right now, but leaves room for people to put shit here in the future for those who are lazy //This proc gets called whenever a new robot module is being applied --Cyanosis /obj/item/robot_module/proc/handle_sprite_action(mob/living/silicon/robot/R, is_huge = FALSE) ASSERT(istype(R)) if(R.small_sprite_action) QDEL_NULL(R.small_sprite_action) if(!is_huge) //only from the expander upgrade. The borg won't have an action if they don't have the expander upgrade return for(var/P in typesof(/datum/action/cyborg_small_sprite)) var/datum/action/cyborg_small_sprite/action = P if(initial(action.designated_module) == name) R.small_sprite_action = new action() R.small_sprite_action.Grant(R) break if(!R.small_sprite_action) R.small_sprite_action = new() R.small_sprite_action.Grant(R)