//hyperstation 13 stripper pole! about time? /obj/structure/pole name = "stripper pole" desc = "A pole fastened to the ceiling and floor, used to show of ones goods to company." icon = 'hyperstation/icons/obj/pole.dmi' icon_state = "pole" density = TRUE anchored = TRUE var/icon_state_inuse layer = 4 //make it the same layer as players. pseudo_z_axis = 9 //stepping onto the pole makes you raise upwards! density = 0 //easy to step up on /obj/structure/pole/attack_hand(mob/living/user) . = ..() if(.) return if(obj_flags & IN_USE) to_chat(user, "It's already in use - wait a bit.") return else obj_flags |= IN_USE user.setDir(SOUTH) user.Stun(100) user.forceMove(src.loc) user.visible_message("[user] dances on [src]!") animatepole(user) user.layer = layer //set them to the poles layer obj_flags &= ~IN_USE user.pixel_y = 0 user.pixel_z = pseudo_z_axis //incase we are off it when we jump on! icon_state = initial(icon_state) /obj/structure/pole/proc/animatepole(mob/living/user) return /obj/structure/pole/animatepole(mob/living/user) if (user.loc != src.loc) return animate(user,pixel_x = -6, pixel_y = 0, time = 10) sleep(20) user.dir = 4 animate(user,pixel_x = -6,pixel_y = 24, time = 10) sleep(12) src.layer = 4.01 //move the pole infront for now. better to move the pole, because the character moved behind people sitting above otherwise animate(user,pixel_x = 6,pixel_y = 12, time = 5) user.dir = 8 sleep(6) animate(user,pixel_x = -6,pixel_y = 4, time = 5) user.dir = 4 src.layer = 4 // move it back. sleep(6) user.dir = 1 animate(user,pixel_x = 0, pixel_y = 0, time = 3) sleep(6) user.do_jitter_animation() sleep(6) user.dir = 2 /obj/item/polepack name = "stripper pole flatpack" desc = "A wrench is required to construct." icon = 'hyperstation/icons/obj/pole_small.dmi' throwforce = 0 icon_state = "pole_base" var/unwrapped = 0 w_class = WEIGHT_CLASS_HUGE /obj/item/polepack/attackby(obj/item/P, mob/user, params) //erecting a pole here. add_fingerprint(user) if(istype(P, /obj/item/wrench)) if (!(item_flags & IN_INVENTORY)) to_chat(user, "You start to fasten the frame to the floor and celing...") if(P.use_tool(src, user, 8 SECONDS, volume=50)) to_chat(user, "You construct the stripper pole!") var/obj/structure/pole/C = new C.loc = loc del(src) return /obj/structure/pole/attackby(obj/item/P, mob/user, params) //un-erecting a pole. :( add_fingerprint(user) if(istype(P, /obj/item/wrench)) to_chat(user, "You start to unfastening the frame...") if(P.use_tool(src, user, 8 SECONDS, volume=50)) to_chat(user, "You take down the stripper pole!") var/obj/item/polepack/C = new C.loc = loc del(src) return