/datum/surgery/advanced/pacify name = "Pacification" desc = "A surgical procedure which permanently inhibits the aggression center of the brain, making the patient unwilling to cause direct harm." steps = list(/datum/surgery_step/incise, /datum/surgery_step/retract_skin, /datum/surgery_step/saw, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/pacify, /datum/surgery_step/close) species = list(/mob/living/carbon/human, /mob/living/carbon/monkey) possible_locs = list(BODY_ZONE_HEAD) requires_bodypart_type = 0 /datum/surgery/advanced/pacify/can_start(mob/user, mob/living/carbon/target) . = ..() var/obj/item/organ/brain/B = target.getorganslot(ORGAN_SLOT_BRAIN) if(!B) return FALSE /datum/surgery_step/pacify name = "rewire brain" implements = list(/obj/item/hemostat = 100, TOOL_SCREWDRIVER = 35, /obj/item/pen = 15) time = 40 /datum/surgery_step/pacify/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) display_results(user, target, "You begin to pacify [target]...", "[user] begins to fix [target]'s brain.", "[user] begins to perform surgery on [target]'s brain.") /datum/surgery_step/pacify/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) display_results(user, target, "You succeed in neurologically pacifying [target].", "[user] successfully fixes [target]'s brain!", "[user] completes the surgery on [target]'s brain.") target.gain_trauma(/datum/brain_trauma/severe/pacifism, TRAUMA_RESILIENCE_LOBOTOMY) return TRUE /datum/surgery_step/pacify/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) display_results(user, target, "You screw up, rewiring [target]'s brain the wrong way around...", "[user] screws up, causing brain damage!", "[user] completes the surgery on [target]'s brain.") target.gain_trauma_type(BRAIN_TRAUMA_SEVERE, TRAUMA_RESILIENCE_LOBOTOMY) return FALSE