//Suits for the pink and grey skeletons! //EVA version no longer used in favor of the Jumpsuit version /obj/item/clothing/suit/space/eva/plasmaman name = "EVA plasma envirosuit" desc = "A special plasma containment suit designed to be space-worthy, as well as worn over other clothing. Like its smaller counterpart, it can automatically extinguish the wearer in a crisis, and holds twice as many charges." allowed = list(/obj/item/gun, /obj/item/ammo_casing, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/melee/transforming/energy/sword, /obj/item/restraints/handcuffs, /obj/item/tank) armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 100, "acid" = 75) resistance_flags = FIRE_PROOF icon_state = "plasmaman_suit" item_state = "plasmaman_suit" var/next_extinguish = 0 var/extinguish_cooldown = 100 var/extinguishes_left = 10 /obj/item/clothing/suit/space/eva/plasmaman/examine(mob/user) . = ..() . += "There [extinguishes_left == 1 ? "is" : "are"] [extinguishes_left] extinguisher charge\s left in this suit." /obj/item/clothing/suit/space/eva/plasmaman/proc/Extinguish(mob/living/carbon/human/H) if(!istype(H)) return if(H.fire_stacks) if(extinguishes_left) if(next_extinguish > world.time) return next_extinguish = world.time + extinguish_cooldown extinguishes_left-- H.visible_message("[H]'s suit automatically extinguishes [H.p_them()]!","Your suit automatically extinguishes you.") H.ExtinguishMob() new /obj/effect/particle_effect/water(get_turf(H)) //I just want the light feature of the hardsuit helmet /obj/item/clothing/head/helmet/space/plasmaman name = "plasma envirosuit helmet" desc = "A special containment helmet that allows plasma-based lifeforms to exist safely in an oxygenated environment. It is space-worthy, and may be worn in tandem with other EVA gear." icon_state = "plasmaman-helm" item_state = "plasmaman-helm" strip_delay = 80 flash_protect = 2 tint = 2 armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 100, "acid" = 75) resistance_flags = FIRE_PROOF var/brightness_on = 4 //luminosity when the light is on var/on = FALSE var/smile = FALSE var/smile_color = "#FF0000" var/visor_icon = "envisor" var/smile_state = "envirohelm_smile" actions_types = list(/datum/action/item_action/toggle_helmet_light, /datum/action/item_action/toggle_welding_screen/plasmaman) visor_vars_to_toggle = VISOR_FLASHPROTECT | VISOR_TINT flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR flags_cover = HEADCOVERSMOUTH|HEADCOVERSEYES visor_flags_inv = HIDEEYES|HIDEFACE|HIDEFACIALHAIR /obj/item/clothing/head/helmet/space/plasmaman/Initialize() . = ..() visor_toggling() update_icon() cut_overlays() /obj/item/clothing/head/helmet/space/plasmaman/AltClick(mob/user) if(user.canUseTopic(src, BE_CLOSE)) toggle_welding_screen(user) /obj/item/clothing/head/helmet/space/plasmaman/proc/toggle_welding_screen(mob/living/user) if(weldingvisortoggle(user)) if(on) to_chat(user, "Your helmet's torch can't pass through your welding visor!") on = FALSE playsound(src, 'sound/mecha/mechmove03.ogg', 50, 1) //Visors don't just come from nothing update_icon() else playsound(src, 'sound/mecha/mechmove03.ogg', 50, 1) //Visors don't just come from nothing update_icon() /obj/item/clothing/head/helmet/space/plasmaman/worn_overlays(isinhands) . = ..() if(!isinhands && !up) . += mutable_appearance('icons/mob/head.dmi', visor_icon) else cut_overlays() /obj/item/clothing/head/helmet/space/plasmaman/update_icon() cut_overlays() add_overlay(visor_icon) ..() actions_types = list(/datum/action/item_action/toggle_helmet_light) /obj/item/clothing/head/helmet/space/plasmaman/attackby(obj/item/C, mob/living/user) . = ..() if(istype(C, /obj/item/toy/crayon)) if(smile == FALSE) var/obj/item/toy/crayon/CR = C to_chat(user, "You start drawing a smiley face on the helmet's visor..") if(do_after(user, 25, target = src)) smile = TRUE smile_color = CR.paint_color to_chat(user, "You draw a smiley on the helmet visor.") update_icon() return if(smile == TRUE) to_chat(user, "Seems like someone already drew something on this helmet's visor.") /obj/item/clothing/head/helmet/space/plasmaman/worn_overlays(isinhands) . = ..() if(!isinhands && smile) var/mutable_appearance/M = mutable_appearance('icons/mob/head.dmi', smile_state) M.color = smile_color . += M if(!isinhands && !up) . += mutable_appearance('icons/mob/head.dmi', visor_icon) else cut_overlays() /obj/item/clothing/head/helmet/space/plasmaman/ComponentInitialize() . = ..() RegisterSignal(src, COMSIG_COMPONENT_CLEAN_ACT, .proc/wipe_that_smile_off_your_face) ///gets called when receiving the CLEAN_ACT signal from something, i.e soap or a shower. exists to remove any smiley faces drawn on the helmet. /obj/item/clothing/head/helmet/space/plasmaman/proc/wipe_that_smile_off_your_face() if(smile) smile = FALSE cut_overlays() /obj/item/clothing/head/helmet/space/plasmaman/attack_self(mob/user) on = !on icon_state = "[initial(icon_state)][on ? "-light":""]" item_state = icon_state user.update_inv_head() //So the mob overlay updates if(on) if(!up) to_chat(user, "Your helmet's torch can't pass through your welding visor!") set_light(0) else set_light(brightness_on) else set_light(0) for(var/X in actions) var/datum/action/A=X A.UpdateButtonIcon() /obj/item/clothing/head/helmet/space/plasmaman/security name = "security plasma envirosuit helmet" desc = "A plasmaman containment helmet designed for security officers, protecting them from being flashed and burning alive, along-side other undesirables." icon_state = "security_envirohelm" item_state = "security_envirohelm" armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 100, "acid" = 75) /obj/item/clothing/head/helmet/space/plasmaman/security/warden name = "warden's plasma envirosuit helmet" desc = "A plasmaman containment helmet designed for the warden, a pair of white stripes being added to differeciate them from other members of security." icon_state = "warden_envirohelm" item_state = "warden_envirohelm" /obj/item/clothing/head/helmet/space/plasmaman/medical name = "medical's plasma envirosuit helmet" desc = "An envriohelmet designed for plasmaman medical doctors, having two stripes down it's length to denote as much" icon_state = "doctor_envirohelm" item_state = "doctor_envirohelm" /obj/item/clothing/head/helmet/space/plasmaman/genetics name = "geneticist's plasma envirosuit helmet" desc = "A plasmaman envirohelmet designed for geneticists." icon_state = "geneticist_envirohelm" item_state = "geneticist_envirohelm" /obj/item/clothing/head/helmet/space/plasmaman/viro name = "virology plasma envirosuit helmet" desc = "The helmet worn by the safest people on the station, those who are completely immune to the monstrosities they create." icon_state = "virologist_envirohelm" item_state = "virologist_envirohelm" /obj/item/clothing/head/helmet/space/plasmaman/chemist name = "chemistry plasma envirosuit helmet" desc = "A plasmaman envirosuit designed for chemists, two orange stripes going down it's face." icon_state = "chemist_envirohelm" item_state = "chemist_envirohelm" /obj/item/clothing/head/helmet/space/plasmaman/science name = "science plasma envirosuit helmet" desc = "A plasmaman envirohelmet designed for scientists." icon_state = "scientist_envirohelm" item_state = "scientist_envirohelm" /obj/item/clothing/head/helmet/space/plasmaman/robotics name = "robotics plasma envirosuit helmet" desc = "A plasmaman envirohelmet designed for roboticists." icon_state = "roboticist_envirohelm" item_state = "roboticist_envirohelm" /obj/item/clothing/head/helmet/space/plasmaman/engineering name = "engineering plasma envirosuit helmet" desc = "A space-worthy helmet specially designed for engineer plasmamen, the usual purple stripes being replaced by engineering's orange." icon_state = "engineer_envirohelm" item_state = "engineer_envirohelm" armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 10, "fire" = 100, "acid" = 75) /obj/item/clothing/head/helmet/space/plasmaman/atmospherics name = "atmospherics plasma envirosuit helmet" desc = "A space-worthy helmet specially designed for atmos technician plasmamen, the usual purple stripes being replaced by engineering's blue." icon_state = "atmos_envirohelm" item_state = "atmos_envirohelm" /obj/item/clothing/head/helmet/space/plasmaman/cargo name = "cargo plasma envirosuit helmet" desc = "An plasmaman envirohelmet designed for cargo techs and quartermasters." icon_state = "cargo_envirohelm" item_state = "cargo_envirohelm" /obj/item/clothing/head/helmet/space/plasmaman/mining name = "mining plasma envirosuit helmet" desc = "A khaki helmet given to plasmamen miners operating on lavaland." icon_state = "explorer_envirohelm" item_state = "explorer_envirohelm" visor_icon = "explorer_envisor" /obj/item/clothing/head/helmet/space/plasmaman/chaplain name = "chaplain's plasma envirosuit helmet" desc = "An envirohelmet specially designed for only the most pious of plasmamen." icon_state = "chap_envirohelm" item_state = "chap_envirohelm" /obj/item/clothing/head/helmet/space/plasmaman/white name = "white plasma envirosuit helmet" desc = "A generic white envirohelm." icon_state = "white_envirohelm" item_state = "white_envirohelm" /obj/item/clothing/head/helmet/space/plasmaman/curator name = "curator's plasma envirosuit helmet" desc = "A slight modification on a tradiational voidsuit helmet, this helmet was Nano-Trasen's first solution to the *logistical problems* that come with employing plasmamen. Despite their limitations, these helmets still see use by historian and old-styled plasmamen alike." icon_state = "prototype_envirohelm" item_state = "prototype_envirohelm" actions_types = list(/datum/action/item_action/toggle_welding_screen/plasmaman) smile_state = "prototype_smile" visor_icon = "prototype_envisor" /obj/item/clothing/head/helmet/space/plasmaman/botany name = "botany plasma envirosuit helmet" desc = "A green and blue envirohelmet designating it's wearer as a botanist. While not specially designed for it, it would protect against minor planet-related injuries." icon_state = "botany_envirohelm" item_state = "botany_envirohelm" /obj/item/clothing/head/helmet/space/plasmaman/janitor name = "janitor's plasma envirosuit helmet" desc = "A grey helmet bearing a pair of purple stripes, designating the wearer as a janitor." icon_state = "janitor_envirohelm" item_state = "janitor_envirohelm" /obj/item/clothing/head/helmet/space/plasmaman/mime name = "mime envirosuit helmet" desc = "The make-up is painted on, it's a miracle it doesn't chip. It's not very colourful." icon_state = "mime_envirohelm" item_state = "mime_envirohelm" visor_icon = "mime_envisor" /obj/item/clothing/head/helmet/space/plasmaman/clown name = "clown envirosuit helmet" desc = "The make-up is painted on, it's a miracle it doesn't chip. 'HONK!'" icon_state = "clown_envirohelm" item_state = "clown_envirohelm" visor_icon = "clown_envisor" smile_state = "clown_smile" /obj/item/clothing/head/helmet/space/plasmaman/captain name = "captain envirosuit helmet" desc = "A blue and gold envirosuit helmet designed only for the most important plasmaman on board." icon_state = "captain_envirohelm" item_state = "captain_envirohelm" armor = list("melee" = 40, "bullet" = 50, "laser" = 50, "energy" = 25, "bomb" = 50, "bio" = 100, "rad" = 0, "fire" = 100, "acid" = 75) /obj/item/clothing/head/helmet/space/plasmaman/hop name = "head of personnel envirosuit helmet" desc = "A blue envirosuit helmet with red details. The plasma bureaucrat's helmet of choice. Not that he has much choice, anyway." icon_state = "hop_envirohelm" item_state = "hop_envirohelm" /obj/item/clothing/head/helmet/space/plasmaman/ce name = "chief engineer envirosuit helmet" desc = "A durable yellow and white envirosuit helmet with green stripes. It reflects lights for high visibility of the wearer. The Chief Engineer must stand out, after all." icon_state = "ce_envirohelm" item_state = "ce_envirohelm" armor = list("melee" = 40, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 50, "bio" = 100, "rad" = 0, "fire" = 100, "acid" = 90) /obj/item/clothing/head/helmet/space/plasmaman/cmo name = "chief medical officer envirosuit helmet" desc = "A light blue envirosuit helmet with white stripes. It looks very clean. Let the plasma bring health to those who need it (the healing, not plasma)." icon_state = "cmo_envirohelm" item_state = "cmo_envirohelm" armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 0, "fire" = 100, "acid" = 75) /obj/item/clothing/head/helmet/space/plasmaman/rd name = "research director envirosuit helmet" desc = "An envirosuit helmet with a bizarrely unfitting black and white coloration. Has extended cranium space for the biggest egghead on board." icon_state = "rd_envirohelm" item_state = "rd_envirohelm" visor_icon = "rd_envisor" armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 100, "bio" = 100, "rad" = 0, "fire" = 100, "acid" = 80) /obj/item/clothing/head/helmet/space/plasmaman/hos name = "head of security envirosuit helmet" desc = "A red and black envirosuit helmet with golden stripes. It is well-armored. All must bow before the Purple Skeleton of Law." icon_state = "hos_envirohelm" item_state = "hos_envirohelm" armor = list("melee" = 45, "bullet" = 25, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 100, "rad" = 0, "fire" = 100, "acid" = 95)