/obj/machinery/hydroponics name = "hydroponics tray" icon = 'icons/obj/hydroponics/equipment.dmi' icon_state = "hydrotray" density = TRUE pixel_z = 8 obj_flags = CAN_BE_HIT | UNIQUE_RENAME circuit = /obj/item/circuitboard/machine/hydroponics var/waterlevel = 100 //The amount of water in the tray var/maxwater = 100 //The maximum amount of water in the tray var/nutrilevel = 10 //The amount of nutrient in the tray var/maxnutri = 10 //The maximum nutrient of water in the tray var/pestlevel = 0 //The amount of pests in the tray var/weedlevel = 0 //The amount of weeds in the tray var/yieldmod = 1 //Nutriment's effect on yield var/mutmod = 1 //Nutriment's effect on mutations var/toxic = 0 //Toxicity in the tray? var/age = 0 //Current age var/dead = FALSE //Is it dead? var/plant_health //Its health var/lastproduce = 0 //Last time it was harvested var/lastcycle = 0 //Used for timing of cycles. var/cycledelay = 200 //About 10 seconds / cycle var/harvest = FALSE //Ready to harvest? var/obj/item/seeds/myseed = null //The currently planted seed var/rating = 1 var/unwrenchable = TRUE var/recent_bee_visit = FALSE //Have we been visited by a bee recently, so bees dont overpollinate one plant var/mob/lastuser //Last user to add reagents to a tray. Mostly for logging. var/self_sustaining = FALSE //If the tray generates nutrients and water on its own var/using_irrigation = FALSE //If the tray is connected to other trays via irrigation hoses var/self_sufficiency_req = 20 //Required total dose to make a self-sufficient hydro tray. 1:1 with earthsblood. var/self_sufficiency_progress = 0 /obj/machinery/hydroponics/constructable name = "hydroponics tray" icon = 'icons/obj/hydroponics/equipment.dmi' icon_state = "hydrotray3" /obj/machinery/hydroponics/constructable/ComponentInitialize() . = ..() AddComponent(/datum/component/simple_rotation, ROTATION_ALTCLICK | ROTATION_CLOCKWISE | ROTATION_COUNTERCLOCKWISE | ROTATION_VERBS, null, CALLBACK(src,PROC_REF(can_be_rotated))) /obj/machinery/hydroponics/constructable/proc/can_be_rotated(mob/user, rotation_type) return !anchored /obj/machinery/hydroponics/constructable/RefreshParts() var/tmp_capacity = 0 for (var/obj/item/stock_parts/matter_bin/M in component_parts) tmp_capacity += M.rating for (var/obj/item/stock_parts/manipulator/M in component_parts) rating = M.rating maxwater = tmp_capacity * 50 // Up to 400 maxnutri = tmp_capacity * 5 // Up to 40 Maximum /obj/machinery/hydroponics/Destroy() if(myseed) qdel(myseed) myseed = null return ..() /obj/machinery/hydroponics/constructable/attackby(obj/item/I, mob/user, params) if (user.a_intent != INTENT_HARM) // handle opening the panel if(default_deconstruction_screwdriver(user, icon_state, icon_state, I)) return if(default_deconstruction_crowbar(I)) return return ..() /obj/machinery/hydroponics/proc/FindConnected() var/list/connected = list() var/list/processing_atoms = list(src) while(processing_atoms.len) var/atom/a = processing_atoms[1] for(var/step_dir in GLOB.cardinals) var/obj/machinery/hydroponics/h = locate() in get_step(a, step_dir) if(h && h.using_irrigation && h.density && !(h in connected) && !(h in processing_atoms)) processing_atoms += h processing_atoms -= a connected += a return connected /obj/machinery/hydroponics/bullet_act(obj/item/projectile/Proj) //Works with the Somatoray to modify plant variables. if(!myseed) return ..() if(istype(Proj , /obj/item/projectile/energy/floramut)) mutate() return BULLET_ACT_HIT else if(istype(Proj , /obj/item/projectile/energy/florayield)) return myseed.bullet_act(Proj) else return ..() /obj/machinery/hydroponics/process() var/needs_update = 0 // Checks if the icon needs updating so we don't redraw empty trays every time if(myseed && (myseed.loc != src)) myseed.forceMove(src) if(self_sustaining) adjustNutri(1) adjustWater(rand(3,5)) adjustWeeds(-4) //Was -2. People keep getting confused as to why gaia isn't completely removing weeds adjustPests(-2) adjustToxic(-2) if(world.time > (lastcycle + cycledelay)) lastcycle = world.time if(myseed && !dead) // Advance age age++ if(age < myseed.maturation) lastproduce = age needs_update = 1 //Nutrients////////////////////////////////////////////////////////////// // Nutrients should deplete at a constant rate adjustNutri(-1 / rating) // Lack of nutrients hurts non-weeds if(nutrilevel <= 0 && !myseed.get_gene(/datum/plant_gene/trait/plant_type/weed_hardy)) adjustHealth(-rand(1,3)) //Photosynthesis///////////////////////////////////////////////////////// // Lack of light hurts non-mushrooms if(isturf(loc)) var/turf/currentTurf = loc var/lightAmt = currentTurf.get_lumcount() if(myseed.get_gene(/datum/plant_gene/trait/plant_type/fungal_metabolism)) if(lightAmt < 0.2) adjustHealth(-1 / rating) else // Non-mushroom if(lightAmt < 0.4) adjustHealth(-2 / rating) //Water////////////////////////////////////////////////////////////////// // Drink random amount of water if(waterlevel > 10) adjustWater(-rand(3,4) / rating) else adjustWater(-1 / rating) //Deplete water slower if we're dry. Just for some realism // If the plant is dry, it loses health pretty fast, unless mushroom if(waterlevel <= 15 && !myseed.get_gene(/datum/plant_gene/trait/plant_type/fungal_metabolism)) adjustHealth(-rand(0,1) / rating) if(waterlevel <= 0) adjustHealth(-rand(0,2) / rating) // Sufficient water level and nutrient level = plant healthy but also spawns weeds else if(waterlevel > 15 && nutrilevel > 0) adjustHealth(rand(1,2) / rating) if(myseed && prob(myseed.weed_chance)) adjustWeeds(myseed.weed_rate) else if(prob(5)) //5 percent chance the weed population will increase adjustWeeds(1 / rating) //Toxins///////////////////////////////////////////////////////////////// // Too much toxins cause harm, but when the plant drinks the contaiminated water, the toxins disappear slowly if(toxic >= 40 && toxic < 80) adjustHealth(-1 / rating) adjustToxic(-rand(1,10) / rating) else if(toxic >= 80) // I don't think it ever gets here tbh unless above is commented out adjustHealth(-3) adjustToxic(-rand(1,10) / rating) //Pests & Weeds////////////////////////////////////////////////////////// if(pestlevel >= 8) if(!myseed.get_gene(/datum/plant_gene/trait/plant_type/carnivory)) adjustHealth(-2 / rating) else adjustHealth(2 / rating) adjustPests(-1 / rating) else if(pestlevel >= 4) if(!myseed.get_gene(/datum/plant_gene/trait/plant_type/carnivory)) adjustHealth(-1 / rating) else adjustHealth(1 / rating) if(prob(50)) adjustPests(-1 / rating) else if(pestlevel < 4 && myseed.get_gene(/datum/plant_gene/trait/plant_type/carnivory)) adjustHealth(-2 / rating) if(prob(5)) adjustPests(-1 / rating) // If it's a weed, it doesn't stunt the growth if(weedlevel >= 5 && !myseed.get_gene(/datum/plant_gene/trait/plant_type/weed_hardy)) adjustHealth(-1 / rating) //Health & Age/////////////////////////////////////////////////////////// // Plant dies if plant_health <= 0 if(plant_health <= 0) plantdies() adjustWeeds(1 / rating) // Weeds flourish // If the plant is too old, lose health fast if(age > myseed.lifespan) adjustHealth(-rand(3,5) / rating) // Harvest code if(age > myseed.production && (age - lastproduce) > myseed.production && (!harvest && !dead)) if(age > myseed.production*2) //Start mutating stats every process cycle if we can be harvested, only after a while nutrimentMutation() if(myseed && myseed.yield != -1) // Unharvestable shouldn't be harvested harvest = TRUE else lastproduce = age if(prob(5)) // On each tick, there's a 5 percent chance the pest population will increase adjustPests(1 / rating) else if(waterlevel > 10 && nutrilevel > 0 && prob(10)) // If there's no plant, the percentage chance is 10% adjustWeeds(1 / rating) // Weeeeeeeeeeeeeeedddssss if(weedlevel >= 10 && prob(50)) // At this point the plant is kind of fucked. Weeds can overtake the plant spot. if(myseed) if(!myseed.get_gene(/datum/plant_gene/trait/plant_type/weed_hardy) && !myseed.get_gene(/datum/plant_gene/trait/plant_type/fungal_metabolism)) // If a normal plant weedinvasion() else weedinvasion() // Weed invasion into empty tray needs_update = 1 if (needs_update) update_icon() if(myseed && prob(5 * (11-myseed.production))) for(var/g in myseed.genes) if(istype(g, /datum/plant_gene/trait)) var/datum/plant_gene/trait/selectedtrait = g selectedtrait.on_grow(src) return /obj/machinery/hydroponics/proc/nutrimentMutation() switch (mutmod) //0 does nothing if(1) if(prob(80)) mutate() else if(prob(75)) //15% hardmutate() if(2) if(prob(50)) mutate() else if(prob(50)) //25% hardmutate() else if(prob(50)) //12.5% mutatespecie() return /obj/machinery/hydroponics/update_icon() //Refreshes the icon and sets the luminosity cut_overlays() if(self_sustaining) if(istype(src, /obj/machinery/hydroponics/soil)) add_atom_colour(rgb(255, 175, 0), FIXED_COLOUR_PRIORITY) else add_overlay(mutable_appearance('icons/obj/hydroponics/equipment.dmi', "gaia_blessing")) set_light(3) update_icon_hoses() if(myseed) update_icon_plant() update_icon_lights() if(!self_sustaining) if(myseed && myseed.get_gene(/datum/plant_gene/trait/glow)) var/datum/plant_gene/trait/glow/G = myseed.get_gene(/datum/plant_gene/trait/glow) set_light(G.glow_range(myseed), G.glow_power(myseed), G.glow_color) else set_light(0) return /obj/machinery/hydroponics/proc/update_icon_hoses() var/n = 0 for(var/Dir in GLOB.cardinals) var/obj/machinery/hydroponics/t = locate() in get_step(src,Dir) if(t && t.using_irrigation && using_irrigation) n += Dir icon_state = "hoses-[n]" /obj/machinery/hydroponics/proc/update_icon_plant() var/mutable_appearance/plant_overlay = mutable_appearance(myseed.growing_icon, layer = OBJ_LAYER + 0.01) if(dead) plant_overlay.icon_state = myseed.icon_dead else if(harvest) if(!myseed.icon_harvest) plant_overlay.icon_state = "[myseed.icon_grow][myseed.growthstages]" else plant_overlay.icon_state = myseed.icon_harvest else var/t_growthstate = clamp(round((age / myseed.maturation) * myseed.growthstages), 1, myseed.growthstages) plant_overlay.icon_state = "[myseed.icon_grow][t_growthstate]" if(myseed.modified_colors) //In case we get a different color from other things plant_overlay.color = myseed.color add_overlay(plant_overlay) /obj/machinery/hydroponics/proc/update_icon_lights() if(waterlevel <= 10) add_overlay(mutable_appearance('icons/obj/hydroponics/equipment.dmi', "over_lowwater3")) if(nutrilevel <= 2) add_overlay(mutable_appearance('icons/obj/hydroponics/equipment.dmi', "over_lownutri3")) if(plant_health <= (myseed.endurance / 2)) add_overlay(mutable_appearance('icons/obj/hydroponics/equipment.dmi', "over_lowhealth3")) if(weedlevel >= 5 || pestlevel >= 5 || toxic >= 40) add_overlay(mutable_appearance('icons/obj/hydroponics/equipment.dmi', "over_alert3")) if(harvest) add_overlay(mutable_appearance('icons/obj/hydroponics/equipment.dmi', "over_harvest3")) /obj/machinery/hydroponics/examine(user) . = ..() if(myseed) . += "It has [myseed.plantname] planted." if (dead) . += "It's dead!" else if (harvest) . += "It's ready to harvest." else if (plant_health <= (myseed.endurance / 2)) . += "It looks unhealthy." else . += "It's empty." if(!self_sustaining) . += "Water: [waterlevel]/[maxwater]." . += "Nutrient: [nutrilevel]/[maxnutri]." if(self_sufficiency_progress > 0) var/percent_progress = round(self_sufficiency_progress * 100 / self_sufficiency_req) . += "Treatment for self-sustenance are [percent_progress]% complete." else . += "It doesn't require any water or nutrients." if(weedlevel >= 5) . += "It's filled with weeds!" if(pestlevel >= 5) . += "It's filled with tiny worms!" to_chat(user, "" ) /obj/machinery/hydroponics/proc/weedinvasion() // If a weed growth is sufficient, this happens. dead = 0 var/oldPlantName if(myseed) // In case there's nothing in the tray beforehand oldPlantName = myseed.plantname qdel(myseed) myseed = null else oldPlantName = "empty tray" switch(rand(1,18)) // randomly pick predominative weed if(16 to 18) myseed = new /obj/item/seeds/reishi(src) if(14 to 15) myseed = new /obj/item/seeds/nettle(src) if(12 to 13) myseed = new /obj/item/seeds/harebell(src) if(10 to 11) myseed = new /obj/item/seeds/amanita(src) if(8 to 9) myseed = new /obj/item/seeds/chanterelle(src) if(6 to 7) myseed = new /obj/item/seeds/tower(src) if(4 to 5) myseed = new /obj/item/seeds/plump(src) else myseed = new /obj/item/seeds/starthistle(src) age = 0 plant_health = myseed.endurance lastcycle = world.time harvest = 0 weedlevel = 0 // Reset pestlevel = 0 // Reset update_icon() visible_message("The [oldPlantName] is overtaken by some [myseed.plantname]!") name = "hydroponics tray ([myseed.plantname])" if(myseed.product) desc = initial(myseed.product.desc) else desc = initial(desc) /obj/machinery/hydroponics/proc/mutate(lifemut = 2, endmut = 5, productmut = 1, yieldmut = 2, potmut = 25, wrmut = 2, wcmut = 5, traitmut = 0) // Mutates the current seed if(!myseed) return myseed.mutate(lifemut, endmut, productmut, yieldmut, potmut, wrmut, wcmut, traitmut) /obj/machinery/hydroponics/proc/hardmutate() mutate(4, 10, 2, 4, 50, 4, 10, 3) /obj/machinery/hydroponics/proc/mutatespecie() // Mutagent produced a new plant! if(!myseed || dead) return var/oldPlantName = myseed.plantname if(myseed.mutatelist.len > 0) var/mutantseed = pick(myseed.mutatelist) qdel(myseed) myseed = null myseed = new mutantseed else return hardmutate() age = 0 plant_health = myseed.endurance lastcycle = world.time harvest = 0 weedlevel = 0 // Reset sleep(5) // Wait a while update_icon() visible_message("[oldPlantName] suddenly mutates into [myseed.plantname]!") name = myseed ? "[initial(name)] ([myseed.plantname])" : initial(name) /obj/machinery/hydroponics/proc/mutateweed() // If the weeds gets the mutagent instead. Mind you, this pretty much destroys the old plant if( weedlevel > 5 ) if(myseed) qdel(myseed) myseed = null var/newWeed = pick(/obj/item/seeds/liberty, /obj/item/seeds/angel, /obj/item/seeds/nettle/death, /obj/item/seeds/kudzu) myseed = new newWeed dead = 0 hardmutate() age = 0 plant_health = myseed.endurance lastcycle = world.time harvest = 0 weedlevel = 0 // Reset sleep(5) // Wait a while update_icon() visible_message("The mutated weeds in [src] spawn some [myseed.plantname]!") else to_chat(usr, "The few weeds in [src] seem to react, but only for a moment...") /obj/machinery/hydroponics/proc/plantdies() plant_health = 0 harvest = FALSE pestlevel = 0 // Pests die lastproduce = 0 if(!dead) update_icon() dead = TRUE /obj/machinery/hydroponics/proc/mutatepest(mob/user) if(pestlevel > 5) message_admins("[ADMIN_LOOKUPFLW(user)] caused spiderling pests to spawn in a hydro tray") log_game("[key_name(user)] caused spiderling pests to spawn in a hydro tray") visible_message("The pests seem to behave oddly...") spawn_atom_to_turf(/obj/structure/spider/spiderling/hunter, src, 3, FALSE) else to_chat(user, "The pests seem to behave oddly, but quickly settle down...") /obj/machinery/hydroponics/attackby(obj/item/O, mob/user, params) //Called when mob user "attacks" it with object O if(istype(O, /obj/item/reagent_containers) ) // Syringe stuff (and other reagent containers now too) var/obj/item/reagent_containers/reagent_source = O if(istype(reagent_source, /obj/item/reagent_containers/syringe)) var/obj/item/reagent_containers/syringe/syr = reagent_source if(syr.mode != 1) to_chat(user, "You can't get any extract out of this plant." ) return if(!reagent_source.reagents.total_volume) to_chat(user, "[reagent_source] is empty.") return 1 var/list/trays = list(src)//makes the list just this in cases of syringes and compost etc var/target = myseed ? myseed.plantname : src var/visi_msg = "" var/irrigate = 0 //How am I supposed to irrigate pill contents? var/transfer_amount if(istype(reagent_source, /obj/item/reagent_containers/food/snacks) || istype(reagent_source, /obj/item/reagent_containers/pill)) if(istype(reagent_source, /obj/item/reagent_containers/food/snacks)) var/obj/item/reagent_containers/food/snacks/R = reagent_source if (R.trash) R.generate_trash(get_turf(user)) visi_msg="[user] composts [reagent_source], spreading it through [target]" transfer_amount = reagent_source.reagents.total_volume else transfer_amount = reagent_source.amount_per_transfer_from_this if(istype(reagent_source, /obj/item/reagent_containers/syringe/)) var/obj/item/reagent_containers/syringe/syr = reagent_source visi_msg="[user] injects [target] with [syr]" if(syr.reagents.total_volume <= syr.amount_per_transfer_from_this) syr.mode = 0 else if(istype(reagent_source, /obj/item/reagent_containers/spray/)) visi_msg="[user] sprays [target] with [reagent_source]" //playsound(loc, 'sound/effect/spray3.ogg', 50, 1, 6) //this sound displeases my ears immensely else if(transfer_amount) // Droppers, cans, beakers, what have you. visi_msg="[user] uses [reagent_source] on [target]" irrigate = 1 if(reagent_source.is_drainable()) playsound(loc, 'sound/effects/slosh.ogg', 25, TRUE) if(irrigate && transfer_amount > 30 && reagent_source.reagents.total_volume >= 30 && using_irrigation) trays = FindConnected() if (trays.len > 1) visi_msg += ", setting off the irrigation system." if(visi_msg) visible_message("[visi_msg]") var/split = round(transfer_amount/trays.len) for(var/obj/machinery/hydroponics/H in trays) //cause I don't want to feel like im juggling 15 tamagotchis and I can get to my real work of ripping flooring apart in hopes of validating my life choices of becoming a space-gardener var/datum/reagents/S = new /datum/reagents //This is a strange way, but I don't know of a better one so I can't fix it at the moment... reagent_source.reagents.trans_to(S,split) if(istype(reagent_source, /obj/item/reagent_containers/food/snacks) || istype(reagent_source, /obj/item/reagent_containers/pill)) qdel(reagent_source) if(myseed) myseed.on_chem_reaction(S) lastuser = user for(var/datum/reagent/R in S.reagent_list) if(R.on_tray(H, R.volume, user) >= 1) lastuser = user S.clear_reagents() qdel(S) H.update_icon() if(reagent_source) // If the source wasn't composted and destroyed reagent_source.update_icon() else if(istype(O, /obj/item/seeds) && !istype(O, /obj/item/seeds/sample)) if(!myseed) if(istype(O, /obj/item/seeds/kudzu)) investigate_log("had Kudzu planted in it by [key_name(user)] at [AREACOORD(src)]","kudzu") if(!user.transferItemToLoc(O, src)) return to_chat(user, "You plant [O].") dead = FALSE myseed = O name = myseed ? "[initial(name)] ([myseed.plantname])" : initial(name) age = 1 plant_health = myseed.endurance lastcycle = world.time for(var/datum/plant_gene/trait/G in myseed.genes) G.apply_vars(myseed) update_icon() return else to_chat(user, "[src] already has seeds in it!") return else if(istype(O, /obj/item/plant_analyzer)) var/obj/item/plant_analyzer/P_analyzer = O if(myseed) if(!P_analyzer.scan_mode) to_chat(user, "*** [myseed.plantname] ***" ) to_chat(user, "- Plant Age: [age]") var/list/text_string = myseed.get_analyzer_text() if(text_string) to_chat(user, text_string) to_chat(user, "*---------*") else to_chat(user, "- Plant Reagents -") to_chat(user, "*---------*") if(!LAZYLEN(myseed.reagents_add)) to_chat(user, "- No reagents -") to_chat(user, "*---------*") return for(var/datum/plant_gene/reagent/G in myseed.genes) to_chat(user, "- [G.get_name()] -") to_chat(user, "*---------*") else to_chat(user, "No plant found.") to_chat(user, "- Weed level: [weedlevel] / 10") to_chat(user, "- Pest level: [pestlevel] / 10") to_chat(user, "- Toxicity level: [toxic] / 100") to_chat(user, "- Water level: [waterlevel] / [maxwater]") to_chat(user, "- Nutrition level: [nutrilevel] / [maxnutri]") to_chat(user, "") return else if(istype(O, /obj/item/cultivator)) if(weedlevel > 0) user.visible_message("[user] uproots the weeds.", "You remove the weeds from [src].") weedlevel = 0 update_icon() else to_chat(user, "This plot is completely devoid of weeds! It doesn't need uprooting.") else if(istype(O, /obj/item/storage/bag/plants)) attack_hand(user) for(var/obj/item/reagent_containers/food/snacks/grown/G in locate(user.x,user.y,user.z)) SEND_SIGNAL(O, COMSIG_TRY_STORAGE_INSERT, G, user, TRUE) else if(default_unfasten_wrench(user, O)) return else if(O.tool_behaviour == TOOL_WIRECUTTER && unwrenchable) if (!anchored) to_chat(user, "Anchor the tray first!") return using_irrigation = !using_irrigation O.play_tool_sound(src) user.visible_message("[user] [using_irrigation ? "" : "dis"]connects [src]'s irrigation hoses.", \ "You [using_irrigation ? "" : "dis"]connect [src]'s irrigation hoses.") for(var/obj/machinery/hydroponics/h in range(1,src)) h.update_icon() else if(istype(O, /obj/item/shovel/spade)) if(!myseed && !weedlevel) to_chat(user, "[src] doesn't have any plants or weeds!") return user.visible_message("[user] starts digging out [src]'s plants...", "You start digging out [src]'s plants...") if(O.use_tool(src, user, 50, volume=50) || (!myseed && !weedlevel)) user.visible_message("[user] digs out the plants in [src]!", "You dig out all of [src]'s plants!") if(myseed) //Could be that they're just using it as a de-weeder age = 0 lastproduce = 0 plant_health = 0 if(harvest) harvest = FALSE //To make sure they can't just put in another seed and insta-harvest it qdel(myseed) myseed = null name = initial(name) desc = initial(desc) weedlevel = 0 //Has a side effect of cleaning up those nasty weeds update_icon() else return ..() /obj/machinery/hydroponics/can_be_unfasten_wrench(mob/user, silent) if (!unwrenchable) // case also covered by NODECONSTRUCT checks in default_unfasten_wrench return CANT_UNFASTEN if (using_irrigation) if (!silent) to_chat(user, "Disconnect the hoses first!") return FAILED_UNFASTEN return ..() /obj/machinery/hydroponics/attack_hand(mob/user) . = ..() if(.) return if(issilicon(user)) //How does AI know what plant is? return if(harvest) myseed.harvest(user) return else if(dead) dead = FALSE to_chat(user, "You remove the dead plant from [src].") qdel(myseed) myseed = null update_icon() name = myseed ? "[initial(name)] ([myseed.plantname])" : initial(name) else if(user) examine(user) /obj/machinery/hydroponics/proc/update_tray(mob/user) harvest = FALSE lastproduce = age if(istype(myseed, /obj/item/seeds/replicapod)) to_chat(user, "You harvest from the [myseed.plantname].") else if(myseed.getYield() <= 0) to_chat(user, "You fail to harvest anything useful!") else to_chat(user, "You harvest [myseed.getYield()] items from the [myseed.plantname].") if(!myseed.get_gene(/datum/plant_gene/trait/repeated_harvest)) qdel(myseed) myseed = null dead = FALSE name = myseed ? "[initial(name)] ([myseed.plantname])" : initial(name) desc = initial(desc) update_icon() /// Tray Setters - The following procs adjust the tray or plants variables, and make sure that the stat doesn't go out of bounds./// /obj/machinery/hydroponics/proc/adjustNutri(adjustamt) nutrilevel = clamp(nutrilevel + adjustamt, 0, maxnutri) /obj/machinery/hydroponics/proc/adjustWater(adjustamt) waterlevel = clamp(waterlevel + adjustamt, 0, maxwater) if(adjustamt>0) adjustToxic(-round(adjustamt/4))//Toxicity dilutation code. The more water you put in, the lesser the toxin concentration. /obj/machinery/hydroponics/proc/adjustHealth(adjustamt) if(myseed && !dead) plant_health = clamp(plant_health + adjustamt, 0, myseed.endurance) /obj/machinery/hydroponics/proc/adjustToxic(adjustamt) toxic = clamp(toxic + adjustamt, 0, 100) /obj/machinery/hydroponics/proc/adjustPests(adjustamt) pestlevel = clamp(pestlevel + adjustamt, 0, 10) /obj/machinery/hydroponics/proc/adjustWeeds(adjustamt) weedlevel = clamp(weedlevel + adjustamt, 0, 10) /obj/machinery/hydroponics/proc/spawnplant() // why would you put strange reagent in a hydro tray you monster I bet you also feed them blood var/list/livingplants = list(/mob/living/simple_animal/hostile/tree, /mob/living/simple_animal/hostile/killertomato) var/chosen = pick(livingplants) var/mob/living/simple_animal/hostile/C = new chosen C.faction = list("plants") /obj/machinery/hydroponics/proc/become_self_sufficient() // Ambrosia Gaia effect visible_message("[src] begins to glow with a beautiful light!") self_sustaining = TRUE update_icon() /////////////////////////////////////////////////////////////////////////////// /obj/machinery/hydroponics/soil //Not actually hydroponics at all! Honk! name = "soil" desc = "A patch of dirt." icon = 'icons/obj/hydroponics/equipment.dmi' icon_state = "soil" circuit = null density = FALSE use_power = NO_POWER_USE flags_1 = NODECONSTRUCT_1 unwrenchable = FALSE var/buildstacktype = /obj/item/stack/sheet/mineral/sandstone var/buildstackamount = 3 /obj/machinery/hydroponics/soil/update_icon_hoses() return // Has no hoses /obj/machinery/hydroponics/soil/update_icon_lights() return // Has no lights /obj/machinery/hydroponics/soil/attackby(obj/item/O, mob/user, params) if(istype(O, /obj/item/shovel) && !istype(O, /obj/item/shovel/spade)) //Doesn't include spades because of uprooting plants to_chat(user, "You clear up [src]!") new buildstacktype(loc,buildstackamount) qdel(src) else return ..()