/datum/mood_event/hug
description = "Hugs are nice.\n"
mood_change = 1
timeout = 2 MINUTES
/datum/mood_event/arcade
description = "I beat the arcade game!\n"
mood_change = 3
timeout = 3000
/datum/mood_event/blessing
description = "I've been blessed.\n"
mood_change = 3
timeout = 3000
/datum/mood_event/book_nerd
description = "I have recently read a book.\n"
mood_change = 3
timeout = 3000
/datum/mood_event/exercise
description = "Working out releases those endorphins!\n"
mood_change = 3
timeout = 3000
/datum/mood_event/pet_corgi
description = "Corgis are adorable! I can't stop petting them!\n"
mood_change = 3
timeout = 3000
/datum/mood_event/honk
description = "Maybe clowns aren't so bad after all. Honk!\n"
mood_change = 2
timeout = 2400
/datum/mood_event/bshonk
description = "Quantum mechanics can be fun and silly, too! Honk!\n"
mood_change = 6
timeout = 4800
/datum/mood_event/perform_cpr
description = "It feels good to save a life.\n"
mood_change = 6
timeout = 3000
/datum/mood_event/oblivious
description = "What a lovely day.\n"
mood_change = 3
/datum/mood_event/jolly
description = "I feel happy for no particular reason.\n"
mood_change = 6
timeout = 2 MINUTES
/datum/mood_event/focused
description = "I have a goal, and I will reach it, whatever it takes!\n" //Used for syndies, nukeops etc so they can focus on their goals
mood_change = 12
hidden = TRUE
/datum/mood_event/revolution
description = "VIVA LA REVOLUTION!\n"
mood_change = 3
hidden = TRUE
/datum/mood_event/cult
description = "I have seen the truth, praise the almighty one!\n"
mood_change = 40 //maybe being a cultist isnt that bad after all
hidden = TRUE
/datum/mood_event/family_heirloom
description = "My family heirloom is safe with me.\n"
mood_change = 1
/datum/mood_event/goodmusic
description = "There is something soothing about this music.\n"
mood_change = 3
timeout = 600
/datum/mood_event/chemical_euphoria
description = "Heh...hehehe...hehe...\n"
mood_change = 4
/datum/mood_event/chemical_laughter
description = "Laughter really is the best medicine! Or is it?\n"
mood_change = 4
timeout = 3 MINUTES
/datum/mood_event/chemical_superlaughter
description = "*WHEEZE*\n"
mood_change = 12
timeout = 3 MINUTES
/datum/mood_event/betterhug
description = "Someone was very nice to me.\n"
mood_change = 3
timeout = 3000
/datum/mood_event/betterhug/add_effects(mob/friend)
description = "[friend.name] was very nice to me.\n"
/datum/mood_event/besthug
description = "Someone is great to be around, they make me feel so happy!\n"
mood_change = 5
timeout = 3000
/datum/mood_event/besthug/add_effects(mob/friend)
description = "[friend.name] is great to be around, [friend.p_they()] makes me feel so happy!\n"
/datum/mood_event/happy_empath
description = "Someone seems happy!\n"
mood_change = 3
timeout = 600
/datum/mood_event/happy_empath/add_effects(var/mob/happytarget)
description = "[happytarget.name]'s happiness is infectious!\n"
/datum/mood_event/lewd_headpat
description = "I love headpats so much!\n"
mood_change = 3
timeout = 2 MINUTES
/datum/mood_event/radiant
description = "I have seen the light of The Phoenix; I cannot be stopped.\n"
mood_change = 12