//Jay //TODO: Better sprites //Rope /obj/item/restraints/handcuffs/rope/ //Fun name = "soft rope" desc = "A comfortable rope that would be easy to slip out of if you needed. Kinky." breakouttime = 10 //Easy to break out. It's not for gaming. icon = 'hyperstation/icons/obj/rope.dmi' icon_state = "rope" item_state = "rope_hands" //This sprite is in restraints.dmi until I figure out how to refrence somewhere else cuffsound = 'sound/weapons/cablecuff.ogg' armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0) /mob/living/proc/rope_add(source) //Check to see if the rope is on, and then add effects var/mob/living/carbon/M = source if(M.handcuffed) var/rope_message = pick("The rope is tightly tied onto you") to_chat(M, "[rope_message]") M.min_arousal = 33 M.arousal_rate += 2 update_stat() /mob/living/proc/rope_remove(list/sources, temp_min_arousal, temp_max_arousal, temp_arousal_rate) //Check to see it the rope is gone, and reset effects var/mob/living/carbon/M = sources if (!M.handcuffed) var/rope_message = pick("The rope has been removed") to_chat(M, "[rope_message]") M.min_arousal = temp_min_arousal M.max_arousal = temp_max_arousal M.arousal_rate = temp_arousal_rate update_stat() /obj/item/restraints/handcuffs/rope/attack(mob/living/carbon/C, mob/living/user) . = ..() var/temp_min_arousal = C.min_arousal //Temp variables to hold original arousal values var/temp_max_arousal = C.max_arousal var/temp_arousal_rate = C.arousal_rate var/datum/callback/Cback = new(user, /mob/living/proc/rope_add, C)//Put the rope on addtimer(Cback, 6, TIMER_UNIQUE)//We are going to call this proc six seconds after the click. The rope tying takes 5 seconds var/datum/callback/Cback2 = new(user, /mob/living/proc/rope_remove, C, temp_min_arousal, temp_max_arousal, temp_arousal_rate) while(1) //Loop until break - Because I can't figure out any better way to do it. var/rope_emote = pick("moan", "blush") sleep(50) //5 second wait addtimer(Cback2, 1, TIMER_UNIQUE) //Just keep calling this timer proc if (prob(10)) C.emote(rope_emote) if (!C.handcuffed) return //Break when the rope is removed /datum/crafting_recipe/rope name = "Soft Rope" result = /obj/item/restraints/handcuffs/rope time = 40 reqs = list(/obj/item/stack/sheet/cloth = 5) category = CAT_MISC