//I am not a coder. Please fucking tear apart my code, and insult me for how awful I am at coding. Please and thank you. -Dahlular var/const/RESIZE_MACRO = 6 var/const/RESIZE_HUGE = 4 var/const/RESIZE_BIG = 2 var/const/RESIZE_NORMAL = 1 var/const/RESIZE_SMALL = 0.75 var/const/RESIZE_TINY = 0.50 var/const/RESIZE_MICRO = 0.25 #define MOVESPEED_ID_SIZE "SIZECODE" #define MOVESPEED_ID_STOMP "STEPPY" //averages var/const/RESIZE_A_MACROHUGE = (RESIZE_MACRO + RESIZE_HUGE) / 2 var/const/RESIZE_A_HUGEBIG = (RESIZE_HUGE + RESIZE_BIG) / 2 var/const/RESIZE_A_BIGNORMAL = (RESIZE_BIG + RESIZE_NORMAL) / 2 var/const/RESIZE_A_NORMALSMALL = (RESIZE_NORMAL + RESIZE_SMALL) / 2 var/const/RESIZE_A_SMALLTINY = (RESIZE_SMALL + RESIZE_TINY) / 2 var/const/RESIZE_A_TINYMICRO = (RESIZE_TINY + RESIZE_MICRO) / 2 //Scale up a mob's icon by the size_multiplier /mob/living/update_transform() ASSERT(!iscarbon(src)) //the source isnt carbon should always be true var/matrix/M = matrix() //matrix (M) variable M.Scale(size_multiplier) M.Translate(0, 16*(size_multiplier-1)) //translate by 16 * size_multiplier - 1 on Y axis src.transform = M //the source of transform is M /mob/proc/get_effective_size() return 100000 mob/living/get_effective_size() return src.size_multiplier /mob/living/proc/resize(var/new_size, var/animate = TRUE) size_multiplier = new_size //This will be passed into update_transform() and used to change health and speed. if(size_multiplier == previous_size) return 1 src.update_transform() //WORK DAMN YOU src.update_mobsize() //Going to change the health and speed values too src.remove_movespeed_modifier(MOVESPEED_ID_SIZE) src.add_movespeed_modifier(MOVESPEED_ID_SIZE, multiplicative_slowdown = (abs(size_multiplier - 1) * 0.8 )) var/healthmod_old = ((previous_size * 75) - 75) //Get the old value to see what we must change. var/healthmod_new = ((size_multiplier * 75) - 75) //A size of one would be zero. Big boys get health, small ones lose health. var/healthchange = healthmod_new - healthmod_old //Get ready to apply the new value, and subtract the old one. (Negative values become positive) src.maxHealth += healthchange src.health += healthchange if(iscarbon(src)) var/mob/living/carbon/C = src for(var/obj/item/organ/genital/G in C.internal_organs) G.update_appearance() //if(src.size_multiplier >= RESIZE_A_HUGEBIG || src.size_multiplier <= RESIZE_A_TINYMICRO) Will remove clothing when too big or small. Will do later. previous_size = size_multiplier //And, change this now that we are finally done. //handle the big steppy, except nice /mob/living/proc/handle_micro_bump_helping(var/mob/living/tmob) if(ishuman(src)) var/mob/living/carbon/human/H = src if(tmob.pulledby == H) return 0 //Micro is on a table. var/turf/steppyspot = tmob.loc for(var/thing in steppyspot.contents) if(istype(thing, /obj/structure/table)) return 1 //Both small. if(H.get_effective_size() <= RESIZE_A_TINYMICRO && tmob.get_effective_size() <= RESIZE_A_TINYMICRO) now_pushing = 0 H.forceMove(tmob.loc) return 1 //Doing messages if(abs(get_effective_size()/tmob.get_effective_size()) >= 2) //if the initiator is twice the size of the micro now_pushing = 0 H.forceMove(tmob.loc) //Smaller person being stepped on if(get_effective_size() > tmob.get_effective_size() && iscarbon(src)) if(istype(H) && H.dna.features["taur"] == "Naga" || H.dna.features["taur"] == "Tentacle") tmob.visible_message("[src] carefully slithers around [tmob].", "[src]'s huge tail slithers besides you.") else tmob.visible_message("[src] carefully steps over [tmob].", "[src] steps over you carefully.") return 1 //Smaller person stepping under a larger person if(abs(tmob.get_effective_size()/get_effective_size()) >= 2) H.forceMove(tmob.loc) now_pushing = 0 micro_step_under(tmob) return 1 //Stepping on disarm intent -- TO DO, OPTIMIZE ALL OF THIS SHIT /mob/living/proc/handle_micro_bump_other(var/mob/living/tmob) ASSERT(isliving(tmob)) if(ishuman(src)) var/mob/living/carbon/human/H = src if(tmob.pulledby == H) return 0 //If on a table, don't var/turf/steppyspot = tmob.loc for(var/thing in steppyspot.contents) if(istype(thing, /obj/structure/table)) return 1 //Both small if(H.get_effective_size() <= RESIZE_A_TINYMICRO && tmob.get_effective_size() <= RESIZE_A_TINYMICRO) now_pushing = 0 H.forceMove(tmob.loc) return 1 if(abs(get_effective_size()/tmob.get_effective_size()) >= 2) if(H.a_intent == "disarm" && H.canmove && !H.buckled) now_pushing = 0 H.forceMove(tmob.loc) sizediffStamLoss(tmob) H.add_movespeed_modifier(MOVESPEED_ID_STOMP, multiplicative_slowdown = 10) //Full stop addtimer(CALLBACK(H, /mob/.proc/remove_movespeed_modifier, MOVESPEED_ID_STOMP), 3) //0.3 seconds if(get_effective_size() > tmob.get_effective_size() && iscarbon(H)) if(istype(H) && H.dna.features["taur"] == "Naga" || H.dna.features["taur"] == "Tentacle") tmob.visible_message("[src] carefully rolls their tail over [tmob]!", "[src]'s huge tail rolls over you!") else tmob.visible_message("[src] carefully steps on [tmob]!", "[src] steps onto you with force!") return 1 if(H.a_intent == "harm" && H.canmove && !H.buckled) now_pushing = 0 H.forceMove(tmob.loc) sizediffStamLoss(tmob) sizediffBruteloss(tmob) playsound(loc, 'sound/misc/splort.ogg', 50, 1) H.add_movespeed_modifier(MOVESPEED_ID_STOMP, multiplicative_slowdown = 10) addtimer(CALLBACK(H, /mob/.proc/remove_movespeed_modifier, MOVESPEED_ID_STOMP), 10) //1 second //H.Stun(20) if(get_effective_size() > tmob.get_effective_size() && iscarbon(H)) if(istype(H) && H.dna.features["taur"] == "Naga" || H.dna.features["taur"] == "Tentacle") tmob.visible_message("[src] mows down [tmob] under their tail!", "[src] plows their tail over you mercilessly!") else tmob.visible_message("[src] slams their foot down on [tmob], crushing them!", "[src] crushes you under their foot!") return 1 if(H.a_intent == "grab" && H.canmove && !H.buckled) now_pushing = 0 H.forceMove(tmob.loc) sizediffStamLoss(tmob) sizediffStun(tmob) H.add_movespeed_modifier(MOVESPEED_ID_STOMP, multiplicative_slowdown = 10) addtimer(CALLBACK(H, /mob/.proc/remove_movespeed_modifier, MOVESPEED_ID_STOMP), 7)//About 3/4th a second if(get_effective_size() > tmob.get_effective_size() && iscarbon(H)) var/feetCover = (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)) || (H.w_uniform && (H.w_uniform.body_parts_covered & FEET) || (H.shoes && (H.shoes.body_parts_covered & FEET))) if(feetCover) if(istype(H) && H.dna.features["taur"] == "Naga" || H.dna.features["taur"] == "Tentacle") tmob.visible_message("[src] pins [tmob] under their tail!", "[src] pins you beneath their tail!") else tmob.visible_message("[src] pins [tmob] helplessly underfoot!", "[src] pins you underfoot!") return 1 else if(istype(H) && H.dna.features["taur"] == "Naga" || H.dna.features["taur"] == "Tentacle") tmob.visible_message("[src] snatches up [tmob] underneath their tail!", "[src]'s tail winds around you and snatches you in its coils!") //tmob.mob_pickup_micro_feet(H) //These two procs have been disabled. Hopefully temporarily. else tmob.visible_message("[src] stomps down on [tmob], curling their toes and picking them up!", "[src]'s toes pin you down and curl around you, picking you up!") //tmob.mob_pickup_micro_feet(H) return 1 if(abs(tmob.get_effective_size()/get_effective_size()) >= 2) H.forceMove(tmob.loc) now_pushing = 0 micro_step_under(tmob) return 1 //smaller person stepping under another person... TO DO, fix and allow special interactions with naga legs to be seen /mob/living/proc/micro_step_under(var/mob/living/tmob) if(istype(tmob) && istype(tmob, /datum/sprite_accessory/taur/naga)) src.visible_message("[src] bounds over [tmob]'s tail.", "You jump over [tmob]'s thick tail.") else src.visible_message("[src] runs between [tmob]'s legs.", "You run between [tmob]'s legs.") //Proc for scaling stamina damage on size difference /mob/living/proc/sizediffStamLoss(var/mob/living/tmob) var/S = (get_effective_size()/tmob.get_effective_size()*25) //macro divided by micro, times 25 tmob.Knockdown(S) //final result in stamina knockdown //Proc for scaling stuns on size difference (for grab intent) /mob/living/proc/sizediffStun(var/mob/living/tmob) var/T = (get_effective_size()/tmob.get_effective_size()*2) //Macro divided by micro, times 2 tmob.Stun(T) //Proc for scaling brute damage on size difference /mob/living/proc/sizediffBruteloss(var/mob/living/tmob) var/B = (get_effective_size()/tmob.get_effective_size()*3) //macro divided by micro, times 3 tmob.adjustBruteLoss(B) //final result in brute loss //Proc for changing mob_size to be grabbed for item weight classes /mob/living/proc/update_mobsize(var/mob/living/tmob) if(size_multiplier <= 0.50) mob_size = 0 if(size_multiplier < 1) mob_size = 1 if(size_multiplier == 1) mob_size = 2 //the default human size if(size_multiplier > 1) mob_size = 3 //Proc for instantly grabbing valid size difference. Code optimizations soon(TM) /* /mob/living/proc/sizeinteractioncheck(var/mob/living/tmob) if(abs(get_effective_size()/tmob.get_effective_size())>=2.0 && get_effective_size()>tmob.get_effective_size()) return 0 else return 1 */ //Clothes coming off at different sizes, and health/speed/stam changes as well